NVIDIA GeForce RTX 5070 Mobile vs NVIDIA Jetson T4000 Comparison
NVIDIA GeForce RTX 5070 Mobile
Jetson T4000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA Jetson T4000
Head-to-Head Benchmarks
The recorded data presents an unusual comparison because the two GPUs have no shared benchmark results. The GeForce RTX 5070 Mobile has nine entries in the database, while the Jetson T4000 has none. This lack of overlap means the head-to-head cannot be measured directly. The RTX 5070 Mobile delivers an average benchmark score of 29928 across its tests. Its percentile rank among all GPUs is 75, meaning it outperforms three-quarters of the database. The Jetson T4000 holds a 50th percentile rank, but with no recorded scores, that position reflects its hardware classification rather than measured performance.
The RTX 5070 Mobile shows a wide spread across API-specific tests. Its strongest result is in Geekbench OpenCL with 122238 points, followed by Geekbench Vulkan at 116960. Passmark tests reveal a different pattern: DirectX 9 scores 214, DirectX 11 scores 192, DirectX 10 scores 129, and DirectX 12 drops to 93. The 2D test reaches 896, while the 3D test hits 20355. Compute performance in Passmark is 8279. These numbers indicate the GPU handles older DirectX workloads more efficiently than newer ones, a curious inversion given its architecture.
The nearest rivals for the RTX 5070 Mobile provide context. The GeForce RTX 3070 Ti averages 29945, just 0.1 percent ahead. The AMD Radeon RX 6800 averages 30095, 0.6 percent ahead. The GeForce RTX 2080 Ti averages 29783, which is 0.5 percent behind the 5070 Mobile. The AMD Radeon RX 6700 averages 30433, 1.7 percent ahead. These deltas are tight, clustering within roughly two percent. The data suggests the 5070 Mobile sits in a dense performance band where small architectural changes shift rankings.
Where Each One Wins
The RTX 5070 Mobile wins in every measurable category because it is the only one with results. Its compute score of 8279 in Passmark GPU Compute indicates strong general-purpose processing. The 3D score of 20355 dominates the 2D score of 896, showing the GPU favors rendered workloads over desktop composition. The Vulkan score of 116960 versus OpenCL at 122238 suggests compute tasks edge out graphics tasks in raw throughput.
The Jetson T4000 wins in capacity and configuration. It carries 64 GB of LPDDR5X memory versus 8 GB of GDDR7 on the 5070 Mobile. Its memory bandwidth is 273.2 GB/s, lower than the 384.0 GB/s of the 5070 Mobile, but its 256 bit bus width doubles the 128 bit bus of the mobile part. The T4000 also has a higher base clock at 1530 MHz, which matches its boost clock exactly. The 5070 Mobile boosts to 1425 MHz from a 907 MHz base, a much larger clock delta.
The T4000 targets server workloads with its 90 W TDP and 250 W suggested PSU. The 5070 Mobile runs at 50 W with no power connector, designed for integrated use in portable devices. The T4000 has no display outputs, while the 5070 Mobile's outputs are described as portable device dependent. This split shows two different product philosophies: one for graphics on the go, one for headless compute.
Architecture Differences
The process nodes match at 5 nm from TSMC for both parts. The architectures diverge slightly: the 5070 Mobile uses Blackwell 2.0, while the T4000 uses Blackwell without the version suffix. The chips differ in size and complexity. The 5070 Mobile uses the GB206 chip measuring 181 mm² with 21,900 million transistors, yielding a density of 121.0 million transistors per mm². The T4000 uses the GB10B chip measuring 391 mm², which is more than double the die area. The transistor count for the GB10B is listed as unknown, and density data is absent.
Core counts favor the 5070 Mobile heavily. It has 4608 shading units, 144 texture mapping units, and 48 raster operations units. The T4000 has 1536 shading units, 48 TMUs, and 16 ROPs. The 5070 Mobile triples the shading units and TMUs and quadruples the ROPs. Ray tracing cores number 36 on the 5070 Mobile versus 12 on the T4000. Tensor cores are 144 versus 64. These ratios explain the 13.13 TFLOPS FP32 output of the 5070 Mobile versus 4.700 TFLOPS for the T4000. Both GPUs run FP16 at the same rate as FP32, a 1:1 ratio.
Memory technology differs by generation. The 5070 Mobile uses GDDR7 at 1500 MHz with 24 Gbps effective speed. The T4000 uses LPDDR5X at 1067 MHz with 8.5 Gbps effective speed. The 5070 Mobile has 8 GB capacity, the T4000 has 64 GB. The bandwidth advantage goes to the 5070 Mobile at 384.0 GB/s versus 273.2 GB/s. Pixel rate for the 5070 Mobile is 68.40 GPixel/s, texture rate is 205.2 GTexel/s. The T4000 produces 24.48 GPixel/s and 73.44 GTexel/s.
