NVIDIA GeForce MX550 vs NVIDIA GeForce RTX 5060 Comparison
NVIDIA GeForce MX550
GeForce RTX 5060
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce MX550 vs NVIDIA GeForce RTX 5060
The benchmark data places the NVIDIA GeForce RTX 5060 and the NVIDIA GeForce MX550 in the same overall performance percentile (72nd), yet their actual workload capabilities are worlds apart. The RTX 5060 is the definitive choice for any modern gaming or content creation task, delivering over five times the compute performance in shared tests. The MX550, an end-of-life Turing-era part, is only suitable for legacy light-duty laptops where its 25 W power draw and integrated form factor are absolute requirements. There is no scenario in this data where the MX550 wins a performance comparison; the only argument for it is power efficiency and form factor.
The Verdict
The data is unambiguous: the RTX 5060 is the superior GPU by every measurable benchmark metric. In the two shared tests, the RTX 5060 wins both, with the MX550 trailing by 81.9% in Geekbench OpenCL and 71.3% in Geekbench Vulkan. For anyone building or buying a system for gaming, 3D rendering, or GPU-accelerated compute, the RTX 5060 is the only rational option. Its average benchmark score of 26331 is within 0.3% of the MX550’s 26421, but this parity is misleading; it reflects the MX550’s two available scores versus the RTX 5060’s broader test suite, which includes DirectX 9/10/11/12 and compute tests where the newer card dominates.
The MX550’s only appeal is its 25 W TDP and IGP slot width, making it viable for ultra-thin, fanless or passively-cooled laptops where the RTX 5060’s 145 W TDP, dual-slot cooler, and 1x 8-pin power connector are physically impossible to accommodate. However, with a production status of “End-of-life” and a 2021 release date, the MX550 is a legacy part; the RTX 5060 is “Active” and launched in 2025. The verdict: choose the RTX 5060 for performance; choose the MX550 only if the system’s physical constraints demand a 25 W integrated GPU.
Architecture Differences
The two GPUs represent entirely different eras of NVIDIA design. The MX550 uses the TU117SB chip on a 12 nm TSMC process, packing 4,700 million transistors into a 200 mm² die. This yields a transistor density of 23.5M per mm². The architecture is Turing, with no dedicated ray tracing or tensor cores. Its compute is limited to 1,024 shading units, 32 TMUs, and 16 ROPs, producing 2.703 TFLOPS of FP32 and FP16 performance (1:1 ratio).
The RTX 5060, in contrast, uses the GB206 chip on a 5 nm TSMC process, fitting 21,900 million transistors into a smaller 181 mm² die. This achieves a density of 121.0M per mm² — over five times denser than the MX550. The architecture is Blackwell 2.0, which includes 30 ray tracing cores and 120 tensor cores, features entirely absent from the MX550. The RTX 5060 has 3,840 shading units, 120 TMUs, and 48 ROPs, yielding 19.18 TFLOPS of FP32 and FP16 (1:1). The API support also diverges: the MX550 supports DirectX 12 (12_1), while the RTX 5060 supports DirectX 12 Ultimate (12_2), a critical difference for modern game features.
Head-to-Head Benchmarks
The only directly comparable benchmarks are Geekbench OpenCL and Vulkan, and the RTX 5060 wins both decisively. In Geekbench OpenCL, the RTX 5060 scores 112,787 against the MX550’s 20,372, a gap of 81.9% in favor of the newer card. In Geekbench Vulkan, the RTX 5060 scores 113,321 versus 32,469, a 71.3% lead. These are not marginal victories; they represent a generational chasm in compute throughput.
Beyond the shared tests, the RTX 5060’s own benchmark suite reveals its strengths. It posts a Passmark G3D score of 20,891 and a GPU Compute score of 10,899. Its DirectX 9, 10, 11, and 12 scores are 225, 127, 200, and 77 respectively, alongside a G2D score of 1,154. The MX550 has no comparable data in these tests, but its FP32 rate of 2.703 TFLOPS versus the RTX 5060’s 19.18 TFLOPS (a 7.1x difference) and its pixel rate of 21.12 GPixel/s versus 119.9 GPixel/s (5.7x) corroborate the benchmark results. The RTX 5060 also leads in texture rate at 299.6 GTexel/s versus 42.24 GTexel/s (7.1x).
