NVIDIA GeForce RTX 5050 vs NVIDIA Quadro RTX 4000 Comparison
NVIDIA GeForce RTX 5050
Quadro RTX 4000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5050 vs NVIDIA Quadro RTX 4000
The Verdict
The benchmark database clearly favors the NVIDIA GeForce RTX 5050 for nearly all modern workloads. It wins 8 of 10 head-to-head tests, including every DirectX 12 and Vulkan benchmark, and delivers a 48.7% lead in GPU compute. The RTX 5050 is the pick for gaming, content creation, and general compute tasks. The Quadro RTX 4000 retains only narrow victories in legacy DirectX 9 and DirectX 10 tests, making it relevant solely for older software compatibility. The data shows the RTX 5050’s average benchmark score of 21035 sits 18.2% above the Quadro’s 17789, and its 66th percentile versus all GPUs outranks the Quadro’s 61st. For anyone choosing between these two today, the RTX 5050 is the stronger card unless the workload is locked to DX9 or DX10 era applications.
Architecture Differences
The two GPUs come from entirely different architecture generations. The RTX 5050 uses the Blackwell 2.0 architecture on the GB207 chip, built at a 5 nm process by TSMC. The Quadro RTX 4000 uses Turing on the TU104 chip, fabricated at 12 nm, also by TSMC. This process gap is dramatic: the RTX 5050 packs 16,900 million transistors into a 149 mm² die, yielding a transistor density of 113.4M per mm². The Quadro RTX 4000 has fewer transistors at 13,600 million but a much larger 545 mm² die, giving it a density of only 25.0M per mm². The newer node allows the RTX 5050 to run at a 2317 MHz base clock and 2572 MHz boost, compared to the Quadro’s 1005 MHz base and 1545 MHz boost.
Shading unit counts are close, with the RTX 5050 at 2560 and the Quadro at 2304, but the RTX 5050 has fewer texture units (80 versus 144) and fewer ROPs (32 versus 64). Ray tracing core counts also differ: the RTX 5050 has 20 RT cores, while the Quadro has 36. Tensor cores show an even larger inversion, with the RTX 5050 carrying 80 tensor cores versus the Quadro’s 288. The RTX 5050 achieves 13.17 TFLOPS FP32, nearly double the Quadro’s 7.119 TFLOPS. In FP16, the RTX 5050 delivers 13.17 TFLOPS at a 1:1 ratio, while the Quadro reaches 14.24 TFLOPS with a 2:1 rate, meaning the Quadro’s FP16 advantage exists only in absolute terms but not in efficiency per clock.
Memory configurations share the same 8 GB GDDR6 capacity, but the bus widths diverge: 128 bit on the RTX 5050 versus 256 bit on the Quadro. Consequently, the Quadro’s memory bandwidth of 416.0 GB/s exceeds the RTX 5050’s 320.0 GB/s. Memory clocks differ as well, with the RTX 5050 running at 2500 MHz (20 Gbps effective) versus the Quadro’s 1625 MHz (13 Gbps effective). The RTX 5050 supports PCIe 5.0 x8, while the Quadro uses PCIe 3.0 x16. Display outputs also differ: the RTX 5050 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, while the Quadro provides 3x DisplayPort 1.4a and 1x USB Type-C. The RTX 5050 is a dual-slot card with a 130 W TDP and a suggested 300 W PSU, whereas the Quadro is single-slot at 160 W TDP with a 450 W suggested PSU. The Quadro has physical dimensions of 241 mm length and 111 mm height. Production status separates them further: the RTX 5050 is Active, while the Quadro is End-of-life.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 5050 leads with an average benchmark score of 21035, compared to the Quadro RTX 4000’s 17789.
Q: Is the RTX 5050 faster in ray tracing workloads?
A: The RTX 5050 wins the 3DMark Steel Nomad DX12 test with a score of 2502 versus the Quadro’s 1873, a 33.6% advantage. The RTX 5050 has 20 RT cores, though the Quadro has more at 36.
Q: Does the Quadro RTX 4000 have any benchmark wins?
A: Yes, it wins 2 of 10 head-to-head tests: Passmark DirectX 10 (108 versus 103, a 4.6% margin) and Passmark DirectX 9 (205 versus 186, a 9.3% margin).
Q: How do the memory bandwidths compare?
A: The Quadro RTX 4000 has a 256 bit bus and 416.0 GB/s bandwidth, while the RTX 5050 has a 128 bit bus and 320.0 GB/s bandwidth.
Q: Which card is more power efficient according to the data?
A: The RTX 5050 has a 130 W TDP versus the Quadro’s 160 W, and it delivers higher FP32 performance at 13.17 TFLOPS, so the data indicates better performance per watt.
Q: What is the production status of each GPU?
A: The RTX 5050 is marked as Active, while the Quadro RTX 4000 is End-of-life.
