NVIDIA GeForce RTX 5050 Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA GeForce RTX 5070 Mobile

Where Each One Wins

The recorded benchmark data shows a decisive split between these two mobile GPUs. The NVIDIA GeForce RTX 5050 Mobile has no benchmark wins in the head-to-head comparison, while the NVIDIA GeForce RTX 5070 Mobile wins the single shared test. That shared test is Geekbench OpenCL, where the RTX 5070 Mobile scores 122238 against the RTX 5050 Mobile's 84171, a 31.1% advantage for the higher-tier part.

Looking at the broader database results, the RTX 5050 Mobile posts an average benchmark score of 43268 across its recorded tests, which places it at the 83rd percentile of all GPUs. The RTX 5070 Mobile, by contrast, averages 29928 across its larger benchmark suite, sitting at the 75th percentile. The difference in average scores is explained by the test mix: the RTX 5050 Mobile only has two recorded benchmarks (3DMark Steel Nomad DX12 and Geekbench OpenCL), while the RTX 5070 Mobile has nine recorded tests including several Passmark entries. The RTX 5070 Mobile's Passmark scores, such as 20355 in G3D and 8279 in GPU Compute, drag its average down compared to the RTX 5050 Mobile's more limited but higher-scoring test set.

In terms of nearest rivals, the RTX 5050 Mobile sits within 0.9% of the NVIDIA GeForce RTX 4090 Mobile, 0.1% of the NVIDIA GeForce RTX 4070 SUPER, and essentially matches the NVIDIA Quadro M6000 24 GB and Quadro M6000. The RTX 5070 Mobile, meanwhile, sits within 0.6% of the AMD Radeon RX 6800, 0.5% of the NVIDIA GeForce RTX 2080 Ti, and 1.7% below the AMD Radeon RX 6700. These rival positions show that the RTX 5050 Mobile competes with higher-tier desktop parts from the previous generation, while the RTX 5070 Mobile aligns with mid-range desktop GPUs.

Architecture Differences

Both GPUs share the Blackwell 2.0 architecture and come from the GeForce 50-series, but they use different chips. The RTX 5050 Mobile uses the GB207 chip, while the RTX 5070 Mobile uses the GB206. Both are fabricated by TSMC on a 5 nm process, but the transistor counts and die sizes differ substantially. The GB207 packs 16,900 million transistors on a 149 mm² die, giving a transistor density of 113.4M per mm². The GB206 is larger, with 21,900 million transistors on a 181 mm² die and a density of 121.0M per mm².

The compute configuration diverges significantly. The RTX 5070 Mobile has 4608 shading units, 144 texture mapping units, and 48 raster output units. The RTX 5050 Mobile has 2560 shading units, 80 TMUs, and 32 ROPs. Ray tracing cores also differ: 36 on the RTX 5070 Mobile versus 20 on the RTX 5050 Mobile. Tensor cores follow the same pattern, with 144 on the RTX 5070 Mobile and 80 on the RTX 5050 Mobile.

Clock speeds tell a different story. The RTX 5050 Mobile runs a 1020 MHz base clock and a 1500 MHz boost clock, while the RTX 5070 Mobile has a lower 907 MHz base and 1425 MHz boost. Despite the lower clocks, the RTX 5070 Mobile's larger core count produces higher fill rates. Its pixel rate reaches 68.40 GPixel/s and texture rate hits 205.2 GTexel/s, compared to 48.00 GPixel/s and 120.0 GTexel/s for the RTX 5050 Mobile. Floating-point throughput follows the same pattern: the RTX 5070 Mobile delivers 13.13 TFLOPS for both FP32 and FP16 (1:1 ratio), while the RTX 5050 Mobile delivers 7.680 TFLOPS for both.

Memory configuration is identical on paper. Both cards use 8 GB of GDDR7 memory on a 128-bit bus, with 1500 MHz memory clock (24 Gbps effective) and 384.0 GB/s bandwidth. Both use PCIe 5.0 x16 interfaces and are IGP slot width with no power connectors, indicating they are designed for portable devices with display outputs marked as portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are active production parts, with the RTX 5070 Mobile released on 2025-04-14 and the RTX 5050 Mobile on 2025-06-23.

