NVIDIA GeForce RTX 5050 vs NVIDIA H20 NVL16 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

H20 NVL16

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 400 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,502
N/A
geekbench_opencl
90,334
N/A
geekbench_vulkan
89,381
N/A
passmark_directx_10
103
N/A
passmark_directx_11
150
N/A
passmark_directx_12
66
N/A
passmark_directx_9
186
N/A
passmark_g2d
1,113
N/A
passmark_g3d
17,326
N/A
passmark_gpu_compute
9,184
N/A

Analysis: NVIDIA GeForce RTX 5050 vs NVIDIA H20 NVL16

Where Each One Wins

The recorded data presents two very different products with almost no direct overlap in their benchmark profiles. The NVIDIA GeForce RTX 5050 has a full set of ten benchmark scores across 3DMark, Geekbench, and Passmark suites, while the NVIDIA H20 NVL16 has no recorded benchmark scores at all. This means the RTX 5050 wins every measurable benchmark category by default, but that does not tell the full story.

The RTX 5050 is a client-side graphics card aimed at conventional rendering workloads. Its Passmark G3D score of 17326 places it at the 66th percentile of all GPUs in the database, with an average benchmark score of 21035. The nearest rivals are all older or lower-tier parts: the AMD Radeon RX Vega M GL sits 0.6% behind, the AMD Radeon HD 8970M sits 1% behind, the AMD Radeon RX 5600 XT sits 1.6% ahead, and the NVIDIA RTX A4000 Mobile sits 1.6% behind. These are tight margins, indicating the RTX 5050 lands in a crowded performance band.

The H20 NVL16, by contrast, has a percentile rank of 50 and an average benchmark score of 0, with no rival entries. It is a server accelerator with no display outputs, no DirectX, OpenGL, or Vulkan support, and its entire design targets compute rather than rasterization. The data shows no wins for the H20 NVL16 in any recorded benchmark, but its architectural specifications point to capabilities that the benchmark suite does not measure.

For gaming, rendering, or any DirectX or Vulkan workload, the RTX 5050 is the only viable option from this pair. For large-scale server compute, the H20 NVL16 offers memory capacity and tensor throughput that the RTX 5050 cannot approach, even though no benchmark numbers exist to quantify that advantage.

Architecture Differences

The two chips come from different NVIDIA architectures and serve different markets. The RTX 5050 uses the GB207 chip built on Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm process. It contains 16,900 million transistors on a die size of 149 mm², giving a transistor density of 113.4 million per square millimeter. The H20 NVL16 uses the GH100 chip built on Hopper architecture, also fabricated by TSMC on 5 nm, but with 80,000 million transistors on a much larger 814 mm² die, yielding a lower density of 98.3 million per square millimeter.

The compute resources differ substantially. The RTX 5050 has 2560 shading units, 80 texture mapping units, and 32 ROPs. The H20 NVL16 has 9984 shading units, 312 texture mapping units, and only 24 ROPs. The H20 NVL16 clearly prioritizes shader and texture throughput while reducing pixel output, which aligns with its server compute role. The RTX 5050 has 20 ray tracing cores and 80 tensor cores, while the H20 NVL16 reports 312 tensor cores and no ray tracing core count at all.

Clock speeds favor the RTX 5050. Its base clock is 2317 MHz with a boost of 2572 MHz, while the H20 NVL16 runs at 1830 MHz base and 1980 MHz boost. Memory configurations could not be more different: the RTX 5050 uses 8 GB of GDDR6 on a 128-bit bus delivering 320.0 GB/s, while the H20 NVL16 uses 96 GB of HBM3 on a 6144-bit bus delivering 4.03 TB/s. The memory clock for the RTX 5050 is 2500 MHz with 20 Gbps effective, while the H20 NVL16 runs at 1313 MHz with 5.3 Gbps effective.

The feature sets also diverge. The RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, with display outputs of 1x HDMI 2.1b and 3x DisplayPort 2.1b. The H20 NVL16 has no display outputs and lists N/A for DirectX, OpenGL, and Vulkan. The RTX 5050 uses a PCIe 5.0 x8 interface and a dual-slot form factor with a single 8-pin power connector, while the H20 NVL16 uses PCIe 5.0 x16 and an SXM module form factor with no listed power connectors.

FAQ

Q: Which card has higher raw FP32 compute?

