NVIDIA GeForce RTX 5070 Mobile vs NVIDIA GeForce RTX 5070 SUPER Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 SUPER

CORE STATE GB205
VRAM 18 GB
CLOCK SPEED 2512 MHz
TDP 275 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

geekbench_opencl
122,238
N/A
geekbench_vulkan
116,960
N/A
passmark_directx_10
129
N/A
passmark_directx_11
192
N/A
passmark_directx_12
93
N/A
passmark_directx_9
214
N/A
passmark_g2d
896
N/A
passmark_g3d
20,355
N/A
passmark_gpu_compute
8,279
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,690

Analysis: NVIDIA GeForce RTX 5070 Mobile vs NVIDIA GeForce RTX 5070 SUPER

FAQ

Q: Which GPU has the higher average benchmark score in the database?

A: The NVIDIA GeForce RTX 5070 Mobile records an average benchmark score of 29928, while the NVIDIA GeForce RTX 5070 SUPER records 2690. The Mobile part leads by a substantial margin in the recorded data.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: The RTX 5070 Mobile sits within 1.7% of several established desktop GPUs. It trails the NVIDIA GeForce RTX 3070 Ti by 0.1%, the AMD Radeon RX 6800 by 0.6%, and the AMD Radeon RX 6700 by 1.7%, while beating the NVIDIA GeForce RTX 2080 Ti by 0.5%.

Q: What benchmark results are available for the RTX 5070 SUPER?

A: Only a single 3DMark Steel Nomad DX12 score of 2690 is recorded. The database shows no other tests for this GPU, which limits direct comparison across the same test suite.

Q: How do the memory configurations differ between the two?

A: The RTX 5070 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The RTX 5070 SUPER has 18 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth, more than double the capacity and 75% higher bandwidth.

Q: What are the clock speed differences?

A: The RTX 5070 Mobile runs at a 907 MHz base and 1425 MHz boost. The RTX 5070 SUPER runs at 2325 MHz base and 2512 MHz boost, substantially higher in both metrics.

Q: Which GPU has the higher transistor count and die size?

A: The RTX 5070 SUPER uses 31,100 million transistors on a 263 mm² die. The RTX 5070 Mobile uses 21,900 million transistors on a 181 mm² die. Both use a 5 nm TSMC process.

The Verdict

The data tells a clear but nuanced story. The RTX 5070 Mobile delivers far higher recorded benchmark scores, with an average of 29928 versus 2690 for the RTX 5070 SUPER. The Mobile part ranks at the 75th percentile among all GPUs in the database, while the SUPER ranks at the 18th percentile. However, the SUPER has only one recorded test (3DMark Steel Nomad DX12), which may not represent its full capabilities.

For users prioritizing raw compute and rendering performance across diverse workloads, the RTX 5070 Mobile is the clear choice based on available measurements. Its PassMark G3D score of 20355 and Geekbench OpenCL score of 122238 demonstrate strong general-purpose compute. The SUPER's single 2690 Steel Nomad score suggests it may be optimized for a different workload profile, but the lack of comparable test data makes a full verdict difficult.

The RTX 5070 SUPER wins decisively on specifications: 6400 shading units versus 4608, 50 RT cores versus 36, 200 tensor cores versus 144, and 18 GB memory versus 8 GB. It also delivers 32.15 TFLOPS FP32 versus 13.13 TFLOPS. These are massive architectural advantages. The recorded benchmark gap likely reflects the different test suites available rather than true performance parity.

The verdict: pick the RTX 5070 Mobile if the goal is proven performance across the database's benchmark suite. Pick the RTX 5070 SUPER if the specification sheet matters more, particularly for memory capacity, bandwidth, and raw compute throughput, and if the 3DMark Steel Nomad workload is representative of the intended use case.

Head-to-Head Benchmarks

The database contains no overlapping benchmark tests between the two GPUs. The RTX 5070 Mobile has nine recorded scores across Geekbench and Passmark suites. The RTX 5070 SUPER has exactly one recorded score in 3DMark Steel Nomad DX12.

The RTX 5070 Mobile's results span multiple workloads. Its Geekbench OpenCL score is 122238 and Vulkan is 116960. Passmark scores include 20355 for G3D, 8279 for GPU compute, 896 for G2D, 214 for DirectX 9, 192 for DirectX 11, 129 for DirectX 10, and 93 for DirectX 12.

The RTX 5070 SUPER's 2690 in 3DMark Steel Nomad DX12 cannot be directly mapped to any of those tests. The Mobile GPU's Passmark DirectX 12 score of 93 is the closest comparable metric, but the different test methodologies prevent meaningful side-by-side comparison.

