NVIDIA GeForce RTX 4070 Ti SUPER vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4070 Ti SUPER

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2610 MHz
TDP 285 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,569
N/A
geekbench_opencl
199,267
143,870
geekbench_vulkan
53,683
139,213
passmark_directx_10
181
151
passmark_directx_11
278
237
passmark_directx_12
119
102
passmark_directx_9
360
259
passmark_g2d
1,225
981
passmark_g3d
31,811
24,004
passmark_gpu_compute
18,372
10,101

Analysis: NVIDIA GeForce RTX 4070 Ti SUPER vs NVIDIA GeForce RTX 5070 Ti Mobile

Head-to-Head Benchmarks

The recorded data paints a lopsided picture at first glance, but the single victory for the mobile part is the most striking result in the entire comparison. The NVIDIA GeForce RTX 5070 Ti Mobile wins only one of the nine head-to-head tests, yet that win is a landslide. In Geekbench Vulkan, the mobile GPU scores 139,213 against the RTX 4070 Ti SUPER's 53,683, a delta of 159.3% in favor of the newer architecture. That is not a marginal edge; it is a doubling of the score and then some. The Vulkan result suggests the Blackwell 2.0 architecture has a fundamentally different relationship with low-level graphics APIs, one that the Ada Lovelace part cannot match regardless of its other advantages.

Every other benchmark in the head-to-head set goes to the RTX 4070 Ti SUPER. The largest margin is in Passmark GPU Compute, where the desktop card scores 18,372 versus 10,101 for the mobile chip, a 45% gap. That is the single biggest deficit for the RTX 5070 Ti Mobile across all tests, and it aligns with the raw compute resources each part brings. The desktop GPU also leads by 28.1% in Passmark DirectX 9 (360 vs 259) and by 27.8% in Geekbench OpenCL (199,267 vs 143,870). The OpenCL result is notable because it is one of the few tests where both parts use the same API, and the gap is nearly identical to the DirectX 9 margin, which suggests a consistent raw throughput disadvantage for the mobile chip rather than an API-specific quirk.

The remaining wins for the RTX 4070 Ti SUPER are more moderate but still decisive. Passmark G3D shows 31,811 versus 24,004, a 24.5% lead. DirectX 10, DirectX 11, and DirectX 12 margins sit at 16.6%, 14.7%, and 14.3% respectively, with scores of 181 vs 151, 278 vs 237, and 119 vs 102. The 2D test is close in absolute terms (1,225 vs 981) but still represents a 19.9% advantage for the desktop part. Across all nine tests, the RTX 4070 Ti SUPER wins eight, with the RTX 5070 Ti Mobile taking only the Vulkan test. The average benchmark score for the desktop card is 31,087, while the mobile part averages 35,435, a reversal that is explained entirely by the Vulkan outlier pulling the mobile average upward. The percentile ranks tell a similar story: the RTX 5070 Ti Mobile sits at the 80th percentile of all GPUs, while the RTX 4070 Ti SUPER sits at the 76th, so the aggregate position favors the mobile chip even though the desktop card wins most individual tests.

Architecture Differences

The two GPUs come from different generations and different design philosophies. The RTX 5070 Ti Mobile uses the GB205 chip on Blackwell 2.0 architecture, built on a 5 nm process at TSMC with 31,100 million transistors on a 263 mm² die. The RTX 4070 Ti SUPER uses the AD103 chip on Ada Lovelace, also on a 5 nm TSMC process, but with 45,900 million transistors on a 379 mm² die. The desktop part is physically larger and denser, with 121.1M transistors per mm² versus 118.3M per mm² for the mobile chip. That density difference is small, but the raw transistor count difference is enormous: the RTX 4070 Ti SUPER has nearly 48% more transistors to work with.

