NVIDIA GeForce RTX 4060 Mobile vs NVIDIA Quadro RTX 5000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4060 Mobile

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1890 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

Quadro RTX 5000

CORE STATE TU104
VRAM 16 GB
CLOCK SPEED 1815 MHz
TDP 230 W
BUS WIDTH 256 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

geekbench_opencl
89,420
78,999
geekbench_vulkan
89,569
92,309
passmark_directx_10
107
113
passmark_directx_11
157
140
passmark_directx_12
73
59
passmark_directx_9
216
195
passmark_g2d
730
709
passmark_g3d
17,469
15,616
passmark_gpu_compute
6,816
6,525

Analysis: NVIDIA GeForce RTX 4060 Mobile vs NVIDIA Quadro RTX 5000

Head-to-Head Benchmarks

The benchmark comparison between the NVIDIA GeForce RTX 4060 Mobile and the NVIDIA Quadro RTX 5000 is a study in contrasts. The RTX 4060 Mobile wins seven of the nine head-to-head tests, but the Quadro RTX 5000 takes the two most modern API workloads. The largest single margin belongs to the RTX 4060 Mobile in Passmark DirectX 12, where it scores 73 against the Quadro’s 59, a decisive 23.7% advantage. That gap is nearly double the next-largest win, which is the 13.2% lead in Geekbench OpenCL (89420 vs 78999). The RTX 4060 Mobile also posts a 12.1% win in Passmark DirectX 11 (157 vs 140) and a 10.8% edge in DirectX 9 (216 vs 195). These results paint a clear picture: in legacy and current-generation DirectX workloads, the newer architecture holds a consistent, meaningful lead.

The Quadro RTX 5000’s two victories are narrower. In Geekbench Vulkan, it scores 92309 against the RTX 4060 Mobile’s 89569, a 3% margin. The other win is in Passmark DirectX 10, where it posts 113 versus 107, a 5.3% advantage. Neither victory is overwhelming, but both show that the older Turing card retains strength in specific compute and API paths. The RTX 4060 Mobile counters with smaller but still positive results: 3% in Passmark G2D (730 vs 709) and 4.5% in Passmark GPU Compute (6816 vs 6525). The biggest overall benchmark, Passmark G3D, goes to the RTX 4060 Mobile by 11.9% (17469 vs 15616).

Looking at average scores, the RTX 4060 Mobile sits at 22729, while the Quadro RTX 5000 averages 21629. That places the RTX 4060 Mobile 5.1% ahead overall. Both cards occupy the 67th percentile among all GPUs, meaning they are statistically grouped despite the RTX 4060 Mobile’s edge in raw averages. The nearest rivals for the RTX 4060 Mobile include the NVIDIA GeForce RTX 2080 (22895, -0.7% delta) and the Intel Arc B580 (23021, -1.3% delta), while the Quadro RTX 5000’s nearest rival is the NVIDIA GeForce GTX 1060 6 GB (21856, -1% delta). These comparisons show that the RTX 4060 Mobile competes with desktop-class cards from a previous generation, whereas the Quadro RTX 5000 is bracketed by far older hardware.

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 4060 Mobile is the faster card in the majority of benchmarks. It wins seven out of nine head-to-head tests, including the most important ones for gaming and general graphics (DirectX 11, 12, and G3D). The 23.7% DirectX 12 advantage is particularly telling, as that API is the foundation of modern game engines and upcoming titles. If the priority is raw gaming performance or contemporary DirectX workloads, the RTX 4060 Mobile is the choice.

However, the Quadro RTX 5000 is not without merit. Its Vulkan win (92309 vs 89569) and DirectX 10 win (113 vs 107) indicate that certain compute-oriented or legacy applications may favor it. Additionally, the Quadro RTX 5000 carries 16 GB of memory versus 8 GB, and that capacity difference could be decisive for large datasets or multi-application workflows, even if the RTX 4060 Mobile has higher raw throughput in most tests. The Quadro RTX 5000 is also a dual-slot desktop card with a 230 W TDP, whereas the RTX 4060 Mobile is an integrated mobile part at 115 W—so the context of use matters.

