NVIDIA GeForce MX570 vs NVIDIA GeForce RTX 5080 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX570

CORE STATE GA107S
VRAM 2 GB
CLOCK SPEED 1155 MHz
TDP 15 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
38,299
166,986
3dmark_3dmark_steel_nomad_dx12
N/A
4,952
geekbench_vulkan
N/A
169,754
passmark_directx_10
N/A
171
passmark_directx_11
N/A
253
passmark_directx_12
N/A
116
passmark_directx_9
N/A
314
passmark_g2d
N/A
1,095
passmark_g3d
N/A
27,711
passmark_gpu_compute
N/A
12,134

Analysis: NVIDIA GeForce MX570 vs NVIDIA GeForce RTX 5080 Mobile

The NVIDIA GeForce RTX 5080 Mobile and the NVIDIA GeForce MX570 occupy vastly different corners of the mobile GPU landscape, yet the aggregate benchmark data places them surprisingly close in average score. The RTX 5080 Mobile posts an average benchmark score of 38,349, while the MX570 trails marginally at 38,299, a difference of just 0.1%. This near-parity in the aggregate, however, is a statistical illusion created by the fact that the MX570 has a single benchmark entry, while the RTX 5080 Mobile has ten. The data suggests a tale of two entirely different performance profiles, with the true separation visible only when dissecting the individual test results.

Where Each One Wins

The most decisive data point comes from the head-to-head comparison, specifically in the Geekbench OpenCL test. Here, the RTX 5080 Mobile achieves a score of 166,986, while the MX570 scores 38,299. This represents a staggering 336% delta in favor of the RTX 5080 Mobile. This single result is the clearest indicator of the performance gulf between the two, showing that in raw compute workloads, the newer card is not just faster—it is in a different class entirely.

Looking at the broader benchmark suite for the RTX 5080 Mobile, it demonstrates strength across a wide range of tests. Its Passmark G3D score of 27,711 is substantial, and its Geekbench Vulkan score of 169,754 further underscores its compute capability. The RTX 5080 Mobile also shows a strong Passmark GPU Compute score of 12,134, suggesting it can handle non-graphics parallel processing tasks effectively. The MX570, with only its Geekbench OpenCL score available, cannot be evaluated in these other disciplines, meaning the data offers no evidence of it winning in any category except the aggregate average, where the delta is negligible.

The data implies the RTX 5080 Mobile is built for demanding, modern workloads. Its performance in the 3DMark Steel Nomad DX12 test, scoring 4,952, indicates it can handle contemporary gaming APIs and their associated graphical loads. The MX570, by contrast, has no corresponding scores in the FACT PACK, and its single data point suggests it is a much more modest part, likely intended for light productivity or basic acceleration tasks. The wins for the RTX 5080 Mobile are not just numerical; they are categorical, spanning compute, graphics, and DirectX 12 performance.

The Verdict

Based strictly on the benchmark data, the choice is clear for any user prioritizing raw performance. The NVIDIA GeForce RTX 5080 Mobile is the overwhelmingly superior product. In the only directly comparable test, it outperforms the MX570 by 336%, a margin so large that it redefines the expected use case. The RTX 5080 Mobile is designed for high-end gaming, content creation, and compute-heavy applications, as evidenced by its strong scores across multiple modern benchmarks.

The NVIDIA GeForce MX570, on the other hand, presents itself as a low-power component whose performance is dwarfed by the RTX 5080 Mobile. The data shows it has a 15 W TDP, a fraction of the RTX 5080 Mobile's 80 W, and its single benchmark score of 38,299 is identical to its average. This suggests a product that is likely suited for ultra-portable laptops where battery life and thermals are prioritized over absolute performance. The MX570 is an end-of-life product, while the RTX 5080 Mobile is marked as active, further reinforcing the idea that the MX570 belongs to a previous generation.

For a user who needs to run modern games or demanding creative software, the RTX 5080 Mobile is the only viable option based on this data. The MX570's performance in the single test is not competitive. Conversely, for a user whose primary concern is maximum efficiency in a thin-and-light chassis and whose workloads are basic, the MX570's lower power draw might be a consideration, but the performance penalty is immense. The verdict is not a close call; the data overwhelmingly favors the RTX 5080 Mobile for any performance-sensitive task.

