NVIDIA GeForce MX570 vs NVIDIA GeForce RTX 3050 Mobile Comparison
NVIDIA GeForce MX570
GeForce RTX 3050 Mobile
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce MX570 vs NVIDIA GeForce RTX 3050 Mobile
Head-to-Head Benchmarks
The only directly comparable benchmark in the database is Geekbench OpenCL, and the result is decisive. The NVIDIA GeForce RTX 3050 Mobile scores 50,038, while the NVIDIA GeForce MX570 scores 38,299. That translates to a 23.5% advantage for the RTX 3050 Mobile, a substantial margin in a compute workload that stresses raw throughput and memory bandwidth. The MX570 trails by nearly a quarter in this metric, which is a significant gap for two GPUs built on the same architecture and featuring identical shader counts.
Looking at the MX570's position in the broader database, its average benchmark score of 38,299 places it at the 81st percentile of all GPUs. Its nearest rivals are telling: the RTX 5080 Mobile scores 38,349, a negligible 0.1% ahead, while the RTX 4080 Mobile scores 38,135, just 0.4% behind. The MX570 A variant sits 1% higher at 38,691, and the AMD Radeon Pro 580X is 1.1% ahead at 38,706. In other words, the MX570 sits in a remarkably tight cluster where a few hundred points separate it from far more prestigious names. It is effectively performance-identical to the RTX 5080 Mobile in this single test, a quirk of the database that underscores how narrow the MX570's performance window is.
The RTX 3050 Mobile, by contrast, operates in a different league. Its average benchmark score across all recorded tests is 33,170, which is lower than its Geekbench OpenCL result because the database includes a 3DMark Steel Nomad DX12 score of 421 and a Geekbench Vulkan score of 49,051. The average is dragged down by the 3DMark result, but the OpenCL and Vulkan numbers both clear 49,000, indicating consistent compute performance across APIs. Its nearest rivals are the NVIDIA T550 Mobile at 33,161 (0% delta), the AMD Radeon Pro 570 at 33,207 (0.1% behind), the NVIDIA P104-100 at 32,982 (0.6% ahead), and the NVIDIA T600 Mobile at 32,849 (1% ahead). The RTX 3050 Mobile sits at the 78th percentile of all GPUs, three points lower than the MX570, but that percentile reflects its mixed benchmark suite rather than a deficiency in raw compute.
The head-to-head data shows only one shared test, so the victory tally is 1 win for the RTX 3050 Mobile and 0 for the MX570. No other direct comparisons exist in the database, meaning any broader conclusions must be drawn from the architecture and specification differences rather than additional benchmark results.
Architecture Differences
Both GPUs are built on NVIDIA's Ampere architecture, fabricated on Samsung's 8 nm process, and both use the GA107 family of chips. The MX570 uses the GA107S variant, while the RTX 3050 Mobile uses the standard GA107. Transistor counts are identical at 8,700 million, and the die size is the same at 200 mm², yielding a transistor density of 43.5 million transistors per square millimeter. The foundry is Samsung for both, and neither chip carries a series label for the MX570, while the RTX 3050 Mobile belongs to the GeForce 30-series.
The core configurations are identical on paper. Both GPUs pack 2,048 shading units, 64 texture mapping units, 32 raster output pipelines, 16 ray tracing cores, and 64 tensor cores. The FP32 and FP16 throughput figures match in ratio, with both rated at a 1:1 FP16 to FP32 ratio. The MX570 delivers 4.731 TFLOPS of FP32 performance, while the RTX 3050 Mobile delivers 5.501 TFLOPS. The difference comes from clock speeds: the MX570 has a base clock of 832 MHz and a boost clock of 1,155 MHz, while the RTX 3050 Mobile runs at 1,065 MHz base and 1,343 MHz boost. Higher clocks on the RTX 3050 Mobile explain its 16.3% FP32 advantage, despite identical shader counts.
Memory is where the two diverge sharply. The MX570 has 2 GB of GDDR6 on a 64 bit bus, delivering 96.00 GB/s of bandwidth. The RTX 3050 Mobile doubles the capacity to 4 GB, doubles the bus width to 128 bit, and doubles the bandwidth to 192.0 GB/s. Memory clock is the same on both at 1,500 MHz with 12 Gbps effective, so the bandwidth gap is purely a function of bus width. This doubling of memory resources is likely a major factor in the RTX 3050 Mobile's 23.5% OpenCL lead, as compute workloads frequently saturate memory bandwidth.
Power and physical characteristics also differ. The MX570 is rated at a 15 W TDP, while the RTX 3050 Mobile is rated at 45 W, a threefold increase. Both are listed as IGP slot width with no power connectors, and both use a PCIe 4.0 x8 bus interface. Display outputs are portable device dependent for both, meaning laptop manufacturers decide the actual ports. API support is identical: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status for both is end-of-life, with the MX570 released on December 16, 2021 and the RTX 3050 Mobile released on May 10, 2021. The RTX 3050 Mobile lists the GeForce 20 Mobile as its predecessor, while the MX570 lists none.
