NVIDIA GeForce RTX 3050 Mobile vs NVIDIA RTX A2000 12 GB Comparison
NVIDIA GeForce RTX 3050 Mobile
RTX A2000 12 GB
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 Mobile vs NVIDIA RTX A2000 12 GB
The NVIDIA RTX A2000 12 GB and the NVIDIA GeForce RTX 3050 Mobile are both Ampere-based GPUs, but they are engineered for entirely different environments. The A2000 is a desktop workstation card, while the 3050 Mobile is an integrated laptop part. Benchmark data shows a clear hierarchy: the A2000 wins both head-to-head tests, with a commanding 210.9% lead in 3DMark Steel Nomad DX12 and a 33.9% lead in Geekbench OpenCL. The A2000 also holds a higher average benchmark score of 34154 against the 3050 Mobile's 33170, and a slightly higher percentile ranking at 79 versus 78. This data makes the verdict straightforward for raw performance, but the 3050 Mobile's existence in a portable form factor and its distinct memory configuration create a nuanced picture for different use cases.
The Verdict
Based on the benchmark data, the NVIDIA RTX A2000 12 GB is the definitive choice for any workload requiring maximum compute throughput or higher graphical fidelity in a desktop environment. Its 210.9% advantage in the DirectX 12 Steel Nomad test is not a marginal gain; it is a generational leap within the same architecture. For users running CAD, rendering, or simulation software that leverages DX12 or OpenCL APIs, the A2000 will deliver dramatically faster results, as evidenced by its 66998 Geekbench OpenCL score versus the 3050 Mobile's 50038.
The NVIDIA GeForce RTX 3050 Mobile is the only option when the system must be a laptop. Its "IGP" slot width and portable-device-dependent display outputs confirm it is soldered onto a motherboard. While its raw scores are lower, its 78th percentile vs all GPUs indicates it is still a capable performer within the mobile landscape. The 3050 Mobile is for users who prioritize mobility and are willing to trade over 200% of performance in the most demanding 3D test to get it. However, the data shows no scenario where the 3050 Mobile wins a benchmark outright, making it a compromise choice for gaming on the go rather than a performance pick.
Where Each One Wins
The RTX A2000 wins in every measured category. Its victories are defined by massive compute advantages. In the 3DMark Steel Nomad DX12 test, it scores 1309 against the 3050 Mobile's 421. This test appears to be highly sensitive to the GPU's raw shader power and memory bandwidth. The A2000's higher FP32 throughput of 7.987 TFLOPS and larger 288.0 GB/s memory bandwidth allow it to feed its 3328 shading units far more effectively than the 3050 Mobile's 2048 shading units with 192.0 GB/s bandwidth.
The Geekbench OpenCL test shows a similar, though less extreme, pattern. The A2000's 66998 score is 33.9% higher than the 3050 Mobile's 50038. This delta aligns more closely with the theoretical compute difference between the two chips. The wins for the A2000 are not isolated to one API; they span across both DX12 and OpenCL, indicating a fundamental advantage in compute resources. The 3050 Mobile has no benchmark wins in this data set. Its only advantage is qualitative: it is a mobile part with a lower 45 W TDP, making it suitable for systems where the A2000's 70 W TDP and dual-slot cooling solution would be impossible to accommodate.
Architecture Differences
Both GPUs share the Ampere architecture and are fabricated on Samsung's 8 nm process, which also yields the same transistor density of 43.5M per mm². However, they are distinct physical chips. The A2000 uses the GA106 die with 12,000 million transistors on a 276 mm² die. The 3050 Mobile uses the smaller GA107 die, packing 8,700 million transistors into 200 mm². This difference in silicon is the root cause of their performance disparity.
The compute configurations diverge significantly. The A2000 has 3328 shading units, 104 TMUs, and 48 ROPs, alongside 26 RT cores and 104 tensor cores. The 3050 Mobile has a reduced configuration of 2048 shading units, 64 TMUs, and 32 ROPs, with 16 RT cores and 64 tensor cores. This means the A2000 has roughly 62% more shading units and 62% more tensor cores, which directly translates to the higher FP32 and FP16 compute ratings of 7.987 TFLOPS versus 5.501 TFLOPS.
