NVIDIA GeForce RTX 5070 Ti vs NVIDIA Quadro M6000 24 GB Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Ti

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2452 MHz
TDP 300 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000 24 GB

CORE STATE GM200
VRAM 24 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
6,604
N/A
geekbench_opencl
212,363
40,098
geekbench_vulkan
225,122
46,425
passmark_directx_10
192
N/A
passmark_directx_11
300
N/A
passmark_directx_12
127
N/A
passmark_directx_9
351
N/A
passmark_g2d
1,332
N/A
passmark_g3d
32,974
N/A
passmark_gpu_compute
20,203
N/A

Analysis: NVIDIA GeForce RTX 5070 Ti vs NVIDIA Quadro M6000 24 GB

The NVIDIA GeForce RTX 5070 Ti and the NVIDIA Quadro M6000 24 GB represent two distinct eras of GPU design, and the benchmark data illustrates a generational gap that is both profound and one-sided. The RTX 5070 Ti, built on the Blackwell 2.0 architecture, is a modern enthusiast-class card, while the Quadro M6000, based on Maxwell 2.0, is an end-of-life workstation product from a previous decade. The data shows a decisive victory for the newer card in every measurable category, but the specifics of the comparison reveal more than just a simple speed difference; they highlight fundamental shifts in computing priorities.

Head-to-Head Benchmarks

The only two shared benchmark results in the data are Geekbench compute tests, and both show the RTX 5070 Ti delivering an overwhelming performance advantage. In the Geekbench OpenCL test, the RTX 5070 Ti scores 212,363 points against the Quadro M6000’s 40,098 points. This represents a delta of 429.6%, meaning the newer card is more than five times faster in this raw compute workload. The margin is even more striking when considering the architectural context, as OpenCL stress-tests the entire compute pipeline, including shader throughput and memory bandwidth, areas where the Blackwell design has made massive strides.

The Geekbench Vulkan test tells a similar story, with the RTX 5070 Ti achieving a score of 225,122 compared to the Quadro M6000’s 46,425. The delta here is 384.9%, showing that the performance gap extends to modern graphics APIs as well. While the Quadro M6000 does support Vulkan 1.4, its Maxwell architecture lacks the dedicated hardware features that allow the RTX 5070 Ti to excel in this API. The wins are 2-0 in favor of the RTX 5070 Ti, with no benchmark in the data set where the Quadro M6000 comes out ahead.

Looking beyond the head-to-head tests, the overall average benchmark score further contextualizes the gap. The RTX 5070 Ti has an average benchmark score of 49,957, placing it at the 86th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega 64 (average score 50,001, delta -0.1%) and the AMD Radeon RX 6900 XT (average score 50,951, delta -2%). This indicates the RTX 5070 Ti sits in a competitive performance tier. In contrast, the Quadro M6000’s average score is 43,262, which places it at the 83rd percentile, with its closest competitor being the NVIDIA GeForce RTX 5050 Mobile (average score 43,268, delta 0%). While the percentile gap seems small, the raw score difference of over 6,600 points is substantial.

FAQ

Q: How much faster is the RTX 5070 Ti in Geekbench OpenCL?

A: The RTX 5070 Ti scores 212,363, which is 429.6% higher than the Quadro M6000’s 40,098. This indicates a performance advantage of more than five times in this specific compute test.

Q: Does the Quadro M6000 win any benchmarks in this comparison?

A: No. The data shows the RTX 5070 Ti winning both head-to-head benchmarks (Geekbench OpenCL and Geekbench Vulkan), with the Quadro M6000 recording zero wins.

Q: What is the performance percentile ranking for each card?

A: The RTX 5070 Ti is at the 86th percentile of all GPUs, while the Quadro M6000 is at the 83rd percentile. Despite the close percentile ranking, the raw average benchmark scores differ significantly, with the RTX 5070 Ti at 49,957 and the Quadro M6000 at 43,262.

Q: How does the RTX 5070 Ti compare to its nearest rivals?

A: The RTX 5070 Ti’s average score of 49,957 is nearly identical to the AMD Radeon RX Vega 64 (50,001, -0.1% delta) and slightly below the AMD Radeon RX 6900 XT (50,951, -2% delta). It is ahead of the AMD Radeon RX 6800 XT (48,477, 3.1% delta).

