NVIDIA GeForce RTX 4050 Mobile vs NVIDIA H20 NVL16 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

H20 NVL16

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 400 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
74,748
N/A
geekbench_vulkan
75,235
N/A
passmark_directx_10
79
N/A
passmark_directx_11
130
N/A
passmark_directx_12
61
N/A
passmark_directx_9
184
N/A
passmark_g2d
633
N/A
passmark_g3d
14,423
N/A
passmark_gpu_compute
5,947
N/A

Analysis: NVIDIA GeForce RTX 4050 Mobile vs NVIDIA H20 NVL16

Head-to-Head Benchmarks

The recorded data presents an unusual comparison: the NVIDIA GeForce RTX 4050 Mobile carries a full benchmark suite, while the NVIDIA H20 NVL16 has no recorded benchmark scores in the database. This means direct head-to-head performance measurements do not exist in the available data. The RTX 4050 Mobile delivers an average benchmark score of 19,049, placing it in the 63rd percentile of all GPUs tracked. Its nearest rivals include the AMD Radeon RX 6600 at 19,036 (0.1% ahead), the NVIDIA Quadro K6000 at 19,030 (0.1% ahead), the NVIDIA Tesla K20m at 19,089 (0.2% behind), and the NVIDIA RTX 2000 Ada Generation at 18,954 (0.5% ahead). The H20 NVL16, by contrast, shows an average benchmark score of 0 and sits in the 50th percentile, with no rivals listed.

The RTX 4050 Mobile’s individual test results reveal its strengths across several API workloads. In Geekbench OpenCL, it scores 74,748, and in Geekbench Vulkan, it scores 75,235. PassMark tests show a DirectX 10 score of 79, DirectX 11 score of 130, DirectX 12 score of 61, DirectX 9 score of 184, G2D score of 633, G3D score of 14,423, and GPU compute score of 5,947. These numbers indicate the mobile part performs consistently across modern and legacy graphics APIs. The H20 NVL16 has no comparable measurements, so no score deltas can be calculated between the two products. The database contains no head-to-head benchmark entries, and the wins counter shows zero for both sides.

Because the H20 NVL16 lacks any benchmark data, the analysis must rely on architectural and specification differences rather than performance comparisons. The RTX 4050 Mobile’s scores cluster near the AMD Radeon RX 6600, with a delta of 0.1%, meaning the two are effectively tied in average performance. The RTX 4050 Mobile also edges out the RTX 2000 Ada Generation by 0.5%, while trailing the Tesla K20m by 0.2%. These margins are small, suggesting the mobile GPU competes in a narrow performance band. The H20 NVL16, with no scores, cannot be positioned relative to these or any other products in the database.

Where Each One Wins

The RTX 4050 Mobile wins in every category where measurements exist, simply because the H20 NVL16 has no recorded results. The mobile GPU’s benchmark suite covers OpenCL, Vulkan, and multiple DirectX versions, along with 2D and compute workloads. Its PassMark G3D score of 14,423 and GPU compute score of 5,947 show it handles both graphical and general-purpose compute tasks. The Geekbench OpenCL score of 74,748 and Vulkan score of 75,235 indicate strong cross-platform API performance. These results position the RTX 4050 Mobile as a capable mobile graphics solution for gaming and professional applications that rely on DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support.

The H20 NVL16 wins in architectural capacity, based on its specifications. It uses the GH100 chip with Hopper architecture, built on a 5 nm process at TSMC, containing 80,000 million transistors on an 814 mm² die. It offers 9,984 shading units, 312 texture mapping units, and 312 tensor cores, with 96 GB of HBM3 memory on a 6,144-bit bus delivering 4.03 TB/s of bandwidth. Its FP32 throughput is 39.54 TFLOPS, and FP16 throughput is 79.07 TFLOPS at a 2:1 ratio. The RTX 4050 Mobile, by comparison, uses the AD107 chip with Ada Lovelace architecture, also on a 5 nm TSMC process, with 18,900 million transistors on a 159 mm² die. It has 2,560 shading units, 80 TMUs, 48 ROPs, 20 RT cores, and 80 tensor cores, with 6 GB of GDDR6 memory on a 96-bit bus providing 192.0 GB/s bandwidth. Its FP32 and FP16 throughput are both 8.986 TFLOPS at a 1:1 ratio.