For a laptop buyer, the RTX 4060 Mobile is the obvious pick based purely on benchmark scores. For a workstation user who needs the larger memory pool and is willing to accept lower scores in most tests, the Quadro RTX 5000 remains a viable option. The 5.1% average score gap is real but not enormous; the deciding factor should be the specific applications and their API preferences.

Where Each One Wins

The RTX 4060 Mobile dominates in DirectX-based workloads. It leads by 23.7% in DirectX 12, 12.1% in DirectX 11, and 10.8% in DirectX 9. It also wins the OpenCL test by 13.2% and the GPU Compute test by 4.5%. These results indicate that the RTX 4060 Mobile is the stronger choice for gaming, real-time rendering, and general-purpose GPU compute that relies on OpenCL or DirectX compute paths. The 11.9% lead in Passmark G3D reinforces this, as that metric aggregates overall 3D performance.

The Quadro RTX 5000’s wins are limited to Vulkan (3% ahead) and DirectX 10 (5.3% ahead). Vulkan is increasingly important for modern games and professional rendering engines, so that 3% edge is not trivial—it suggests the Quadro RTX 5000 has a slight advantage in low-level API scenarios where the driver can extract more efficiency from the hardware. The DirectX 10 win is more niche, given that most modern software has moved past that API, but it could matter for legacy enterprise applications.

The 2D performance split is tight: the RTX 4060 Mobile leads Passmark G2D by 3% (730 vs 709). This is a minor win but indicates slightly better desktop composition and 2D acceleration. For users who run multiple high-resolution displays or do heavy 2D CAD work, that small edge could translate to a marginally smoother experience.

FAQ

Q: Which card has a higher average benchmark score?

A: The NVIDIA GeForce RTX 4060 Mobile has an average benchmark score of 22729, while the NVIDIA Quadro RTX 5000 averages 21629. That puts the RTX 4060 Mobile approximately 5.1% ahead.

Q: How do the two cards compare in DirectX 12 performance?

A: The RTX 4060 Mobile scores 73 in Passmark DirectX 12, versus the Quadro RTX 5000’s 59. This gives the RTX 4060 Mobile a 23.7% advantage, the largest margin in any head-to-head test.

Q: Does the Quadro RTX 5000 win any benchmark?

A: Yes, it wins two tests. It scores 92309 in Geekbench Vulkan versus 89569 for the RTX 4060 Mobile (a 3% lead), and it scores 113 in Passmark DirectX 10 versus 107 (a 5.3% lead).

Q: What is the memory configuration difference?

A: The Quadro RTX 5000 has 16 GB of GDDR6 memory on a 256-bit bus, yielding 448.0 GB/s bandwidth. The RTX 4060 Mobile has 8 GB of GDDR6 on a 128-bit bus, yielding 256.0 GB/s bandwidth.

Q: Are both cards in the same performance percentile?

A: Yes, both the RTX 4060 Mobile and the Quadro RTX 5000 are in the 67th percentile among all GPUs, despite the RTX 4060 Mobile having a higher average score.

Q: Which card has a higher FP32 throughput?

A: The RTX 4060 Mobile has 11.61 TFLOPS of FP32 performance, while the Quadro RTX 5000 has 11.15 TFLOPS. The difference is small, but the RTX 4060 Mobile is slightly ahead.

Architecture Differences

The two GPUs come from different architectural generations and are built on different processes. The RTX 4060 Mobile uses the AD107 chip based on Ada Lovelace architecture, manufactured on a 5 nm process at TSMC. The Quadro RTX 5000 uses the TU104 chip based on Turing architecture, manufactured on a 12 nm process, also at TSMC. The die size difference is stark: the RTX 4060 Mobile’s chip is 159 mm², while the Quadro RTX 5000’s is 545 mm². That larger die carries 13,600 million transistors, but the smaller 5 nm die packs 18,900 million transistors, resulting in a transistor density of 118.9M per mm² for the RTX 4060 Mobile versus 25.0M per mm² for the Quadro RTX 5000.

