NVIDIA GeForce RTX 5080 Mobile vs NVIDIA N1 20SM Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

N1 20SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
N/A
geekbench_opencl
166,986
N/A
geekbench_vulkan
169,754
N/A
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA N1 20SM

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark comparisons between the NVIDIA GeForce RTX 5080 Mobile and the NVIDIA N1 20SM. The head-to-head benchmark array is empty, and neither part has recorded wins in matched tests. This means the two cannot be compared through identical workloads in the current dataset.

However, the RTX 5080 Mobile has a substantial set of individual benchmark results. Its average benchmark score across all recorded tests is 38349, placing it at the 81st percentile of all GPUs in the database. The N1 20SM has no recorded benchmark scores, an average score of 0, and sits at the 50th percentile based on its placement among all GPUs. The absence of test data for the N1 20SM means any direct numeric comparison must rely on the RTX 5080 Mobile's standalone performance figures.

The RTX 5080 Mobile's nearest rivals in the database provide context for its performance level. It scores 0.1% above the NVIDIA GeForce MX570, which has an average score of 38299. It is 0.6% ahead of the NVIDIA GeForce RTX 4080 Mobile, which averages 38135. The RTX 5080 Mobile trails the NVIDIA GeForce MX570 A by 0.9% (that part averages 38691) and the AMD Radeon Pro 580X by 0.9% (that part averages 38706). These delta values are all within one percentage point, indicating that the RTX 5080 Mobile's average performance is tightly clustered with these four parts.

Looking at the RTX 5080 Mobile's individual benchmark scores, the strongest results appear in compute and API-specific tests. In Geekbench Vulkan, it scores 169754, while in Geekbench OpenCL it scores 166986. The PassMark G3D test yields a score of 27711, and the PassMark GPU Compute test produces 12134. In 3DMark Steel Nomad DX12, the score is 4952. Older DirectX tests show lower numbers: PassMark DirectX 11 scores 253, PassMark DirectX 10 scores 171, and PassMark DirectX 12 scores 116. The PassMark G2D test returns 1095, and PassMark DirectX 9 scores 314.

The N1 20SM has no equivalent results in the database. Its percentile placement at 50% suggests it is positioned in the middle of the GPU distribution, but without benchmark scores, the recorded data cannot confirm where its actual performance lands. The RTX 5080 Mobile's 81st percentile ranking places it clearly above the median, with an average score nearly 31 times higher than the N1 20SM's recorded average of 0.

The Verdict

The data supports a clear choice for users who need proven, measured performance: the NVIDIA GeForce RTX 5080 Mobile. It has ten recorded benchmark results across compute, graphics, and API-specific tests, an average score of 38349, and an 81st percentile ranking. The N1 20SM has no benchmark results at all, so there is no measured evidence of its performance in the database.

The RTX 5080 Mobile uses the GB203 chip with 7680 shading units, 240 texture mapping units, and 96 raster output units. It delivers 23.04 TFLOPS of FP32 performance and 23.04 TFLOPS of FP16 performance. Its memory subsystem uses 16 GB of GDDR7 on a 256-bit bus, achieving 896.0 GB/s of bandwidth. The pixel rate is 144.0 GPixel/s, and the texture rate is 360.0 GTexel/s. These specifications are all recorded and verifiable.

The N1 20SM uses the GB20B chip with 2560 shading units, 160 texture mapping units, and 24 raster output units. It delivers 12.01 TFLOPS of FP32 and 12.01 TFLOPS of FP16. Its memory is 128 GB of LPDDR5X on a 256-bit bus, with 273.2 GB/s of bandwidth. The pixel rate is 56.30 GPixel/s, and the texture rate is 375.4 GTexel/s. While these specifications are recorded, no benchmark scores exist to confirm real-world behavior.

For a buyer who requires validated performance data, the RTX 5080 Mobile is the only part with measurements. For a user who prioritizes memory capacity and is willing to accept unverified performance, the N1 20SM offers 128 GB of memory versus 16 GB. The RTX 5080 Mobile has 3 times the shading units, 1.5 times the texture units, 4 times the raster units, and roughly double the FP32 throughput. Its memory bandwidth is 3.3 times higher. The N1 20SM has 8 times the memory capacity.

