NVIDIA GeForce RTX 5070 Mobile vs NVIDIA GRID M60-1Q Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GRID M60-1Q

CORE STATE GM204
VRAM 1024 MB
CLOCK SPEED 1178 MHz
TDP 225 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
N/A
geekbench_vulkan
116,960
31,220
passmark_directx_10
129
N/A
passmark_directx_11
192
N/A
passmark_directx_12
93
N/A
passmark_directx_9
214
N/A
passmark_g2d
896
N/A
passmark_g3d
20,355
N/A
passmark_gpu_compute
8,279
N/A

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA GRID M60-1Q

The NVIDIA GRID M60-1Q and the NVIDIA GeForce RTX 5070 Mobile represent two vastly different eras of GPU design, yet the benchmark data places them in a surprisingly close overall standing. The GRID M60-1Q, a Maxwell-era enterprise product, and the RTX 5070 Mobile, a Blackwell-era laptop part, are separated by just a single percentage point in their average benchmark scores. However, a closer look at the single shared benchmark reveals a decisive victory for the modern mobile chip, underscoring how architectural advancements have redefined performance in different workloads.

Head-to-Head Benchmarks

The only directly comparable data point is the Geekbench Vulkan test, and the result is a landslide. The RTX 5070 Mobile scores 116,960, while the GRID M60-1Q manages just 31,220. This translates to a -73.3% delta for the older card, meaning the RTX 5070 Mobile is roughly 3.7 times faster in this specific API workload. This is not a marginal win; it is a generational gap made visible through a modern graphics API. The GRID M60-1Q’s Maxwell 2.0 architecture, which supports DirectX 12 (12_1) and Vulkan 1.4, is clearly not optimized for the compute-heavy path that Vulkan often utilizes.

The RTX 5070 Mobile’s victory in Vulkan is further contextualized by its other benchmark results. In Geekbench OpenCL, it posts a score of 122,238, and in Passmark’s G3D test, it achieves 20,355. While the GRID M60-1Q has no corresponding scores in these tests for a direct comparison, the RTX 5070 Mobile’s performance is substantial. Its Passmark G2D score of 896 also indicates strong 2D and display-related performance, which is irrelevant for the GRID M60-1Q, as that card has no display outputs. The GRID M60-1Q’s sole benchmark score of 31,220 places it in the 76th percentile of all GPUs, while the RTX 5070 Mobile’s average score of 29,928 places it in the 75th percentile. This near-identical percentile ranking is a statistical curiosity, driven by the fact that the GRID’s single score is high relative to the average of the RTX 5070 Mobile’s diverse benchmark suite, which includes lower DirectX 9/10/11 scores that drag its average down.

The Verdict

From the data, the choice is clear for any application that can leverage modern APIs like Vulkan. The NVIDIA GeForce RTX 5070 Mobile is the superior performer, delivering a 73.3% higher score in the shared Geekbench Vulkan test. Its architecture is built for the future, supporting DirectX 12 Ultimate (12_2) and featuring dedicated ray tracing and tensor cores, which the GRID M60-1Q lacks entirely. The RTX 5070 Mobile is the only logical pick for gaming, real-time 3D rendering, or any workload that benefits from hardware-accelerated ray tracing or AI-driven features.

The NVIDIA GRID M60-1Q is a relic of a different purpose. Its only benchmark score is competitive with the RTX 5070 Mobile’s average, but that is misleading. The GRID M60-1Q is designed for virtualized enterprise environments, as evidenced by its lack of display outputs and dual-slot, 225W power profile. Its high percentile ranking (76th) relative to its single Vulkan score suggests it can handle that specific workload well, but it is a dead end for modern client-side tasks. The data indicates that the RTX 5070 Mobile is a versatile, high-performance part, while the GRID M60-1Q is a specialized server component that is now end-of-life.

Where Each One Wins

The RTX 5070 Mobile wins in every scenario where a consumer or professional would interact with the GPU directly. Its victory in the Geekbench Vulkan test is the primary evidence, but its full benchmark suite shows strength across the board. With a Passmark G3D score of 20,355 and a Geekbench OpenCL score of 122,238, it is a capable general-purpose compute and graphics processor. Its support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with the latest games and applications. Furthermore, its low 50W TDP and IGP form factor make it suitable for laptops, offering high performance in a power-efficient package.

The GRID M60-1Q wins in a very narrow, specific context: virtualized desktop infrastructure. Its design, with dual-slot cooling and a 1x 8-pin power connector, is meant for servers. Its 225W TDP is high, but it is designed to be shared across multiple virtual machines. The absence of display outputs confirms its role as a compute resource for remote sessions. Its single Geekbench Vulkan score of 31,220 is respectable, but it is the only data point available. The GRID M60-1Q is not a competitor for any direct-attached display workload. Its 1024 MB of memory is a severe limitation for modern applications, a stark contrast to the RTX 5070 Mobile’s 8 GB. In essence, the GRID M60-1Q wins only in the server rack, not on a user's desk.