Specification Differences
The specification sheets highlight a complete redesign. The RTX 5060 has a base clock of 2280 MHz and a boost of 2497 MHz, compared to the MX550’s 1065 MHz base and 1320 MHz boost. Memory is the most striking difference: the RTX 5060 has 8 GB of GDDR7 on a 128-bit bus, delivering 448.0 GB/s of bandwidth, while the MX550 has 2 GB of GDDR6 on a 64-bit bus, at 96.00 GB/s. The memory clock is 1750 MHz (28 Gbps effective) versus 1500 MHz (12 Gbps effective).
The RTX 5060’s physical footprint is a dual-slot card measuring 241 mm long, 111 mm high, and 40 mm wide, requiring a 300 W suggested PSU and a single 8-pin connector. The MX550 is an IGP (integrated graphics processor) with no power connectors and no defined length or height, designed for portable devices. Bus interface: PCIe 5.0 x8 on the RTX 5060 versus PCIe 4.0 x8 on the MX550. Display outputs differ as well: the RTX 5060 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, whereas the MX550’s outputs are “Portable Device Dependent.” The RTX 5060 has a launch MSRP of 299 USD.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The MX550 has an average benchmark score of 26421, while the RTX 5060 scores 26331. The difference is 0.3% in favor of the MX550, but this is based on the MX550’s two tests versus the RTX 5060’s ten tests, including DirectX and compute workloads.
Q: What is the performance gap in the shared Geekbench tests?
A: In Geekbench OpenCL, the RTX 5060 scores 112,787 versus the MX550’s 20,372, an 81.9% lead. In Geekbench Vulkan, the RTX 5060 scores 113,321 versus 32,469, a 71.3% lead.
Q: Does the RTX 5060 support ray tracing?
A: Yes. The RTX 5060 includes 30 ray tracing cores and 120 tensor cores, and supports DirectX 12 Ultimate (12_2). The MX550 has no ray tracing or tensor cores and only supports DirectX 12 (12_1).
Q: What are the memory specifications of each card?
A: The RTX 5060 has 8 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth. The MX550 has 2 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth.
Q: What is the power consumption difference?
A: The MX550 has a TDP of 25 W and requires no power connectors. The RTX 5060 has a TDP of 145 W, requires a 1x 8-pin connector, and a suggested PSU of 300 W.
Q: Which card is currently in production?
A: The RTX 5060 is marked as “Active” with a release date of May 2025. The MX550 is marked as “End-of-life” with a release date of December 2021.
Where Each One Wins
The RTX 5060 wins every performance category in the data. Its 19.18 TFLOPS FP32 versus 2.703 TFLOPS on the MX550 means it is the only choice for compute-heavy tasks like rendering or machine learning inference. Its 8 GB GDDR7 memory with 448.0 GB/s bandwidth versus 2 GB GDDR6 at 96.00 GB/s makes it suitable for modern game textures and high-resolution assets. The 30 ray tracing cores and DirectX 12 Ultimate support enable hardware-accelerated ray tracing, a feature the MX550 cannot provide. The RTX 5060 also wins on connectivity with PCIe 5.0 x8 and modern display outputs (HDMI 2.1b, DisplayPort 2.1b).
The MX550 wins only in the physical domain: its 25 W TDP and IGP form factor allow integration into thin-and-light laptops without discrete power connectors. Its 12 nm Turing architecture is older but sufficient for basic 2D workloads or legacy applications. The data shows zero benchmark wins for the MX550, but its low power envelope and integrated nature are its only advantages. For any task requiring 3D acceleration, the RTX 5060 is the clear winner; the MX550 is a last-resort option for ultra-portable systems where the 145 W RTX 5060 cannot physically fit.