NVIDIA GeForce RTX 5060 Mobile vs NVIDIA Quadro K6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro K6000

CORE STATE GK110B
VRAM 12 GB
CLOCK SPEED 902 MHz
TDP 225 W
BUS WIDTH 384 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,013.5
N/A
geekbench_opencl
96,969
23,749
geekbench_vulkan
96,451
25,409
passmark_directx_10
119
N/A
passmark_directx_11
168
N/A
passmark_directx_12
87
N/A
passmark_directx_9
203
N/A
passmark_g2d
876
N/A
passmark_g3d
18,852
N/A
passmark_gpu_compute
7,607
N/A
geekbench_metal
N/A
7,932

Analysis: NVIDIA GeForce RTX 5060 Mobile vs NVIDIA Quadro K6000

Head-to-Head Benchmarks

The recorded data contains two direct comparisons between the NVIDIA GeForce RTX 5060 Mobile and the NVIDIA Quadro K6000, and the results are not close. In Geekbench OpenCL, the RTX 5060 Mobile scores 96,969 against the Quadro K6000's 23,749. That is a 308.3% advantage, meaning the modern mobile part delivers roughly four times the compute throughput in this API. The margin is so large that it does not require interpretation: the RTX 5060 Mobile is in a different performance class entirely.

The second head-to-head test, Geekbench Vulkan, shows a similar pattern. The RTX 5060 Mobile scores 96,451, while the Quadro K6000 manages 25,409. The delta is 279.6% in favor of the RTX 5060 Mobile. Both GPUs support Vulkan, but the API implementation on the older Kepler architecture appears to be a limiting factor. The RTX 5060 Mobile's score is nearly quadruple that of the Quadro K6000.

Looking at the broader average benchmark scores, the RTX 5060 Mobile posts an average of 22,435 across all recorded tests. The Quadro K6000 averages 19,030. That is a smaller gap than the head-to-head tests suggest, because the RTX 5060 Mobile has additional benchmark results in its profile, including Passmark DirectX 9, 10, 11, and 12 tests, G2D, G3D, and GPU compute tests, plus 3DMark Steel Nomad DX12. The Quadro K6000 only has Geekbench Metal, OpenCL, and Vulkan scores recorded. Its average is dragged down by the Metal result of 7,932, which is a low score for a GPU of that era.

The percentile rankings place the RTX 5060 Mobile at the 67th percentile among all GPUs, while the Quadro K6000 sits at the 63rd percentile. The RTX 5060 Mobile's nearest rival in the database is the AMD Radeon RX 7700 XT, which averages 22,549, putting the RTX 5060 Mobile 0.5% behind. It is also 1.2% ahead of the AMD Radeon RX 5700 and 1.3% ahead of the AMD Radeon RX 6700S. The NVIDIA GeForce RTX 4060 Mobile averages 22,729, so the RTX 5060 Mobile trails that part by 1.3%. These are tight margins, showing the RTX 5060 Mobile sits in a highly competitive cluster of mid-range GPUs.

The Quadro K6000's nearest rival is the AMD Radeon RX 6600 with an average score of 19,036, a delta of 0%. The NVIDIA GeForce RTX 4050 Mobile averages 19,049, putting the Quadro K6000 0.1% behind. The NVIDIA Tesla K20m averages 19,089, which places the Quadro K6000 0.3% behind that part. The NVIDIA RTX 2000 Ada Generation averages 18,954, meaning the Quadro K6000 is 0.4% ahead of it. The Quadro K6000 is therefore competitive with much newer entry-level and mid-range parts in raw average scores, despite its age.

Where Each One Wins

The RTX 5060 Mobile wins every direct comparison in the database. It dominates in OpenCL, which is a strong indicator of general compute performance used by many scientific and productivity workloads. Its Vulkan score is also vastly higher, which matters for modern gaming and any application that leverages Vulkan's low-overhead rendering path. The RTX 5060 Mobile also has a full set of Passmark DirectX tests on record, with a DirectX 9 score of 203, DirectX 10 score of 119, DirectX 11 score of 168, and DirectX 12 score of 87. Its Passmark G3D score is 18,852, and its GPU compute score is 7,607. The 3DMark Steel Nomad DX12 score of 3,013.5 indicates strong modern API performance under DX12 workloads.

The Quadro K6000 has no recorded DirectX or 3DMark results, so the data cannot show where it would win in those tests. The only recorded results are Geekbench Metal at 7,932, OpenCL at 23,749, and Vulkan at 25,409. Its Metal score is notable because the RTX 5060 Mobile has no Metal result in the database. For any macOS or Metal-based workload, the Quadro K6000 at least has a recorded baseline, though the RTX 5060 Mobile's lack of a Metal score makes direct comparison impossible in that API.

