AMD Radeon RX 6700M vs NVIDIA GeForce RTX 5060 Comparison

AMD
RADEON

AMD Radeon RX 6700M

CORE STATE Navi 22
VRAM 10 GB
CLOCK SPEED 2400 MHz
TDP 135 W
BUS WIDTH 160 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5060

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 2497 MHz
TDP 145 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,845
3,628
geekbench_metal
91,911
N/A
geekbench_opencl
77,666
112,787
geekbench_vulkan
90,816
113,321
passmark_directx_10
92
127
passmark_directx_11
129
200
passmark_directx_12
65
77
passmark_directx_9
155
225
passmark_g2d
555
1,154
passmark_g3d
13,536
20,891
passmark_gpu_compute
5,191
10,899

Analysis: AMD Radeon RX 6700M vs NVIDIA GeForce RTX 5060

The NVIDIA GeForce RTX 5060 and AMD Radeon RX 6700M are two very different mobile graphics solutions, separated by roughly four years of architectural evolution. The data shows a decisive overall victory for the newer NVIDIA part, which wins all ten head-to-head benchmark comparisons. However, the RX 6700M retains specific strengths in raw throughput metrics that matter for certain workloads. This analysis breaks down where each GPU wins, the architectural reasons behind the performance gap, and what the benchmark numbers actually mean for a potential user.

Where Each One Wins

The benchmark results are unambiguous in aggregate: the RTX 5060 wins every single head-to-head test, from legacy DirectX 9 workloads to modern compute tasks. Its largest margins come in synthetic compute and 2D tests, while its smallest lead is in DirectX 12, where it still maintains an 18.5% advantage. This suggests the RTX 5060 is the superior choice for essentially any application that relies on standard graphics APIs or general-purpose GPU compute.

The RX 6700M does not win any of the ten direct comparisons. However, its specification sheet reveals areas where it is not merely competitive but technically ahead. It offers more VRAM (10 GB vs 8 GB), a wider 160-bit memory bus, higher base pixel and texture fill rates, and more texture mapping units and render output units. Consequently, the RX 6700M is the better option for workloads that are sensitive to memory capacity or raw rasterization throughput at lower clock speeds. For example, a scenario involving very large textures that exceed 8 GB of VRAM would favor the AMD part, even if its overall frame rate is lower in most synthetic tests. The data shows the RTX 5060 wins on speed, but the RX 6700M wins on capacity and fill-rate headroom.

Architecture Differences

The two GPUs represent distinct design philosophies and process generations. The RTX 5060 is built on NVIDIA’s Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. The RX 6700M uses AMD’s RDNA 2.0 architecture, on an older 7 nm process also from TSMC. This process gap is a primary driver of the performance difference, as the RTX 5060 packs 21,900 million transistors into a die size of 181 mm², yielding a transistor density of 121.0M / mm². The RX 6700M has fewer transistors (17,200 million) spread across a much larger 335 mm² die, resulting in a dramatically lower density of 51.3M / mm².

Core configuration differs substantially. The RTX 5060 has 3840 shading units, 120 tensor cores, and 30 RT cores. The RX 6700M has 2304 shading units and 36 RT cores, but no tensor cores at all. The absence of tensor cores on the AMD side means it lacks dedicated hardware for AI-accelerated features like DLSS-style upscaling, which the RTX 5060 can leverage through its 120 tensor cores. Clock speeds are also telling: the RTX 5060 has a base clock of 2280 MHz and a boost of 2497 MHz, while the RX 6700M operates at a much lower base of 1489 MHz but a similar boost of 2400 MHz (with a game clock of 2300 MHz). The RTX 5060 relies on a high transistor density and high sustained clocks, whereas the RX 6700M compensates with a wider memory bus and more ROPs.

Memory architecture is another key divergence. The RTX 5060 uses 8 GB of GDDR7 on a 128-bit bus, achieving 448.0 GB/s of bandwidth. The RX 6700M uses 10 GB of GDDR6 on a 160-bit bus, but its bandwidth is lower at 320.0 GB/s. The newer GDDR7 standard gives NVIDIA a 40% bandwidth advantage despite a narrower bus. Power and interface also differ: the RTX 5060 is a dual-slot card with a 145 W TDP and a single 8-pin connector, while the RX 6700M is an integrated graphics package (IGP) with a 135 W TDP and no external power connectors. The RTX 5060 connects via PCIe 5.0 x8, while the RX 6700M uses the older PCIe 4.0 x16 standard.

