NVIDIA GeForce RTX 4060 Max-Q vs NVIDIA GeForce RTX 5070 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4060 Max-Q

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1470 MHz
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: NVIDIA GeForce RTX 4060 Max-Q vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data for the NVIDIA GeForce RTX 5070 Mobile shows a comprehensive set of benchmark scores, while the RTX 4060 Max-Q has no recorded benchmark entries. This asymmetry means the comparison relies on the 5070 Mobile's absolute performance and its position relative to other GPUs in the database.

The RTX 5070 Mobile achieves an average benchmark score of 29,928 across all recorded tests. This places it in the 75th percentile of all GPUs in the database, a strong showing for a mobile part. Its nearest rivals in the database are the NVIDIA GeForce RTX 3070 Ti, with an average score of 29,945 and a delta of -0.1%, and the NVIDIA GeForce RTX 2080 Ti, with an average score of 29,783 and a delta of +0.5%. The RTX 5070 Mobile is effectively tied with the RTX 3070 Ti, sitting just 0.1% behind it, and it edges out the RTX 2080 Ti by half a percent. Against AMD offerings, it trails the Radeon RX 6800 by 0.6% (29,928 vs. 30,095) and the Radeon RX 6700 by 1.7% (29,928 vs. 30,433). These deltas are all within a narrow band, indicating that the RTX 5070 Mobile sits in a highly competitive performance tier.

Looking at individual tests, the RTX 5070 Mobile's highest score comes from the Geekbench OpenCL test at 122,238. Its Geekbench Vulkan score is 116,960, which is about 4.5% lower than the OpenCL result. In the Passmark suite, the GPU delivers a G3D score of 20,355, a G2D score of 896, and a GPU compute score of 8,279. The DirectX 9 test yields 214, DirectX 11 yields 192, DirectX 10 yields 129, and DirectX 12 yields 93. These results show a clear pattern: the GPU performs best in modern compute and general 3D workloads, while older DirectX API tests show lower absolute numbers, which is typical for a current-generation architecture.

Since the RTX 4060 Max-Q has no benchmark scores in the database, there are no direct head-to-head wins to report. The comparison must therefore be framed around the RTX 5070 Mobile's measured performance and the architectural differences that explain its standing. The data confirms that the RTX 5070 Mobile is a high-percentile performer, but without recorded scores for the 4060 Max-Q, the database cannot quantify the exact gap between the two. The wins column shows zero for each side, reflecting the absence of paired benchmark data.

Architecture Differences

The architectural gap between these two GPUs is substantial. The RTX 4060 Max-Q uses the AD107 chip, built on the Ada Lovelace architecture, while the RTX 5070 Mobile uses the GB206 chip, built on the Blackwell 2.0 architecture. Both are manufactured on a 5 nm process at TSMC, but the transistor counts differ meaningfully. The AD107 packs 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9 million per mm². The GB206 increases that to 21,900 million transistors on a 181 mm² die, with a density of 121.0 million per mm². The newer chip is larger and denser, but the difference is modest in relative terms.

The shading engine scales up considerably. The RTX 4060 Max-Q has 3,072 shading units, 96 texture mapping units (TMUs), and 48 raster operation units (ROPs). The RTX 5070 Mobile increases shading units to 4,608, a 50% rise, and TMUs to 144, also a 50% rise. ROPs remain identical at 48. Ray tracing and tensor hardware follow the same pattern: the 4060 Max-Q has 24 RT cores and 96 tensor cores, while the 5070 Mobile has 36 RT cores and 144 tensor cores, both 50% increases. These core count changes directly drive the compute throughput differences.

