NVIDIA GeForce MX550 vs NVIDIA GeForce RTX 5060 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce MX550

CORE STATE TU117SB
VRAM 2 GB
CLOCK SPEED 1320 MHz
TDP 25 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5060

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 2497 MHz
TDP 145 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
20,372
112,787
geekbench_vulkan
32,469
113,321
3dmark_3dmark_steel_nomad_dx12
N/A
3,628
passmark_directx_10
N/A
127
passmark_directx_11
N/A
200
passmark_directx_12
N/A
77
passmark_directx_9
N/A
225
passmark_g2d
N/A
1,154
passmark_g3d
N/A
20,891
passmark_gpu_compute
N/A
10,899

Analysis: NVIDIA GeForce MX550 vs NVIDIA GeForce RTX 5060

The benchmark data places the NVIDIA GeForce RTX 5060 and the NVIDIA GeForce MX550 in the same overall performance percentile (72nd), yet their actual workload capabilities are worlds apart. The RTX 5060 is the definitive choice for any modern gaming or content creation task, delivering over five times the compute performance in shared tests. The MX550, an end-of-life Turing-era part, is only suitable for legacy light-duty laptops where its 25 W power draw and integrated form factor are absolute requirements. There is no scenario in this data where the MX550 wins a performance comparison; the only argument for it is power efficiency and form factor.

The Verdict

The data is unambiguous: the RTX 5060 is the superior GPU by every measurable benchmark metric. In the two shared tests, the RTX 5060 wins both, with the MX550 trailing by 81.9% in Geekbench OpenCL and 71.3% in Geekbench Vulkan. For anyone building or buying a system for gaming, 3D rendering, or GPU-accelerated compute, the RTX 5060 is the only rational option. Its average benchmark score of 26331 is within 0.3% of the MX550’s 26421, but this parity is misleading; it reflects the MX550’s two available scores versus the RTX 5060’s broader test suite, which includes DirectX 9/10/11/12 and compute tests where the newer card dominates.

The MX550’s only appeal is its 25 W TDP and IGP slot width, making it viable for ultra-thin, fanless or passively-cooled laptops where the RTX 5060’s 145 W TDP, dual-slot cooler, and 1x 8-pin power connector are physically impossible to accommodate. However, with a production status of “End-of-life” and a 2021 release date, the MX550 is a legacy part; the RTX 5060 is “Active” and launched in 2025. The verdict: choose the RTX 5060 for performance; choose the MX550 only if the system’s physical constraints demand a 25 W integrated GPU.

Architecture Differences

The two GPUs represent entirely different eras of NVIDIA design. The MX550 uses the TU117SB chip on a 12 nm TSMC process, packing 4,700 million transistors into a 200 mm² die. This yields a transistor density of 23.5M per mm². The architecture is Turing, with no dedicated ray tracing or tensor cores. Its compute is limited to 1,024 shading units, 32 TMUs, and 16 ROPs, producing 2.703 TFLOPS of FP32 and FP16 performance (1:1 ratio).

The RTX 5060, in contrast, uses the GB206 chip on a 5 nm TSMC process, fitting 21,900 million transistors into a smaller 181 mm² die. This achieves a density of 121.0M per mm² — over five times denser than the MX550. The architecture is Blackwell 2.0, which includes 30 ray tracing cores and 120 tensor cores, features entirely absent from the MX550. The RTX 5060 has 3,840 shading units, 120 TMUs, and 48 ROPs, yielding 19.18 TFLOPS of FP32 and FP16 (1:1). The API support also diverges: the MX550 supports DirectX 12 (12_1), while the RTX 5060 supports DirectX 12 Ultimate (12_2), a critical difference for modern game features.

Head-to-Head Benchmarks

The only directly comparable benchmarks are Geekbench OpenCL and Vulkan, and the RTX 5060 wins both decisively. In Geekbench OpenCL, the RTX 5060 scores 112,787 against the MX550’s 20,372, a gap of 81.9% in favor of the newer card. In Geekbench Vulkan, the RTX 5060 scores 113,321 versus 32,469, a 71.3% lead. These are not marginal victories; they represent a generational chasm in compute throughput.

Beyond the shared tests, the RTX 5060’s own benchmark suite reveals its strengths. It posts a Passmark G3D score of 20,891 and a GPU Compute score of 10,899. Its DirectX 9, 10, 11, and 12 scores are 225, 127, 200, and 77 respectively, alongside a G2D score of 1,154. The MX550 has no comparable data in these tests, but its FP32 rate of 2.703 TFLOPS versus the RTX 5060’s 19.18 TFLOPS (a 7.1x difference) and its pixel rate of 21.12 GPixel/s versus 119.9 GPixel/s (5.7x) corroborate the benchmark results. The RTX 5060 also leads in texture rate at 299.6 GTexel/s versus 42.24 GTexel/s (7.1x).

