NVIDIA GeForce RTX 5080 Mobile vs NVIDIA Quadro GV100 Comparison
NVIDIA GeForce RTX 5080 Mobile
Quadro GV100
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA Quadro GV100
The NVIDIA GeForce RTX 5080 Mobile and the NVIDIA Quadro GV100 represent two distinct eras of GPU design, one a modern mobile powerhouse on the Blackwell architecture and the other a workstation behemoth from the Volta generation. The benchmark data shows a decisive overall victory for the newer RTX 5080 Mobile, which wins all nine head-to-head comparisons, though the specific margins and underlying technology tell a more nuanced story.
Head-to-Head Benchmarks
The most striking result in the head-to-head data is the RTX 5080 Mobile's lead in legacy DirectX performance. In the Passmark DirectX 9 test, the RTX 5080 Mobile scores 314 against the Quadro GV100's 207, a 51.7% advantage. Similarly, in Passmark DirectX 11, the RTX 5080 Mobile posts 253 versus 168, which represents a 50.6% lead. These are the largest deltas in the entire comparison, suggesting that the newer architecture handles older API workloads with significantly greater efficiency than the Volta-based GV100.
The gap narrows somewhat in more modern workloads but remains substantial. In Passmark DirectX 12, the RTX 5080 Mobile scores 116 against 84 for the Quadro GV100, a 38.1% difference. The Passmark G3D test shows the RTX 5080 Mobile at 27,711 versus 19,650, a 41% advantage. This pattern indicates that while the GV100 remains competitive in absolute terms, the RTX 5080 Mobile consistently outpaces it across the entire DirectX spectrum.
Compute-oriented benchmarks reinforce the RTX 5080 Mobile's dominance. In Passmark GPU Compute, the RTX 5080 Mobile achieves 12,134 against the GV100's 9,069, a 33.8% lead. The Geekbench OpenCL test shows a closer race, with the RTX 5080 Mobile scoring 166,986 versus 150,004, a more modest 11.3% advantage. The largest compute gap appears in Geekbench Vulkan, where the RTX 5080 Mobile scores 169,754 against 139,526, a 21.7% lead.
The 2D performance comparison further favors the RTX 5080 Mobile. In Passmark G2D, the RTX 5080 Mobile scores 1,095 against 836, a 31% advantage. The DirectX 10 test shows the RTX 5080 Mobile at 171 versus 140, a 22.1% lead. Across all nine benchmarks, the RTX 5080 Mobile wins by margins ranging from 11.3% to 51.7%. The average benchmark score reflects this overall superiority: the RTX 5080 Mobile averages 38,349 points, while the Quadro GV100 averages 35,520 points.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The NVIDIA GeForce RTX 5080 Mobile has an average benchmark score of 38,349, compared to the NVIDIA Quadro GV100's average of 35,520. This places the RTX 5080 Mobile at the 81st percentile among all GPUs, while the Quadro GV100 sits at the 80th percentile.
Q: What is the largest performance gap between the two cards?
A: The largest performance gap is in the Passmark DirectX 9 test, where the RTX 5080 Mobile scores 314 versus the Quadro GV100's 207, a 51.7% advantage. The Passmark DirectX 11 test shows a nearly identical margin at 50.6%.
Q: Does the Quadro GV100 win any benchmark comparison?
A: No. The head-to-head data shows the RTX 5080 Mobile winning all nine benchmark tests, with zero wins for the Quadro GV100.
Q: How does the memory configuration differ between the two GPUs?
A: The RTX 5080 Mobile uses 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of bandwidth. The Quadro GV100 uses 32 GB of HBM2 memory on a 4096-bit bus, providing 868.4 GB/s of bandwidth.
Q: What is the TDP difference between the two cards?
A: The RTX 5080 Mobile has a TDP of 80 W, while the Quadro GV100 has a TDP of 250 W. The RTX 5080 Mobile requires no power connectors and is an IGP form factor, whereas the GV100 is a dual-slot card with a single 8-pin power connector and a suggested PSU of 600 W.
Q: Which GPU has more tensor cores?
A: The Quadro GV100 has 640 tensor cores, while the RTX 5080 Mobile has 240 tensor cores. However, the RTX 5080 Mobile also includes 60 RT cores, which the GV100 does not have.
Architecture Differences
The two GPUs come from fundamentally different architectural generations. The RTX 5080 Mobile is built on the Blackwell 2.0 architecture using the GB203 chip, fabricated on a 5 nm process at TSMC. It packs 45,600 million transistors into a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. In contrast, the Quadro GV100 uses the Volta architecture with the GV100 chip, fabricated on a 12 nm process, also at TSMC. It contains 21,100 million transistors on a much larger 815 mm² die, resulting in a density of just 25.9 million transistors per square millimeter.
Memory architecture also differs dramatically. The RTX 5080 Mobile uses 16 GB of GDDR7 memory on a 256-bit bus, achieving 896.0 GB/s bandwidth. The Quadro GV100 uses 32 GB of HBM2 memory on a massive 4096-bit bus, achieving 868.4 GB/s bandwidth. Despite the GV100's wider bus and larger capacity, the two cards deliver nearly identical memory bandwidth, with the RTX 5080 Mobile holding a slight edge.
