NVIDIA GeForce RTX 4050 Mobile vs NVIDIA Quadro RTX 4000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

Quadro RTX 4000

CORE STATE TU104
VRAM 8 GB
CLOCK SPEED 1545 MHz
TDP 160 W
BUS WIDTH 256 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

geekbench_opencl
74,748
74,540
geekbench_vulkan
75,235
78,844
passmark_directx_10
79
108
passmark_directx_11
130
128
passmark_directx_12
61
52
passmark_directx_9
184
205
passmark_g2d
633
846
passmark_g3d
14,423
15,117
passmark_gpu_compute
5,947
6,176
3dmark_3dmark_steel_nomad_dx12
N/A
1,873

Analysis: NVIDIA GeForce RTX 4050 Mobile vs NVIDIA Quadro RTX 4000

The NVIDIA GeForce RTX 4050 Mobile and NVIDIA Quadro RTX 4000 are close competitors in aggregate benchmarks, but their individual strengths diverge sharply depending on the workload. The data shows the Quadro RTX 4000 wins 6 of 9 head-to-head tests, while the RTX 4050 Mobile takes 3, with the overall average benchmark score favoring the mobile part at 19049 versus 17789 for the Quadro. This split reflects two very different design philosophies: a power-efficient Ada Lovelace chip versus a larger, older Turing workstation part.

Head-to-Head Benchmarks

The RTX 4050 Mobile's most decisive victory comes in the DirectX 12 test, where it scores 61 against the Quadro's 52, a 17.3% advantage. This is a substantial lead and indicates the newer architecture handles modern low-level APIs more effectively. The mobile chip also edges out the Quadro in DirectX 11, scoring 130 versus 128, a 1.6% margin. In Geekbench OpenCL, the RTX 4050 Mobile wins narrowly at 74748 versus 74540, a 0.3% delta.

The Quadro RTX 4000 counters with clear wins in several legacy and compute-focused tests. Its most significant victory is in DirectX 10, where it scores 108 versus the RTX 4050 Mobile's 79, a commanding 26.9% lead. The Quadro also dominates the 2D graphics test (Passmark G2D), scoring 846 against 633, a 25.2% advantage. In DirectX 9, the Quadro's 205 score beats the mobile chip's 184, a 10.2% margin. The workstation card also wins in the primary 3D graphics benchmark (Passmark G3D) with 15117 versus 14423, a 4.6% lead, and in GPU compute with 6176 versus 5947, a 3.7% margin. The Quadro's Geekbench Vulkan score of 78844 is 4.6% higher than the RTX 4050 Mobile's 75235.

The aggregate picture is nuanced. While the Quadro wins more individual tests, the RTX 4050 Mobile holds a higher average benchmark score overall (19049 vs 17789) and a better percentile rank against all GPUs (63rd vs 61st). The RTX 4050 Mobile's nearest rival, the AMD Radeon RX 6600, scores 19036, just 0.1% behind, while the Quadro's closest competitor, the AMD Radeon HD 7790, trails by 0.7% at 17666.

Architecture Differences

The fundamental architectural gap is the process node. The RTX 4050 Mobile is built on a 5 nm process at TSMC, while the Quadro RTX 4000 uses a 12 nm node. This leads to a dramatic difference in transistor density: the RTX 4050 Mobile packs 118.9 million transistors per mm², while the Quadro achieves just 25.0M per mm².

The chip sizes tell the opposite story. The Quadro RTX 4000 uses the TU104 die, which measures 545 mm² and contains 13,600 million transistors. The RTX 4050 Mobile's AD107 chip is much smaller at 159 mm² but contains more transistors at 18,900 million. This means the mobile chip packs roughly 39% more transistors into less than a third of the die area.

The memory subsystems are also fundamentally different. The RTX 4050 Mobile uses 6 GB of GDDR6 on a 96-bit bus, yielding 192.0 GB/s of bandwidth. The Quadro RTX 4000 offers 8 GB of GDDR6 on a 256-bit bus, delivering 416.0 GB/s — more than double the bandwidth. Clock speeds differ as well: the mobile chip runs at a base of 1455 MHz and boost of 1755 MHz, while the Quadro operates at 1005 MHz base and 1545 MHz boost.