A: The H20 NVL16 delivers 39.54 TFLOPS FP32, while the RTX 5050 delivers 13.17 TFLOPS FP32. The H20 NVL16 is approximately 3 times higher in this metric.

Q: How does memory bandwidth compare?

A: The H20 NVL16 has 4.03 TB/s bandwidth from 96 GB of HBM3 on a 6144-bit bus. The RTX 5050 has 320.0 GB/s from 8 GB of GDDR6 on a 128-bit bus. The H20 NVL16 offers over 12 times the bandwidth.

Q: What is the power requirement for each card?

A: The RTX 5050 has a TDP of 130 W with a suggested PSU of 300 W. The H20 NVL16 has a TDP of 400 W with a suggested PSU of 800 W.

Q: Does the H20 NVL16 support gaming APIs?

A: No. The H20 NVL16 lists DirectX, OpenGL, and Vulkan as N/A. The RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the transistor count difference?

A: The H20 NVL16 contains 80,000 million transistors on the GH100 chip, while the RTX 5050 contains 16,900 million transistors on the GB207 chip. The H20 NVL16 has roughly 4.7 times more transistors.

Q: Which card has more tensor cores?

A: The H20 NVL16 has 312 tensor cores, while the RTX 5050 has 80 tensor cores. The H20 NVL16 has 3.9 times more tensor cores.

Specification Differences

The following fields differ between the NVIDIA GeForce RTX 5050 and the NVIDIA H20 NVL16:

| Specification | RTX 5050 | H20 NVL16 |

|---|---|---|

| Architecture | Blackwell 2.0 | Hopper |

| Chip | GB207 | GH100 |

| Generation | GeForce 50 | Server Hopper (Hxx) |

| Transistors | 16,900 million | 80,000 million |

| Die Size | 149 mm² | 814 mm² |

| Transistor Density | 113.4M / mm² | 98.3M / mm² |

| Base Clock | 2317 MHz | 1830 MHz |

| Boost Clock | 2572 MHz | 1980 MHz |

| Memory Clock | 2500 MHz, 20 Gbps effective | 1313 MHz, 5.3 Gbps effective |

| Memory Size | 8 GB | 96 GB |

| Memory Type | GDDR6 | HBM3 |

| Memory Bus Width | 128 bit | 6144 bit |

| Memory Bandwidth | 320.0 GB/s | 4.03 TB/s |

| Shading Units | 2560 | 9984 |

| TMUs | 80 | 312 |

| ROPs | 32 | 24 |

| RT Cores | 20 | null |

| Tensor Cores | 80 | 312 |

| Pixel Rate | 82.30 GPixel/s | 47.52 GPixel/s |

| Texture Rate | 205.8 GTexel/s | 617.8 GTexel/s |

| FP32 | 13.17 TFLOPS | 39.54 TFLOPS |

| FP16 | 13.17 TFLOPS (1:1) | 79.07 TFLOPS (2:1) |

| TDP | 130 W | 400 W |

| Slot Width | Dual-slot | SXM Module |

| Power Connectors | 1x 8-pin | null |

| Suggested PSU | 300 W | 800 W |

| Bus Interface | PCIe 5.0 x8 | PCIe 5.0 x16 |

| Display Outputs | 1x HDMI 2.1b, 3x DisplayPort 2.1b | No outputs |

| DirectX | 12 Ultimate (12_2) | N/A |

| OpenGL | 4.6 | N/A |

| Vulkan | 1.4 | N/A |

| Release Date | 2025-06-30 | 2025-09-01 |

| Predecessor | GeForce 40 | Server Ada |

| Successor | GeForce 60 | Server Blackwell |

| Launch MSRP | 249 USD | null |

Head-to-Head Benchmarks

No head-to-head benchmark entries exist in the database for these two products. The RTX 5050 has ten recorded scores, and the H20 NVL16 has zero. The comparison must therefore rely on the RTX 5050's absolute scores and the H20 NVL16's architectural specifications.

The RTX 5050's strongest results come from the compute and API-specific tests. Its 3DMark Steel Nomad DX12 score is 2502. In Geekbench, it scores 90334 in OpenCL and 89381 in Vulkan. Passmark results show a G3D score of 17326 and a GPU compute score of 9184. The DirectX-specific Passmark tests are lower: 103 for DX10, 150 for DX11, 66 for DX12, and 186 for DX9. The G2D score is 1113.