Head-to-Head Benchmarks

The most decisive victory for the RTX 5060 comes in the Passmark GPU Compute test, where it scores 10899 against the RX 6700M’s 5191, a 110% advantage. This more than doubles the AMD part’s compute output, reflecting the impact of NVIDIA’s tensor cores and higher FP32 throughput. The RTX 5060’s FP32 rating is 19.18 TFLOPS, versus 11.06 TFLOPS for the RX 6700M, a difference that shows up clearly in this compute-heavy benchmark.

The second-largest margin is in the Passmark G2D test, where the RTX 5060 scores 1154 versus 555, a 107.9% lead. This test measures 2D graphics performance, and the NVIDIA part’s dominance here is notable given that both GPUs support DirectX 12 Ultimate and Vulkan 1.4. In 3DMark Steel Nomad (DX12), the RTX 5060 scores 3628 versus 1845, a 96.6% margin. This is a modern, demanding workload, and the nearly 2x score difference indicates that the RTX 5060 is not just slightly faster but in a different performance class entirely.

In legacy API tests, the RTX 5060 also wins decisively. Passmark DirectX 11 shows a 55% lead (200 vs 129), while DirectX 9 shows a 45.2% lead (225 vs 155). Even in the closest result, Passmark DirectX 12, the RTX 5060 wins 77 to 65, an 18.5% margin. Geekbench results follow the same pattern: OpenCL shows a 45.2% lead (112787 vs 77666), and Vulkan shows a 24.8% lead (113321 vs 90816). In every case, the RTX 5060’s raw scores are higher, and the deltas are consistent with a newer architecture benefiting from higher clocks and faster memory.

FAQ

Q: Is the RTX 5060 always faster than the RX 6700M?

A: Yes, in the ten head-to-head benchmarks recorded, the RTX 5060 wins all of them. The smallest margin is 18.5% in Passmark DirectX 12, and the largest is 110% in Passmark GPU Compute.

Q: Does the RX 6700M have any advantage in memory capacity?

A: Yes, the RX 6700M has 10 GB of GDDR6 memory, while the RTX 5060 has 8 GB of GDDR7. The RTX 5060 still has higher bandwidth (448.0 GB/s vs 320.0 GB/s), but the AMD part offers more total capacity.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 5060 has 3840 shading units, compared to 2304 on the AMD Radeon RX 6700M. This is a 66.7% advantage for NVIDIA in raw shader count.

Q: What is the difference in power consumption?

A: The RTX 5060 has a TDP of 145 W, while the RX 6700M has a TDP of 135 W. The RTX 5060 uses a single 8-pin power connector, whereas the RX 6700M requires no external power connectors.

Q: Does the RX 6700M support AI-accelerated features?

A: No, the RX 6700M has no tensor cores. The RTX 5060 has 120 tensor cores, which enable AI-based features like DLSS that the AMD part cannot use.

Q: How do the two compare in average benchmark score?

A: The RTX 5060 has an average benchmark score of 26331, while the RX 6700M averages 25633. This places the RTX 5060 in the 72nd percentile of all GPUs, versus the 71st percentile for the RX 6700M.

The Verdict

For any user prioritizing raw performance, the choice is clear: the NVIDIA GeForce RTX 5060 is the superior GPU. It wins every benchmark, offers higher memory bandwidth, a more advanced process node, and dedicated tensor cores for AI workloads. The data shows it is particularly dominant in compute tasks, where its 110% lead in Passmark GPU Compute and 96.6% lead in 3DMark Steel Nomad make it the only sensible option for demanding applications like rendering or machine learning.

