NVIDIA GeForce RTX 3050 OEM vs NVIDIA RTX A2000 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 OEM

CORE STATE GA106
VRAM 8 GB
CLOCK SPEED 1755 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

RTX A2000 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1687 MHz
TDP 95 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
60,740
56,518
geekbench_vulkan
57,103
53,146
passmark_directx_10
61
57
passmark_directx_11
86
68
passmark_directx_12
58
47
passmark_directx_9
137
115
passmark_g2d
973
491
passmark_g3d
11,857
9,611
passmark_gpu_compute
5,779
4,334

Analysis: NVIDIA GeForce RTX 3050 OEM vs NVIDIA RTX A2000 Mobile

Head-to-Head Benchmarks

The benchmark data is decisively one-sided. The NVIDIA GeForce RTX 3050 OEM wins all nine recorded comparisons against the NVIDIA RTX A2000 Mobile, with no tests going the other way. The most striking margin appears in the Passmark G2D test, where the RTX 3050 OEM scores 973 against the A2000 Mobile's 491, a lead of 98.2%. That is the largest delta in the entire head-to-head set, and it indicates a substantial advantage in 2D desktop and composition workloads.

Compute performance also favors the desktop part heavily. In the Passmark GPU Compute test, the RTX 3050 OEM records 5779 versus 4334 for the A2000 Mobile, a 33.3% advantage. This suggests that raw FP32/INT32 throughput, while not the only factor, translates into a meaningful edge for general-purpose GPU workloads. The gap is also prominent in DirectX 11 and DirectX 12 tests: the RTX 3050 OEM leads by 26.5% in Passmark DirectX 11 (86 vs 68) and by 23.4% in Passmark DirectX 12 (58 vs 47). These are not marginal differences; they represent a consistent tier of separation in modern API performance.

The Geekbench results are closer but still favor the RTX 3050 OEM. In Geekbench OpenCL, the desktop card scores 60740 against 56518 for the mobile part, a 7.5% lead. In Geekbench Vulkan, the scores are 57103 and 53146 respectively, a 7.4% edge. The Passmark DirectX 10 test shows a 7% difference (61 vs 57), and the DirectX 9 test shows a 19.1% gap (137 vs 115). The overall average benchmark score for the RTX 3050 OEM is 15199, while the A2000 Mobile averages 13821. The desktop part also holds a higher percentile ranking across all GPUs: 57th percentile versus 55th.

The nearest rivals for each part put these numbers in context. The RTX 3050 OEM sits within 0.6% of the AMD Radeon RX 7600, AMD Radeon 680M, NVIDIA GeForce GTX 580, and NVIDIA GeForce RTX 2060, with average scores ranging from 15171 to 15290. The A2000 Mobile, by contrast, lands within 1.5% of the AMD Radeon 660M, AMD Radeon RX 570X, AMD Radeon RX 7900 XT, and NVIDIA Tesla K10, with averages from 13745 to 14029. The RTX 3050 OEM competes in a higher performance bracket, while the A2000 Mobile sits among more modest offerings despite its professional branding.

Architecture Differences

Both GPUs are built on NVIDIA's Ampere architecture, but they use different chips and have distinct configurations. The RTX 3050 OEM is based on the GA106 chip, while the A2000 Mobile uses the smaller GA107. Both are fabricated on an 8 nm process at Samsung, and both have the same transistor density of 43.5M per square millimeter. The die sizes differ substantially: the GA106 measures 276 mm² and contains 12,000 million transistors, whereas the GA107 is 200 mm² with 8,700 million transistors. That is a 3,300 million transistor difference and a 76 mm² die area difference, which explains some of the performance gap.

