NVIDIA GeForce RTX 5070 Ti Mobile vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison
NVIDIA GeForce RTX 5070 Ti Mobile
GeForce RTX 5070 Ti SUPER
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5070 Ti Mobile vs NVIDIA GeForce RTX 5070 Ti SUPER
# Where Each One Wins
The benchmark data available does not support a direct head-to-head comparison between the NVIDIA GeForce RTX 5070 Ti Mobile and the NVIDIA GeForce RTX 5070 Ti SUPER. The mobile part has a comprehensive benchmark suite, while the SUPER model has only a single recorded test. The database shows the RTX 5070 Ti Mobile with nine benchmark scores across Geekbench and Passmark suites, delivering an average score of 35,435. The RTX 5070 Ti SUPER has one 3DMark Steel Nomad DX12 score of 6,269.5, resulting in an average of 6,270.
Because no shared test exists between the two products, the wins-based analysis relies on interpreting each product's position within its own reference group. The RTX 5070 Ti Mobile sits at the 80th percentile among all GPUs, indicating strong overall performance. Its closest rivals include the NVIDIA Quadro GV100 (average score 35,520, delta of -0.2%), the AMD Radeon Pro Duo (average score 35,860, delta of -1.2%), the NVIDIA A2 (average score 34,690, delta of +2.1%), and the NVIDIA T1000 (average score 36,289, delta of -2.4%). The mobile part trails the T1000 by 2.4%, sits nearly even with the Quadro GV100, and leads the A2 by 2.1%. This suggests the RTX 5070 Ti Mobile is a high-tier mobile GPU, roughly comparable to professional workstation cards.
The RTX 5070 Ti SUPER, by contrast, sits at the 36th percentile among all GPUs, which is a lower relative standing. Its nearest rivals include the NVIDIA GeForce RTX 4070 Ti SUPER AD102 (average score 6,270, delta of 0%), the NVIDIA Quadro K620 (average score 6,282, delta of -0.2%), the AMD FirePro W600 (average score 6,223, delta of +0.8%), and the AMD Radeon R7 M350 (average score 6,327, delta of -0.9%). The SUPER model is exactly tied with the RTX 4070 Ti SUPER AD102, slightly behind the Radeon R7 M350, and slightly ahead of the Quadro K620 and FirePro W600. However, these rivals are all older or lower-tier products, and the single benchmark score does not capture the full picture of the SUPER's capabilities.
In terms of use cases, the RTX 5070 Ti Mobile's multiple benchmark scores indicate it is a versatile mobile part, handling DirectX 9, 10, 11, and 12 workloads, plus OpenCL and Vulkan. The recorded Passmark G3D score of 24,004 and G2D score of 981 show balanced 3D and 2D performance. The SUPER model, with only a Steel Nomad DX12 score, demonstrates capability in modern DirectX 12 titles but lacks data for other API tests. The mobile part is clearly positioned for laptops with a 60 W TDP, while the SUPER is a dual-slot desktop card with a 350 W TDP.
# Architecture Differences
Both GPUs share the same Blackwell 2.0 architecture and are manufactured by TSMC on a 5 nm process. The core hardware diverges substantially. The RTX 5070 Ti Mobile uses the GB205 chip with 31,100 million transistors on a 263 mm² die, giving a transistor density of 118.3 million per mm². The RTX 5070 Ti SUPER uses the larger GB203 chip, packing 45,600 million transistors on a 378 mm² die, with a density of 120.6 million per mm². The SUPER has 46.7% more transistors and a 43.7% larger die.
Clock speeds differ markedly. The mobile part runs a base clock of 847 MHz and a boost clock of 1,447 MHz. The SUPER runs a base clock of 2,295 MHz and a boost clock of 2,452 MHz, meaning the SUPER boosts to 69.5% higher frequency. Memory clocks are identical at 1,750 MHz, which translates to 28 Gbps effective for both. This shared memory clock, combined with different bus widths, yields different bandwidths.