Memory is another major differentiator. The A2000 is equipped with 12 GB of GDDR6 on a 192-bit bus, giving it 288.0 GB/s of bandwidth. The 3050 Mobile has only 4 GB of GDDR6 on a 128-bit bus, yielding 192.0 GB/s. The 3x difference in memory capacity is critical for larger datasets and higher resolution textures. The A2000 also features a wider PCIe 4.0 x16 interface, while the 3050 Mobile is limited to PCIe 4.0 x8, which can impact data transfer speeds in CPU-bound scenarios. Clock speeds also favor the mobile chip on paper, with a 1065 MHz base and 1343 MHz boost, versus the A2000's 562 MHz base and 1200 MHz boost, but the A2000's massive execution resource pool overcomes this clock deficit in real workloads.
FAQ
Q: Which GPU has higher raw compute performance?
A: The NVIDIA RTX A2000 12 GB. It achieves 7.987 TFLOPS FP32, compared to the 5.501 TFLOPS of the GeForce RTX 3050 Mobile, and it wins the 3DMark Steel Nomad test with a 210.9% higher score.
Q: Is the GeForce RTX 3050 Mobile suitable for professional work?
A: Benchmark results indicate it is less capable than the A2000 in compute tasks, but its 78th percentile ranking shows it is still a mid-to-high-tier GPU. Its 4 GB memory capacity is a limiting factor for large professional datasets compared to the A2000's 12 GB.
Q: What are the key memory differences?
A: The RTX A2000 has 12 GB of GDDR6 on a 192-bit bus, providing 288.0 GB/s bandwidth. The RTX 3050 Mobile has 4 GB on a 128-bit bus, providing 192.0 GB/s. The A2000 also has a wider PCIe 4.0 x16 interface versus the mobile chip's x8.
Q: Are these GPUs from the same generation?
A: Yes, both are based on the Ampere architecture and use Samsung's 8 nm process node. They are from the same generation of NVIDIA products, but the A2000 is in the Workstation Ampere line, while the 3050 Mobile is in the GeForce 30-series.
Q: Why is the RTX A2000 so much faster in 3DMark?
A: The A2000 uses the larger GA106 chip with 3328 shading units and 104 TMUs, compared to the 3050 Mobile's GA107 chip with 2048 shading units and 64 TMUs. This, combined with higher memory bandwidth, allows it to process geometry and textures much faster.
Q: What is the performance gap in OpenCL?
A: The RTX A2000 scores 66998 in Geekbench OpenCL, which is 33.9% higher than the RTX 3050 Mobile's score of 50038.
Head-to-Head Benchmarks
The most decisive result is the 3DMark Steel Nomad DX12 benchmark. Here, the RTX A2000 scores 1309, obliterating the 3050 Mobile's 421. This 210.9% delta is the largest performance gap in the data. This test likely stresses the GPU's ability to sustain high fill rates and complex shading workloads. The A2000's superior pixel rate of 57.60 GPixel/s and texture rate of 124.8 GTexel/s, compared to the 3050 Mobile's 42.98 GPixel/s and 85.95 GTexel/s, are the hardware reasons for this dominance. This is not a close contest; it is a clear indication that the A2000 is in a different performance tier for modern DX12 games and 3D applications.
The second head-to-head test, Geekbench OpenCL, shows a smaller but still significant gap. The A2000 scores 66998, while the 3050 Mobile scores 50038, resulting in a 33.9% win for the A2000. This test is more compute-oriented and may be less sensitive to memory bandwidth than the 3DMark test. The A2000's higher FP32 throughput and larger number of tensor cores give it the edge here. This result suggests that in general-purpose GPU compute tasks like rendering or machine learning inference, the A2000 is roughly a third faster than the 3050 Mobile.
Looking at the broader context, the A2000's average benchmark score of 34154 places it within 0.1% of the AMD Radeon RX 560 XT and 0.2% of the NVIDIA RTX A1000. Meanwhile, the 3050 Mobile's average score of 33170 puts it in a lower tier, competing with the NVIDIA T550 Mobile and AMD Radeon Pro 570. While the 3050 Mobile's percentile rank (78th) is nearly identical to the A2000's (79th), this is likely due to the vast number of low-end mobile GPUs in the database. The head-to-head data, however, is unambiguous: the A2000 wins both tests, and it wins big. The 3050 Mobile's only consolation is its portability, a factor that no benchmark score can fully quantify.