NVIDIA GeForce RTX 5070 Mobile vs NVIDIA H100 CNX Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

H100 CNX

CORE STATE GH100
VRAM 80 GB
CLOCK SPEED 1845 MHz
TDP 350 W
BUS WIDTH 5120 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
N/A
geekbench_vulkan
116,960
N/A
passmark_directx_10
129
N/A
passmark_directx_11
192
N/A
passmark_directx_12
93
N/A
passmark_directx_9
214
N/A
passmark_g2d
896
N/A
passmark_g3d
20,355
N/A
passmark_gpu_compute
8,279
N/A

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA H100 CNX

Head-to-Head Benchmarks

The RTX 5070 Mobile has a complete set of recorded benchmark scores, while the H100 CNX has no benchmark data listed in the database. This makes a direct score-by-score comparison impossible. The RTX 5070 Mobile's average benchmark score is 29,928, placing it at the 75th percentile among all GPUs. Its nearest rivals include the RTX 3070 Ti (average score 29,945, delta -0.1%), the RTX 2080 Ti (29,783, delta +0.5%), the RX 6800 (30,095, delta -0.6%), and the RX 6700 (30,433, delta -1.7%). These deltas show the RTX 5070 Mobile sits essentially on par with the RTX 3070 Ti, barely behind the RX 6800 and RX 6700, and slightly ahead of the RTX 2080 Ti.

The H100 CNX, however, has an average benchmark score of 0 and a 50th percentile ranking, with no nearest rivals recorded. The database contains no Geekbench, PassMark, or compute scores for it. This is not a reflection of real-world capability but rather a gap in the recorded measurements. The H100 CNX is a server-oriented part, and the database may not have captured its performance data yet.

Looking at the RTX 5070 Mobile's individual scores, it delivers 122,238 in Geekbench OpenCL and 116,960 in Geekbench Vulkan. These are strong general compute and graphics API results. In PassMark tests, the DirectX 11 score is 192, DirectX 9 is 214, DirectX 10 is 129, and DirectX 12 is 93. The PassMark G3D score is 20,355, while the G2D score is 896. The GPU compute score is 8,279. The spread between G3D and compute indicates the card handles both rasterization and compute workloads reasonably well, though the compute score is relatively modest compared to the G3D number.

Because the H100 CNX has no benchmark entries, there are no head-to-head wins for either card. The winsA and winsB fields are both 0. Any comparison must rely on specification analysis and architectural differences rather than measured performance.

The Verdict

The data shows a clear split between two very different product categories. The RTX 5070 Mobile is a laptop GPU with a 50 W TDP, designed for portable gaming and consumer workloads. Its benchmark scores, while not top-tier, place it in the upper quartile of all GPUs, with performance comparable to desktop cards like the RTX 3070 Ti and RX 6800. For a mobile part drawing only 50 W, this is a notable efficiency achievement. The H100 CNX is a server accelerator with a 350 W TDP, dual-slot cooling, and no display outputs. It is built for datacenter compute, not for end-user graphics.

Who should pick which depends entirely on workload. The RTX 5070 Mobile is the only option here for anyone needing a GPU in a portable device, with display outputs and DirectX 12 Ultimate support. The H100 CNX has no display outputs, no DirectX support, and no Vulkan support, so it cannot function as a consumer graphics card. The H100 CNX is for compute-heavy server environments, but without benchmark data, its exact performance profile cannot be quantified here.

Strictly from the recorded data, the RTX 5070 Mobile is the only one with measurable performance. Its 75th percentile ranking and competitive deltas against desktop GPUs confirm it is a capable mobile part. The H100 CNX's 50th percentile with zero average score is a data artifact, not a performance verdict. The database records no wins for either card, so the verdict must be workload-based: choose the RTX 5070 Mobile for graphics and mobile use, choose the H100 CNX for server compute, but understand that its performance data is not yet in the database.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The RTX 5070 Mobile has an average benchmark score of 29,928. The H100 CNX has an average benchmark score of 0 because no benchmark results are recorded for it.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: It is 0.1% behind the RTX 3070 Ti, 0.5% ahead of the RTX 2080 Ti, 0.6% behind the RX 6800, and 1.7% behind the RX 6700.