Q: Is the Quadro M6000 competitive with modern low-end GPUs?

A: The data suggests it is comparable to a mobile entry-level card. The Quadro M6000’s average score of 43,262 is essentially tied with the NVIDIA GeForce RTX 5050 Mobile (43,268, 0% delta), showing that its performance has been surpassed by far less expensive modern hardware.

Q: What do the Vulkan results suggest about API support?

A: The RTX 5070 Ti scores 225,122 in Geekbench Vulkan, a 384.9% improvement over the Quadro M6000’s 46,425. This suggests the newer card’s architecture is far more efficient at handling the low-level overhead of Vulkan, even though both support the API.

Architecture Differences

The architectural chasm between these two GPUs is the primary driver of the performance disparity. The RTX 5070 Ti is built on the GB203 chip using the Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. This allows for a staggering 45,600 million transistors packed into a 378 mm² die, yielding a transistor density of 120.6M per mm². In stark contrast, the Quadro M6000 uses the GM200 chip with the Maxwell 2.0 architecture, built on a 28 nm process, also at TSMC. This older process houses only 8,000 million transistors on a much larger 601 mm² die, resulting in a transistor density of just 13.3M per mm². The density difference alone explains much of the performance gap, as the newer card has nearly six times more transistors per square millimeter.

The compute capabilities diverge even further. The RTX 5070 Ti features 8,960 shading units, 280 TMUs, and 96 ROPs, alongside 70 dedicated ray tracing cores and 280 tensor cores. The Quadro M6000 has 3,072 shading units, 192 TMUs, and 96 ROPs, but it has no ray tracing cores and no tensor cores. This means the Quadro M6000 lacks any dedicated hardware for ray-traced graphics or AI-accelerated workloads, both of which are central to the RTX 5070 Ti’s feature set. The FP32 compute throughput highlights the gap: the RTX 5070 Ti delivers 43.94 TFLOPS, while the Quadro M6000 manages only 6.844 TFLOPS. The newer card also supports FP16 at a 1:1 ratio (43.94 TFLOPS), whereas the Quadro M6000 has no listed FP16 capability.

Memory architecture also reflects the generational shift. The RTX 5070 Ti uses 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The Quadro M6000 offers more capacity at 24 GB, but it is older GDDR5 on a 384-bit bus, yielding only 317.4 GB/s. While the Quadro has a wider bus and more memory, the sheer bandwidth advantage of GDDR7 (nearly three times higher) allows the RTX 5070 Ti to feed its much faster compute units. The process node and transistor count differences are not just numbers; they represent a fundamental leap in efficiency and capability that the benchmark scores reflect.

Specification Differences

The specification sheets reveal numerous differences beyond the core architecture. The RTX 5070 Ti has a base clock of 2295 MHz and a boost clock of 2452 MHz, while the Quadro M6000 runs at a much lower 988 MHz base and 1114 MHz boost. This clock speed advantage, combined with the higher IPC of the newer architecture, contributes to the massive performance delta. The memory clocks also differ, with the RTX 5070 Ti running at 1750 MHz (28 Gbps effective) versus the Quadro’s 1653 MHz (6.6 Gbps effective).

The power profile shows the RTX 5070 Ti has a higher TDP of 300 W compared to the Quadro M6000’s 250 W, and it requires a 16-pin power connector versus the Quadro’s 8-pin. The suggested PSU is also higher for the newer card at 700 W versus 600 W. The bus interface differs as well, with the RTX 5070 Ti using PCIe 5.0 x16 and the Quadro M6000 using PCIe 3.0 x16. The display outputs are distinct: the RTX 5070 Ti offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, while the Quadro M6000 provides 1x DVI and 4x DisplayPort 1.2.