Core configurations reveal different design priorities. The RTX 5080 Mobile has 7,680 shading units, 240 TMUs, and 96 ROPs, along with 60 RT cores and 240 tensor cores. The Quadro GV100 has fewer shading units at 5,120, but more TMUs at 320 and more ROPs at 128. The GV100 also has significantly more tensor cores at 640, but lacks RT cores entirely. The RTX 5080 Mobile's FP32 throughput is 23.04 TFLOPS, while the GV100 achieves 16.66 TFLOPS. In FP16, the RTX 5080 Mobile maintains a 1:1 ratio at 23.04 TFLOPS, while the GV100 delivers 33.32 TFLOPS at a 2:1 ratio.
The Verdict
The data clearly favors the RTX 5080 Mobile for almost any workload. Its nine-to-zero head-to-head sweep, combined with an 7.9% higher average benchmark score, makes it the superior performer in this comparison. The RTX 5080 Mobile wins every test, from legacy DirectX 9 through modern DirectX 12, and also leads in compute benchmarks like Geekbench OpenCL and Vulkan.
The Quadro GV100's strengths are more niche. Its 32 GB of HBM2 memory, double the RTX 5080 Mobile's 16 GB, could benefit workloads requiring very large datasets that fit in GPU memory. Its 640 tensor cores, nearly triple the RTX 5080 Mobile's 240, suggest potential advantages in certain AI inference tasks. However, the benchmark data does not show the GV100 winning any of the tested compute workloads.
The RTX 5080 Mobile also offers modern API support, including DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the GV100 is limited to DirectX 12 (12_1) with Vulkan 1.4. Both support OpenGL 4.6. The RTX 5080 Mobile is an active production product from 2025, while the GV100 is end-of-life, with its successor being Quadro Turing.
Specification Differences
The two GPUs differ across nearly every specification category. The RTX 5080 Mobile uses the GB203 chip on a 5 nm process with 45,600 million transistors on a 378 mm² die, while the Quadro GV100 uses the GV100 chip on a 12 nm process with 21,100 million transistors on an 815 mm² die. Clock speeds show the RTX 5080 Mobile with a 975 MHz base and 1500 MHz boost, versus the GV100's 1132 MHz base and 1627 MHz boost.
Memory configurations are starkly different: the RTX 5080 Mobile has 16 GB GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth, while the GV100 has 32 GB HBM2 on a 4096-bit bus with 868.4 GB/s bandwidth. The RTX 5080 Mobile has 7,680 shading units, 240 TMUs, 96 ROPs, 60 RT cores, and 240 tensor cores. The GV100 has 5,120 shading units, 320 TMUs, 128 ROPs, no RT cores, and 640 tensor cores.
Power and physical specifications diverge significantly. The RTX 5080 Mobile has an 80 W TDP, IGP slot width, and no power connectors. The GV100 has a 250 W TDP, dual-slot width, one 8-pin power connector, and a 600 W suggested PSU. The bus interface is PCIe 5.0 x16 on the RTX 5080 Mobile versus PCIe 3.0 x16 on the GV100. Display outputs are portable-device-dependent for the RTX 5080 Mobile, while the GV100 offers 4x DisplayPort 1.4a. The GV100 has physical dimensions of 267 mm length and 111 mm height, while the RTX 5080 Mobile has none listed.
Where Each One Wins
The RTX 5080 Mobile wins decisively in gaming and general graphics workloads. Its 41% lead in Passmark G3D and 50.6% lead in DirectX 11 indicate strong rasterization performance. The 51.7% advantage in DirectX 9 suggests excellent backward compatibility with older games. For modern gaming, the RTX 5080 Mobile's 60 RT cores provide hardware ray tracing capability that the GV100 entirely lacks.
For compute tasks, the RTX 5080 Mobile still leads in the tested benchmarks, with a 33.8% advantage in Passmark GPU Compute and an 11.3% lead in Geekbench OpenCL. Its Vulkan performance is 21.7% higher, which could benefit applications using that API. The RTX 5080 Mobile's 16 GB of GDDR7 memory, while smaller in capacity, offers slightly higher bandwidth than the GV100's HBM2.
The Quadro GV100's potential advantages are not reflected in the benchmark results but exist in its specifications. Its 32 GB of HBM2 memory provides double the capacity, which could be decisive for workloads exceeding 16 GB. Its 640 tensor cores are nearly triple the RTX 5080 Mobile's 240, potentially offering advantages in FP16 compute where it achieves 33.32 TFLOPS versus the RTX 5080 Mobile's 23.04 TFLOPS. The GV100's 128 ROPs and 320 TMUs also exceed the RTX 5080 Mobile's 96 ROPs and 240 TMUs, though this does not translate to benchmark wins.
For end-users, the RTX 5080 Mobile is the clear choice for gaming, general graphics, and most compute workloads. The Quadro GV100 might be considered for specialized tasks requiring large memory capacity or extensive FP16 tensor operations. The GV100's launch MSRP was 8,999 USD, positioning it as a premium workstation product, while the RTX 5080 Mobile has no listed launch MSRP. However, the data shows that for the nine benchmarks tested, the RTX 5080 Mobile is faster in every single one.