Head-to-Head Benchmarks

The only direct head-to-head benchmark available in the data is the Geekbench OpenCL test, and it is a landslide. The RTX 5080 Mobile scores 166,986, which is 336% higher than the MX570's 38,299. This means the RTX 5080 Mobile is over four times faster in this specific compute test. This is not a marginal improvement; it is a generational leap in capability. The delta of 336% is the single most important metric in this comparison, as it provides the only direct, apples-to-apples measurement of performance.

The nearest rival data for the RTX 5080 Mobile provides additional context. Its average score of 38,349 is 0.1% higher than the MX570's 38,299, but this is a meaningless comparison given the discrepancy in the number of benchmarks. However, the RTX 5080 Mobile's score is 0.6% higher than the RTX 4080 Mobile's 38,135, and it trails the MX570 A (38,691) and the AMD Radeon Pro 580X (38,706) by 0.9%. These small deltas in the aggregate mask the fact that the RTX 5080 Mobile's individual scores, such as the 3DMark result of 4,952 and Passmark G3D of 27,711, are far more representative of its actual performance in varied tasks than its average suggests.

The MX570's nearest rival data shows it is 0.4% faster than the RTX 4080 Mobile (38,135) in the aggregate, but this is again an artifact of the sparse data. The MX570's single Geekbench OpenCL score of 38,299 is its entire performance profile, and it is a full 336% behind the RTX 5080 Mobile in the same test. This singular data point is insufficient to declare any kind of victory for the MX570 in any meaningful workload. The head-to-head data is unequivocal: the RTX 5080 Mobile dominates the MX570 in the only test where they are directly compared.

FAQ

Q: How much faster is the RTX 5080 Mobile than the MX570 in the Geekbench OpenCL test?

A: The RTX 5080 Mobile scores 166,986, which is 336% higher than the MX570's score of 38,299.

Q: What is the aggregate benchmark score difference between the two GPUs?

A: The RTX 5080 Mobile has an average benchmark score of 38,349, while the MX570 has a score of 38,299. This puts the RTX 5080 Mobile ahead by a mere 0.1%.

Q: Does the MX570 win any head-to-head benchmark?

A: No. In the only direct comparison available (Geekbench OpenCL), the RTX 5080 Mobile is the clear winner. The MX570 has zero wins in the head-to-head data.

Q: Which GPU has a higher memory bandwidth?

A: The RTX 5080 Mobile has a memory bandwidth of 896.0 GB/s, compared to the MX570's 96.00 GB/s.

Q: How do the shading unit counts compare?

A: The RTX 5080 Mobile has 7,680 shading units, while the MX570 has 2,048 shading units.

Q: What is the difference in their production status?

A: The RTX 5080 Mobile is marked as "Active" in production, while the MX570 is marked as "End-of-life".

Architecture Differences

The two GPUs are built on fundamentally different architectures. The RTX 5080 Mobile is based on the Blackwell 2.0 architecture, using the GB203 chip, while the MX570 uses the older Ampere architecture with the GA107S chip. This architectural generation gap is the primary driver of the performance difference. The RTX 5080 Mobile is fabricated on a 5 nm process at TSMC, whereas the MX570 uses an 8 nm process from Samsung. The newer process node allows for a significantly higher transistor density; the RTX 5080 Mobile packs 120.6M transistors per mm², compared to the MX570's 43.5M per mm².

The RTX 5080 Mobile is a much larger and more complex chip. It contains 45,600 million transistors on a 378 mm² die, while the MX570 has only 8,700 million transistors on a 200 mm² die. This difference in scale is reflected in the core counts. The RTX 5080 Mobile has 7,680 shading units, 240 texture mapping units (TMUs), and 96 render output units (ROPs). It also features 60 ray tracing cores and 240 tensor cores. The MX570, by contrast, has 2,048 shading units, 64 TMUs, and 32 ROPs, along with 16 ray tracing cores and 64 tensor cores. The presence of both ray tracing and tensor cores in both GPUs indicates support for DirectX 12 Ultimate and AI-accelerated features, but the RTX 5080 Mobile has significantly more hardware dedicated to these tasks.