Core configurations show a trade-off between compute units. The RTX 4050 Mobile has 2560 shading units, 80 TMUs, 48 ROPs, 20 RT cores, and 80 tensor cores. The Quadro RTX 4000 has fewer shading units (2304) but more TMUs (144), ROPs (64), RT cores (36), and tensor cores (288). The Quadro's FP32 throughput is 7.119 TFLOPS, while the RTX 4050 Mobile reaches 8.986 TFLOPS. However, the Quadro's FP16 performance of 14.24 TFLOPS (2:1 ratio) exceeds the RTX 4050 Mobile's 8.986 TFLOPS (1:1 ratio).

FAQ

Q: Which GPU has a higher aggregate benchmark score?

A: The NVIDIA GeForce RTX 4050 Mobile has an average benchmark score of 19049, compared to the NVIDIA Quadro RTX 4000's 17789.

Q: How much faster is the RTX 4050 Mobile in DirectX 12?

A: The RTX 4050 Mobile scores 61 in the Passmark DirectX 12 test, which is 17.3% higher than the Quadro RTX 4000's score of 52.

Q: What is the memory bandwidth difference between the two cards?

A: The Quadro RTX 4000 has 416.0 GB/s of bandwidth from its 256-bit bus, while the RTX 4050 Mobile has 192.0 GB/s from a 96-bit bus.

Q: Which GPU has the higher transistor count?

A: The RTX 4050 Mobile contains 18,900 million transistors, while the Quadro RTX 4000 has 13,600 million.

Q: How does the Quadro RTX 4000 perform in DirectX 10 relative to the RTX 4050 Mobile?

A: The Quadro RTX 4000 scores 108 in Passmark DirectX 10, a 26.9% advantage over the RTX 4050 Mobile's 79.

Q: What is the process node difference?

A: The RTX 4050 Mobile is fabricated on a 5 nm process, while the Quadro RTX 4000 uses a 12 nm process.

Specification Differences

The two GPUs differ in nearly every major specification category. The RTX 4050 Mobile uses the AD107 chip with Ada Lovelace architecture, while the Quadro RTX 4000 uses TU104 with Turing architecture. The process node is 5 nm versus 12 nm. Transistor count is 18,900 million versus 13,600 million. Die size is 159 mm² versus 545 mm².

Memory configuration differs completely: 6 GB versus 8 GB, 96-bit versus 256-bit bus, and 192.0 GB/s versus 416.0 GB/s bandwidth. Memory clock is 2000 MHz (16 Gbps effective) versus 1625 MHz (13 Gbps effective). Base clocks are 1455 MHz versus 1005 MHz, with boosts of 1755 MHz versus 1545 MHz.

Core counts vary: 2560 versus 2304 shading units, 80 versus 144 TMUs, 48 versus 64 ROPs, 20 versus 36 RT cores, and 80 versus 288 tensor cores. Pixel rate is 84.24 GPixel/s versus 98.88 GPixel/s, texture rate is 140.4 GTexel/s versus 222.5 GTexel/s, and FP32 is 8.986 TFLOPS versus 7.119 TFLOPS. FP16 is 8.986 TFLOPS (1:1) versus 14.24 TFLOPS (2:1).

Power and physical specs diverge sharply. The RTX 4050 Mobile has a 50 W TDP, IGP slot width, and no power connectors. The Quadro RTX 4000 has a 160 W TDP, single-slot width, one 8-pin connector, and requires a 450 W suggested PSU. Bus interface is PCIe 4.0 x8 versus PCIe 3.0 x16. The Quadro has defined dimensions of 241 mm length and 111 mm height, while the mobile chip is portable device dependent. Production status is Active versus End-of-life, with release dates of 2023-01-02 versus 2018-11-12.

The Verdict

The data points to the Quadro RTX 4000 for users prioritizing raw 3D graphics performance, legacy API compatibility, and compute throughput. It wins the primary Passmark G3D test (15117 vs 14423) and the GPU compute test (6176 vs 5947). Its 26.9% lead in DirectX 10 and 25.2% lead in G2D make it the stronger choice for older applications and 2D-heavy workloads. The 416.0 GB/s bandwidth and 8 GB memory capacity further support memory-intensive tasks.