The physical dimensions change too. The RTX 5070 Ti is longer at 304 mm (12 inches) and taller at 137 mm (5.4 inches) with a width of 48 mm (1.9 inches). The Quadro M6000 is shorter at 267 mm (10.5 inches) and shorter in height at 111 mm (4.4 inches). Both are dual-slot cards. The DirectX support differs, with the RTX 5070 Ti supporting 12 Ultimate (12_2) and the Quadro M6000 only reaching 12 (12_1). The production status is Active for the RTX 5070 Ti and End-of-life for the Quadro M6000, with release dates of 2025-02-19 and 2016-03-04 respectively. The launch MSRP is 749 USD for the RTX 5070 Ti and 4,999 USD for the Quadro M6000.

Where Each One Wins

Based strictly on the data, the RTX 5070 Ti wins in every benchmark category where comparison data exists. This makes it the clear choice for any workload that prioritizes raw compute performance, modern API efficiency, or ray tracing capability. The 429.6% lead in OpenCL and 384.9% lead in Vulkan suggest the RTX 5070 Ti is suited for tasks like 3D rendering, scientific simulation, and any compute-heavy application that leverages these APIs. Its 70 RT cores and 280 tensor cores are not directly benchmarked here, but their presence indicates support for ray-traced workloads and AI acceleration that the Quadro M6000 cannot handle at all.

The Quadro M6000’s sole advantage in the data is its memory capacity of 24 GB, which is 8 GB more than the RTX 5070 Ti’s 16 GB. For specific workloads that require massive framebuffers without exceeding the memory bandwidth needs, this extra capacity could be beneficial. However, the lack of benchmark data for such scenarios means this is a qualitative observation. The Quadro’s lower TDP of 250 W and its 8-pin power connector make it easier to integrate into legacy systems, but this is a practical consideration rather than a performance one. Its PCIe 3.0 interface and older DisplayPort 1.2 outputs limit its utility in modern systems.

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 5070 Ti is the superior GPU in nearly every measurable way. For anyone building a new system or upgrading for modern gaming, content creation, or compute tasks, the RTX 5070 Ti is the only rational choice. Its performance in the head-to-head benchmarks is not just better; it is in a different league, with deltas exceeding 380%. The newer architecture, higher clock speeds, and vastly superior memory bandwidth make it a future-proof option for at least the next several years. The user should pick the RTX 5070 Ti if they want the best possible performance in the two tested benchmarks and if they need access to modern features like ray tracing and tensor cores.

The Quadro M6000 should only be considered if the specific requirement is maximum memory capacity (24 GB) and the workload is not bandwidth-sensitive or compute-intensive. However, given its average benchmark score of 43,262, which is on par with a modern mobile entry-level GPU like the RTX 5050 Mobile, its performance is severely outdated. The user should pick the Quadro M6000 only in a legacy system where the PCIe 3.0 interface and dual-slot 267 mm length are required, and where the application is strictly memory-bound with no need for modern API features. For any other scenario, the data overwhelmingly favors the RTX 5070 Ti.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Ti
Quadro M6000 24 GB
Core Specs
Shading Units
8,960
3,072 -65.7%
Shaders
8,960
3,072 -65.7%
TMUs
280
192 -31.4%
ROPs
96
96 0.0%
SM Count
70
—
Clocks
Base Clock
2295 MHz
988 MHz
Boost Clock
2452 MHz
1114 MHz
Memory Clock
1750 MHz 28 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
16 GB
24 GB
VRAM (MB)
16,384
24,576 +50.0%
Memory Type
GDDR7
GDDR5
Memory Bus
256 bit
384 bit
Bandwidth
896.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
48 MB
3 MB
Performance
Pixel Rate
235.4 GPixel/s
106.9 GPixel/s
Texture Rate
686.6 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
43.94 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
686.6 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
43.94 TFLOPS (1:1)
—
AI/RT
RT Cores
70
—
Tensor Cores
280
—
Power
TDP
300 W
250 W
TDP (W)
300
250 -16.7%
Suggested PSU
700 W
600 W
Power Connectors
1x 16-pin
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB203
GM200
Generation
GeForce 50
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
45,600 million
8,000 million
Die Size
378 mm²
601 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
304 mm 12 inches
267 mm 10.5 inches
Height
137 mm 5.4 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
749 USD
4,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40
Quadro Kepler
Successor
GeForce 60
Quadro Pascal
View GeForce RTX 5070 Ti Details View Quadro M6000 24 GB Details