NVIDIA GeForce RTX 3080 Mobile vs NVIDIA Quadro M4000M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3080 Mobile

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1545 MHz
TDP 115 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

Quadro M4000M

CORE STATE GM204
VRAM 4 GB
CLOCK SPEED 1013 MHz
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,644
N/A
geekbench_opencl
104,831
19,989
geekbench_vulkan
104,066
20,971
passmark_directx_10
120
N/A
passmark_directx_11
146
N/A
passmark_directx_12
72
N/A
passmark_directx_9
170
N/A
passmark_g2d
637
N/A
passmark_g3d
16,321
N/A
passmark_gpu_compute
7,276
N/A

Analysis: NVIDIA GeForce RTX 3080 Mobile vs NVIDIA Quadro M4000M

FAQ

Q: How does the average benchmark score of the RTX 3080 Mobile compare to the Quadro M4000M?

A: The RTX 3080 Mobile records an average benchmark score of 23628, while the Quadro M4000M sits at 20480. That places the RTX 3080 Mobile roughly 15% higher in overall aggregated performance.

Q: Which GPU holds the higher percentile ranking among all GPUs?

A: The RTX 3080 Mobile is in the 69th percentile, whereas the Quadro M4000M is in the 65th percentile. Both are mid-to-upper tier parts, but the newer mobile GeForce ranks slightly higher.

Q: What is the largest single-benchmark gap between the two cards?

A: In Geekbench OpenCL, the RTX 3080 Mobile scores 104831 versus the Quadro M4000M’s 19989, a delta of 424.4%. That is the widest margin recorded in the shared test set.

Q: Are there any benchmarks where the Quadro M4000M wins?

A: No. Across the two head-to-head tests available (Geekbench OpenCL and Geekbench Vulkan), the RTX 3080 Mobile wins both. The Quadro M4000M does not lead in any recorded comparison.

Q: How do their memory specifications differ?

A: The RTX 3080 Mobile uses 8 GB of GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth. The Quadro M4000M uses 4 GB of GDDR5 on a 256-bit bus with 160.4 GB/s bandwidth.

Q: Which card has more shading units?

A: The RTX 3080 Mobile has 6144 shading units, while the Quadro M4000M has 1280. That is a 4.8x difference in raw shader count.

Architecture Differences

The RTX 3080 Mobile is built on the GA104 chip using the Ampere architecture, manufactured on an 8 nm process at Samsung. In contrast, the Quadro M4000M uses the GM204 chip with the Maxwell 2.0 architecture, fabricated on a 28 nm process at TSMC. The process node gap is significant: 8 nm versus 28 nm, which directly influences transistor density and power efficiency.

Transistor counts tell a similar story. The GA104 packs 17,400 million transistors on a 392 mm² die, yielding a density of 44.4 million transistors per mm². The GM204 has 5,200 million transistors on a slightly larger 398 mm² die, giving a density of just 13.1 million per mm². The RTX 3080 Mobile has over three times the transistor density, which explains its ability to deliver far higher compute throughput despite a modest TDP increase (115 W versus 100 W).

The RTX 3080 Mobile adds hardware features that the Quadro M4000M entirely lacks. It includes 48 ray tracing cores and 192 tensor cores, both absent from the Maxwell part. This means the RTX 3080 Mobile supports hardware-accelerated ray tracing and AI-based tensor operations, while the Quadro M4000M must rely on older, non-accelerated paths for those workloads. The API support also differs: the RTX 3080 Mobile reaches DirectX 12 Ultimate (12_2), whereas the Quadro M4000M tops out at DirectX 12 (12_1).

Memory architecture is another major divergence. The RTX 3080 Mobile uses GDDR6 at 14 Gbps effective, delivering 448.0 GB/s over a 256-bit bus. The Quadro M4000M uses GDDR5 at 5 Gbps effective, delivering 160.4 GB/s over the same bus width. That is a 2.8x bandwidth advantage for the newer card. The RTX 3080 Mobile also doubles the frame buffer to 8 GB, which matters for large textures and compute datasets.