The H20 NVL16 clearly targets server and datacenter workloads, given its SXM module form factor, 400 W TDP, and suggested 800 W power supply. It has no display outputs, no DirectX, OpenGL, or Vulkan API support, and no RT cores listed. The RTX 4050 Mobile targets portable devices, with an IGP slot width, no power connectors, and portable-device-dependent display outputs. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. These differences define distinct use cases: the mobile GPU for client-side graphics, the server GPU for compute acceleration without any display or gaming functionality.

The Verdict

Based strictly on the available data, the NVIDIA GeForce RTX 4050 Mobile is the only one of the two with measurable benchmark performance. Its average score of 19,049 and 63rd percentile ranking show it delivers real, quantifiable results. The H20 NVL16 has no benchmarks, no average score, and no rival comparisons, so it cannot be assessed on performance. For any user relying on benchmark scores to choose between these two, the RTX 4050 Mobile is the only option with evidence of capability.

However, the H20 NVL16’s specifications indicate a different purpose. Its FP32 throughput of 39.54 TFLOPS is over four times the RTX 4050 Mobile’s 8.986 TFLOPS. Its memory bandwidth of 4.03 TB/s is more than twenty times the mobile part’s 192.0 GB/s. Its 96 GB of HBM3 memory dwarfs the 6 GB GDDR6 in the RTX 4050 Mobile. The H20 NVL16 also supports PCIe 5.0 x16, while the RTX 4050 Mobile uses PCIe 4.0 x8. These figures suggest the H20 NVL16 is built for large-scale compute tasks, not gaming or workstation graphics.

The verdict depends on the workload. The RTX 4050 Mobile suits client devices needing DirectX 12 Ultimate, OpenGL, and Vulkan support, with portability and low power draw (50 W TDP). The H20 NVL16 suits server environments needing massive memory capacity, high FP16 throughput, and tensor core density, with no display output and high power requirements (400 W TDP). The database shows no performance overlap, so the choice is clear by category: for measured graphics benchmarks, the RTX 4050 Mobile; for raw compute specifications, the H20 NVL16.

FAQ

Q: Does the NVIDIA H20 NVL16 have any benchmark scores in the database?

A: No. The H20 NVL16 has an empty benchmark list, an average benchmark score of 0, and no nearest rivals recorded.

Q: What is the average benchmark score of the NVIDIA GeForce RTX 4050 Mobile?

A: The RTX 4050 Mobile has an average benchmark score of 19,049, placing it in the 63rd percentile of all GPUs.

Q: How does the RTX 4050 Mobile compare to the AMD Radeon RX 6600?

A: The AMD Radeon RX 6600 has an average score of 19,036, which is 0.1% higher than the RTX 4050 Mobile’s 19,049, making them effectively tied.

Q: What memory configurations do the two GPUs use?

A: The RTX 4050 Mobile uses 6 GB of GDDR6 on a 96-bit bus with 192.0 GB/s bandwidth. The H20 NVL16 uses 96 GB of HBM3 on a 6,144-bit bus with 4.03 TB/s bandwidth.

Q: What is the FP32 throughput for each GPU?

A: The RTX 4050 Mobile delivers 8.986 TFLOPS FP32. The H20 NVL16 delivers 39.54 TFLOPS FP32.

Q: Which GPU supports DirectX 12 Ultimate?

A: The RTX 4050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 NVL16 lists N/A for DirectX, OpenGL, and Vulkan.

Architecture Differences

The two GPUs come from different NVIDIA architectures. The RTX 4050 Mobile uses the AD107 chip based on Ada Lovelace, while the H20 NVL16 uses the GH100 chip based on Hopper. Both are fabricated on a 5 nm process at TSMC, but the transistor counts differ sharply: the AD107 contains 18,900 million transistors on a 159 mm² die, while the GH100 contains 80,000 million transistors on an 814 mm² die. Transistor density is 118.9 million per mm² for the RTX 4050 Mobile and 98.3 million per mm² for the H20 NVL16.