The shading unit counts tell an interesting story. The A2000 Mobile actually has more shaders: 2560 versus 2304 for the RTX 3050 OEM. It also has more texture mapping units (80 vs 72), more ROPs (48 vs 32), more ray tracing cores (20 vs 18), and more tensor cores (80 vs 72). Despite this, the RTX 3050 OEM still wins every benchmark. The reason lies in clock speeds and power delivery. The RTX 3050 OEM runs at a base clock of 1515 MHz and a boost clock of 1755 MHz, while the A2000 Mobile is limited to 1215 MHz base and 1687 MHz boost. The higher clocks, combined with a 130 W TDP versus 95 W for the mobile part, allow the desktop card to extract more performance from its smaller shader count.

Memory configurations also differ. The RTX 3050 OEM has 8 GB of GDDR6 memory on a 128-bit bus, running at 1750 MHz with 14 Gbps effective speed, yielding 224.0 GB/s of bandwidth. The A2000 Mobile has only 4 GB of GDDR6, also on a 128-bit bus, but at 1500 MHz with 12 Gbps effective speed, giving 192.0 GB/s. The desktop card thus has double the capacity and 16.7% more bandwidth. The bus interface also differs: the RTX 3050 OEM uses PCIe 4.0 x8, while the A2000 Mobile uses PCIe 4.0 x16.

Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The display outputs are distinct, with the RTX 3050 OEM offering 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the A2000 Mobile's outputs are listed as "Portable Device Dependent" since it is an integrated GPU for laptops. The power connectors differ as well: the RTX 3050 OEM requires a single 8-pin connector, while the A2000 Mobile has none. The RTX 3050 OEM is dual-slot, while the A2000 Mobile is an IGP. The release dates are close, with the A2000 Mobile launching on April 11, 2021, and the RTX 3050 OEM on January 3, 2022.

FAQ

Q: Which GPU wins in Geekbench OpenCL performance?

A: The NVIDIA GeForce RTX 3050 OEM wins with a score of 60740 versus 56518 for the RTX A2000 Mobile, a 7.5% advantage.

Q: How large is the gap in the Passmark G3D test?

A: The RTX 3050 OEM scores 11857, while the A2000 Mobile scores 9611, giving the desktop card a 23.4% lead.

Q: Does the RTX A2000 Mobile have any winning benchmark?

A: No. The recorded data shows the RTX 3050 OEM wins all nine head-to-head tests, with the A2000 Mobile taking zero wins.

Q: What is the memory capacity difference?

A: The RTX 3050 OEM has 8 GB of GDDR6, while the RTX A2000 Mobile has 4 GB of GDDR6. Both use a 128-bit memory bus.

Q: Which GPU has a higher boost clock?

A: The RTX 3050 OEM boosts to 1755 MHz, while the RTX A2000 Mobile boosts to 1687 MHz.

Q: Are both GPUs based on the same architecture?

A: Yes, both use the Ampere architecture, but the RTX 3050 OEM uses the GA106 chip and the RTX A2000 Mobile uses the GA107 chip.

Specification Differences

The two GPUs diverge on several key specifications. The chip is different: GA106 for the RTX 3050 OEM versus GA107 for the A2000 Mobile. The generation labels also differ, with the RTX 3050 OEM in the GeForce 30-series and the A2000 Mobile in the Ampere-MW (Ax000) generation. The transistor count is 12,000 million versus 8,700 million, and the die size is 276 mm² versus 200 mm².

Clock speeds show the desktop part running higher: base 1515 MHz versus 1215 MHz, boost 1755 MHz versus 1687 MHz, and memory 1750 MHz (14 Gbps effective) versus 1500 MHz (12 Gbps effective). Memory capacity is 8 GB versus 4 GB, and bandwidth is 224.0 GB/s versus 192.0 GB/s.

The compute resources are higher on the A2000 Mobile in raw counts: 2560 shading units versus 2304, 80 TMUs versus 72, 48 ROPs versus 32, 20 RT cores versus 18, and 80 tensor cores versus 72. However, the pixel rate is higher on the A2000 Mobile at 80.98 GPixel/s versus 56.16 GPixel/s, and the texture rate is 135.0 GTexel/s versus 126.4 GTexel/s. The FP32 and FP16 values are also higher on the A2000 Mobile: 8.637 TFLOPS versus 8.087 TFLOPS.