Head-to-Head Benchmarks

The single shared benchmark between these two GPUs is Geekbench OpenCL, and the data shows a clear winner. The RTX 5070 Mobile scores 122238, while the RTX 5050 Mobile scores 84171. The delta percentage of -31.1% confirms the RTX 5050 Mobile trails by 31.1% in this compute-oriented test. This is a substantial gap for a single benchmark, and it reflects the raw compute advantage of the RTX 5070 Mobile's 4608 shading units versus 2560 on the RTX 5050 Mobile.

The RTX 5050 Mobile's 3DMark Steel Nomad DX12 score of 2365 indicates its performance in modern DirectX 12 workloads, but without a corresponding RTX 5070 Mobile score in that test, direct comparison is not possible from the recorded data. The RTX 5070 Mobile's Passmark results provide additional context for its behavior across different API levels. Its Passmark DirectX 10 score is 129, DirectX 11 is 192, DirectX 12 is 93, and DirectX 9 is 214. The G2D score of 896 and G3D score of 20355 show the split between 2D and 3D workloads. GPU Compute score sits at 8279.

The RTX 5070 Mobile also has a Geekbench Vulkan score of 116960, which is close to its OpenCL score of 122238, suggesting consistent performance across compute APIs. The RTX 5050 Mobile lacks a recorded Vulkan score, making API-level comparisons impossible beyond OpenCL.

Relative to their nearest rivals, the RTX 5050 Mobile's average score of 43268 places it 0.9% below the RTX 4090 Mobile (43667) and 0.1% above the RTX 4070 SUPER (43223). It matches the Quadro M6000 24 GB (43262) and sits 0.1% below the Quadro M6000 (43301). The RTX 5070 Mobile's average of 29928 sits 0.1% below the RTX 3070 Ti (29945), 0.5% above the RTX 2080 Ti (29783), 0.6% below the RX 6800 (30095), and 1.7% below the RX 6700 (30433). These deltas show the RTX 5050 Mobile competing with high-end desktop cards of an earlier generation, while the RTX 5070 Mobile aligns with mid-range desktop parts.

FAQ

Q: Which GPU has more shading units?

A: The RTX 5070 Mobile has 4608 shading units, while the RTX 5050 Mobile has 2560.

Q: Do both GPUs have the same memory configuration?

A: Yes, both have 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth and 24 Gbps effective memory speed.

Q: What is the performance gap in Geekbench OpenCL?

A: The RTX 5070 Mobile scores 122238 versus 84171 for the RTX 5050 Mobile, a 31.1% advantage for the RTX 5070 Mobile.

Q: Which GPU has higher clock speeds?

A: The RTX 5050 Mobile has higher clocks: 1020 MHz base and 1500 MHz boost, compared to 907 MHz base and 1425 MHz boost on the RTX 5070 Mobile.

Q: How do their average benchmark scores compare to their rivals?

A: The RTX 5050 Mobile averages 43268 and sits within 0.9% of the RTX 4090 Mobile. The RTX 5070 Mobile averages 29928 and sits within 0.6% of the RX 6800.

Q: Do both GPUs support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The Verdict

The benchmark data indicates that the RTX 5070 Mobile is the stronger compute performer in the shared OpenCL test, delivering 31.1% higher scores than the RTX 5050 Mobile. Its larger core configuration, with 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores, provides the raw resources needed for that advantage. The RTX 5050 Mobile compensates with higher clock speeds, but the 2560 shading units and 80 TMUs limit its throughput.

For users prioritizing compute-heavy workloads such as OpenCL-based applications, the RTX 5070 Mobile is the clear choice from the recorded data. Its Geekbench OpenCL score of 122238 and Vulkan score of 116960 demonstrate consistent performance across compute APIs. The RTX 5050 Mobile's 3DMark Steel Nomad DX12 score of 2365 suggests it handles modern DirectX 12 workloads, but without a comparable RTX 5070 Mobile score in that test, no direct gaming comparison is possible from the database.