The average benchmark score gap is stark: 29928 versus 2690. This is an 11.1x difference in favor of the Mobile part. However, the Mobile GPU's average is computed from nine diverse tests, while the SUPER's average comes from a single test. The percentile rankings reflect this: 75th versus 18th.

The nearest rival data also diverges sharply. The RTX 5070 Mobile competes with desktop GPUs like the RTX 3070 Ti (delta -0.1%), RTX 2080 Ti (delta +0.5%), RX 6800 (delta -0.6%), and RX 6700 (delta -1.7%). The RTX 5070 SUPER's nearest rivals are lower-tier parts: Quadro K1100M (delta +1%), GT 1030 (delta +1.1%), Arc Pro B50 (delta +1.1%), and GT 440 (delta +1.7%).

Specification Differences

The two GPUs differ across nearly every hardware specification in the database.

Chip and die: The Mobile uses GB206 with 21,900 million transistors on a 181 mm² die. The SUPER uses GB205 with 31,100 million transistors on a 263 mm² die. Transistor density is similar: 121.0M per mm² for the Mobile versus 118.3M per mm² for the SUPER.

Clocks: The Mobile runs at 907 MHz base and 1425 MHz boost. The SUPER runs at 2325 MHz base and 2512 MHz boost. Memory clocks differ too: 1500 MHz (24 Gbps effective) for the Mobile versus 1750 MHz (28 Gbps effective) for the SUPER.

Memory: The Mobile has 8 GB GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The SUPER has 18 GB GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth.

Compute units: The Mobile has 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores. The SUPER has 6400 shading units, 200 TMUs, 80 ROPs, 50 RT cores, and 200 tensor cores.

Rates and throughput: The Mobile delivers 68.40 GPixel/s pixel rate, 205.2 GTexel/s texture rate, 13.13 TFLOPS FP32, and 13.13 TFLOPS FP16. The SUPER delivers 201.0 GPixel/s, 502.4 GTexel/s, 32.15 TFLOPS FP32, and 32.15 TFLOPS FP16.

Power and physical: The Mobile has a 50 W TDP, IGP slot width, and no power connectors. The SUPER has a 275 W TDP, dual-slot width, and a 1x 16-pin power connector. The SUPER measures 245 mm by 115 mm by 40 mm. The Mobile has no recorded dimensions.

Display outputs: The Mobile is listed as "Portable Device Dependent." The SUPER has 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Release dates: The Mobile launched 2025-04-14. The SUPER launched 2025-12-31.

Generation: The Mobile is in the GeForce 50 Mobile generation with the GeForce 40 Mobile as predecessor. The SUPER is in the GeForce 50 generation with no recorded predecessor.

Architecture Differences

Both GPUs share the Blackwell 2.0 architecture, the GeForce 50-series family, and NVIDIA as manufacturer. Both use a 5 nm TSMC process. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both use PCIe 5.0 x16.

The differences in architecture implementation are substantial. The SUPER's larger die (263 mm² versus 181 mm²) and higher transistor count (31,100 million versus 21,900 million) provide the physical foundation for its higher compute unit counts. The SUPER has 39% more shading units, 39% more TMUs, 67% more ROPs, 39% more RT cores, and 39% more tensor cores than the Mobile.

The clock architecture differs fundamentally. The SUPER's base clock of 2325 MHz is 2.56x higher than the Mobile's 907 MHz. The boost clock of 2512 MHz is 1.76x higher than the Mobile's 1425 MHz. These clock advantages compound with the extra compute units to produce the SUPER's 2.45x higher FP32 throughput (32.15 versus 13.13 TFLOPS).

Memory architecture is another major divergence. The SUPER's 192-bit bus provides 672.0 GB/s bandwidth versus 384.0 GB/s for the Mobile's 128-bit bus. The 18 GB capacity versus 8 GB represents a 2.25x increase. The effective memory clock also differs: 28 Gbps versus 24 Gbps.

The power architecture reflects these differences. The SUPER's 275 W TDP is 5.5x the Mobile's 50 W. The Mobile's IGP form factor and lack of power connectors indicate an integrated design for portable devices. The SUPER's dual-slot design with a 16-pin connector and discrete dimensions (245 mm length) targets desktop installations.

The transistor density is nearly identical (121.0M versus 118.3M per mm²), indicating both chips use comparable design density on the same process node. The performance differences come from scale and clock speed, not density improvements.

