NVIDIA GeForce RTX 5070 Ti Mobile vs NVIDIA RTX A6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX A6000

CORE STATE GA102
VRAM 48 GB
CLOCK SPEED 1800 MHz
TDP 300 W
BUS WIDTH 384 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

geekbench_opencl
143,870
193,937
geekbench_vulkan
139,213
164,462
passmark_directx_10
151
155
passmark_directx_11
237
191
passmark_directx_12
102
87
passmark_directx_9
259
245
passmark_g2d
981
913
passmark_g3d
24,004
22,577
passmark_gpu_compute
10,101
14,110

Analysis: NVIDIA GeForce RTX 5070 Ti Mobile vs NVIDIA RTX A6000

Head-to-Head Benchmarks

The benchmark data presents a clear split between the NVIDIA RTX A6000 and the NVIDIA GeForce RTX 5070 Ti Mobile, with each card dominating in different workloads. Across the nine recorded head-to-head tests, the RTX 5070 Ti Mobile wins five, while the RTX A6000 wins four, but the margins tell a more nuanced story.

The RTX A6000's largest victory comes in Passmark GPU Compute, where it scores 14,110 against the RTX 5070 Ti Mobile's 10,101, a delta of 39.7%. This is the single biggest performance gap in either direction. The A6000 also leads decisively in Geekbench OpenCL with 193,937 points versus 143,870, a 34.8% advantage. In Geekbench Vulkan, the A6000 posts 164,462 against 139,213, which translates to an 18.1% lead. These three wins are substantial, indicating a strong overall compute advantage for the workstation card.

The Passmark DirectX 10 test is the narrowest A6000 win, 155 to 151, a 2.6% edge that is almost within measurement noise. This close result suggests that in older DirectX 10 workloads, the two cards are effectively equivalent.

The RTX 5070 Ti Mobile's wins are concentrated in the DirectX 11, DirectX 12, DirectX 9, Passmark G2D, and Passmark G3D tests. Its largest margin is in DirectX 11, where it scores 237 against the A6000's 191, a 19.4% difference. In DirectX 12, the mobile card leads 102 to 87, a 14.7% gap. The DirectX 9 result is closer, 259 to 245, a 5.4% advantage. Passmark G2D shows the mobile part ahead 981 to 913, a 6.9% difference, and Passmark G3D has the RTX 5070 Ti Mobile at 24,004 versus 22,577, a 5.9% edge.

Looking at the aggregate data, the RTX A6000 holds an average benchmark score of 44,075, which places it in the 84th percentile of all GPUs in the database. The RTX 5070 Ti Mobile averages 35,435, landing in the 80th percentile. The A6000's nearest rivals by average score are the NVIDIA GeForce RTX 4090 Mobile at 43,667 (0.9% behind the A6000), the NVIDIA GeForce RTX 4070 Ti at 44,795 (1.6% ahead), the NVIDIA Quadro M6000 at 43,301 (1.8% behind), and the NVIDIA GeForce RTX 5050 Mobile at 43,268 (1.9% behind). For the RTX 5070 Ti Mobile, the closest competitors are the NVIDIA Quadro GV100 at 35,520 (0.2% ahead), the AMD Radeon Pro Duo at 35,860 (1.2% ahead), the NVIDIA A2 at 34,690 (2.1% behind), and the NVIDIA T1000 at 36,289 (2.4% ahead).

The takeaway from the head-to-head data is that the RTX A6000 excels in compute-oriented and OpenCL/Vulkan workloads, while the RTX 5070 Ti Mobile is stronger in DirectX-based gaming pipelines and 2D rasterization. The compute margin of 39.7% is the standout figure, nearly doubling the largest gaming-era win of the RTX 5070 Ti Mobile at 19.4%.

The Verdict

The data points to two distinct use cases. The NVIDIA RTX A6000 is the choice for compute-heavy professional workloads. Its 39.7% lead in Passmark GPU Compute and 34.8% lead in Geekbench OpenCL demonstrate a clear advantage in raw throughput. The 48 GB memory capacity, paired with 38.71 TFLOPS FP32 performance, supports large datasets and long-running calculations. The A6000 also holds an 18.1% edge in Geekbench Vulkan, which matters for Vulkan-based compute applications.

The NVIDIA GeForce RTX 5070 Ti Mobile is the better option for DirectX gaming performance. It wins DirectX 11 by 19.4% and DirectX 12 by 14.7%, and it also leads in Passmark G3D by 5.9%, the test most representative of overall 3D gaming performance. Its Passmark G2D win of 6.9% indicates faster 2D operations as well.

For users who prioritize gaming benchmarks, the RTX 5070 Ti Mobile is superior despite its lower average score. For users who need compute performance, the RTX A6000 is the definitive winner. The RTX A6000's 84th percentile ranking versus the RTX 5070 Ti Mobile's 80th percentile reflects its higher overall standing, but the average score includes compute tests where the A6000 dominates, which masks the mobile card's gaming strengths.