For use-case analysis, the RTX 5060 Mobile's 3DMark Steel Nomad DX12 result and Passmark DirectX 12 score of 87 indicate it is designed for contemporary rendering pipelines. The Quadro K6000's architecture predates hardware ray tracing and tensor cores, which the RTX 5060 Mobile includes in the form of 26 RT cores and 104 tensor cores. The RTX 5060 Mobile also supports DirectX 12 Ultimate (12_2), while the Quadro K6000 is limited to DirectX 12 (11_1). That means the RTX 5060 Mobile can handle features like mesh shaders and variable rate shading, while the Quadro K6000 cannot.

In memory-constrained scenarios, the Quadro K6000 has 12 GB of GDDR5 on a 384-bit bus, yielding 288.4 GB/s of bandwidth. The RTX 5060 Mobile has 8 GB of GDDR7 on a 128-bit bus, but its 384.0 GB/s bandwidth is higher due to the faster memory technology. The RTX 5060 Mobile also has a much higher FP32 throughput at 9.684 TFLOPS versus 5.196 TFLOPS for the Quadro K6000. The Quadro K6000 does have a higher texture rate at 216.5 GTexel/s versus 151.3 GTexel/s, which suggests it may retain an advantage in texture-heavy workloads that are not captured by the recorded benchmark suite.

The Verdict

The data is unambiguous. The NVIDIA GeForce RTX 5060 Mobile outperforms the NVIDIA Quadro K6000 in every recorded head-to-head benchmark, with a 308.3% lead in OpenCL and a 279.6% lead in Vulkan. The RTX 5060 Mobile also has a higher average benchmark score of 22,435 versus 19,030, and a higher percentile ranking at 67 versus 63. Anyone choosing between these two for modern workloads should select the RTX 5060 Mobile, provided the portable form factor and 45 W TDP fit the system.

The Quadro K6000's remaining strengths are its 12 GB memory capacity, its dual-slot desktop form factor with 2x 6-pin power connectors, and its legacy display outputs of 2x DVI and 2x DisplayPort 1.2. Its 225 W TDP and suggested PSU of 550 W are significant power requirements compared to the RTX 5060 Mobile's 45 W TDP and no external power connectors. The Quadro K6000 is an end-of-life product, while the RTX 5060 Mobile is active in production. The RTX 5060 Mobile was released on 2025-05-19, while the Quadro K6000 dates to 2013-07-22.

For a builder assembling a new system, the RTX 5060 Mobile is the clear choice on performance and efficiency. For someone maintaining legacy professional systems that require Kepler-era driver behavior or specific DVI outputs, the Quadro K6000 remains a functional option, but the benchmark data shows it is outclassed by a large margin.

FAQ

Q: How much faster is the RTX 5060 Mobile in OpenCL?

A: The RTX 5060 Mobile scores 96,969 in Geekbench OpenCL, while the Quadro K6000 scores 23,749, a 308.3% advantage.

Q: Does the Quadro K6000 win any benchmark?

A: No. The database records two head-to-head tests, OpenCL and Vulkan, and the RTX 5060 Mobile wins both. The Quadro K6000 has no recorded wins.

Q: Which GPU has more memory?

A: The Quadro K6000 has 12 GB of GDDR5 on a 384-bit bus, while the RTX 5060 Mobile has 8 GB of GDDR7 on a 128-bit bus. However, the RTX 5060 Mobile has higher memory bandwidth at 384.0 GB/s versus 288.4 GB/s.

Q: What is the power draw difference?

A: The RTX 5060 Mobile has a 45 W TDP with no power connectors and an IGP slot width. The Quadro K6000 has a 225 W TDP, is dual-slot, requires 2x 6-pin power connectors, and recommends a 550 W power supply.

Q: Which GPU supports newer DirectX features?

A: The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), while the Quadro K6000 supports DirectX 12 (11_1). The RTX 5060 Mobile also supports Vulkan 1.4, while the Quadro K6000 supports Vulkan 1.2.175.

Q: How do these GPUs compare to their nearest rivals?

A: The RTX 5060 Mobile averages 22,435, putting it 0.5% behind the AMD Radeon RX 7700 XT and 1.3% behind the NVIDIA GeForce RTX 4060 Mobile. The Quadro K6000 averages 19,030, matching the AMD Radeon RX 6600 exactly and sitting 0.1% behind the NVIDIA GeForce RTX 4050 Mobile.

Architecture Differences

The RTX 5060 Mobile uses the GB206 chip built on TSMC's 5 nm process, with 21,900 million transistors on a 181 mm² die. Its transistor density is 121.0 million per mm². The architecture is Blackwell 2.0, part of the GeForce 50 Mobile generation. The Quadro K6000 uses the GK110B chip on TSMC's 28 nm process, with 7,080 million transistors on a 561 mm² die. Its transistor density is 12.6 million per mm². The architecture is Kepler, part of the Quadro Kepler (Kx000) generation. The process node difference is stark: 5 nm versus 28 nm, which explains the massive difference in density and efficiency.