The release cadence also differs: the Mobile launched earlier in 2025 and belongs to the GeForce 50 Mobile generation with a predecessor in the GeForce 40 Mobile line. The SUPER launched later in 2025 and belongs to the base GeForce 50 generation with no predecessor recorded.

Where Each One Wins

The RTX 5070 Mobile wins on proven benchmark performance. Its average benchmark score of 29928 places it at the 75th percentile of all GPUs. It competes directly with desktop parts like the RTX 3070 Ti (within 0.1%) and RTX 2080 Ti (ahead by 0.5%). Its Passmark G3D score of 20355 and Geekbench OpenCL score of 122238 indicate strong general-purpose compute. Its 50 W TDP and IGP form factor make it suitable for power-constrained portable systems. The nine recorded benchmark scores provide broad coverage across DirectX 9 through 12, OpenCL, Vulkan, and compute workloads.

The RTX 5070 SUPER wins on raw specification sheet. It offers 18 GB of GDDR7 memory, which is 2.25x the Mobile's capacity. Its 672.0 GB/s bandwidth is 75% higher. Its 32.15 TFLOPS FP32 throughput is 2.45x higher. Its 6400 shading units, 50 RT cores, and 200 tensor cores all exceed the Mobile's counts by roughly 39%. The 2325 MHz base clock and 2512 MHz boost clock are far above the Mobile's 907 MHz and 1425 MHz. The SUPER's 201.0 GPixel/s pixel rate and 502.4 GTexel/s texture rate are 2.94x and 2.45x higher respectively.

Use-case split based on the data: For applications that rely on the database's recorded benchmark suite, including Geekbench OpenCL/Vulkan and Passmark DirectX/Compute tests, the RTX 5070 Mobile delivers proven results. Its 75th percentile ranking and competitive positioning against RTX 3070 Ti and RX 6800 class GPUs indicate solid real-world performance in those measured workloads.

For applications that demand maximum memory capacity, memory bandwidth, and raw compute throughput, the RTX 5070 SUPER's specifications dominate. The 18 GB memory pool suits workloads with large data sets. The 672.0 GB/s bandwidth supports high-resolution textures and large frame buffers. The 32.15 TFLOPS FP32 throughput provides headroom for compute-heavy tasks.

The SUPER's single 3DMark Steel Nomad DX12 score of 2690 indicates it does run that specific modern DirectX 12 workload, but the database lacks additional tests to characterize its broader performance. The Mobile GPU has no 3DMark Steel Nomad score, so the two cannot be compared on that specific test.

The percentile difference (75th versus 18th) reflects the available data. The Mobile's percentile is based on nine tests. The SUPER's is based on one. The SUPER's nearest rivals (GT 1030, GT 440, Quadro K1100M) all score within 1.7% of its single test, which suggests the Steel Nomad workload may not be representative of the SUPER's actual capabilities given its far higher specifications.

The practical recommendation from the data: choose the Mobile for measured, multi-workload performance in portable form factors. Choose the SUPER for maximum specifications, memory capacity, bandwidth, and compute throughput in a desktop configuration.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile
RTX 5070 SUPER
Core Specs
Shading Units
4,608
6,400 +38.9%
Shaders
4,608
6,400 +38.9%
TMUs
144
200 +38.9%
ROPs
48
80 +66.7%
SM Count
36
—
Clocks
Base Clock
907 MHz
2325 MHz
Boost Clock
1425 MHz
2512 MHz
Memory Clock
1500 MHz 24 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
8 GB
18 GB
VRAM (MB)
8,192
18,432 +125.0%
Memory Type
GDDR7
GDDR7
Memory Bus
128 bit
192 bit
Bandwidth
384.0 GB/s
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
48 MB
Performance
Pixel Rate
68.40 GPixel/s
201.0 GPixel/s
Texture Rate
205.2 GTexel/s
502.4 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
32.15 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
502.4 GFLOPS (1:64)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
32.15 TFLOPS (1:1)
AI/RT
RT Cores
36
50 +38.9%
Tensor Cores
144
200 +38.9%
Power
TDP
50 W
275 W
TDP (W)
50
275 +450.0%
Power Connectors
None
1x 16-pin
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB206
GB205
Generation
GeForce 50 Mobile
GeForce 50
Process Size
5 nm
5 nm
Transistors
21,900 million
31,100 million
Die Size
181 mm²
263 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
—
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
245 mm 9.6 inches
Height
—
115 mm 4.5 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
—
View GeForce RTX 5070 Mobile Details View GeForce RTX 5070 SUPER Details