NVIDIA GeForce RTX 5070 vs NVIDIA Quadro M6000 24 GB Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 2512 MHz
TDP 250 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000 24 GB

CORE STATE GM200
VRAM 24 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,077
N/A
geekbench_opencl
172,660
40,098
geekbench_vulkan
178,923
46,425
passmark_directx_10
180
N/A
passmark_directx_11
277
N/A
passmark_directx_12
108
N/A
passmark_directx_9
320
N/A
passmark_g2d
1,305
N/A
passmark_g3d
29,137
N/A
passmark_gpu_compute
15,787
N/A

Analysis: NVIDIA GeForce RTX 5070 vs NVIDIA Quadro M6000 24 GB

The NVIDIA Quadro M6000 24 GB and the NVIDIA GeForce RTX 5070 represent two distinct eras of GPU design. The data shows a decisive generational shift, with the RTX 5070 demonstrating overwhelming superiority in every benchmark where both are measured. The Quadro M6000, once a professional flagship, is now thoroughly outclassed by a modern consumer card.

Head-to-Head Benchmarks

The head-to-head comparison is stark. In the Geekbench OpenCL test, the RTX 5070 scores 172,660, while the Quadro M6000 manages only 40,098. This represents a 76.8% deficit for the older card, meaning the RTX 5070 is over four times faster in this compute workload. The margin is similarly dramatic in Geekbench Vulkan: the RTX 5070 posts 178,923 against the M6000's 46,425, a 74.1% advantage for the newer GPU.

These are not marginal improvements. The deltaPct values confirm that the Quadro M6000 is not merely slower but operates in a completely different performance class. The RTX 5070's raw compute advantage is further validated by its FP32 throughput of 30.87 TFLOPS, compared to the M6000's 6.844 TFLOPS. This 4.5x gap in theoretical compute aligns closely with the observed benchmark deltas.

The RTX 5070 also wins on memory bandwidth, a critical factor for many workloads. Its 672.0 GB/s of GDDR7 bandwidth is more than double the M6000's 317.4 GB/s from GDDR5. This allows the newer card to feed its 6144 shading units far more effectively than the M6000 can feed its 3072. Pixel fill rate tells a similar story: 201.0 GPixel/s for the RTX 5070 versus 106.9 GPixel/s for the Quadro. Texture rate is even more lopsided, with 482.3 GTexel/s against 213.9 GTexel/s.

While the Quadro M6000 has zero wins in the head-to-head data, it is important to note its legacy. Its average benchmark score of 43,262 places it in the 83rd percentile of all GPUs, a respectable position for a 2016 card. The RTX 5070, with an average score of 40,377, sits at the 82nd percentile. This apparent paradox — the RTX 5070 losing the average-score comparison while winning every direct test — is explained by the benchmark sets. The M6000's average is derived from only two geekbench scores, both of which are high relative to its peers. The RTX 5070's average includes a broader range of tests, including PassMark workloads where it scores relatively lower, dragging its average down.

Architecture Differences

The architectural gulf between these two GPUs is vast. The Quadro M6000 uses the GM200 chip on the Maxwell 2.0 architecture, built on a 28 nm process at TSMC. The RTX 5070 uses the GB205 chip on the Blackwell 2.0 architecture, fabricated on a 5 nm process, also at TSMC. This process shrink is fundamental: the M6000 integrates 8,000 million transistors on a 601 mm² die, yielding a density of 13.3M transistors per mm². The RTX 5070 packs 31,100 million transistors onto a much smaller 263 mm² die, achieving 118.3M per mm² — nearly nine times the density.

This density increase enables features that simply did not exist in the Maxwell era. The RTX 5070 includes 48 dedicated ray tracing cores and 192 tensor cores, hardware that is entirely absent from the Quadro M6000. These units accelerate specialized workloads that the M6000 cannot handle with dedicated hardware. The RTX 5070 also doubles the shading unit count to 6144, while maintaining the same number of texture mapping units (192). Interestingly, the M6000 has more ROPs (96 versus 80), a legacy of its wider 384-bit memory bus.

Clock speeds have risen dramatically. The M6000's base clock is 988 MHz with a boost of 1114 MHz. The RTX 5070 starts at 2325 MHz and boosts to 2512 MHz. This more than doubling of clock speed, combined with the architectural improvements, explains the massive performance gap. Memory technology also differs: the M6000 uses GDDR5 at 6.6 Gbps effective, while the RTX 5070 uses GDDR7 at 28 Gbps effective.

The interface has modernized as well. The Quadro uses PCIe 3.0 x16, while the RTX 5070 uses PCIe 5.0 x16, offering substantially more bandwidth for data transfer. Display outputs have evolved from 1x DVI and 4x DisplayPort 1.2 on the M6000 to 1x HDMI 2.1b and 3x DisplayPort 2.1b on the RTX 5070. Power delivery has also changed, moving from a single 8-pin connector to a single 16-pin connector, though both cards maintain a 250 W TDP and recommend a 600 W power supply.

FAQ

Q: Which card is faster in compute workloads?

A: The RTX 5070 is dramatically faster. In Geekbench OpenCL, it scores 172,660 versus 40,098 for the Quadro M6000, a 76.8% advantage. In Geekbench Vulkan, it scores 178,923 versus 46,425, a 74.1% advantage.

Q: Does the Quadro M6000 have any architectural advantages?

A: The M6000 has more ROPs (96 versus 80) and a larger memory bus (384-bit versus 192-bit). It also has a larger die size of 601 mm² compared to 263 mm² for the RTX 5070. However, these do not translate into benchmark wins.

