NVIDIA GeForce MX570 A vs NVIDIA GeForce RTX 3050 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX570 A

CORE STATE GA107SB
VRAM 2 GB
CLOCK SPEED 1155 MHz
TDP 25 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
39,780
50,038
geekbench_vulkan
37,601
49,051
3dmark_3dmark_steel_nomad_dx12
N/A
421

Analysis: NVIDIA GeForce MX570 A vs NVIDIA GeForce RTX 3050 Mobile

The Verdict

The data separates these two Ampere-based mobile GPUs into distinct tiers. The NVIDIA GeForce RTX 3050 Mobile is the stronger part by a clear margin, winning both recorded head-to-head benchmarks. The GeForce MX570 A, despite sharing the same architecture generation and chip family, sits measurably behind in raw compute and memory throughput. For any workload that stresses the GPU, the RTX 3050 Mobile is the pick. The MX570 A is only sensible when the 25 W power envelope and integrated form factor are non-negotiable, as it trades performance for mobility and thermal headroom.

The RTX 3050 Mobile leads by 20.5% in Geekbench OpenCL (50038 vs 39780) and by 23.3% in Geekbench Vulkan (49051 vs 37601). That is a consistent, sizable advantage across both compute APIs. The MX570 A does have one positional edge: its average benchmark score of 38691 places it in the 81st percentile of all GPUs, while the RTX 3050 Mobile sits at 33170 in the 78th percentile. That oddity stems from the MX570 A having only two recorded benchmark entries, both of which are strong, while the RTX 3050 Mobile includes a 3DMark Steel Nomad DX12 score of 421, which drags its average down. In direct comparison, the RTX 3050 Mobile is the faster chip.

FAQ

Q: Which GPU is faster in compute workloads?

A: The RTX 3050 Mobile. It wins Geekbench OpenCL by 20.5% (50038 vs 39780) and Geekbench Vulkan by 23.3% (49051 vs 37601).

Q: Are these GPUs from the same architecture generation?

A: Yes. Both use the Ampere architecture, are built on an 8 nm process at Samsung, and share the GA107 chip family (GA107SB for the MX570 A, GA107 for the RTX 3050 Mobile).

Q: Do they have the same core configuration?

A: Yes, in terms of compute units. Both have 2048 shading units, 64 texture mapping units, 32 ROPs, 16 ray tracing cores, and 64 tensor cores.

Q: What is the main memory difference?

A: The RTX 3050 Mobile has 4 GB GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The MX570 A has 2 GB GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. That is half the capacity and half the bandwidth.

Q: Which GPU consumes less power?

A: The MX570 A, at 25 W TDP versus 45 W for the RTX 3050 Mobile. Both are integrated-style (IGP slot width) with no power connectors.

Q: Is the MX570 A end-of-life?

A: Yes, both GPUs are marked as end-of-life in the database. The MX570 A was released on 2021-12-16, while the RTX 3050 Mobile came earlier on 2021-05-10.

Architecture Differences

Both GPUs are built on the same Ampere architecture, fabricated by Samsung on an 8 nm process. The transistor count is identical at 8,700 million, and the die size is the same at 200 mm², yielding a transistor density of 43.5M per mm². The chip-level difference is the specific variant: the MX570 A uses the GA107SB die, while the RTX 3050 Mobile uses GA107. That letter suffix indicates a binned or modified part, and the benchmark data confirms the RTX 3050 Mobile runs at higher clock speeds.

The compute feature set is identical. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both have 16 ray tracing cores and 64 tensor cores, so ray tracing and DLSS-capable tensor workloads are present on each. The real architectural gap is not in the core layout but in the memory subsystem and clock behavior. The MX570 A is configured with a 64-bit memory bus and 2 GB GDDR6, while the RTX 3050 Mobile doubles both the bus width and capacity. That affects every memory-bound shader workload, texture fetch, and framebuffer operation.

The power delivery also differs meaningfully. The MX570 A is rated at 25 W TDP, which is a low-power design aimed at thin-and-light laptops. The RTX 3050 Mobile is rated at 45 W, a more traditional mobile discrete GPU power target. Both use the same PCIe 4.0 x8 bus interface and have portable-device-dependent display outputs. The MX570 A is a newer release (2021-12-16) than the RTX 3050 Mobile (2021-05-10), but both are now end-of-life products.

Specification Differences

The clock speeds are the first notable split. The MX570 A has a base clock of 832 MHz and a boost clock of 1155 MHz. The RTX 3050 Mobile runs at 1065 MHz base and 1343 MHz boost. That is a 233 MHz higher base and 188 MHz higher boost, which directly explains part of the performance gap. The memory clock is the same in raw terms (1500 MHz, 12 Gbps effective), but the bus width difference changes the outcome: the MX570 A delivers 96.00 GB/s, while the RTX 3050 Mobile delivers 192.0 GB/s.