The RTX A6000 is an end-of-life product, while the RTX 5070 Ti Mobile is active, which may matter for long-term availability and driver support. The A6000's launch MSRP was 4,649 USD. The RTX 5070 Ti Mobile has no recorded launch MSRP in the database.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA RTX A6000 has an average benchmark score of 44,075, compared to the NVIDIA GeForce RTX 5070 Ti Mobile's 35,435.

Q: How large is the compute performance gap between the two cards?

A: In Passmark GPU Compute, the RTX A6000 scores 14,110 against the RTX 5070 Ti Mobile's 10,101, a 39.7% advantage. In Geekbench OpenCL, the A6000 leads 193,937 to 143,870, a 34.8% edge.

Q: Which card performs better in DirectX 12?

A: The NVIDIA GeForce RTX 5070 Ti Mobile wins DirectX 12 with a score of 102 versus the RTX A6000's 87, a 14.7% margin.

Q: What is the memory configuration difference?

A: The RTX A6000 has 48 GB of GDDR6 memory on a 384-bit bus with 768.0 GB/s bandwidth. The RTX 5070 Ti Mobile has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Which card has higher FP32 performance?

A: The RTX A6000 delivers 38.71 TFLOPS FP32, while the RTX 5070 Ti Mobile delivers 17.04 TFLOPS FP32.

Q: How do the two cards rank among all GPUs in the database?

A: The RTX A6000 is in the 84th percentile, and the RTX 5070 Ti Mobile is in the 80th percentile.

Specification Differences

The two cards differ in nearly every recorded specification. The RTX A6000 uses the GA102 chip with an 8 nm process node from Samsung, while the RTX 5070 Ti Mobile uses the GB205 chip with a 5 nm process node from TSMC. The A6000 has 28,300 million transistors on a 628 mm² die, giving a transistor density of 45.1M per mm². The RTX 5070 Ti Mobile packs 31,100 million transistors onto a 263 mm² die, achieving 118.3M per mm².

Clock speeds diverge significantly. The RTX A6000 runs at 1410 MHz base and 1800 MHz boost, with memory at 2000 MHz (16 Gbps effective). The RTX 5070 Ti Mobile runs at 847 MHz base and 1447 MHz boost, with memory at 1750 MHz (28 Gbps effective).

Memory capacity differs by 36 GB: 48 GB versus 12 GB. Memory type also differs, GDDR6 on the A6000 versus GDDR7 on the mobile card. Bus widths are 384-bit versus 192-bit, and bandwidth is 768.0 GB/s versus 672.0 GB/s.

The compute unit counts are substantially different. The RTX A6000 has 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores. The RTX 5070 Ti Mobile has 5,888 shading units, 184 TMUs, 80 ROPs, 46 RT cores, and 184 tensor cores.

Pixel rate is 201.6 GPixel/s for the A6000 versus 115.8 GPixel/s for the mobile card. Texture rate is 604.8 GTexel/s versus 266.2 GTexel/s. FP32 and FP16 are both 38.71 TFLOPS on the A6000 and 17.04 TFLOPS on the RTX 5070 Ti Mobile.

Power characteristics differ sharply: the A6000 has a 300 W TDP, dual-slot footprint, an 8-pin EPS connector, and a suggested PSU of 700 W. The RTX 5070 Ti Mobile has a 60 W TDP, IGP form factor, and no power connectors. The A6000 uses PCIe 4.0 x16, while the RTX 5070 Ti Mobile uses PCIe 5.0 x16. Display outputs are 4x DisplayPort 1.4a on the A6000, while the mobile card's outputs are portable device dependent. The A6000 measures 267 mm in length and 112 mm in height; the RTX 5070 Ti Mobile has no recorded dimensions.

The A6000 was released on 2020-10-04, is end-of-life, and has a launch MSRP of 4,649 USD. The RTX 5070 Ti Mobile was released on 2025-02-28, is active, and has no recorded launch MSRP.

Architecture Differences

The RTX A6000 is built on the Ampere architecture, specifically the Workstation Ampere generation. The RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture in the GeForce 50 Mobile generation. The A6000's predecessor is the Quadro Turing, and its successor is the Workstation Ada line. The RTX 5070 Ti Mobile's predecessor is the GeForce 40 Mobile series, with no successor recorded.

The manufacturing process differs: the A6000 uses Samsung's 8 nm node, while the RTX 5070 Ti Mobile uses TSMC's 5 nm node. This process difference explains the transistor density gap, 45.1M per mm² versus 118.3M per mm², despite the mobile chip having more total transistors (31,100 million versus 28,300 million) on a smaller die (263 mm² versus 628 mm²).

Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity exists at the version level. The RT core and tensor core counts differ, with the A600O having 84 RT cores and 336 tensor cores, while the RTX 5070 Ti Mobile has 46 RT cores and 184 tensor cores. These counts align with the shading unit ratio, roughly 1.8:1 in favor of the A6000.