Where Each One Wins

The RTX 5080 Mobile wins in every category where the database has recorded measurements. Its benchmark scores cover DirectX 9, 10, 11, and 12, OpenCL, Vulkan, and 3DMark Steel Nomad. The N1 20SM has no wins because it has no benchmark entries.

In compute workloads, the RTX 5080 Mobile's Geekbench OpenCL score of 166986 and Vulkan score of 169754 indicate strong parallel processing capability. Its PassMark GPU Compute score of 12134 further supports this. The N1 20SM's FP32 throughput of 12.01 TFLOPS is approximately half of the RTX 5080 Mobile's 23.04 TFLOPS, but without benchmark data, the practical effect of this difference cannot be quantified.

In graphics rendering, the RTX 5080 Mobile's PassMark G3D score of 27711 is the highest among its PassMark graphics tests. Its 3DMark Steel Nomad DX12 score of 4952 provides a modern DirectX 12 workload result. The N1 20SM reports DirectX as N/A, OpenGL as N/A, and Vulkan as N/A, meaning it does not expose these APIs in the recorded specifications. This makes the RTX 5080 Mobile the only part with confirmed API support for modern graphics workloads.

For memory-intensive tasks, the N1 20SM's 128 GB of LPDDR5X is a significant capacity advantage. However, its bandwidth of 273.2 GB/s is lower than the RTX 5080 Mobile's 896.0 GB/s. The RTX 5080 Mobile also uses GDDR7 memory, which is a newer type than LPDDR5X. The N1 20SM's higher capacity could benefit workloads that need large working sets, but the RTX 5080 Mobile's higher bandwidth benefits throughput-sensitive tasks.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5080 Mobile has an average benchmark score of 38349. The NVIDIA N1 20SM has an average benchmark score of 0, as it has no recorded benchmark results.

Q: How does the RTX 5080 Mobile compare to its nearest rivals?

A: The RTX 5080 Mobile scores 0.1% above the NVIDIA GeForce MX570 and 0.6% above the NVIDIA GeForce RTX 4080 Mobile. It scores 0.9% below the NVIDIA GeForce MX570 A and 0.9% below the AMD Radeon Pro 580X.

Q: What is the memory capacity difference between the two?

A: The RTX 5080 Mobile has 16 GB of GDDR7 memory. The N1 20SM has 128 GB of LPDDR5X memory. The N1 20SM offers 8 times the capacity.

Q: Which GPU has higher memory bandwidth?

A: The RTX 5080 Mobile has a memory bandwidth of 896.0 GB/s. The N1 20SM has a memory bandwidth of 273.2 GB/s. The RTX 5080 Mobile's bandwidth is approximately 3.3 times higher.

Q: Do both GPUs support DirectX 12?

A: The RTX 5080 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The N1 20SM reports DirectX as N/A, OpenGL as N/A, and Vulkan as N/A in the database.

Q: What are the FP32 performance figures?

A: The RTX 5080 Mobile delivers 23.04 TFLOPS of FP32 performance. The N1 20SM delivers 12.01 TFLOPS of FP32 performance. The RTX 5080 Mobile has roughly double the FP32 throughput.

Architecture Differences

Both GPUs use the Blackwell 2.0 architecture and are manufactured on a 5 nm process at TSMC. The RTX 5080 Mobile uses the GB203 chip with a die size of 378 mm² and 45,600 million transistors, giving a transistor density of 120.6 million per mm². The N1 20SM uses the GB20B chip with a die size of 382 mm². Its transistor count is recorded as unknown, and its transistor density is not listed.

The RTX 5080 Mobile has 7680 shading units, 240 TMUs, and 96 ROPs. It includes 60 ray tracing cores and 240 tensor cores. The N1 20SM has 2560 shading units, 160 TMUs, and 24 ROPs. It includes 20 ray tracing cores and 80 tensor cores. The RTX 5080 Mobile has 3 times the shading units, 1.5 times the TMUs, 4 times the ROPs, 3 times the ray tracing cores, and 3 times the tensor cores.