Memory capacity differs: 2 GB versus 4 GB. Bus width differs: 64-bit versus 128-bit. The RTX 3050 Mobile also has a predecessor listed (GeForce 20 Mobile), while the MX570 A has none. The RTX 3050 Mobile is part of the GeForce 30-series generation; the MX570 A belongs to the GeForce MX (5xx) generation. Both have the same shading units, TMUs, ROPs, RT cores, and tensor cores, so the architecture is not cut down in compute block count. The pixel rate and texture rate reflect the clock difference: the MX570 A achieves 36.96 GPixel/s and 73.92 GTexel/s, while the RTX 3050 Mobile reaches 42.98 GPixel/s and 85.95 GTexel/s. FP32 throughput is 4.731 TFLOPS for the MX570 A and 5.501 TFLOPS for the RTX 3050 Mobile, with FP16 at a 1:1 ratio for both.

Head-to-Head Benchmarks

The head-to-head data contains two Geekbench entries, and the RTX 3050 Mobile wins both. In Geekbench OpenCL, the RTX 3050 Mobile scores 50038 against the MX570 A's 39780. That is a delta of -20.5% from the perspective of the MX570 A, meaning the RTX 3050 Mobile is roughly a fifth faster in this compute test. In Geekbench Vulkan, the margin widens: the RTX 3050 Mobile scores 49051 versus 37601, a delta of -23.3%. Both tests point the same direction, and the Vulkan advantage is slightly larger, suggesting the RTX 3050 Mobile benefits more from lower-level API access, likely due to its memory bandwidth headroom.

The MX570 A has no wins in the recorded head-to-head set. Its individual benchmark scores, however, are not weak in absolute terms. A Geekbench OpenCL score of 39780 and Vulkan score of 37601 place it in the 81st percentile of all GPUs, which is above the RTX 3050 Mobile's 78th percentile. That percentile ranking is based on the average benchmark score, where the MX570 A's 38691 beats the RTX 3050 Mobile's 33170. The RTX 3050 Mobile's average is pulled down by its 3DMark Steel Nomad DX12 score of 421, a demanding next-gen test that the MX570 A does not have recorded. When comparing only the shared tests, the RTX 3050 Mobile is ahead by 20-23%.

The nearest rivals in the database further contextualize each GPU. The MX570 A's average score of 38691 sits within 1% of the AMD Radeon Pro 580X (38706), the NVIDIA GeForce RTX 5080 Mobile (38349), and the NVIDIA GeForce MX570 (38299). It is 1.1% ahead of the AMD Radeon Pro 575X (39116). The RTX 3050 Mobile's average of 33170 is within 1% of the NVIDIA T550 Mobile (33161), the AMD Radeon Pro 570 (33207), the NVIDIA P104-100 (32982), and the NVIDIA T600 Mobile (32849). Notably, the MX570 A's average is nearly 15% higher than the RTX 3050 Mobile's average, but that is an artifact of the test mix, not a reflection of real relative performance.

Where Each One Wins

The RTX 3050 Mobile wins everywhere the benchmarks measure. In Geekbench OpenCL, it is 20.5% faster, which covers general-purpose compute across many applications. In Geekbench Vulkan, it is 23.3% faster, which matters for modern game engines and Vulkan-based productivity tools. The 192.0 GB/s memory bandwidth versus 96.00 GB/s gives it a decisive edge in any workload that streams large textures, geometry, or data buffers. The 4 GB frame buffer also allows it to handle larger scenes and higher resolutions without spilling to system memory, while the 2 GB MX570 A will hit capacity limits far sooner.

The MX570 A wins on power efficiency and integration. At 25 W TDP, it draws 20 W less than the RTX 3050 Mobile's 45 W. In a thin-and-light chassis with limited cooling and a small battery, that difference is substantial. The MX570 A is also the later release, coming out on 2021-12-16 versus 2021-05-10, so it may appear in slightly newer low-power designs. For users who need a discrete GPU for basic acceleration, video decode, and light 3D work in a compact laptop, the MX570 A is the appropriate choice. For gaming, content creation, or any performance-sensitive task, the RTX 3050 Mobile is the only rational pick from the recorded data.

DETAILED SPECIFICATIONS

SPECIFICATION
MX570 A
RTX 3050 Mobile
Core Specs
Shading Units
2,048
2,048 0.0%
Shaders
2,048
2,048 0.0%
TMUs
64
64 0.0%
ROPs
32
32 0.0%
SM Count
16
16 0.0%
Clocks
Base Clock
832 MHz
1065 MHz
Boost Clock
1155 MHz
1343 MHz
Memory Clock
1500 MHz 12 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
96.00 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
36.96 GPixel/s
42.98 GPixel/s
Texture Rate
73.92 GTexel/s
85.95 GTexel/s
FP32 (TFLOPS)
4.731 TFLOPS
5.501 TFLOPS
FP64 (TFLOPS)
73.92 GFLOPS (1:64)
85.95 GFLOPS (1:64)
FP16 (TFLOPS)
4.731 TFLOPS (1:1)
5.501 TFLOPS (1:1)
AI/RT
RT Cores
16
16 0.0%
Tensor Cores
64
64 0.0%
Power
TDP
25 W
45 W
TDP (W)
25
45 +80.0%
Power Connectors
None
None
Architecture
Architecture
Ampere
Ampere
GPU Name
GA107SB
GA107
Generation
GeForce MX (5xx)
GeForce 30 Mobile
Process Size
8 nm
8 nm
Transistors
8,700 million
8,700 million
Die Size
200 mm²
200 mm²
Foundry
Samsung
Samsung
Density
43.5M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.6
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View GeForce MX570 A Details View GeForce RTX 3050 Mobile Details