Q: What is the memory configuration of each GPU?

A: The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The H100 CNX has 80 GB of HBM2e memory on a 5120-bit bus with 2.04 TB/s bandwidth.

Q: Does the H100 CNX support DirectX or Vulkan?

A: No. The database lists no DirectX, OpenGL, or Vulkan support for the H100 CNX. The RTX 5070 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the TDPs of these two GPUs?

A: The RTX 5070 Mobile has a TDP of 50 W. The H100 CNX has a TDP of 350 W and a suggested PSU of 750 W.

Q: Which GPU has more shading units?

A: The H100 CNX has 14,592 shading units, compared to 4,608 on the RTX 5070 Mobile. The H100 CNX also has 456 TMUs and 456 tensor cores, while the RTX 5070 Mobile has 144 TMUs and 144 tensor cores.

Specification Differences

The two GPUs differ in nearly every measurable specification. The RTX 5070 Mobile uses the GB206 chip, while the H100 CNX uses the GH100 chip. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz, with memory clocked at 1500 MHz (24 Gbps effective). The H100 CNX has a base clock of 690 MHz and a boost clock of 1845 MHz, with memory at 1593 MHz (3.2 Gbps effective).

Memory capacity and type differ substantially: the RTX 5070 Mobile has 8 GB of GDDR7 on a 128-bit bus, while the H100 CNX has 80 GB of HBM2e on a 5120-bit bus. Bandwidth favors the H100 CNX at 2.04 TB/s versus 384.0 GB/s for the RTX 5070 Mobile. The RTX 5070 Mobile has 48 ROPs, the H100 CNX has 24 ROPs. Pixel rate is 68.40 GPixel/s for the RTX 5070 Mobile and 44.28 GPixel/s for the H100 CNX. Texture rate is 205.2 GTexel/s versus 841.3 GTexel/s, favoring the H100 CNX.

FP32 compute is 13.13 TFLOPS for the RTX 5070 Mobile and 53.84 TFLOPS for the H100 CNX. FP16 is 13.13 TFLOPS (1:1) for the RTX 5070 Mobile and 215.4 TFLOPS (4:1) for the H100 CNX. TDP is 50 W versus 350 W. The RTX 5070 Mobile is an integrated graphics package (IGP) with no power connectors, while the H100 CNX is dual-slot with an 8-pin EPS connector and a 750 W suggested PSU. The RTX 5070 Mobile has display outputs described as portable device dependent, while the H100 CNX has no outputs. Both use PCIe 5.0 x16. Release dates differ: the RTX 5070 Mobile launched on 2025-04-14, the H100 CNX on 2023-03-20.

Architecture Differences

The RTX 5070 Mobile is built on the Blackwell 2.0 architecture, using a 5 nm process at TSMC. The H100 CNX uses the Hopper architecture, also on a 5 nm process at TSMC. The RTX 5070 Mobile has 21,900 million transistors on a 181 mm² die, giving a transistor density of 121.0M per mm². The H100 CNX has 80,000 million transistors on an 814 mm² die, with a density of 98.3M per mm².

The RTX 5070 Mobile has 36 RT cores, while the H100 CNX has no RT cores listed. The RTX 5070 Mobile has 144 tensor cores, the H100 CNX has 456 tensor cores. The RTX 5070 Mobile supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4; the H100 CNX has no API support listed. The H100 CNX belongs to the Server Hopper generation, with a predecessor of Server Ada and a successor of Server Blackwell. The RTX 5070 Mobile belongs to the GeForce 50 Mobile generation, with a predecessor of GeForce 40 Mobile.