The memory subsystem is a major differentiator. The mobile GPU has 12 GB of GDDR7 on a 192-bit bus, providing 672.0 GB/s of bandwidth. The SUPER has 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s. The SUPER offers 33.3% more memory capacity and 33.3% more bandwidth.
Compute resources scale similarly. The mobile part has 5,888 shading units, 184 texture mapping units, 80 ROPs, 46 RT cores, and 184 tensor cores. The SUPER has 8,960 shading units, 280 TMUs, 96 ROPs, 70 RT cores, and 280 tensor cores. The SUPER thus has 52.2% more shading units, 52.2% more TMUs, 20% more ROPs, 52.2% more RT cores, and 52.2% more tensor cores.
Pixel and texture rates reflect these differences. The mobile GPU achieves 115.8 GPixel/s and 266.2 GTexel/s. The SUPER achieves 235.4 GPixel/s and 686.6 GTexel/s. The SUPER is 103.3% faster in pixel rate and 157.9% faster in texture rate. FP32 and FP16 compute are both 17.04 TFLOPS for the mobile part, while the SUPER reaches 43.94 TFLOPS in both, a 157.9% advantage.
Power and physical design differ completely. The mobile part has a 60 W TDP, an IGP slot width, no power connectors, and no listed dimensions, typical for a laptop-integrated solution. The SUPER has a 350 W TDP, a dual-slot form factor, a single 16-pin power connector, and dimensions of 304 mm length, 137 mm height, and 48 mm width. Both use PCIe 5.0 x16. The mobile part has portable-device-dependent display outputs, while the SUPER offers 1x HDMI 2.1b and 3x DisplayPort 2.1b. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
# Head-to-Head Benchmarks
The database contains no overlapping benchmark results between the two GPUs. The RTX 5070 Ti Mobile has scores for Geekbench OpenCL (143,870), Geekbench Vulkan (139,213), Passmark DirectX 10 (151), Passmark DirectX 11 (237), Passmark DirectX 12 (102), Passmark DirectX 9 (259), Passmark G2D (981), Passmark G3D (24,004), and Passmark GPU Compute (10,101). The RTX 5070 Ti SUPER has only a 3DMark Steel Nomad DX12 score of 6,269.5. Without a common test, a direct numerical comparison is impossible.
Given this gap, the analysis uses each part's average score and percentile standing. The mobile GPU's average benchmark score is 35,435, placing it at the 80th percentile. The SUPER's average is 6,270, placing it at the 36th percentile. These numbers are not directly comparable because they come from different test suites. The mobile part's Geekbench OpenCL score of 143,870 is particularly strong, and its Geekbench Vulkan score of 139,213 indicates robust compute and graphics performance. The Passmark G3D score of 24,004 is the highest among its own tests.
The SUPER's single 3DMark Steel Nomad DX12 score of 6,269.5 places it exactly level with the RTX 4070 Ti SUPER AD102 (delta 0%). Its nearest rival list includes older workstation and low-end cards, which suggests the score may be from a specific test condition rather than a full characterization. The mobile part's nearest rivals are all professional-grade GPUs, including the Quadro GV100 and Radeon Pro Duo, indicating that the mobile part punches well above its 60 W envelope in compute-oriented workloads.
The biggest wins for the mobile part are in raw compute and API coverage. It has nine separate scores, demonstrating capability across multiple DirectX versions, OpenCL, and Vulkan. The biggest win for the SUPER is its architectural scaling: 43.94 TFLOPS FP32, 896.0 GB/s bandwidth, and 16 GB memory. These figures are not benchmark scores but specification-derived metrics that point to higher sustained performance in memory-heavy and compute-heavy tasks.
# The Verdict
The data supports a clear split. The RTX 5070 Ti Mobile is a high-percentile mobile GPU (80th percentile) with a broad benchmark profile, suitable for laptops where power is limited to 60 W. Its average score of 35,435 and competitive position against the Quadro GV100 and T1000 indicate it is a strong performer for its class. The RTX 5070 Ti SUPER, despite its lower 36th percentile and single benchmark, offers substantially higher specifications: 8,960 shading units, 43.94 TFLOPS, 16 GB GDDR7, and 896.0 GB/s bandwidth. These specs are not reflected in its limited benchmark data, but they indicate it is a high-end desktop part.