Specification Differences
| Specification | NVIDIA GeForce RTX 5050 | NVIDIA Quadro RTX 4000 |
|----------------|------------------------|------------------------|
| Architecture | Blackwell 2.0 | Turing |
| Chip | GB207 | TU104 |
| Process Node | 5 nm | 12 nm |
| Transistors | 16,900 million | 13,600 million |
| Die Size | 149 mm² | 545 mm² |
| Transistor Density | 113.4M / mm² | 25.0M / mm² |
| Base Clock | 2317 MHz | 1005 MHz |
| Boost Clock | 2572 MHz | 1545 MHz |
| Memory Clock | 2500 MHz, 20 Gbps effective | 1625 MHz, 13 Gbps effective |
| Bus Width | 128 bit | 256 bit |
| Bandwidth | 320.0 GB/s | 416.0 GB/s |
| Shading Units | 2560 | 2304 |
| TMUs | 80 | 144 |
| ROPs | 32 | 64 |
| RT Cores | 20 | 36 |
| Tensor Cores | 80 | 288 |
| Pixel Rate | 82.30 GPixel/s | 98.88 GPixel/s |
| Texture Rate | 205.8 GTexel/s | 222.5 GTexel/s |
| FP32 | 13.17 TFLOPS | 7.119 TFLOPS |
| FP16 | 13.17 TFLOPS (1:1) | 14.24 TFLOPS (2:1) |
| TDP | 130 W | 160 W |
| Slot Width | Dual-slot | Single-slot |
| Suggested PSU | 300 W | 450 W |
| Bus Interface | PCIe 5.0 x8 | PCIe 3.0 x16 |
| Display Outputs | 1x HDMI 2.1b, 3x DisplayPort 2.1b | 3x DisplayPort 1.4a, 1x USB Type-C |
| Production Status | Active | End-of-life |
| Release Date | 2025-06-30 | 2018-11-12 |
| Launch MSRP | 249 USD | 899 USD |
Head-to-Head Benchmarks
The largest single victory for the RTX 5050 comes in Passmark GPU Compute, where it scores 9184 against the Quadro’s 6176, a 48.7% lead. This compute advantage aligns with the FP32 throughput gap, where the RTX 5050’s 13.17 TFLOPS doubles the Quadro’s 7.119 TFLOPS. In 3DMark Steel Nomad DX12, the RTX 5050 scores 2502 versus 1873, a 33.6% margin, indicating strong modern API performance. Geekbench OpenCL shows a 21.2% win (90334 versus 74540), and Geekbench Vulkan adds a 13.4% win (89381 versus 78844). Passmark DirectX 12 favors the RTX 5050 by 26.9% (66 versus 52), while Passmark DirectX 11 shows a 17.2% edge (150 versus 128). The 2D test, Passmark G2D, goes to the RTX 5050 with 1113 versus 846, a 31.6% gap. Passmark G3D also favors the RTX 5050 at 17326 versus 15117, a 14.6% difference.
The Quadro RTX 4000 earns its two wins in legacy APIs. Passmark DirectX 10 shows 108 versus 103, a modest 4.6% advantage. Passmark DirectX 9 gives the Quadro its largest win at 205 versus 186, a 9.3% margin. These wins reflect the Quadro’s older architecture and higher ROP count (64 versus 32), which likely aids older rasterization paths. However, the Quadro’s wins are narrow and confined to obsolete API versions, while the RTX 5050 dominates every modern test by double-digit percentages.
Where Each One Wins
The RTX 5050 is the clear winner for any current or forward-looking workload. Its 8 benchmark wins cover DX11, DX12, Vulkan, OpenCL, G2D, G3D, and compute. The 48.7% compute lead makes it the stronger choice for GPGPU tasks, machine learning inference, or any OpenCL/Vulkan compute pipeline. Its 33.6% lead in 3DMark Steel Nomad DX12 positions it well for modern DirectX 12 games, and its 13.4% Vulkan edge supports cross-platform gaming. The RTX 5050 also achieves these results at a 130 W TDP versus the Quadro’s 160 W, and its Active production status means ongoing availability. Its launch MSRP of 249 USD also separates it from the Quadro’s 899 USD, though the database does not analyze value beyond that figure.
The Quadro RTX 4000 wins exclusively in DirectX 9 and DirectX 10 scenarios. Users running legacy applications that rely on those APIs, such as older CAD tools or legacy game engines, may see a 9.3% or 4.6% improvement respectively. The Quadro also offers higher memory bandwidth at 416.0 GB/s and a larger bus width of 256 bit, which could benefit bandwidth-bound workloads that do not leverage newer instruction sets. Its single-slot design and 241 mm length may suit compact chassis, and its 3x DisplayPort 1.4a plus USB Type-C output set differs from the RTX 5050’s HDMI and DisplayPort 2.1b arrangement. But the Quadro is End-of-life, and its 61st percentile versus all GPUs trails the RTX 5050’s 66th. The data supports choosing the RTX 5050 for virtually every modern use case, with the Quadro reserved for legacy API compatibility or specific bandwidth-sensitive tasks where its 256 bit bus matters more than raw compute.