The RTX 5050 Mobile's higher percentile rank (83rd versus 75th) and higher average score (43268 versus 29928) reflect its limited test set rather than superior performance. The RTX 5070 Mobile's nine recorded benchmarks provide a more complete picture of its capabilities, including Passmark scores across DirectX 9 through 12. The RTX 5050 Mobile's two benchmarks may not capture its full range of behavior.

Both GPUs share identical memory specifications, including 8 GB GDDR7, 128-bit bus, and 384.0 GB/s bandwidth. The RTX 5070 Mobile's larger die (181 mm² versus 149 mm²) and higher transistor count (21,900 million versus 16,900 million) indicate a more complex chip, even though both are fabricated on the same 5 nm TSMC process. The RTX 5070 Mobile also has higher transistor density at 121.0M per mm² versus 113.4M per mm².

Given the data, the RTX 5070 Mobile is the recommended choice for users who need maximum compute throughput in OpenCL workloads. The RTX 5050 Mobile offers higher clock speeds and lower power draw characteristics, but the RTX 5070 Mobile's core count advantage proves decisive in the recorded benchmark. Users who prioritize the RTX 5050 Mobile's higher boost clock (1500 MHz versus 1425 MHz) may find it suitable for clock-sensitive tasks, but the available benchmark evidence favors the RTX 5070 Mobile.

Specification Differences

| Specification | RTX 5050 Mobile | RTX 5070 Mobile |

|---|---|---|

| Chip | GB207 | GB206 |

| Transistors | 16,900 million | 21,900 million |

| Die Size | 149 mm² | 181 mm² |

| Transistor Density | 113.4M / mm² | 121.0M / mm² |

| Base Clock | 1020 MHz | 907 MHz |

| Boost Clock | 1500 MHz | 1425 MHz |

| Shading Units | 2560 | 4608 |

| TMUs | 80 | 144 |

| ROPs | 32 | 48 |

| RT Cores | 20 | 36 |

| Tensor Cores | 80 | 144 |

| Pixel Rate | 48.00 GPixel/s | 68.40 GPixel/s |

| Texture Rate | 120.0 GTexel/s | 205.2 GTexel/s |

| FP32 | 7.680 TFLOPS | 13.13 TFLOPS |

| FP16 | 7.680 TFLOPS (1:1) | 13.13 TFLOPS (1:1) |

| Release Date | 2025-06-23 | 2025-04-14 |

Both GPUs share the following specifications: 8 GB GDDR7 memory, 128-bit bus, 384.0 GB/s bandwidth, 1500 MHz memory clock (24 Gbps effective), 50 W TDP, IGP slot width, no power connectors, PCIe 5.0 x16 interface, portable device dependent display outputs, DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4, 5 nm TSMC process, and Blackwell 2.0 architecture.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
RTX 5070 Mobile
Core Specs
Shading Units
2,560
4,608 +80.0%
Shaders
2,560
4,608 +80.0%
TMUs
80
144 +80.0%
ROPs
32
48 +50.0%
SM Count
20
36 +80.0%
Clocks
Base Clock
1020 MHz
907 MHz
Boost Clock
1500 MHz
1425 MHz
Memory Clock
1500 MHz 24 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR7
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
384.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
32 MB
Performance
Pixel Rate
48.00 GPixel/s
68.40 GPixel/s
Texture Rate
120.0 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
20
36 +80.0%
Tensor Cores
80
144 +80.0%
Power
TDP
50 W
50 W
TDP (W)
50
50 0.0%
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB207
GB206
Generation
GeForce 50 Mobile
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
16,900 million
21,900 million
Die Size
149 mm²
181 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
GeForce 40 Mobile
View GeForce RTX 5050 Mobile Details View GeForce RTX 5070 Mobile Details