API support creates a hard divide. The 5070 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The T4000 lists N/A for DirectX, OpenGL, and Vulkan. This means the T4000 cannot run standard graphics APIs, reinforcing its server compute role. The bus interfaces also differ: PCIe 5.0 x16 for the 5070 Mobile versus PCIe 5.0 x8 for the T4000. The T4000 has physical dimensions of 87 mm by 100 mm by 15 mm, while the 5070 Mobile has no listed dimensions, consistent with an integrated mobile part.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The GeForce RTX 5070 Mobile has an average benchmark score of 29928. The Jetson T4000 has no recorded benchmark scores, so its average is 0.
Q: How does the RTX 5070 Mobile compare to its closest rival?
A: The nearest rival is the GeForce RTX 3070 Ti with an average score of 29945, putting the 5070 Mobile 0.1 percent behind. The RTX 2080 Ti is 0.5 percent behind the 5070 Mobile.
Q: What memory capacity does each GPU offer?
A: The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128 bit bus. The Jetson T4000 has 64 GB of LPDDR5X memory on a 256 bit bus.
Q: Which GPU has higher clock speeds?
A: The Jetson T4000 has a base and boost clock of 1530 MHz. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz.
Q: Can the Jetson T4000 run graphics APIs?
A: The database lists DirectX, OpenGL, and Vulkan as N/A for the T4000. The RTX 5070 Mobile supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.
Q: What is the release timeline for these two GPUs?
A: The RTX 5070 Mobile has a release date of April 14, 2025. The Jetson T4000 has a release date of January 4, 2026.
The Verdict
The data describes two products with minimal overlap in purpose. The RTX 5070 Mobile is a graphics-first part with measured scores across nine benchmarks, DirectX and Vulkan support, and a 75th percentile rank. Its 13.13 TFLOPS FP32 output and 8 GB GDDR7 memory suit gaming laptops and portable devices. The tight rival deltas, all within 1.7 percent, indicate it competes at a specific performance tier rather than dominating it.
The Jetson T4000 is a compute-only server module. With no display outputs, no graphics API support, and no benchmark scores, it exists outside the graphics comparison entirely. Its 64 GB LPDDR5X memory and 256 bit bus serve large data workloads. The 90 W TDP and 250 W suggested PSU show it expects a host system to provide power and cooling. Its 50th percentile rank reflects positioning, not measured performance.
For graphics workloads, the RTX 5070 Mobile is the only option with data to support a choice. For memory-intensive server compute, the T4000 offers capacity the mobile part cannot match. The 64 GB versus 8 GB gap is a chasm, not a difference. The 4.700 TFLOPS FP32 output of the T4000 is lower than the 13.13 TFLOPS of the 5070 Mobile, but the T4000 doubles the ROPs-to-shader ratio, suggesting a different workload balance.
The release dates matter for planning. The 5070 Mobile arrived in April 2025. The T4000 follows in January 2026, with a launch MSRP of 1,999 USD. The successor and predecessor fields differ: the 5070 Mobile replaces GeForce 40 Mobile, while the T4000 replaces Server Hopper and will be followed by Server Rubin. These lineage markers show the T4000 belongs to a server roadmap, not a graphics one.
Specification Differences
| Field | NVIDIA GeForce RTX 5070 Mobile | NVIDIA Jetson T4000 |
|-------|-------------------------------|---------------------|
| Architecture | Blackwell 2.0 | Blackwell |
| Generation | GeForce 50 Mobile | Server Blackwell (Bxx) |
| Chip | GB206 | GB10B |
| Die Size | 181 mm² | 391 mm² |
| Base Clock | 907 MHz | 1530 MHz |
| Boost Clock | 1425 MHz | 1530 MHz |
| Memory Clock | 1500 MHz, 24 Gbps effective | 1067 MHz, 8.5 Gbps effective |
| Memory Size | 8 GB | 64 GB |
| Memory Type | GDDR7 | LPDDR5X |
| Memory Bus | 128 bit | 256 bit |
| Memory Bandwidth | 384.0 GB/s | 273.2 GB/s |
| Shading Units | 4608 | 1536 |
| TMUs | 144 | 48 |
| ROPs | 48 | 16 |
| RT Cores | 36 | 12 |
| Tensor Cores | 144 | 64 |
| Pixel Rate | 68.40 GPixel/s | 24.48 GPixel/s |
| Texture Rate | 205.2 GTexel/s | 73.44 GTexel/s |
| FP32 | 13.13 TFLOPS | 4.700 TFLOPS |
| FP16 | 13.13 TFLOPS (1:1) | 4.700 TFLOPS (1:1) |
| TDP | 50 W | 90 W |
| Suggested PSU | None | 250 W |
| Bus Interface | PCIe 5.0 x16 | PCIe 5.0 x8 |
| Display Outputs | Portable Device Dependent | No outputs |
| DirectX | 12 Ultimate (12_2) | N/A |
| OpenGL | 4.6 | N/A |
| Vulkan | 1.4 | N/A |
| Release Date | 2025-04-14 | 2026-01-04 |
| Predecessor | GeForce 40 Mobile | Server Hopper |
| Successor | None | Server Rubin |
| Launch MSRP | None | 1,999 USD |
| Benchmark Count | 9 | 0 |
| Percentile | 75 | 50 |