The compute resources reflect that gap. The RTX 4070 Ti SUPER has 8,448 shading units, 264 TMUs, 96 ROPs, 66 RT cores, and 264 tensor cores. The RTX 5070 Ti Mobile has 5,888 shading units, 184 TMUs, 80 ROPs, 46 RT cores, and 184 tensor cores. In every count, the desktop card leads, and the margins are substantial: 43% more shading units, 43% more TMUs, 20% more ROPs, 43% more RT cores, and 43% more tensor cores. The FP32 throughput tells the same story, with the RTX 4070 Ti SUPER delivering 44.10 TFLOPS versus 17.04 TFLOPS for the mobile part. That is a 2.6x raw compute advantage for the desktop GPU, which explains the consistent lead in OpenCL, DirectX, and compute benchmarks.

Memory configuration also differs sharply. The RTX 4070 Ti SUPER has 16 GB of GDDR6X on a 256-bit bus, with bandwidth of 672.3 GB/s. The RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus, with bandwidth of 672.0 GB/s. The bandwidth is nearly identical, which is a remarkable convergence given the different memory types and bus widths. The newer GDDR7 memory runs at 1750 MHz (28 Gbps effective) versus 1313 MHz (21 Gbps effective) for GDDR6X, and the mobile part compensates for its narrower bus with faster memory clocks. The capacity difference remains, though: 16 GB versus 12 GB is a 33% advantage for the desktop card in VRAM capacity.

Clock speeds are where the mobile part falls behind most visibly. The RTX 4070 Ti SUPER runs at a base clock of 2340 MHz and a boost clock of 2610 MHz, while the RTX 5070 Ti Mobile runs at 847 MHz base and 1447 MHz boost. The desktop card's boost clock is 80% higher than the mobile part's boost clock. This is the direct consequence of power constraints: the RTX 4070 Ti SUPER has a TDP of 285 W and requires a 600 W power supply with a single 16-pin connector, while the RTX 5070 Ti Mobile has a TDP of 60 W and no power connectors at all, drawing everything from an integrated package. The mobile part is an IGP, meaning it is designed to live inside a laptop with no discrete power delivery, and that constraint forces the clocks down to a fraction of the desktop part's speeds.

The bus interface also differs: the RTX 5070 Ti Mobile uses PCIe 5.0 x16, while the RTX 4070 Ti SUPER uses PCIe 4.0 x16. The newer standard offers more bandwidth for data transfers, though the benchmark data does not show this translating into a general performance advantage. The display outputs differ as well: the mobile part is portable-device dependent, while the desktop card offers 1x HDMI 2.1 and 3x DisplayPort 1.4a. The desktop part is a triple-slot card measuring 310 mm by 140 mm by 61 mm, while the mobile part has no listed dimensions because it is an integrated component.

The Verdict

The data does not support a simple winner. The RTX 5070 Ti Mobile wins the Vulkan test by 159.3%, which is not a small anomaly but a fundamental architectural advantage in that API. The RTX 4070 Ti SUPER wins eight tests, with margins ranging from 14.3% to 45%. The average benchmark score favors the mobile part (35,435 vs 31,087), but that average is skewed by the extreme Vulkan result. The percentile ranks are close: 80th for the mobile chip versus 76th for the desktop card.

For raw compute and traditional DirectX workloads, the RTX 4070 Ti SUPER is the clear choice. Its 44.10 TFLOPS FP32 throughput versus 17.04 TFLOPS, its 8,448 shading units versus 5,888, and its 16 GB versus 12 GB of VRAM all point in the same direction. The desktop card also benefits from a 285 W power budget versus 60 W, and the clock speeds reflect that. Anyone running OpenCL workloads, DirectX 9 through 12 titles, or compute-heavy tasks should look at the RTX 4070 Ti SUPER, which leads by 14% to 45% across those tests.

For Vulkan-based applications, the RTX 5070 Ti Mobile is the standout. The 159.3% lead in Geekbench Vulkan is the largest margin in any test, and it suggests that Blackwell 2.0 handles Vulkan's low-level execution model far more efficiently than Ada Lovelace. The mobile part also draws only 60 W, making it viable in thin laptops where the RTX 4070 Ti SUPER's 285 W TDP and triple-slot cooler would be impossible. The RTX 5070 Ti Mobile is production-active, while the RTX 4070 Ti SUPER is end-of-life, which matters for long-term driver support and availability.