The TDP is 130 W for the RTX 3050 OEM and 95 W for the A2000 Mobile. The slot width is dual-slot versus IGP, and the power connectors are 1x 8-pin versus none. The suggested PSU is 300 W for the desktop card, with no suggestion for the mobile part. The bus interface is PCIe 4.0 x8 versus PCIe 4.0 x16. Display outputs are 1x HDMI 2.1 and 3x DisplayPort 1.4a versus portable device dependent. The RTX 3050 OEM has dimensions of 242 mm length and 112 mm height, while the A2000 Mobile has none listed. Release dates differ, with the A2000 Mobile on April 11, 2021, and the RTX 3050 OEM on January 3, 2022. Predecessors and successors also differ: GeForce 20 to GeForce 40 for the desktop part, and Quadro Turing-M to Ada-MW for the mobile part.

The Verdict

The data points to a clear winner for performance-focused users. The RTX 3050 OEM dominates the A2000 Mobile across all nine recorded benchmarks, with leads ranging from 7% to 98.2%. Its average benchmark score of 15199 is 10% higher than the A2000 Mobile's 13821. The desktop card also offers double the memory capacity, higher bandwidth, and significantly faster 2D performance. Any workload that relies on DirectX 11, DirectX 12, or GPU compute will see a substantial benefit from the RTX 3050 OEM.

The A2000 Mobile, despite having more shaders, TMUs, ROPs, RT cores, and tensor cores, cannot overcome its lower clocks and reduced power envelope. Its 95 W TDP and 4 GB memory limit its appeal to scenarios where power efficiency and compact integration are paramount. The mobile part does have a higher pixel rate and texture rate, which could theoretically benefit certain rasterization-heavy tasks, but the benchmark results do not reflect that advantage in practice.

For a desktop build where space and power are not constrained, the RTX 3050 OEM is the obvious choice. It is faster, has more memory, and supports standard display outputs. For a laptop or compact mobile workstation where the GPU must be integrated and power-limited, the A2000 Mobile is the only option that fits the form factor. The choice comes down to the physical constraints of the system, not the performance data, which unanimously favors the RTX 3050 OEM.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 OEM
RTX A2000 Mobile
Core Specs
Shading Units
2,304
2,560 +11.1%
Shaders
2,304
2,560 +11.1%
TMUs
72
80 +11.1%
ROPs
32
48 +50.0%
SM Count
18
20 +11.1%
Clocks
Base Clock
1515 MHz
1215 MHz
Boost Clock
1755 MHz
1687 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
56.16 GPixel/s
80.98 GPixel/s
Texture Rate
126.4 GTexel/s
135.0 GTexel/s
FP32 (TFLOPS)
8.087 TFLOPS
8.637 TFLOPS
FP64 (TFLOPS)
126.4 GFLOPS (1:64)
135.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.087 TFLOPS (1:1)
8.637 TFLOPS (1:1)
AI/RT
RT Cores
18
20 +11.1%
Tensor Cores
72
80 +11.1%
Power
TDP
130 W
95 W
TDP (W)
130
95 -26.9%
Suggested PSU
300 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Ampere
Ampere
GPU Name
GA106
GA107
Generation
GeForce 30
Ampere-MW (Ax000)
Process Size
8 nm
8 nm
Transistors
12,000 million
8,700 million
Die Size
276 mm²
200 mm²
Foundry
Samsung
Samsung
Density
43.5M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
IGP
Length
242 mm 9.5 inches
Height
112 mm 4.4 inches
Outputs
1x HDMI 2.13x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20
Quadro Turing-M
Successor
GeForce 40
Ada-MW
View GeForce RTX 3050 OEM Details View RTX A2000 Mobile Details