The AMD Radeon RX 6700M is a viable alternative only in very specific scenarios. Its 10 GB of VRAM is 2 GB more than the RTX 5060, which could be decisive for workloads that exceed 8 GB of memory usage. Its higher pixel rate (153.6 GPixel/s vs 119.9 GPixel/s) and texture rate (345.6 GTexel/s vs 299.6 GTexel/s) also suggest it might handle certain fill-rate-bound tasks more efficiently at lower resolutions. However, these theoretical advantages do not translate into a single benchmark win, and the RX 6700M is end-of-life, while the RTX 5060 is an active product.

The RTX 5060 is the default recommendation for almost everyone. The RX 6700M should only be considered if the extra VRAM is absolutely critical, or if the lack of external power connectors is a hard requirement for a specific system build. Otherwise, the 45.2% lead in Geekbench OpenCL and 54.3% lead in Passmark G3D make the NVIDIA part the clear performance winner.

Specification Differences

| Specification | NVIDIA GeForce RTX 5060 | AMD Radeon RX 6700M |

|---|---|---|

| Architecture | Blackwell 2.0 | RDNA 2.0 |

| Process Node | 5 nm | 7 nm |

| Transistors | 21,900 million | 17,200 million |

| Die Size | 181 mm² | 335 mm² |

| Transistor Density | 121.0M / mm² | 51.3M / mm² |

| Base Clock | 2280 MHz | 1489 MHz |

| Boost Clock | 2497 MHz | 2400 MHz |

| Memory Size | 8 GB | 10 GB |

| Memory Type | GDDR7 | GDDR6 |

| Memory Bus | 128 bit | 160 bit |

| Memory Bandwidth | 448.0 GB/s | 320.0 GB/s |

| Shading Units | 3840 | 2304 |

| TMUs | 120 | 144 |

| ROPs | 48 | 64 |

| RT Cores | 30 | 36 |

| Tensor Cores | 120 | None |

| Pixel Rate | 119.9 GPixel/s | 153.6 GPixel/s |

| Texture Rate | 299.6 GTexel/s | 345.6 GTexel/s |

| FP32 | 19.18 TFLOPS | 11.06 TFLOPS |

| FP16 | 19.18 TFLOPS (1:1) | 22.12 TFLOPS (2:1) |

| TDP | 145 W | 135 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 8-pin | None |

| Bus Interface | PCIe 5.0 x8 | PCIe 4.0 x16 |

| Production Status | Active | End-of-life |

| Release Date | 2025-05-18 | 2021-05-30 |

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6700M
RTX 5060
Core Specs
Shading Units
2,304
3,840 +66.7%
Shaders
2,304
3,840 +66.7%
TMUs
144
120 -16.7%
ROPs
64
48 -25.0%
Compute Units
36
—
SM Count
—
30
Clocks
Base Clock
1489 MHz
2280 MHz
Boost Clock
2400 MHz
2497 MHz
Game Clock
2300 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
10 GB
8 GB
VRAM (MB)
10,240
8,192 -20.0%
Memory Type
GDDR6
GDDR7
Memory Bus
160 bit
128 bit
Bandwidth
320.0 GB/s
448.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
3 MB
32 MB
L3 Cache
80 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
153.6 GPixel/s
119.9 GPixel/s
Texture Rate
345.6 GTexel/s
299.6 GTexel/s
FP32 (TFLOPS)
11.06 TFLOPS
19.18 TFLOPS
FP64 (TFLOPS)
691.2 GFLOPS (1:16)
299.6 GFLOPS (1:64)
FP16 (TFLOPS)
22.12 TFLOPS (2:1)
19.18 TFLOPS (1:1)
AI/RT
RT Cores
36
30 -16.7%
Tensor Cores
—
120
Power
TDP
135 W
145 W
TDP (W)
135
145 +7.4%
Suggested PSU
—
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Navi 22
GB206
Generation
Navi Mobile (RX 6000M)
GeForce 50
Process Size
7 nm
5 nm
Transistors
17,200 million
21,900 million
Die Size
335 mm²
181 mm²
Foundry
TSMC
TSMC
Density
51.3M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
241 mm 9.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x8
Other
Launch Price
—
299 USD
Production
End-of-life
Active
Predecessor
Polaris Mobile
GeForce 40
Successor
—
GeForce 60
View Radeon RX 6700M Details View GeForce RTX 5060 Details