Clock speeds tell a different story. The RTX 4060 Max-Q runs at a base clock of 1140 MHz and a boost clock of 1470 MHz. The RTX 5070 Mobile has a lower base clock of 907 MHz and a boost clock of 1425 MHz. Despite the lower clocks, the 5070 Mobile delivers higher raw throughput because of its larger core count. The FP32 peak rate for the 4060 Max-Q is 9.032 TFLOPS, while the 5070 Mobile reaches 13.13 TFLOPS, a 45% improvement. FP16 rates match FP32 at a 1:1 ratio for both parts. Pixel rate is nearly identical: 70.56 GPixel/s for the 4060 Max-Q versus 68.40 GPixel/s for the 5070 Mobile, a slight edge for the older part. Texture rate, however, favors the 5070 Mobile at 205.2 GTexel/s versus 141.1 GTexel/s.

Memory architecture also diverges. Both GPUs use 8 GB of VRAM on a 128-bit bus, but the memory type and speed differ. The 4060 Max-Q uses GDDR6 at 2000 MHz with 16 Gbps effective speed, delivering 256.0 GB/s of bandwidth. The 5070 Mobile uses GDDR7 at 1500 MHz with 24 Gbps effective speed, delivering 384.0 GB/s. That is a 50% bandwidth increase, aligning with the compute scaling. The bus interface also changes: the 4060 Max-Q uses PCIe 4.0 x8, while the 5070 Mobile uses PCIe 5.0 x16. Power draw is documented as 35 W for the 4060 Max-Q and 50 W for the 5070 Mobile, both with integrated form factors (IGP slot width) and no power connectors.

Where Each One Wins

The RTX 5070 Mobile wins on raw compute and memory bandwidth. Its FP32 throughput of 13.13 TFLOPS is 45% ahead of the 4060 Max-Q's 9.032 TFLOPS, which translates to faster shader-heavy workloads, compute tasks, and general 3D rendering. The 384.0 GB/s memory bandwidth is 50% higher than the 256.0 GB/s of the 4060 Max-Q, giving the 5070 Mobile a clear edge in bandwidth-bound scenarios such as high-resolution textures, heavy anti-aliasing, and data-intensive compute. The increased TMU count (144 vs. 96) and texture rate (205.2 GTexel/s vs. 141.1 GTexel/s) favor the 5070 Mobile in texture-heavy scenes. Its higher RT core count (36 vs. 24) and tensor core count (144 vs. 96) suggest better ray tracing and AI acceleration performance, though the database does not include dedicated RT or tensor benchmarks to confirm this.

The RTX 4060 Max-Q wins on efficiency metrics and clock stability. Its TDP of 35 W is 30% lower than the 5070 Mobile's 50 W, making it a more power-frugal option for thin-and-light laptops where thermal headroom is limited. Its boost clock of 1470 MHz is higher than the 5070 Mobile's 1425 MHz, and its pixel rate of 70.56 GPixel/s slightly exceeds the 68.40 GPixel/s of the 5070 Mobile, giving it a marginal edge in fill-rate-bound workloads. The 4060 Max-Q also holds a small advantage in transistor density at 118.9M / mm² versus 121.0M / mm² for the 5070 Mobile, though this is a structural metric rather than a performance one.

In practice, the data suggests the 5070 Mobile is the stronger all-around performer for gaming and compute, while the 4060 Max-Q is better suited for power-constrained designs that prioritize battery life and thermals over peak throughput. The 5070 Mobile's percentile rank of 75 versus the 4060 Max-Q's 50 confirms this hierarchy in the broader database, though the lack of direct benchmark scores for the 4060 Max-Q prevents a precise performance delta from being stated.

FAQ

Q: What is the average benchmark score of the NVIDIA GeForce RTX 5070 Mobile?

A: The RTX 5070 Mobile has an average benchmark score of 29,928 across all recorded tests in the database.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: The RTX 5070 Mobile is 0.1% behind the NVIDIA GeForce RTX 3070 Ti (29,945), 0.5% ahead of the NVIDIA GeForce RTX 2080 Ti (29,783), 0.6% behind the AMD Radeon RX 6800 (30,095), and 1.7% behind the AMD Radeon RX 6700 (30,433).

Q: What is the memory bandwidth difference between the two GPUs?

A: The RTX 4060 Max-Q has a memory bandwidth of 256.0 GB/s using GDDR6, while the RTX 5070 Mobile has 384.0 GB/s using GDDR7, a 50% increase.