The memory subsystems are also architecturally distinct. The RTX 5080 Mobile uses GDDR7 memory with a 256-bit bus, while the MX570 uses GDDR6 with a 64-bit bus. The RTX 5080 Mobile has 16 GB of memory, compared to just 2 GB on the MX570. The bus interface also differs, with the RTX 5080 Mobile using PCIe 5.0 x16 and the MX570 using the older PCIe 4.0 x8 standard. These fundamental architectural differences explain why the RTX 5080 Mobile can achieve such high fill rates, with a pixel rate of 144.0 GPixel/s and a texture rate of 360.0 GTexel/s, compared to the MX570's 36.96 GPixel/s and 73.92 GTexel/s.

Specification Differences

The specifications where the two GPUs differ are extensive and highlight the RTX 5080 Mobile's superior positioning. The process node differs, with the RTX 5080 Mobile using a 5 nm process compared to the MX570's 8 nm process. The transistor count is a major differentiator, with the RTX 5080 Mobile featuring 45,600 million transistors versus 8,700 million for the MX570. The die size is also larger on the RTX 5080 Mobile at 378 mm², compared to the MX570's 200 mm². The transistor density is 120.6M / mm² for the RTX 5080 Mobile, while the MX570 has a density of 43.5M / mm².

Clock speeds show a significant variance. The RTX 5080 Mobile has a base clock of 975 MHz and a boost clock of 1500 MHz. The MX570 runs at a lower 832 MHz base and 1155 MHz boost. Memory configurations are starkly different: the RTX 5080 Mobile comes with 16 GB of GDDR7 on a 256-bit bus, while the MX570 has 2 GB of GDDR6 on a 64-bit bus. This results in a memory bandwidth of 896.0 GB/s for the RTX 5080 Mobile, compared to just 96.00 GB/s for the MX570. The effective memory speed is also higher on the RTX 5080 Mobile at 28 Gbps versus the MX570's 12 Gbps.

Core counts are universally higher on the RTX 5080 Mobile. It has 7,680 shading units, 240 TMUs, 96 ROPs, 60 RT cores, and 240 tensor cores. The MX570 has 2,048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores. The resulting pixel and texture rates are 144.0 GPixel/s and 360.0 GTexel/s for the RTX 5080 Mobile, while the MX570 achieves 36.96 GPixel/s and 73.92 GTexel/s. The FP32 and FP16 compute performance is also much higher on the RTX 5080 Mobile at 23.04 TFLOPS each, versus the MX570's 4.731 TFLOPS. Power consumption is a notable difference, with the RTX 5080 Mobile having an 80 W TDP and the MX570 a 15 W TDP. The bus interface is PCIe 5.0 x16 for the RTX 5080 Mobile and PCIe 4.0 x8 for the MX570. Finally, the release dates are far apart: the RTX 5080 Mobile was released on 2025-04-01, while the MX570 was released on 2021-12-16.

DETAILED SPECIFICATIONS

SPECIFICATION
MX570
RTX 5080 Mobile
Core Specs
Shading Units
2,048
7,680 +275.0%
Shaders
2,048
7,680 +275.0%
TMUs
64
240 +275.0%
ROPs
32
96 +200.0%
SM Count
16
60 +275.0%
Clocks
Base Clock
832 MHz
975 MHz
Boost Clock
1155 MHz
1500 MHz
Memory Clock
1500 MHz 12 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
256 bit
Bandwidth
96.00 GB/s
896.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
48 MB
Performance
Pixel Rate
36.96 GPixel/s
144.0 GPixel/s
Texture Rate
73.92 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
4.731 TFLOPS
23.04 TFLOPS
FP64 (TFLOPS)
73.92 GFLOPS (1:64)
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
4.731 TFLOPS (1:1)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
16
60 +275.0%
Tensor Cores
64
240 +275.0%
Power
TDP
15 W
80 W
TDP (W)
15
80 +433.3%
Power Connectors
None
None
Architecture
Architecture
Ampere
Blackwell 2.0
GPU Name
GA107S
GB203
Generation
GeForce MX (5xx)
GeForce 50 Mobile
Process Size
8 nm
5 nm
Transistors
8,700 million
45,600 million
Die Size
200 mm²
378 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View GeForce MX570 Details View GeForce RTX 5080 Mobile Details