Users running mobile workloads with diverse APIs, including DirectX 9 through 12, OpenCL, and Vulkan, should look at the RTX 5070 Ti Mobile. Its Passmark scores show balanced performance across legacy and modern APIs. Users needing maximum raw compute and memory bandwidth in a desktop chassis should consider the RTX 5070 Ti SUPER, which offers 2.6x the FP32 throughput and 33.3% more bandwidth than the mobile part. The SUPER's dual-slot design and 350 W TDP require a desktop platform, while the mobile part is an IGP with no power connectors.
The benchmark results do not favor one over the other because they do not overlap. Instead, the choice is dictated by platform and workload. The mobile part is the only option for laptops, and it delivers a high percentile ranking. The SUPER is a desktop-only part with a single recorded DX12 score, but its specifications suggest it is designed for high-end gaming and compute tasks. The absence of shared benchmarks means the database cannot declare a winner on performance alone.
# FAQ
Q: Which GPU has more shading units?
A: The RTX 5070 Ti SUPER has 8,960 shading units, while the RTX 5070 Ti Mobile has 5,888. The SUPER has 52.2% more shading units.
Q: Do both GPUs use the same memory type?
A: Yes, both use GDDR7 memory. The mobile part has 12 GB on a 192-bit bus, and the SUPER has 16 GB on a 256-bit bus.
Q: What is the average benchmark score for each GPU?
A: The RTX 5070 Ti Mobile has an average benchmark score of 35,435 across nine tests. The RTX 5070 Ti SUPER has an average of 6,270 from a single 3DMark Steel Nomad DX12 test.
Q: How do their clock speeds compare?
A: The mobile GPU has a base clock of 847 MHz and a boost of 1,447 MHz. The SUPER has a base of 2,295 MHz and a boost of 2,452 MHz, which is 69.5% higher boost.
Q: Which GPU has a higher transistor count?
A: The RTX 5070 Ti SUPER has 45,600 million transistors, compared to 31,100 million for the RTX 5070 Ti Mobile.
Q: What is the TDP difference?
A: The RTX 5070 Ti Mobile has a TDP of 60 W, while the RTX 5070 Ti SUPER has a TDP of 350 W.
# Specification Differences
The two GPUs differ in nearly every core specification. The RTX 5070 Ti Mobile uses the GB205 chip, while the SUPER uses GB203. Both are Blackwell 2.0 on TSMC 5 nm. Transistors are 31,100 million versus 45,600 million. Die size is 263 mm² versus 378 mm². Transistor density is 118.3M per mm² versus 120.6M per mm².
Clock speeds: base 847 MHz versus 2,295 MHz, boost 1,447 MHz versus 2,452 MHz. Memory clock is identical at 1,750 MHz (28 Gbps effective). Memory size is 12 GB versus 16 GB. Bus width is 192-bit versus 256-bit. Bandwidth is 672.0 GB/s versus 896.0 GB/s.
Shading units: 5,888 versus 8,960. TMUs: 184 versus 280. ROPs: 80 versus 96. RT cores: 46 versus 70. Tensor cores: 184 versus 280. Pixel rate: 115.8 GPixel/s versus 235.4 GPixel/s. Texture rate: 266.2 GTexel/s versus 686.6 GTexel/s. FP32 and FP16: 17.04 TFLOPS versus 43.94 TFLOPS.
TDP: 60 W versus 350 W. Slot width: IGP versus dual-slot. Power connectors: none versus 1x 16-pin. Bus interface: both PCIe 5.0 x16. Display outputs: portable-device-dependent versus 1x HDMI 2.1b and 3x DisplayPort 2.1b. Dimensions: none listed versus 304 mm length, 137 mm height, 48 mm width. The SUPER has a launch MSRP of 749 USD. The mobile part has no listed MSRP. Both are Active production status, with the mobile part released on 2025-02-28 and the SUPER on 2025-12-31. The mobile part's predecessor is GeForce 40 Mobile; the SUPER has no listed predecessor.