The bus interface differs as well: the RTX 3080 Mobile runs PCIe 4.0 x16, while the Quadro M4000M uses PCIe 3.0 x16. The older card also comes in an MXM Module form factor, whereas the RTX 3080 Mobile has no specified slot width, indicating a soldered or custom mobile design. Both cards share the same display output behavior: portable device dependent.

Where Each One Wins

The RTX 3080 Mobile wins every recorded benchmark in the shared test set. In Geekbench OpenCL, it scores 104831 against 19989, a 424.4% lead. In Geekbench Vulkan, it scores 104066 against 20971, a 396.2% lead. These are not marginal victories; they are generational leaps.

For raw compute workloads, the RTX 3080 Mobile is the clear choice. Its FP32 throughput is 18.98 TFLOPS versus 2.593 TFLOPS for the Quadro M4000M, a 7.3x difference. Texture rate is 296.6 GTexel/s versus 81.04 GTexel/s, and pixel rate is 148.3 GPixel/s versus 64.83 GPixel/s. Any task that relies on shader math, texture filtering, or pixel fill will favor the RTX 3080 Mobile by a wide margin.

The Quadro M4000M’s only potential advantage lies in its legacy position. With a 65th percentile ranking and an average score of 20480, it sits close to the RTX 3070 Mobile (delta -0.3%) and the Intel Arc B570 (delta -0.4%). For systems where the MXM Module form factor is mandatory, the Quadro M4000M remains a drop-in option. But the data shows no performance scenario where it beats the RTX 3080 Mobile.

Specification Differences

| Specification | RTX 3080 Mobile | Quadro M4000M |

|---|---|---|

| Architecture | Ampere | Maxwell 2.0 |

| Process Node | 8 nm | 28 nm |

| Foundry | Samsung | TSMC |

| Transistors | 17,400 million | 5,200 million |

| Die Size | 392 mm² | 398 mm² |

| Transistor Density | 44.4M / mm² | 13.1M / mm² |

| Base Clock | 1110 MHz | 975 MHz |

| Boost Clock | 1545 MHz | 1013 MHz |

| Memory Clock | 1750 MHz, 14 Gbps effective | 1253 MHz, 5 Gbps effective |

| Memory Size | 8 GB | 4 GB |

| Memory Type | GDDR6 | GDDR5 |

| Memory Bus Width | 256 bit | 256 bit |

| Memory Bandwidth | 448.0 GB/s | 160.4 GB/s |

| Shading Units | 6144 | 1280 |

| TMUs | 192 | 80 |

| ROPs | 96 | 64 |

| RT Cores | 48 | None |

| Tensor Cores | 192 | None |

| Pixel Rate | 148.3 GPixel/s | 64.83 GPixel/s |

| Texture Rate | 296.6 GTexel/s | 81.04 GTexel/s |

| FP32 | 18.98 TFLOPS | 2.593 TFLOPS |

| FP16 | 18.98 TFLOPS (1:1) | Not specified |

| TDP | 115 W | 100 W |

| Slot Width | Not specified | MXM Module |

| Bus Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| OpenGL | 4.6 | 4.6 |

| Vulkan | 1.4 | 1.4 |

| Release Date | 2021-01-11 | 2015-08-17 |

| Production Status | End-of-life | End-of-life |

Head-to-Head Benchmarks

The shared benchmark suite between these two GPUs consists of only two tests: Geekbench OpenCL and Geekbench Vulkan. Both show overwhelming wins for the RTX 3080 Mobile.

In Geekbench OpenCL, the RTX 3080 Mobile records 104831 points. The Quadro M4000M records 19989 points. The delta is 424.4%. This test stresses general-purpose compute across multiple backends, and the results reflect the architectural gulf. The RTX 3080 Mobile’s 6144 shading units and 192 tensor cores provide a massive parallel throughput advantage over the Quadro M4000M’s 1280 shading units. The newer card also has 448.0 GB/s of memory bandwidth to feed those cores, versus 160.4 GB/s for the older part.

In Geekbench Vulkan, the RTX 3080 Mobile scores 104066, while the Quadro M4000M scores 20971, a delta of 396.2%. Vulkan is a low-level graphics and compute API; the RTX 3080 Mobile’s support for DirectX 12 Ultimate features and its hardware ray tracing cores likely contribute to its ability to handle modern workloads more efficiently. The Quadro M4000M, despite supporting Vulkan 1.4, lacks the hardware features that the Ampere architecture brings.