The specification data shows a desktop card with more of everything except memory bandwidth and API efficiency. The RTX 4070 Ti SUPER has more transistors, more shading units, more RT cores, more tensor cores, more VRAM, and higher clocks. The RTX 5070 Ti Mobile has faster memory, a newer PCIe interface, a newer architecture, and a dramatically lower power draw. Neither part replaces the other; they serve different physical and software contexts.

FAQ

Q: Which GPU wins the most head-to-head benchmarks?

A: The NVIDIA GeForce RTX 4070 Ti SUPER wins 8 of the 9 head-to-head tests, losing only the Geekbench Vulkan test to the RTX 5070 Ti Mobile.

Q: How large is the RTX 5070 Ti Mobile's Vulkan advantage?

A: The mobile part scores 139,213 in Geekbench Vulkan versus 53,683 for the RTX 4070 Ti SUPER, a delta of 159.3% in favor of the RTX 5070 Ti Mobile.

Q: What is the biggest single benchmark gap between the two?

A: The Passmark GPU Compute test shows the RTX 4070 Ti SUPER scoring 18,372 against 10,101 for the RTX 5070 Ti Mobile, a 45% lead for the desktop card.

Q: How does memory bandwidth compare between the two?

A: The RTX 5070 Ti Mobile has 672.0 GB/s of bandwidth from 12 GB of GDDR7 on a 192-bit bus, while the RTX 4070 Ti SUPER has 672.3 GB/s from 16 GB of GDDR6X on a 256-bit bus. The bandwidth is nearly identical.

Q: What are the power requirements for each GPU?

A: The RTX 5070 Ti Mobile has a TDP of 60 W and uses no power connectors, while the RTX 4070 Ti SUPER has a TDP of 285 W, requires a 1x 16-pin connector, and specifies a 600 W power supply.

Q: Which GPU has more VRAM?

A: The RTX 4070 Ti SUPER has 16 GB of GDDR6X, while the RTX 5070 Ti Mobile has 12 GB of GDDR7, a 4 GB difference in favor of the desktop card.

Where Each One Wins

The RTX 4070 Ti SUPER dominates in every compute-oriented and legacy graphics workload in the recorded data. Its Passmark GPU Compute score of 18,372 versus 10,101 is the largest margin, and it also wins OpenCL (199,267 vs 143,870), DirectX 9 (360 vs 259), DirectX 10 (181 vs 151), DirectX 11 (278 vs 237), DirectX 12 (119 vs 102), G2D (1,225 vs 981), and G3D (31,811 vs 24,004). The desktop card's 44.10 TFLOPS FP32 throughput and 285 W power budget make it the obvious pick for rendering, compute, and conventional DirectX gaming.

The RTX 5070 Ti Mobile wins only in Vulkan, but that win is so large that it defines the part's identity. The 139,213 score against 53,683 represents a 159.3% advantage, and it indicates that Blackwell 2.0's architecture is dramatically better suited to Vulkan's explicit execution model. The mobile part also wins on efficiency: 60 W TDP versus 285 W, no power connectors versus a 16-pin connector, and an IGP form factor versus a triple-slot card. For laptops, thin-and-light builds, or any scenario where power draw and physical size matter, the RTX 5070 Ti Mobile is the only viable option of the two. The mobile part also uses GDDR7 memory and PCIe 5.0, which are newer standards than the desktop card's GDDR6X and PCIe 4.0.