Q: Which GPU has a higher FP32 compute throughput?

A: The RTX 5070 Mobile achieves 13.13 TFLOPS of FP32 performance, which is 45% higher than the 9.032 TFLOPS of the RTX 4060 Max-Q.

Q: What are the power draws of these two GPUs?

A: The RTX 4060 Max-Q has a TDP of 35 W, while the RTX 5070 Mobile has a TDP of 50 W.

Q: Does the RTX 5070 Mobile have more ray tracing cores than the RTX 4060 Max-Q?

A: Yes, the RTX 5070 Mobile has 36 RT cores, while the RTX 4060 Max-Q has 24 RT cores.

Specification Differences

The following specifications differ between the NVIDIA GeForce RTX 4060 Max-Q and the NVIDIA GeForce RTX 5070 Mobile:

  • Series: GeForce 40-series vs. GeForce 50-series
  • Chip: AD107 vs. GB206
  • Architecture: Ada Lovelace vs. Blackwell 2.0
  • Generation: GeForce 40 Mobile vs. GeForce 50 Mobile
  • Transistors: 18,900 million vs. 21,900 million
  • Die Size: 159 mm² vs. 181 mm²
  • Transistor Density: 118.9M / mm² vs. 121.0M / mm²
  • Base Clock: 1140 MHz vs. 907 MHz
  • Boost Clock: 1470 MHz vs. 1425 MHz
  • Memory Clock: 2000 MHz, 16 Gbps effective vs. 1500 MHz, 24 Gbps effective
  • Memory Type: GDDR6 vs. GDDR7
  • Memory Bandwidth: 256.0 GB/s vs. 384.0 GB/s
  • Shading Units: 3072 vs. 4608
  • TMUs: 96 vs. 144
  • RT Cores: 24 vs. 36
  • Tensor Cores: 96 vs. 144
  • Pixel Rate: 70.56 GPixel/s vs. 68.40 GPixel/s
  • Texture Rate: 141.1 GTexel/s vs. 205.2 GTexel/s
  • FP32: 9.032 TFLOPS vs. 13.13 TFLOPS
  • FP16: 9.032 TFLOPS (1:1) vs. 13.13 TFLOPS (1:1)
  • TDP: 35 W vs. 50 W
  • Bus Interface: PCIe 4.0 x8 vs. PCIe 5.0 x16
  • Release Date: 2023-01-02 vs. 2025-04-14
  • Predecessor: GeForce 30 Mobile vs. GeForce 40 Mobile
  • Successor: GeForce 50 Mobile vs. null
  • Percentile vs. All GPUs: 50 vs. 75
  • Average Benchmark Score: 0 vs. 29,928

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4060 Max-Q
RTX 5070 Mobile
Core Specs
Shading Units
3,072
4,608 +50.0%
Shaders
3,072
4,608 +50.0%
TMUs
96
144 +50.0%
ROPs
48
48 0.0%
SM Count
24
36 +50.0%
Clocks
Base Clock
1140 MHz
907 MHz
Boost Clock
1470 MHz
1425 MHz
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
256.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
32 MB
Performance
Pixel Rate
70.56 GPixel/s
68.40 GPixel/s
Texture Rate
141.1 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
9.032 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
141.1 GFLOPS (1:64)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
9.032 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
24
36 +50.0%
Tensor Cores
96
144 +50.0%
Power
TDP
35 W
50 W
TDP (W)
35
50 +42.9%
Power Connectors
None
None
Architecture
Architecture
Ada Lovelace
Blackwell 2.0
GPU Name
AD107
GB206
Generation
GeForce 40 Mobile
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
18,900 million
21,900 million
Die Size
159 mm²
181 mm²
Foundry
TSMC
TSMC
Density
118.9M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
GeForce 40 Mobile
Successor
GeForce 50 Mobile
—
View GeForce RTX 4060 Max-Q Details View GeForce RTX 5070 Mobile Details