The RTX 3080 Mobile’s other benchmark results, though not directly compared head-to-head, contextualize its standing. Its Passmark G3D score is 16321, and its Passmark GPU Compute score is 7276. The Geekbench scores align with these: the card is consistently strong across DirectX and compute tests. The Quadro M4000M, by contrast, has no recorded Passmark results in the database, so its average score of 20480 relies entirely on the two Geekbench entries.

Nearest rival data adds perspective. The RTX 3080 Mobile’s average score of 23628 puts it 0.5% above the RTX 3070 Ti Mobile and 1.3% above the AMD Radeon AI PRO R9700. It sits 1% below the AMD Radeon RX 9070. The Quadro M4000M’s average of 20480 is 0.3% below the RTX 3070 Mobile and 0.5% below the Intel Arc A750. Both cards are tightly clustered with their peers, but the clusters are far apart.

The Verdict

The data is unambiguous. The RTX 3080 Mobile outperforms the Quadro M4000M in every recorded benchmark, with deltas exceeding 390% in both OpenCL and Vulkan. Its average score of 23628 versus 20480 places it in a different performance tier, and its 69th percentile ranking versus 65th confirms the gap.

For users prioritizing compute performance, especially in OpenCL or Vulkan workloads, the RTX 3080 Mobile is the only rational choice from this comparison. Its FP32 throughput of 18.98 TFLOPS, 8 GB of GDDR6 memory, and 448.0 GB/s bandwidth provide the resources needed for modern applications. The Quadro M4000M’s 2.593 TFLOPS and 4 GB of GDDR5 simply cannot compete.

The Quadro M4000M’s case rests entirely on its MXM Module form factor. In systems that require that specific physical standard, the RTX 3080 Mobile may not fit. But purely on performance data, the older card trails by a wide margin. Its nearest rivals, such as the RTX 3070 Mobile and Intel Arc A750, all sit within 1% of its average score, confirming that it is a competent mid-range part, not a high-end one.

The verdict: choose the RTX 3080 Mobile if performance is the sole criterion. Choose the Quadro M4000M only if the hardware form factor or legacy system compatibility overrides the substantial performance deficit. For any new build or upgrade where both cards are physically viable, the RTX 3080 Mobile wins decisively.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3080 Mobile
Quadro M4000M
Core Specs
Shading Units
6,144
1,280 -79.2%
Shaders
6,144
1,280 -79.2%
TMUs
192
80 -58.3%
ROPs
96
64 -33.3%
SM Count
48
Clocks
Base Clock
1110 MHz
975 MHz
Boost Clock
1545 MHz
1013 MHz
Memory Clock
1750 MHz 14 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR5
Memory Bus
256 bit
256 bit
Bandwidth
448.0 GB/s
160.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
4 MB
2 MB
Performance
Pixel Rate
148.3 GPixel/s
64.83 GPixel/s
Texture Rate
296.6 GTexel/s
81.04 GTexel/s
FP32 (TFLOPS)
18.98 TFLOPS
2.593 TFLOPS
FP64 (TFLOPS)
296.6 GFLOPS (1:64)
81.04 GFLOPS (1:32)
FP16 (TFLOPS)
18.98 TFLOPS (1:1)
AI/RT
RT Cores
48
Tensor Cores
192
Power
TDP
115 W
100 W
TDP (W)
115
100 -13.0%
Power Connectors
None
None
Architecture
Architecture
Ampere
Maxwell 2.0
GPU Name
GA104
GM204
Generation
GeForce 30 Mobile
Quadro Maxwell-M (Mx000M)
Process Size
8 nm
28 nm
Transistors
17,400 million
5,200 million
Die Size
392 mm²
398 mm²
Foundry
Samsung
TSMC
Density
44.4M / mm²
13.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
5.2
Shader Model
6.8
6.8
Physical
Slot Width
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
Quadro Kepler-M
Successor
Quadro Pascal-M
View GeForce RTX 3080 Mobile Details View Quadro M4000M Details