The RTX 5080 Mobile uses GDDR7 memory with a 1750 MHz clock (28 Gbps effective). The N1 20SM uses LPDDR5X memory with a 1067 MHz clock (8.5 Gbps effective). Both use a 256-bit memory bus. The RTX 5080 Mobile's pixel rate is 144.0 GPixel/s versus 56.30 GPixel/s for the N1 20SM. The RTX 5080 Mobile's texture rate is 360.0 GTexel/s versus 375.4 GTexel/s for the N1 20SM.

The RTX 5080 Mobile has a base clock of 975 MHz and a boost clock of 1500 MHz. The N1 20SM has a base clock of 741 MHz and a boost clock of 2346 MHz. The N1 20SM's boost clock is significantly higher, but its lower shading unit count results in lower overall FP32 throughput.

The N1 20SM belongs to the Blackwell IGP (N1x) generation, while the RTX 5080 Mobile belongs to the GeForce 50 Mobile generation. The RTX 5080 Mobile's predecessor is listed as the GeForce 40 Mobile, and it was released on 2025-04-01. The N1 20SM has no predecessor listed, and its release date is 2026-05-31. Both parts are currently marked as Active in production status.

Specification Differences

The RTX 5080 Mobile has a TDP of 80 W, while the N1 20SM's TDP is recorded as unknown. Both use an IGP slot width and have no power connectors. The RTX 5080 Mobile's display outputs are listed as Portable Device Dependent, while the N1 20SM has 1x HDMI. Both use a PCIe 5.0 x16 bus interface.

The RTX 5080 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The N1 20SM reports N/A for DirectX, OpenGL, and Vulkan. The RTX 5080 Mobile has a predecessor (GeForce 40 Mobile) and no successor. The N1 20SM has neither a predecessor nor a successor listed.

The RTX 5080 Mobile's release date is 2025-04-01, and the N1 20SM's release date is 2026-05-31. The RTX 5080 Mobile is in the GeForce 50-series with a series name recorded, while the N1 20SM has no series name. The RTX 5080 Mobile's memory type is GDDR7, and the N1 20SM's is LPDDR5X. The RTX 5080 Mobile has 16 GB of memory, and the N1 20SM has 128 GB. The RTX 5080 Mobile's memory clock is 1750 MHz (28 Gbps effective), and the N1 20SM's is 1067 MHz (8.5 Gbps effective).

The RTX 5080 Mobile has 240 tensor cores, and the N1 20SM has 80. The RTX 5080 Mobile has 60 ray tracing cores, and the N1 20SM has 20. The RTX 5080 Mobile's FP16 performance is 23.04 TFLOPS (1:1), and the N1 20SM's is 12.01 TFLOPS (1:1). The RTX 5080 Mobile's process node is 5 nm at TSMC, and the N1 20SM's is also 5 nm at TSMC, but the N1 20SM's die size is 382 mm² versus 378 mm² for the RTX 5080 Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
N1 20SM
Core Specs
Shading Units
7,680
2,560 -66.7%
Shaders
7,680
2,560 -66.7%
TMUs
240
160 -33.3%
ROPs
96
24 -75.0%
SM Count
60
20 -66.7%
Clocks
Base Clock
975 MHz
741 MHz
Boost Clock
1500 MHz
2346 MHz
Memory Clock
1750 MHz 28 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
16 GB
128 GB
VRAM (MB)
16,384
131,072 +700.0%
Memory Type
GDDR7
LPDDR5X
Memory Bus
256 bit
256 bit
Bandwidth
896.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48 MB
50 MB
Performance
Pixel Rate
144.0 GPixel/s
56.30 GPixel/s
Texture Rate
360.0 GTexel/s
375.4 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
12.01 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
187.7 GFLOPS (1:64)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
12.01 TFLOPS (1:1)
AI/RT
RT Cores
60
20 -66.7%
Tensor Cores
240
80 -66.7%
Power
TDP
80 W
unknown
TDP (W)
80
—
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB203
GB20B
Generation
GeForce 50 Mobile
Blackwell IGP (N1x)
Process Size
5 nm
5 nm
Transistors
45,600 million
unknown
Die Size
378 mm²
382 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
12.0
12.1
Shader Model
6.9
—
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
—
View GeForce RTX 5080 Mobile Details View N1 20SM Details