The RTX 4050 Mobile is a GeForce 40 Mobile generation part, released in January 2023, with a predecessor of GeForce 30 Mobile and a successor of GeForce 50 Mobile. The H20 NVL16 is a Server Hopper (Hxx) generation part, released in September 2025, with a predecessor of Server Ada and a successor of Server Blackwell. The mobile GPU includes 20 RT cores and 80 tensor cores, while the server GPU lists no RT cores but 312 tensor cores. The H20 NVL16 supports FP16 at a 2:1 ratio (79.07 TFLOPS), whereas the RTX 4050 Mobile supports FP16 at 1:1 (8.986 TFLOPS).

The H20 NVL16 has no display outputs and no graphics API support, reflecting its compute-focused design. The RTX 4050 Mobile has portable-device-dependent display outputs and full graphics API support. The server GPU uses an SXM module slot width, while the mobile GPU uses an IGP slot width. Power delivery also differs: the RTX 4050 Mobile has no power connectors and a 50 W TDP, while the H20 NVL16 has a suggested 800 W power supply and a 400 W TDP.

Specification Differences

The two products differ in nearly every measurable specification. The RTX 4050 Mobile has 2,560 shading units, 80 TMUs, and 48 ROPs. The H20 NVL16 has 9,984 shading units, 312 TMUs, and 24 ROPs. The mobile GPU’s pixel rate is 84.24 GPixel/s and texture rate is 140.4 GTexel/s. The server GPU’s pixel rate is 47.52 GPixel/s and texture rate is 617.8 GTexel/s. Clock speeds also vary: the RTX 4050 Mobile runs at 1455 MHz base and 1755 MHz boost, while the H20 NVL16 runs at 1830 MHz base and 1980 MHz boost.

Memory clocks differ as well. The RTX 4050 Mobile uses 2000 MHz memory with 16 Gbps effective speed. The H20 NVL16 uses 1313 MHz memory with 5.3 Gbps effective speed. Memory bus width is 96 bits for the mobile GPU and 6,144 bits for the server GPU. The bus interface is PCIe 4.0 x8 for the RTX 4050 Mobile and PCIe 5.0 x16 for the H20 NVL16. The H20 NVL16 has no power connectors listed, while the RTX 4050 Mobile also has none, but the server GPU’s suggested power supply is 800 W. The mobile GPU’s production status is Active, and the server GPU’s production status is also Active. Release dates are January 2023 for the mobile part and September 2025 for the server part.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4050 Mobile
H20 NVL16
Core Specs
Shading Units
2,560
9,984 +290.0%
Shaders
2,560
9,984 +290.0%
TMUs
80
312 +290.0%
ROPs
48
24 -50.0%
SM Count
20
78 +290.0%
Clocks
Base Clock
1455 MHz
1830 MHz
Boost Clock
1755 MHz
1980 MHz
Memory Clock
2000 MHz 16 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
6 GB
96 GB
VRAM (MB)
6,144
98,304 +1500.0%
Memory Type
GDDR6
HBM3
Memory Bus
96 bit
6144 bit
Bandwidth
192.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
12 MB
60 MB
Performance
Pixel Rate
84.24 GPixel/s
47.52 GPixel/s
Texture Rate
140.4 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
8.986 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
140.4 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
8.986 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
20
—
Tensor Cores
80
312 +290.0%
Power
TDP
50 W
400 W
TDP (W)
50
400 +700.0%
Suggested PSU
—
800 W
Power Connectors
None
—
Architecture
Architecture
Ada Lovelace
Hopper
GPU Name
AD107
GH100
Generation
GeForce 40 Mobile
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
18,900 million
80,000 million
Die Size
159 mm²
814 mm²
Foundry
TSMC
TSMC
Density
118.9M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
8.9
9.0
Shader Model
6.8
—
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
Server Ada
Successor
GeForce 50 Mobile
Server Blackwell
View GeForce RTX 4050 Mobile Details View H20 NVL16 Details