Specification Differences

| Specification | NVIDIA GeForce RTX 5070 Ti Mobile | NVIDIA GeForce RTX 4070 Ti SUPER |

|---|---|---|

| Architecture | Blackwell 2.0 | Ada Lovelace |

| Chip | GB205 | AD103 |

| Generation | GeForce 50 Mobile | GeForce 40 |

| Transistors | 31,100 million | 45,900 million |

| Die Size | 263 mm² | 379 mm² |

| Transistor Density | 118.3M / mm² | 121.1M / mm² |

| Base Clock | 847 MHz | 2340 MHz |

| Boost Clock | 1447 MHz | 2610 MHz |

| Memory Clock | 1750 MHz, 28 Gbps effective | 1313 MHz, 21 Gbps effective |

| Memory Size | 12 GB | 16 GB |

| Memory Type | GDDR7 | GDDR6X |

| Memory Bus | 192 bit | 256 bit |

| Memory Bandwidth | 672.0 GB/s | 672.3 GB/s |

| Shading Units | 5888 | 8448 |

| TMUs | 184 | 264 |

| ROPs | 80 | 96 |

| RT Cores | 46 | 66 |

| Tensor Cores | 184 | 264 |

| Pixel Rate | 115.8 GPixel/s | 250.6 GPixel/s |

| Texture Rate | 266.2 GTexel/s | 689.0 GTexel/s |

| FP32 | 17.04 TFLOPS | 44.10 TFLOPS |

| FP16 | 17.04 TFLOPS (1:1) | 44.10 TFLOPS (1:1) |

| TDP | 60 W | 285 W |

| Slot Width | IGP | Triple-slot |

| Power Connectors | None | 1x 16-pin |

| Suggested PSU | None listed | 600 W |

| Bus Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |

| Display Outputs | Portable Device Dependent | 1x HDMI 2.1, 3x DisplayPort 1.4a |

| Dimensions | Not listed | 310 mm x 140 mm x 61 mm |

| Production Status | Active | End-of-life |

| Release Date | 2025-02-28 | 2024-01-23 |

| Predecessor | GeForce 40 Mobile | GeForce 30 |

| Successor | None listed | GeForce 50 |

| Launch MSRP | None listed | 799 USD |

| API Support | DirectX 12 Ultimate, OpenGL 4.6, Vulkan 1.4 | DirectX 12 Ultimate, OpenGL 4.6, Vulkan 1.4 |

| Average Benchmark Score | 35435 | 31087 |

| Percentile | 80th | 76th |

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4070 Ti SUPER
RTX 5070 Ti Mobile
Core Specs
Shading Units
8,448
5,888 -30.3%
Shaders
8,448
5,888 -30.3%
TMUs
264
184 -30.3%
ROPs
96
80 -16.7%
SM Count
66
46 -30.3%
Clocks
Base Clock
2340 MHz
847 MHz
Boost Clock
2610 MHz
1447 MHz
Memory Clock
1313 MHz 21 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR6X
GDDR7
Memory Bus
256 bit
192 bit
Bandwidth
672.3 GB/s
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48 MB
48 MB
Performance
Pixel Rate
250.6 GPixel/s
115.8 GPixel/s
Texture Rate
689.0 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
44.10 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
689.0 GFLOPS (1:64)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
44.10 TFLOPS (1:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
66
46 -30.3%
Tensor Cores
264
184 -30.3%
Power
TDP
285 W
60 W
TDP (W)
285
60 -78.9%
Suggested PSU
600 W
—
Power Connectors
1x 16-pin
None
Architecture
Architecture
Ada Lovelace
Blackwell 2.0
GPU Name
AD103
GB205
Generation
GeForce 40
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
45,900 million
31,100 million
Die Size
379 mm²
263 mm²
Foundry
TSMC
TSMC
Density
121.1M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
12.0
Shader Model
6.9
6.9
Physical
Slot Width
Triple-slot
IGP
Length
310 mm 12.2 inches
—
Height
140 mm 5.5 inches
—
Outputs
1x HDMI 2.13x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Launch Price
799 USD
—
Production
End-of-life
Active
Predecessor
GeForce 30
GeForce 40 Mobile
Successor
GeForce 50
—
View GeForce RTX 4070 Ti SUPER Details View GeForce RTX 5070 Ti Mobile Details