NVIDIA GeForce RTX 4070 SUPER vs NVIDIA GeForce RTX 5070 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4070 SUPER

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 2475 MHz
TDP 220 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,627
N/A
geekbench_opencl
172,795
122,238
geekbench_vulkan
205,624
116,960
passmark_directx_10
167
129
passmark_directx_11
273
192
passmark_directx_12
110
93
passmark_directx_9
344
214
passmark_g2d
1,184
896
passmark_g3d
29,995
20,355
passmark_gpu_compute
17,108
8,279

Analysis: NVIDIA GeForce RTX 4070 SUPER vs NVIDIA GeForce RTX 5070 Mobile

The Verdict

The recorded data presents a decisive outcome: the NVIDIA GeForce RTX 4070 SUPER wins all 9 head-to-head benchmark comparisons against the NVIDIA GeForce RTX 5070 Mobile. The desktop card’s average benchmark score of 43,223 places it at the 83rd percentile among all GPUs, while the mobile part’s average of 29,928 sits at the 75th percentile. The RTX 4070 SUPER’s nearest rivals in the database include the NVIDIA GeForce RTX 4090 Mobile, which trails by 1%, and the NVIDIA Quadro M6000 24 GB, which is 0.1% behind. The RTX 5070 Mobile’s nearest rivals include the NVIDIA GeForce RTX 3070 Ti (0.1% behind), the NVIDIA GeForce RTX 2080 Ti (0.5% ahead), and the AMD Radeon RX 6800 (0.6% behind).

For users comparing desktop versus laptop performance, the data indicates that the RTX 4070 SUPER is the stronger compute and graphics solution across every measured workload. The RTX 5070 Mobile, despite its newer Blackwell 2.0 architecture and higher memory clock speed, delivers lower raw scores in all nine tests. The desktop card’s lead ranges from 18.3% in PassMark DirectX 12 to a striking 106.6% in PassMark GPU Compute.

Where Each One Wins

The RTX 4070 SUPER wins in every benchmark category recorded. The largest margin appears in PassMark GPU Compute, where the desktop card scores 17,108 against the mobile part’s 8,279, a 106.6% advantage. This suggests a substantial lead in general-purpose compute workloads, likely driven by the desktop card’s higher shading unit count and memory bandwidth.

In graphics-specific tests, the RTX 4070 SUPER leads by 47.4% in PassMark G3D (29,995 versus 20,355) and by 60.7% in PassMark DirectX 9 (344 versus 214). The Vulkan test shows a 75.8% gap (205,624 versus 116,960), while OpenCL shows a 41.4% gap (172,795 versus 122,238). Legacy DirectX tests also favor the desktop card: DirectX 10 shows a 29.5% lead (167 versus 129), DirectX 11 shows 42.2% (273 versus 192), and DirectX 12 shows 18.3% (110 versus 93). The 2D graphics test (PassMark G2D) shows a 32.1% lead (1,184 versus 896).

The RTX 5070 Mobile does not win any category. Its only relative advantage lies in power consumption: the mobile part draws 50 W compared to the desktop card’s 220 W. However, no benchmark score reflects a performance win for the mobile GPU.

Architecture Differences

The two GPUs come from different architectural generations. The RTX 4070 SUPER uses the AD104 chip on the Ada Lovelace architecture, fabricated by TSMC on a 5 nm process. It packs 35,800 million transistors into a 294 mm² die, yielding a transistor density of 121.8 million per mm². The RTX 5070 Mobile uses the GB206 chip on the Blackwell 2.0 architecture, also fabricated by TSMC on a 5 nm process, but with 21,900 million transistors on a smaller 181 mm² die, giving a density of 121.0 million per mm².

The desktop card has 7,168 shading units, 224 texture mapping units, 80 raster operation units, 56 ray tracing cores, and 224 tensor cores. The mobile part has 4,608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. These are substantial differences: the RTX 4070 SUPER has roughly 55% more shading units and 67% more ROPs.

Memory configurations differ significantly. The RTX 4070 SUPER uses 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of bandwidth at 21 Gbps effective. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s at 24 Gbps effective. While the mobile part uses faster memory technology, the narrower bus and smaller capacity reduce its overall bandwidth.

Clock speeds tell a mixed story. The RTX 4070 SUPER has a base clock of 1980 MHz and a boost clock of 2475 MHz. The RTX 5070 Mobile has a much lower base clock of 907 MHz and a boost of 1425 MHz. The desktop card’s higher clocks, combined with more execution units, produce its large performance lead.

Power and form factor differ sharply. The RTX 4070 SUPER is a dual-slot desktop card measuring 267 mm by 112 mm by 42 mm, requiring a 550 W suggested PSU and a single 16-pin connector. The RTX 5070 Mobile is an integrated graphics processor (IGP) with no power connector and a 50 W TDP, designed for portable devices.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 4070 SUPER has an average benchmark score of 43,223, while the NVIDIA GeForce RTX 5070 Mobile has 29,928.

Q: Does the RTX 5070 Mobile win any benchmark against the RTX 4070 SUPER?

A: No. The head-to-head data shows 9 wins for the RTX 4070 SUPER and 0 wins for the RTX 5070 Mobile across all recorded tests.

Q: What is the biggest performance gap between the two GPUs?

A: The largest gap is in PassMark GPU Compute, where the RTX 4070 SUPER scores 17,108 versus 8,279 for the RTX 5070 Mobile, a 106.6% difference.

Q: How do their memory configurations compare?

A: The RTX 4070 SUPER uses 12 GB of GDDR6X on a 192-bit bus with 504.2 GB/s bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 4070 SUPER has 7,168 shading units and 56 ray tracing cores. The RTX 5070 Mobile has 4,608 shading units and 36 ray tracing cores.