Memory technology also reflects the architectural generational gap. The A6000 uses GDDR6 with 16 Gbps effective speed, while the RTX 5070 Ti Mobile uses GDDR7 with 28 Gbps effective speed. The newer GDDR7 memory achieves higher per-pin bandwidth, which allows the mobile card to deliver 672.0 GB/s with only a 192-bit bus, versus the A6000's 768.0 GB/s on a 384-bit bus.

The power envelope is the most dramatic architectural difference. The A6000 is a 300 W dual-slot desktop card, while the RTX 5070 Ti Mobile is a 60 W IGP for portable devices. This 240 W difference in TDP reflects both the process node advantage of 5 nm and the different design goals: maximum throughput for the A6000 versus efficiency and mobility for the RTX 5070 Ti Mobile. The A6000's 8-pin EPS connector and 700 W suggested PSU contrast with the mobile card's lack of power connectors.

Where Each One Wins

The RTX A6000 wins in compute-heavy scenarios. Its Passmark GPU Compute score of 14,110, a 39.7% lead, makes it the clear choice for tasks that rely on general-purpose GPU compute. Geekbench OpenCL at 193,937, a 34.8% lead, reinforces this. Vulkan compute also favors the A6000, with 164,462 points, an 18.1% edge. The 48 GB memory capacity and 38.71 TFLOPS FP32 throughput support large-scale scientific simulations, rendering workloads, and data processing tasks that exceed the 12 GB capacity of the mobile card.

The RTX 5070 Ti Mobile wins in DirectX gaming workloads. DirectX 11 performance is 19.4% higher, DirectX 12 is 14.7% higher, and DirectX 9 is 5.4% higher. The Passmark G3D score of 24,004, a 5.9% lead, indicates that overall 3D gaming performance is better on the mobile card. The 2D performance also favors the RTX 5070 Ti Mobile, with a 6.9% advantage in Passmark G2D. For users running modern DirectX 12 games or older DirectX 11 titles, the RTX 5070 Ti Mobile delivers better frame rates according to these benchmarks.

The DirectX 10 test is essentially a tie, with the A6000 ahead by only 2.6%, which is not a meaningful differentiator for either card.

The percentile rankings place the A6000 higher overall, but this is skewed by compute tests. In the eight gaming-oriented Passmark tests and two Geekbench tests, the split is five wins for the RTX 5070 Ti Mobile and four for the RTX A6000. The A6000's wins are in OpenCL, Vulkan, GPU Compute, and DirectX 10; the RTX 5070 Ti Mobile's wins are in DirectX 9, 11, 12, G2D, and G3D.

For workstation users running OpenCL-based applications, Vulkan compute, or general GPU compute, the RTX A6000 is the superior choice by substantial margins. For gamers or users running DirectX-based applications, the RTX 5070 Ti Mobile offers better performance in most DirectX tests and in overall 3D gaming benchmarks. The 60 W power draw of the RTX 5070 Ti Mobile also makes it suitable for portable devices, whereas the A6000 requires a desktop workstation with a 700 W suggested PSU.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Ti Mobile
RTX A6000
Core Specs
Shading Units
5,888
10,752 +82.6%
Shaders
5,888
10,752 +82.6%
TMUs
184
336 +82.6%
ROPs
80
112 +40.0%
SM Count
46
84 +82.6%
Clocks
Base Clock
847 MHz
1410 MHz
Boost Clock
1447 MHz
1800 MHz
Memory Clock
1750 MHz 28 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
12 GB
48 GB
VRAM (MB)
12,288
49,152 +300.0%
Memory Type
GDDR7
GDDR6
Memory Bus
192 bit
384 bit
Bandwidth
672.0 GB/s
768.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48 MB
6 MB
Performance
Pixel Rate
115.8 GPixel/s
201.6 GPixel/s
Texture Rate
266.2 GTexel/s
604.8 GTexel/s
FP32 (TFLOPS)
17.04 TFLOPS
38.71 TFLOPS
FP64 (TFLOPS)
266.2 GFLOPS (1:64)
604.8 GFLOPS (1:64)
FP16 (TFLOPS)
17.04 TFLOPS (1:1)
38.71 TFLOPS (1:1)
AI/RT
RT Cores
46
84 +82.6%
Tensor Cores
184
336 +82.6%
Power
TDP
60 W
300 W
TDP (W)
60
300 +400.0%
Suggested PSU
700 W
Power Connectors
None
8-pin EPS
Architecture
Architecture
Blackwell 2.0
Ampere
GPU Name
GB205
GA102
Generation
GeForce 50 Mobile
Workstation Ampere (Ax000)
Process Size
5 nm
8 nm
Transistors
31,100 million
28,300 million
Die Size
263 mm²
628 mm²
Foundry
TSMC
Samsung
Density
118.3M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.6
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Launch Price
4,649 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Turing
Successor
Workstation Ada
View GeForce RTX 5070 Ti Mobile Details View RTX A6000 Details