Core counts tell a mixed story. Both cards have 3072 shading units, but the Quadro RTX 5000 has 192 texture mapping units (TMUs) versus 96 for the RTX 4060 Mobile, and 64 ROPs versus 48. The Quadro RTX 5000 also has more ray tracing cores (48 vs 24) and more tensor cores (384 vs 96). However, the RTX 4060 Mobile has higher clock speeds: a base of 1545 MHz and boost of 1890 MHz, compared to the Quadro RTX 5000’s base of 1620 MHz and boost of 1815 MHz. The RTX 4060 Mobile’s higher boost clock helps it reach 11.61 TFLOPS FP32, slightly above the Quadro RTX 5000’s 11.15 TFLOPS. In FP16, the Quadro RTX 5000 pulls ahead with 22.30 TFLOPS (2:1 ratio), versus the RTX 4060 Mobile’s 11.61 TFLOPS (1:1 ratio).

Memory architecture diverges significantly. The RTX 4060 Mobile uses 8 GB GDDR6 at 2000 MHz (16 Gbps effective) on a 128-bit bus, providing 256.0 GB/s bandwidth. The Quadro RTX 5000 uses 16 GB GDDR6 at 1750 MHz (14 Gbps effective) on a 256-bit bus, providing 448.0 GB/s bandwidth—75% more bandwidth and double the capacity. Power and form factor also differ: the RTX 4060 Mobile is an integrated mobile part (IGP) with a 115 W TDP and no power connectors, while the Quadro RTX 5000 is a dual-slot desktop card at 230 W requiring a 6-pin and 8-pin connector, with a suggested 550 W power supply. The Quadro RTX 5000 is 267 mm long and 111 mm tall, with four DisplayPort 1.4a outputs and one USB Type-C port, whereas the RTX 4060 Mobile’s display outputs are portable-device dependent. The bus interface also differs: PCIe 4.0 x8 for the RTX 4060 Mobile versus PCIe 3.0 x16 for the Quadro RTX 5000. Both support DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The RTX 4060 Mobile is an active product released in 2023, while the Quadro RTX 5000 is end-of-life, released in 2018 with a launch MSRP of 2,299 USD.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4060 Mobile
Quadro RTX 5000
Core Specs
Shading Units
3,072
3,072 0.0%
Shaders
3,072
3,072 0.0%
TMUs
96
192 +100.0%
ROPs
48
64 +33.3%
SM Count
24
48 +100.0%
Clocks
Base Clock
1545 MHz
1620 MHz
Boost Clock
1890 MHz
1815 MHz
Memory Clock
2000 MHz 16 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
8 GB
16 GB
VRAM (MB)
8,192
16,384 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
256.0 GB/s
448.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
32 MB
4 MB
Performance
Pixel Rate
90.72 GPixel/s
116.2 GPixel/s
Texture Rate
181.4 GTexel/s
348.5 GTexel/s
FP32 (TFLOPS)
11.61 TFLOPS
11.15 TFLOPS
FP64 (TFLOPS)
181.4 GFLOPS (1:64)
348.5 GFLOPS (1:32)
FP16 (TFLOPS)
11.61 TFLOPS (1:1)
22.30 TFLOPS (2:1)
AI/RT
RT Cores
24
48 +100.0%
Tensor Cores
96
384 +300.0%
Power
TDP
115 W
230 W
TDP (W)
115
230 +100.0%
Suggested PSU
550 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
Ada Lovelace
Turing
GPU Name
AD107
TU104
Generation
GeForce 40 Mobile
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
18,900 million
13,600 million
Die Size
159 mm²
545 mm²
Foundry
TSMC
TSMC
Density
118.9M / mm²
25.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Launch Price
2,299 USD
Production
Active
End-of-life
Predecessor
GeForce 30 Mobile
Quadro Volta
Successor
GeForce 50 Mobile
Workstation Ampere
View GeForce RTX 4060 Mobile Details View Quadro RTX 5000 Details