FAQ
Q: Which GPU is faster in compute workloads?
A: The RTX 3050 Mobile scores 50,038 in Geekbench OpenCL versus 38,299 for the MX570, a 23.5% advantage. The database records only this one shared benchmark, so the RTX 3050 Mobile wins the only direct comparison.
Q: Do the two GPUs have the same core configuration?
A: Yes, both have 2,048 shading units, 64 TMUs, 32 ROPs, 16 ray tracing cores, and 64 tensor cores. The performance difference comes from clock speeds and memory bandwidth, not core counts.
Q: How does memory capacity and bandwidth compare?
A: The MX570 has 2 GB of GDDR6 on a 64 bit bus with 96.00 GB/s bandwidth. The RTX 3050 Mobile has 4 GB on a 128 bit bus with 192.0 GB/s, exactly double in each metric.
Q: What is the power draw difference?
A: The MX570 is rated at 15 W TDP, while the RTX 3050 Mobile is rated at 45 W TDP. Neither requires external power connectors, and both are classified as IGP.
Q: Are both GPUs based on the same architecture?
A: Yes, both use Ampere and are fabricated on Samsung's 8 nm process. The MX570 uses the GA107S chip, while the RTX 3050 Mobile uses GA107. Transistor count is identical at 8,700 million and die size is 200 mm² for both.
Q: Which GPU has better ray tracing hardware?
A: Both have 16 ray tracing cores, so the hardware count is identical. However, the RTX 3050 Mobile's higher clock speeds and greater memory bandwidth give it an advantage in any workload that stresses those resources.
Specification Differences
The two GPUs differ in several key specification fields. Clock speeds are higher on the RTX 3050 Mobile: base clock is 1,065 MHz versus 832 MHz, and boost clock is 1,343 MHz versus 1,155 MHz. Memory differs in capacity, bus width, and bandwidth: the MX570 has 2 GB, 64 bit, and 96.00 GB/s, while the RTX 3050 Mobile has 4 GB, 128 bit, and 192.0 GB/s. FP32 throughput is 4.731 TFLOPS for the MX570 and 5.501 TFLOPS for the RTX 3050 Mobile, with FP16 matching at the same figures. Pixel rate is 36.96 GPixel/s versus 42.98 GPixel/s, and texture rate is 73.92 GTexel/s versus 85.95 GTexel/s. TDP is 15 W versus 45 W. The chip name differs (GA107S versus GA107), as does the generation label (GeForce MX (5xx) versus GeForce 30 Mobile) and the series (none versus GeForce 30-series). Release dates differ: December 16, 2021 for the MX570 and May 10, 2021 for the RTX 3050 Mobile. The RTX 3050 Mobile lists a predecessor (GeForce 20 Mobile), while the MX570 does not. The RTX 3050 Mobile has additional benchmark records in 3DMark Steel Nomad DX12 (421) and Geekbench Vulkan (49,051), while the MX570 has only the Geekbench OpenCL result.
Where Each One Wins
The RTX 3050 Mobile wins the only direct benchmark comparison, and it wins decisively. Its 23.5% lead in Geekbench OpenCL is backed by a superior specification sheet across the board: double the memory capacity, double the bus width, double the bandwidth, higher clocks, and 16.3% more FP32 throughput. For any workload that scales with memory bandwidth or raw compute, the RTX 3050 Mobile is the clear choice. Its additional Vulkan score of 49,051 and 3DMark Steel Nomad result of 421 also give it broader validation across multiple APIs, whereas the MX570 has only a single OpenCL data point. The 45 W TDP suggests it is intended for larger laptops with more thermal headroom, where the extra power draw is acceptable in exchange for performance.
The MX570 wins on efficiency, at least in terms of power rating. Its 15 W TDP is one third of the RTX 3050 Mobile's 45 W, and it still delivers 4.731 TFLOPS of FP32 performance. That makes it suitable for thin and light laptops where thermal and power budgets are tight. It also holds a higher percentile ranking at 81 versus 78, though this reflects the limited benchmark data available rather than a meaningful performance advantage. The MX570's nearest rivals include the RTX 5080 Mobile and RTX 4080 Mobile, which are within 0.4% of its score, suggesting that in the narrow window of its single benchmark, it competes with far more expensive hardware. But that is a statistical curiosity, not a practical recommendation.
For gaming or GPU-accelerated creative work, the RTX 3050 Mobile is the obvious pick. The doubled memory capacity (4 GB versus 2 GB) is critical for modern workloads, and the doubled bandwidth (192.0 GB/s versus 96.00 GB/s) gives it a major advantage in texture-heavy scenes and compute tasks. The higher pixel rate (42.98 GPixel/s versus 36.96 GPixel/s) and texture rate (85.95 GTexel/s versus 73.92 GTexel/s) further cement its position. For ultra-portable laptops where battery life and thermals take priority over performance, the MX570's 15 W TDP and identical core configuration make it a reasonable low-power alternative, provided the workload fits within its 2 GB memory limit. The data shows a clear performance hierarchy: the RTX 3050 Mobile is the faster GPU, and the MX570 is the more power-efficient one.