FAQ

Q: Which GPU has a higher score in the Geekbench Vulkan test?

A: The NVIDIA GeForce RTX 5070 Mobile, with a score of 116,960 compared to the NVIDIA GRID M60-1Q’s 31,220. This represents a 73.3% advantage for the RTX 5070 Mobile.

Q: What is the overall performance percentile for each GPU?

A: The NVIDIA GRID M60-1Q is in the 76th percentile of all GPUs, while the NVIDIA GeForce RTX 5070 Mobile is in the 75th percentile.

Q: What is the memory configuration difference?

A: The GRID M60-1Q has 1024 MB of GDDR5 memory on a 256-bit bus, providing 160.4 GB/s of bandwidth. The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth.

Q: Which GPU has dedicated ray tracing cores?

A: Only the NVIDIA GeForce RTX 5070 Mobile, which features 36 ray tracing cores and 144 tensor cores. The GRID M60-1Q has no ray tracing or tensor cores.

Q: What are the power consumption figures?

A: The GRID M60-1Q has a TDP of 225 W and requires a 550 W power supply. The RTX 5070 Mobile has a TDP of 50 W and requires no power connectors.

Q: What is the difference in shading units?

A: The RTX 5070 Mobile has 4608 shading units, while the GRID M60-1Q has 2048. The RTX 5070 Mobile also has more TMUs (144 vs 128), though the GRID M60-1Q has more ROPs (64 vs 48).

Architecture Differences

The two GPUs are separated by more than just time; they are built on fundamentally different architectures. The GRID M60-1Q is based on the GM204 chip and the Maxwell 2.0 architecture, manufactured on a 28 nm process at TSMC. This older node results in a large die size of 398 mm² and a relatively low transistor density of 13.1M / mm², housing 5,200 million transistors. In contrast, the RTX 5070 Mobile uses the GB206 chip and the Blackwell 2.0 architecture, built on a 5 nm process. This modern node allows for a much smaller die of 181 mm² while packing 21,900 million transistors, achieving a density of 121.0M / mm². This massive increase in density is a primary driver of the RTX 5070 Mobile’s performance advantage.

The compute capabilities differ dramatically. The GRID M60-1Q offers 4.825 TFLOPS of FP32 performance, while the RTX 5070 Mobile delivers 13.13 TFLOPS of FP32 and FP16 (1:1) compute. The clock speeds tell a similar story, with the RTX 5070 Mobile having a base clock of 907 MHz and a boost of 1425 MHz, compared to the GRID M60-1Q’s 557 MHz base and 1178 MHz boost. The RTX 5070 Mobile’s memory subsystem is also superior, utilizing GDDR7 at 24 Gbps effective to achieve 384.0 GB/s of bandwidth, despite a narrower 128-bit bus. The GRID M60-1Q uses slower GDDR5 at 5 Gbps effective on a wider 256-bit bus for 160.4 GB/s.

Feature support is where the generational gap becomes a chasm. The RTX 5070 Mobile includes 36 ray tracing cores and 144 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. It supports DirectX 12 Ultimate (12_2), while the GRID M60-1Q is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The interface also differs, with the RTX 5070 Mobile using PCIe 5.0 x16 and the GRID M60-1Q using PCIe 3.0 x16. Finally, the form factors are polar opposites: the GRID M60-1Q is a dual-slot, 267 mm long card with a 1x 8-pin power connector and no display outputs, designed for servers. The RTX 5070 Mobile is an IGP (integrated graphics processor) with no power connectors, designed for mobile devices, and its display outputs are portable-device dependent. The RTX 5070 Mobile’s predecessor is listed as GeForce 40 Mobile, while the GRID M60-1Q has no listed predecessor.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
GRID M60-1Q
Core Specs
Shading Units
4,608
2,048 -55.6%
Shaders
4,608
2,048 -55.6%
TMUs
144
128 -11.1%
ROPs
48
64 +33.3%
SM Count
36
Clocks
Base Clock
907 MHz
557 MHz
Boost Clock
1425 MHz
1178 MHz
Memory Clock
1500 MHz 24 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
8 GB
1024 MB
VRAM (MB)
8,192
1,024 -87.5%
Memory Type
GDDR7
GDDR5
Memory Bus
128 bit
256 bit
Bandwidth
384.0 GB/s
160.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
32 MB
2 MB
Performance
Pixel Rate
68.40 GPixel/s
75.39 GPixel/s
Texture Rate
205.2 GTexel/s
150.8 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
4.825 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
150.8 GFLOPS (1:32)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
36
Tensor Cores
144
Power
TDP
50 W
225 W
TDP (W)
50
225 +350.0%
Suggested PSU
550 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB206
GM204
Generation
GeForce 50 Mobile
GRID (Mx)
Process Size
5 nm
28 nm
Transistors
21,900 million
5,200 million
Die Size
181 mm²
398 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
13.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
View GeForce RTX 5070 Mobile Details View GRID M60-1Q Details