Q: What are the power requirements for each GPU?

A: The RTX 4070 SUPER has a 220 W TDP and requires a 550 W suggested PSU with a 16-pin connector. The RTX 5070 Mobile has a 50 W TDP and uses no power connector.

Head-to-Head Benchmarks

The nine head-to-head tests all favor the RTX 4070 SUPER. The smallest margin is in PassMark DirectX 12, where the desktop card scores 110 versus 93, an 18.3% lead. This test runs at a lower resolution and may be more sensitive to driver overhead or clock behavior, but the desktop card still maintains a clear advantage.

PassMark DirectX 10 shows a 29.5% lead (167 versus 129), and PassMark G2D shows 32.1% (1,184 versus 896). The G2D result is notable because 2D graphics workloads are typically less demanding on GPU compute resources; the desktop card’s higher ROP count and pixel rate of 198.0 GPixel/s versus the mobile part’s 68.40 GPixel/s likely explain the difference.

OpenCL shows a 41.4% lead (172,795 versus 122,238), and DirectX 11 shows 42.2% (273 versus 192). The Vulkan test reveals a larger gap at 75.8% (205,624 versus 116,960). Vulkan’s lower-level API can expose raw hardware throughput, and the desktop card’s 35.48 TFLOPS of FP32 compute versus the mobile part’s 13.13 TFLOPS aligns with this result.

PassMark G3D shows a 47.4% lead (29,995 versus 20,355), while DirectX 9 shows 60.7% (344 versus 214). The DirectX 9 result is interesting because it is an older API; the desktop card’s higher texture rate of 554.4 GTexel/s versus 205.2 GTexel/s may drive this outcome.

The largest margin is in PassMark GPU Compute, where the RTX 4070 SUPER scores 17,108 versus 8,279, a 106.6% difference. This more than doubles the mobile part’s compute score. The desktop card’s 224 tensor cores and higher FP32 throughput likely contribute to this result.

Specification Differences

The two GPUs differ in nearly every measured specification. The RTX 4070 SUPER uses the AD104 chip on Ada Lovelace, while the RTX 5070 Mobile uses GB206 on Blackwell 2.0. The desktop card has 35,800 million transistors on a 294 mm² die; the mobile part has 21,900 million on 181 mm². Transistor density is nearly identical (121.8 versus 121.0 million per mm²).

Shading units: 7,168 versus 4,608. TMUs: 224 versus 144. ROPs: 80 versus 48. Ray tracing cores: 56 versus 36. Tensor cores: 224 versus 144. Pixel rate: 198.0 GPixel/s versus 68.40 GPixel/s. Texture rate: 554.4 GTexel/s versus 205.2 GTexel/s. FP32: 35.48 TFLOPS versus 13.13 TFLOPS. FP16: 35.48 TFLOPS versus 13.13 TFLOPS, both at 1:1 ratio.

Clocks: base 1980 MHz versus 907 MHz, boost 2475 MHz versus 1425 MHz. Memory: 12 GB GDDR6X versus 8 GB GDDR7. Bus width: 192-bit versus 128-bit. Bandwidth: 504.2 GB/s versus 384.0 GB/s. Memory clock: 1313 MHz (21 Gbps effective) versus 1500 MHz (24 Gbps effective).

Power: 220 W versus 50 W. Form factor: dual-slot desktop card versus IGP. Power connectors: 1x 16-pin versus none. Suggested PSU: 550 W versus no value recorded. Bus interface: PCIe 4.0 x16 versus PCIe 5.0 x16. Display outputs: 1x HDMI 2.1 and 3x DisplayPort 1.4a versus portable device dependent. Dimensions: 267 mm by 112 mm by 42 mm versus no dimensions recorded.

Production status: end-of-life versus active. Release date: January 16, 2024 versus April 14, 2025. The RTX 4070 SUPER has a launch MSRP of 599 USD; no launch MSRP is recorded for the RTX 5070 Mobile. The desktop card’s predecessor is GeForce 30 and successor is GeForce 50; the mobile part’s predecessor is GeForce 40 Mobile with no successor recorded. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4070 SUPER
RTX 5070 Mobile
Core Specs
Shading Units
7,168
4,608 -35.7%
Shaders
7,168
4,608 -35.7%
TMUs
224
144 -35.7%
ROPs
80
48 -40.0%
SM Count
56
36 -35.7%
Clocks
Base Clock
1980 MHz
907 MHz
Boost Clock
2475 MHz
1425 MHz
Memory Clock
1313 MHz 21 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
12 GB
8 GB
VRAM (MB)
12,288
8,192 -33.3%
Memory Type
GDDR6X
GDDR7
Memory Bus
192 bit
128 bit
Bandwidth
504.2 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48 MB
32 MB
Performance
Pixel Rate
198.0 GPixel/s
68.40 GPixel/s
Texture Rate
554.4 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
35.48 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
554.4 GFLOPS (1:64)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
35.48 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
56
36 -35.7%
Tensor Cores
224
144 -35.7%
Power
TDP
220 W
50 W
TDP (W)
220
50 -77.3%
Suggested PSU
550 W
Power Connectors
1x 16-pin
None
Architecture
Architecture
Ada Lovelace
Blackwell 2.0
GPU Name
AD104
GB206
Generation
GeForce 40
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
35,800 million
21,900 million
Die Size
294 mm²
181 mm²
Foundry
TSMC
TSMC
Density
121.8M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
12.0
Shader Model
6.9
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
1x HDMI 2.13x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Launch Price
599 USD
Production
End-of-life
Active
Predecessor
GeForce 30
GeForce 40 Mobile
Successor
GeForce 50
View GeForce RTX 4070 SUPER Details View GeForce RTX 5070 Mobile Details