The nearest rival data puts the RTX 5050 in context. Its average score of 21035 is 0.6% below the AMD Radeon RX Vega M GL (21153), 1% below the AMD Radeon HD 8970M (21237), 1.6% above the AMD Radeon RX 5600 XT (20713), and 1.6% below the NVIDIA RTX A4000 Mobile (21379). These deltas are small, showing the RTX 5050 sits within a 3% band of these four rivals.

For the H20 NVL16, the FP32 figure of 39.54 TFLOPS is roughly 3 times the RTX 5050's 13.17 TFLOPS. Its texture rate of 617.8 GTexel/s is about 3 times the RTX 5050's 205.8 GTexel/s. The pixel rate tells the opposite story: the RTX 5050 outputs 82.30 GPixel/s versus the H20 NVL16's 47.52 GPixel/s. The H20 NVL16's FP16 throughput of 79.07 TFLOPS (2:1) is 6 times the RTX 5050's 13.17 TFLOPS (1:1), confirming the server card's focus on mixed-precision compute.

The Verdict

The data separates these two cards into distinct roles with no meaningful overlap. The RTX 5050 is a conventional graphics card for client systems. It has display outputs, full DirectX 12 Ultimate support, ray tracing cores, and a complete benchmark record. Its 66th percentile ranking and average score of 21035 place it in the midrange of all GPUs, with rivals like the RX 5600 XT and RTX A4000 Mobile within a couple of percentage points. It draws 130 W, uses a single 8-pin connector, and fits in a dual-slot layout. For any standard rendering, gaming, or OpenCL/Vulkan workload, the recorded data supports the RTX 5050 as the functional choice.

The H20 NVL16 is a server accelerator with no display output and no consumer API support. Its 400 W TDP, SXM module form factor, and 800 W suggested PSU indicate a datacenter installation. The 96 GB HBM3 memory with 4.03 TB/s bandwidth and 312 tensor cores target large model inference and training workloads, where the RTX 5050's 8 GB GDDR6 and 80 tensor cores would be insufficient. The H20 NVL16's FP16 throughput of 79.07 TFLOPS is 6 times the RTX 5050's, and its FP32 output of 39.54 TFLOPS is 3 times higher.

The benchmark database contains no scores for the H20 NVL16, so its measured performance cannot be compared directly. The architectural data shows it wins on memory capacity, memory bandwidth, tensor core count, shading units, texture rate, and raw FP32/FP16 throughput. The RTX 5050 wins on pixel rate, clock speeds, API support, and all recorded benchmark tests.

A builder assembling a gaming or workstation PC should select the RTX 5050. An operator provisioning a server for high-memory compute workloads should select the H20 NVL16. Neither card can substitute for the other in its intended environment.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050
H20 NVL16
Core Specs
Shading Units
2,560
9,984 +290.0%
Shaders
2,560
9,984 +290.0%
TMUs
80
312 +290.0%
ROPs
32
24 -25.0%
SM Count
20
78 +290.0%
Clocks
Base Clock
2317 MHz
1830 MHz
Boost Clock
2572 MHz
1980 MHz
Memory Clock
2500 MHz 20 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
8 GB
96 GB
VRAM (MB)
8,192
98,304 +1100.0%
Memory Type
GDDR6
HBM3
Memory Bus
128 bit
6144 bit
Bandwidth
320.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
24 MB
60 MB
Performance
Pixel Rate
82.30 GPixel/s
47.52 GPixel/s
Texture Rate
205.8 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
13.17 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
205.8 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
13.17 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
20
—
Tensor Cores
80
312 +290.0%
Power
TDP
130 W
400 W
TDP (W)
130
400 +207.7%
Suggested PSU
300 W
800 W
Power Connectors
1x 8-pin
—
Architecture
Architecture
Blackwell 2.0
Hopper
GPU Name
GB207
GH100
Generation
GeForce 50
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
16,900 million
80,000 million
Die Size
149 mm²
814 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
12.0
9.0
Shader Model
6.9
—
Physical
Slot Width
Dual-slot
SXM Module
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
No outputs
Bus Interface
PCIe 5.0 x8
PCIe 5.0 x16
Other
Launch Price
249 USD
—
Production
Active
Active
Predecessor
GeForce 40
Server Ada
Successor
GeForce 60
Server Blackwell
View GeForce RTX 5050 Details View H20 NVL16 Details