Q: What is the memory configuration difference?

A: The Quadro M6000 has 24 GB of GDDR5 on a 384-bit bus, delivering 317.4 GB/s. The RTX 5070 has 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s. The newer card has over double the bandwidth despite half the capacity.

Q: Are there features on the RTX 5070 not present on the M6000?

A: Yes. The RTX 5070 includes 48 ray tracing cores and 192 tensor cores. The Quadro M6000 has neither. The RTX 5070 also supports DirectX 12 Ultimate (12_2), while the M6000 is limited to DirectX 12 (12_1).

Q: How do their average benchmark scores compare?

A: The Quadro M6000 has a higher average benchmark score of 43,262 versus 40,377 for the RTX 5070. The M6000 also has a slightly higher percentile ranking at 83rd versus 82nd. This is due to the different benchmark sets each card was tested on.

Q: What is the transistor density difference?

A: The RTX 5070 has a transistor density of 118.3M per mm², versus 13.3M per mm² for the Quadro M6000. This is a ninefold increase, enabled by the move from 28 nm to 5 nm process technology.

Specification Differences

| Specification | NVIDIA Quadro M6000 24 GB | NVIDIA GeForce RTX 5070 |

|---|---|---|

| Architecture | Maxwell 2.0 | Blackwell 2.0 |

| Process Node | 28 nm | 5 nm |

| Transistors | 8,000 million | 31,100 million |

| Die Size | 601 mm² | 263 mm² |

| Transistor Density | 13.3M / mm² | 118.3M / mm² |

| Base Clock | 988 MHz | 2325 MHz |

| Boost Clock | 1114 MHz | 2512 MHz |

| Memory Size | 24 GB | 12 GB |

| Memory Type | GDDR5 | GDDR7 |

| Memory Bus | 384 bit | 192 bit |

| Memory Bandwidth | 317.4 GB/s | 672.0 GB/s |

| Memory Clock | 1653 MHz (6.6 Gbps) | 1750 MHz (28 Gbps) |

| Shading Units | 3072 | 6144 |

| ROPs | 96 | 80 |

| RT Cores | 0 | 48 |

| Tensor Cores | 0 | 192 |

| Pixel Rate | 106.9 GPixel/s | 201.0 GPixel/s |

| Texture Rate | 213.9 GTexel/s | 482.3 GTexel/s |

| FP32 | 6.844 TFLOPS | 30.87 TFLOPS |

| FP16 | Not specified | 30.87 TFLOPS (1:1) |

| Power Connectors | 1x 8-pin | 1x 16-pin |

| Bus Interface | PCIe 3.0 x16 | PCIe 5.0 x16 |

| Display Outputs | 1x DVI, 4x DP 1.2 | 1x HDMI 2.1b, 3x DP 2.1b |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Dimensions | 267 mm x 111 mm | 245 mm x 115 mm x 40 mm |

| Production Status | End-of-life | Active |

| Release Date | 2016-03-04 | 2025-03-03 |

| Launch MSRP | 4,999 USD | 549 USD |

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 5070 is the superior GPU by every measurable performance metric. Its compute scores are roughly four times higher, its bandwidth is more than double, and its clock speeds are over twice as fast. The RTX 5070 also brings modern features — ray tracing cores, tensor cores, DirectX 12 Ultimate support — that the Quadro M6000 simply cannot offer.

The Quadro M6000's only advantages are its larger memory capacity (24 GB versus 12 GB), higher ROP count, and wider memory bus. For workloads that genuinely require more than 12 GB of VRAM, the M6000 remains a functional option, though its lower bandwidth will limit performance. Its end-of-life production status and 2016 release date further underscore its obsolescence.

The RTX 5070 is the clear choice for any new purchase or upgrade. Its active production status, modern architecture, and massive performance lead make it the rational selection for virtually all use cases. The Quadro M6000 is a historical artifact whose only remaining relevance is its large frame buffer. For anyone comparing these two, the RTX 5070 is the only sensible option based on the benchmark data.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070
Quadro M6000 24 GB
Core Specs
Shading Units
6,144
3,072 -50.0%
Shaders
6,144
3,072 -50.0%
TMUs
192
192 0.0%
ROPs
80
96 +20.0%
SM Count
48
—
Clocks
Base Clock
2325 MHz
988 MHz
Boost Clock
2512 MHz
1114 MHz
Memory Clock
1750 MHz 28 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
12 GB
24 GB
VRAM (MB)
12,288
24,576 +100.0%
Memory Type
GDDR7
GDDR5
Memory Bus
192 bit
384 bit
Bandwidth
672.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
48 MB
3 MB
Performance
Pixel Rate
201.0 GPixel/s
106.9 GPixel/s
Texture Rate
482.3 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
30.87 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
482.3 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
30.87 TFLOPS (1:1)
—
AI/RT
RT Cores
48
—
Tensor Cores
192
—
Power
TDP
250 W
250 W
TDP (W)
250
250 0.0%
Suggested PSU
600 W
600 W
Power Connectors
1x 16-pin
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB205
GM200
Generation
GeForce 50
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
31,100 million
8,000 million
Die Size
263 mm²
601 mm²
Foundry
TSMC
TSMC
Density
118.3M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
245 mm 9.6 inches
267 mm 10.5 inches
Height
115 mm 4.5 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
549 USD
4,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40
Quadro Kepler
Successor
GeForce 60
Quadro Pascal
View GeForce RTX 5070 Details View Quadro M6000 24 GB Details