Specification Differences

The specification sheets highlight a complete redesign. The RTX 5060 has a base clock of 2280 MHz and a boost of 2497 MHz, compared to the MX550’s 1065 MHz base and 1320 MHz boost. Memory is the most striking difference: the RTX 5060 has 8 GB of GDDR7 on a 128-bit bus, delivering 448.0 GB/s of bandwidth, while the MX550 has 2 GB of GDDR6 on a 64-bit bus, at 96.00 GB/s. The memory clock is 1750 MHz (28 Gbps effective) versus 1500 MHz (12 Gbps effective).

The RTX 5060’s physical footprint is a dual-slot card measuring 241 mm long, 111 mm high, and 40 mm wide, requiring a 300 W suggested PSU and a single 8-pin connector. The MX550 is an IGP (integrated graphics processor) with no power connectors and no defined length or height, designed for portable devices. Bus interface: PCIe 5.0 x8 on the RTX 5060 versus PCIe 4.0 x8 on the MX550. Display outputs differ as well: the RTX 5060 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, whereas the MX550’s outputs are “Portable Device Dependent.” The RTX 5060 has a launch MSRP of 299 USD.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The MX550 has an average benchmark score of 26421, while the RTX 5060 scores 26331. The difference is 0.3% in favor of the MX550, but this is based on the MX550’s two tests versus the RTX 5060’s ten tests, including DirectX and compute workloads.

Q: What is the performance gap in the shared Geekbench tests?

A: In Geekbench OpenCL, the RTX 5060 scores 112,787 versus the MX550’s 20,372, an 81.9% lead. In Geekbench Vulkan, the RTX 5060 scores 113,321 versus 32,469, a 71.3% lead.

Q: Does the RTX 5060 support ray tracing?

A: Yes. The RTX 5060 includes 30 ray tracing cores and 120 tensor cores, and supports DirectX 12 Ultimate (12_2). The MX550 has no ray tracing or tensor cores and only supports DirectX 12 (12_1).

Q: What are the memory specifications of each card?

A: The RTX 5060 has 8 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth. The MX550 has 2 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth.

Q: What is the power consumption difference?

A: The MX550 has a TDP of 25 W and requires no power connectors. The RTX 5060 has a TDP of 145 W, requires a 1x 8-pin connector, and a suggested PSU of 300 W.

Q: Which card is currently in production?

A: The RTX 5060 is marked as “Active” with a release date of May 2025. The MX550 is marked as “End-of-life” with a release date of December 2021.

Where Each One Wins

The RTX 5060 wins every performance category in the data. Its 19.18 TFLOPS FP32 versus 2.703 TFLOPS on the MX550 means it is the only choice for compute-heavy tasks like rendering or machine learning inference. Its 8 GB GDDR7 memory with 448.0 GB/s bandwidth versus 2 GB GDDR6 at 96.00 GB/s makes it suitable for modern game textures and high-resolution assets. The 30 ray tracing cores and DirectX 12 Ultimate support enable hardware-accelerated ray tracing, a feature the MX550 cannot provide. The RTX 5060 also wins on connectivity with PCIe 5.0 x8 and modern display outputs (HDMI 2.1b, DisplayPort 2.1b).

The MX550 wins only in the physical domain: its 25 W TDP and IGP form factor allow integration into thin-and-light laptops without discrete power connectors. Its 12 nm Turing architecture is older but sufficient for basic 2D workloads or legacy applications. The data shows zero benchmark wins for the MX550, but its low power envelope and integrated nature are its only advantages. For any task requiring 3D acceleration, the RTX 5060 is the clear winner; the MX550 is a last-resort option for ultra-portable systems where the 145 W RTX 5060 cannot physically fit.

DETAILED SPECIFICATIONS

SPECIFICATION
MX550
RTX 5060
Core Specs
Shading Units
1,024
3,840 +275.0%
Shaders
1,024
3,840 +275.0%
TMUs
32
120 +275.0%
ROPs
16
48 +200.0%
SM Count
16
30 +87.5%
Clocks
Base Clock
1065 MHz
2280 MHz
Boost Clock
1320 MHz
2497 MHz
Memory Clock
1500 MHz 12 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192 +300.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
96.00 GB/s
448.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
32 MB
Performance
Pixel Rate
21.12 GPixel/s
119.9 GPixel/s
Texture Rate
42.24 GTexel/s
299.6 GTexel/s
FP32 (TFLOPS)
2.703 TFLOPS
19.18 TFLOPS
FP64 (TFLOPS)
42.24 GFLOPS (1:64)
299.6 GFLOPS (1:64)
FP16 (TFLOPS)
2.703 TFLOPS (1:1)
19.18 TFLOPS (1:1)
AI/RT
RT Cores
30
Tensor Cores
120
Power
TDP
25 W
145 W
TDP (W)
25
145 +480.0%
Suggested PSU
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Turing
Blackwell 2.0
GPU Name
TU117SB
GB206
Generation
GeForce MX (5xx)
GeForce 50
Process Size
12 nm
5 nm
Transistors
4,700 million
21,900 million
Die Size
200 mm²
181 mm²
Foundry
TSMC
TSMC
Density
23.5M / mm²
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Length
241 mm 9.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x8
Other
Launch Price
299 USD
Production
End-of-life
Active
Predecessor
GeForce 40
Successor
GeForce 60
View GeForce MX550 Details View GeForce RTX 5060 Details