The RTX 5060 Mobile includes 3,328 shading units, 104 TMUs, 48 ROPs, 26 RT cores, and 104 tensor cores. The Quadro K6000 has 2,880 shading units, 240 TMUs, 48 ROPs, and no RT or tensor cores. The Quadro K6000's higher TMU count (240 versus 104) gives it a texture rate of 216.5 GTexel/s, which is higher than the RTX 5060 Mobile's 151.3 GTexel/s. The RTX 5060 Mobile has a higher pixel rate at 69.84 GPixel/s versus 54.12 GPixel/s.

The RTX 5060 Mobile supports FP16 at 9.684 TFLOPS (1:1 ratio), while the Quadro K6000 has no recorded FP16 capability. FP32 performance is 9.684 TFLOPS for the RTX 5060 Mobile and 5.196 TFLOPS for the Quadro K6000. The RTX 5060 Mobile also supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Quadro K6000 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.175.

The bus interface differs as well: PCIe 5.0 x16 for the RTX 5060 Mobile versus PCIe 3.0 x16 for the Quadro K6000. The Quadro K6000's display outputs are 2x DVI and 2x DisplayPort 1.2, while the RTX 5060 Mobile's display outputs are described as portable device dependent.

Specification Differences

The RTX 5060 Mobile has a base clock of 952 MHz and a boost clock of 1455 MHz. The Quadro K6000 has a base clock of 797 MHz and a boost clock of 902 MHz. Memory clocks are 1500 MHz (24 Gbps effective) for the RTX 5060 Mobile and 1502 MHz (6 Gbps effective) for the Quadro K6000. Memory type is GDDR7 for the RTX 5060 Mobile and GDDR5 for the Quadro K6000.

Memory capacity is 8 GB versus 12 GB. Bus width is 128 bit versus 384 bit. Bandwidth is 384.0 GB/s versus 288.4 GB/s. The TDP is 45 W versus 225 W. Slot width is IGP versus dual-slot. Power connectors are none versus 2x 6-pin. The suggested PSU for the Quadro K6000 is 550 W; the RTX 5060 Mobile has no suggested PSU listed.

The Quadro K6000 has physical dimensions of 267 mm length and 111 mm height. The RTX 5060 Mobile has no recorded dimensions. The RTX 5060 Mobile has a release date of 2025-05-19 and is active in production. The Quadro K6000 has a release date of 2013-07-22 and is end-of-life. The Quadro K6000's predecessor is Quadro Fermi and its successor is Quadro Maxwell. The RTX 5060 Mobile's predecessor is GeForce 40 Mobile, and it has no successor listed. The Quadro K6000 has a launch MSRP of 5,265 USD; the RTX 5060 Mobile has no launch MSRP recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5060 Mobile
Quadro K6000
Core Specs
Shading Units
3,328
2,880 -13.5%
Shaders
3,328
2,880 -13.5%
TMUs
104
240 +130.8%
ROPs
48
48 0.0%
SM Count
26
Clocks
Base Clock
952 MHz
797 MHz
Boost Clock
1455 MHz
902 MHz
Memory Clock
1500 MHz 24 Gbps effective
1502 MHz 6 Gbps effective
Memory
Memory Size
8 GB
12 GB
VRAM (MB)
8,192
12,288 +50.0%
Memory Type
GDDR7
GDDR5
Memory Bus
128 bit
384 bit
Bandwidth
384.0 GB/s
288.4 GB/s
Cache
L1 Cache
128 KB (per SM)
16 KB (per SMX)
L2 Cache
32 MB
1536 KB
Performance
Pixel Rate
69.84 GPixel/s
54.12 GPixel/s
Texture Rate
151.3 GTexel/s
216.5 GTexel/s
FP32 (TFLOPS)
9.684 TFLOPS
5.196 TFLOPS
FP64 (TFLOPS)
151.3 GFLOPS (1:64)
1.732 TFLOPS (1:3)
FP16 (TFLOPS)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
26
Tensor Cores
104
Power
TDP
45 W
225 W
TDP (W)
45
225 +400.0%
Suggested PSU
550 W
Power Connectors
None
2x 6-pin
Architecture
Architecture
Blackwell 2.0
Kepler
GPU Name
GB206
GK110B
Generation
GeForce 50 Mobile
Quadro Kepler (Kx000)
Process Size
5 nm
28 nm
Transistors
21,900 million
7,080 million
Die Size
181 mm²
561 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
12.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.175
OpenCL
3.0
3.0
CUDA
12.0
3.5
Shader Model
6.9
6.5 (5.1)
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
2x DVI2x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
5,265 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Fermi
Successor
Quadro Maxwell
View GeForce RTX 5060 Mobile Details View Quadro K6000 Details