The Hopper architecture is optimized for datacenter compute, with massive FP16 throughput (215.4 TFLOPS) and high FP32 (53.84 TFLOPS). Blackwell 2.0 on the RTX 5070 Mobile is a consumer graphics architecture, emphasizing RT cores, DirectX 12 Ultimate, and balanced FP32/FP16 performance. The H100 CNX's 4:1 FP16 ratio indicates a compute-focused design, while the RTX 5070 Mobile's 1:1 ratio is typical for graphics workloads.

Where Each One Wins

The RTX 5070 Mobile wins in every category where benchmark data exists. It has measurable scores in Geekbench OpenCL, Vulkan, and all PassMark tests. It wins on pixel rate (68.40 GPixel/s vs 44.28 GPixel/s), which benefits rasterization-heavy workloads. It has more ROPs (48 vs 24), which helps with fill-rate-bound scenarios. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, making it a functional graphics card. Its 50 W TDP and IGP form factor make it suitable for portable devices, and its display outputs, while device-dependent, allow for visual output.

The H100 CNX wins in compute specifications. It has 14,592 shading units versus 4,608, 456 TMUs versus 144, and 456 tensor cores versus 144. Its FP32 throughput is 53.84 TFLOPS, over four times the RTX 5070 Mobile's 13.13 TFLOPS. FP16 is 215.4 TFLOPS, over sixteen times higher. Memory bandwidth is 2.04 TB/s versus 384.0 GB/s, and memory capacity is 80 GB versus 8 GB. It also has a higher boost clock (1845 MHz vs 1425 MHz) and higher texture rate (841.3 GTexel/s vs 205.2 GTexel/s).

For use cases, the RTX 5070 Mobile is the clear pick for gaming laptops, portable workstations, or any system requiring graphics output. Its benchmark scores confirm it can handle modern titles and general compute at a level comparable to desktop mid-range cards from the previous generation. The H100 CNX is built for AI training, scientific computing, and large-scale data processing, where its massive memory pool, tensor core count, and FP16 throughput are decisive. However, without benchmark data in the database, its real-world performance cannot be verified here. The data supports the RTX 5070 Mobile for graphics and the H100 CNX for raw compute, but only the RTX 5070 Mobile has recorded evidence of its capabilities.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
H100 CNX
Core Specs
Shading Units
4,608
14,592 +216.7%
Shaders
4,608
14,592 +216.7%
TMUs
144
456 +216.7%
ROPs
48
24 -50.0%
SM Count
36
114 +216.7%
Clocks
Base Clock
907 MHz
690 MHz
Boost Clock
1425 MHz
1845 MHz
Memory Clock
1500 MHz 24 Gbps effective
1593 MHz 3.2 Gbps effective
Memory
Memory Size
8 GB
80 GB
VRAM (MB)
8,192
81,920 +900.0%
Memory Type
GDDR7
HBM2e
Memory Bus
128 bit
5120 bit
Bandwidth
384.0 GB/s
2.04 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
32 MB
50 MB
Performance
Pixel Rate
68.40 GPixel/s
44.28 GPixel/s
Texture Rate
205.2 GTexel/s
841.3 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
53.84 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
26.92 TFLOPS (1:2)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
215.4 TFLOPS (4:1)
AI/RT
RT Cores
36
Tensor Cores
144
456 +216.7%
Power
TDP
50 W
350 W
TDP (W)
50
350 +600.0%
Suggested PSU
750 W
Power Connectors
None
8-pin EPS
Architecture
Architecture
Blackwell 2.0
Hopper
GPU Name
GB206
GH100
Generation
GeForce 50 Mobile
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
21,900 million
80,000 million
Die Size
181 mm²
814 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
9.0
Shader Model
6.9
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Server Ada
Successor
Server Blackwell
View GeForce RTX 5070 Mobile Details View H100 CNX Details