The RTX 4050 Mobile is the better pick for modern DirectX 12 workloads and efficiency-sensitive scenarios. Its 17.3% DirectX 12 advantage and 1.6% DirectX 11 lead show architectural superiority in current APIs. The higher FP32 throughput (8.986 TFLOPS) and smaller 50 W TDP make it suitable for battery-constrained environments. The 5 nm process and higher transistor density indicate more efficient compute per watt.

The aggregate statistics slightly favor the RTX 4050 Mobile. Its average benchmark score of 19049 exceeds the Quadro's 17789, and its 63rd percentile ranking versus 61st confirms broader competitiveness. However, the Quadro's six head-to-head wins versus three for the mobile chip show it remains a formidable workstation part despite being end-of-life.

Where Each One Wins

The RTX 4050 Mobile wins in modern API scenarios. Its DirectX 12 score of 61 versus 52 represents the largest delta in its favor, and the DirectX 11 margin of 1.6% confirms consistency. The Geekbench OpenCL result (74748 vs 74540) shows competitive compute performance. This GPU is suited for gaming and applications that leverage the latest DirectX features, where the newer architecture provides measurable advantages.

The Quadro RTX 4000 dominates in legacy and workstation-oriented workloads. Its DirectX 10 lead of 26.9% and DirectX 9 lead of 10.2% make it preferable for older software titles. The 2D graphics performance is dramatically better (846 vs 633), and the Vulkan score of 78844 exceeds the mobile part by 4.6%. The higher memory bandwidth (416.0 GB/s) and 8 GB capacity benefit texture-heavy professional applications. Its 36 RT cores and 288 tensor cores, though from an older generation, provide specialized acceleration for ray tracing and AI workloads.

The compute results favor the Quadro in Passmark GPU compute (6176 vs 5947) and FP16 throughput (14.24 TFLOPS), making it the stronger choice for mixed-precision computing. The RTX 4050 Mobile's higher FP32 rate (8.986 vs 7.119 TFLOPS) gives it an edge in single-precision tasks. Users should choose based on API priorities: the RTX 4050 Mobile for forward-looking DirectX 12 performance, the Quadro RTX 4000 for broader legacy support and workstation features.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4050 Mobile
Quadro RTX 4000
Core Specs
Shading Units
2,560
2,304 -10.0%
Shaders
2,560
2,304 -10.0%
TMUs
80
144 +80.0%
ROPs
48
64 +33.3%
SM Count
20
36 +80.0%
Clocks
Base Clock
1455 MHz
1005 MHz
Boost Clock
1755 MHz
1545 MHz
Memory Clock
2000 MHz 16 Gbps effective
1625 MHz 13 Gbps effective
Memory
Memory Size
6 GB
8 GB
VRAM (MB)
6,144
8,192 +33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
96 bit
256 bit
Bandwidth
192.0 GB/s
416.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
12 MB
4 MB
Performance
Pixel Rate
84.24 GPixel/s
98.88 GPixel/s
Texture Rate
140.4 GTexel/s
222.5 GTexel/s
FP32 (TFLOPS)
8.986 TFLOPS
7.119 TFLOPS
FP64 (TFLOPS)
140.4 GFLOPS (1:64)
222.5 GFLOPS (1:32)
FP16 (TFLOPS)
8.986 TFLOPS (1:1)
14.24 TFLOPS (2:1)
AI/RT
RT Cores
20
36 +80.0%
Tensor Cores
80
288 +260.0%
Power
TDP
50 W
160 W
TDP (W)
50
160 +220.0%
Suggested PSU
450 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Ada Lovelace
Turing
GPU Name
AD107
TU104
Generation
GeForce 40 Mobile
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
18,900 million
13,600 million
Die Size
159 mm²
545 mm²
Foundry
TSMC
TSMC
Density
118.9M / mm²
25.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Single-slot
Length
241 mm 9.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
3x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Launch Price
899 USD
Production
Active
End-of-life
Predecessor
GeForce 30 Mobile
Quadro Volta
Successor
GeForce 50 Mobile
Workstation Ampere
View GeForce RTX 4050 Mobile Details View Quadro RTX 4000 Details