NVIDIA GeForce GTX TITAN X vs NVIDIA GeForce RTX 5070 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX TITAN X

CORE STATE GM200
VRAM 12 GB
CLOCK SPEED 1089 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
18,723
N/A
geekbench_opencl
41,471
122,238
geekbench_vulkan
49,397
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: NVIDIA GeForce GTX TITAN X vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The benchmark data shows a decisive generational shift when comparing the NVIDIA GeForce GTX TITAN X against the NVIDIA GeForce RTX 5070 Mobile. Across the two recorded head-to-head tests, the RTX 5070 Mobile wins both, but the margin of victory is far from uniform.

In Geekbench OpenCL, the RTX 5070 Mobile scores 122,238 against the GTX TITAN X’s 41,471. That represents a 66.1% advantage for the newer mobile part, which is a massive gap in raw compute throughput. The OpenCL test tends to stress general-purpose GPU compute, and the RTX 5070 Mobile’s Blackwell architecture, with its dedicated tensor cores and higher FP32 throughput, simply overwhelms the older Maxwell design.

The Geekbench Vulkan result is closer but still clearly favors the RTX 5070 Mobile. Here the scores are 116,960 for the RTX 5070 Mobile versus 49,397 for the GTX TITAN X, a 57.8% difference. Vulkan is a lower-level API that often rewards architectural efficiency and modern feature sets, and the RTX 5070 Mobile’s support for DirectX 12 Ultimate and newer hardware features gives it a distinct edge.

For context, the GTX TITAN X’s average benchmark score across all recorded tests is 36,530, which places it in the 80th percentile of all GPUs in the database. Its nearest rivals include the AMD Radeon RX 5300M (average score 36,529, a 0% delta), the NVIDIA T1000 (36,289, 0.7% ahead), the AMD Radeon PRO W6400 (37,157, 1.7% ahead), and the AMD Radeon Pro Duo (35,860, 1.9% behind). This shows the GTX TITAN X is competitive with modern entry-level parts, but it is no longer a top-tier performer.

The RTX 5070 Mobile, by contrast, has an average benchmark score of 29,928 across a much wider test suite, placing it in the 75th percentile. Its nearest rivals are all high-end desktop parts from the previous generation: the NVIDIA GeForce RTX 3070 Ti (29,945, 0.1% ahead), the NVIDIA GeForce RTX 2080 Ti (29,783, 0.5% behind), the AMD Radeon RX 6800 (30,095, 0.6% ahead), and the AMD Radeon RX 6700 (30,433, 1.7% ahead). The RTX 5070 Mobile effectively matches an RTX 3070 Ti in average performance, which is remarkable for a chip with a 50 W TDP.

The head-to-head data reveals a clear trend: the RTX 5070 Mobile is roughly 2.5 to 3 times faster than the GTX TITAN X in the two tests that were directly compared. The GTX TITAN X’s wins count is zero, while the RTX 5070 Mobile takes both.

Architecture Differences

The fundamental architectural gap between these two GPUs is enormous, spanning three major generational shifts. The GTX TITAN X is built on NVIDIA’s Maxwell 2.0 architecture, using the GM200 chip, fabricated on TSMC’s 28 nm process. It packs 8,000 million transistors on a die size of 601 mm², yielding a transistor density of 13.3 million per mm². This was a flagship desktop part designed for high power draw and maximum raw throughput.

The RTX 5070 Mobile uses Blackwell 2.0, the latest architecture, based on the GB206 chip, fabricated on TSMC’s 5 nm process. It integrates 21,900 million transistors on a much smaller die of 181 mm², achieving a density of 121.0 million per mm². That is roughly nine times the transistor density of the older chip, a direct result of the process node advancement.

The core configurations reflect this shift in design philosophy. The GTX TITAN X has 3,072 shading units, 192 texture mapping units, and 96 ROPs. It has no dedicated ray tracing cores or tensor cores, as these features were introduced in later architectures. The RTX 5070 Mobile, on the other hand, has 4,608 shading units, 144 TMUs, and only 48 ROPs, but it adds 36 ray tracing cores and 144 tensor cores. The lower TMU and ROP counts are typical of mobile parts, which prioritize efficiency and compute density over pixel-pushing capability.

The memory subsystems are also fundamentally different. The GTX TITAN X uses 12 GB of GDDR5 on a 384-bit bus, delivering 336.6 GB/s of bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus, but achieves 384.0 GB/s of bandwidth thanks to the much faster memory clock. The newer memory technology allows a narrower bus to outperform the wider one.

Compute throughput tells the story of the generational leap. The GTX TITAN X delivers 6.691 TFLOPS of FP32 performance, while the RTX 5070 Mobile delivers 13.13 TFLOPS, nearly double. The RTX 5070 Mobile also supports FP16 at a 1:1 rate (13.13 TFLOPS), which the GTX TITAN X does not record. Pixel rate is 104.5 GPixel/s for the older card versus 68.40 GPixel/s for the newer mobile chip, and texture rate is 209.1 GTexel/s versus 205.2 GTexel/s, showing that the GTX TITAN X retains some advantages in rasterization-specific tasks.

The API support also differs. The GTX TITAN X supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The RTX 5070 Mobile supports DirectX 12 Ultimate (12_2), which includes additional features like hardware ray tracing and mesh shaders, alongside OpenGL 4.6 and Vulkan 1.4.

FAQ

Q: Which GPU is faster in compute-heavy workloads?

A: The RTX 5070 Mobile is significantly faster. In Geekbench OpenCL, it scores 122,238 versus 41,471 for the GTX TITAN X, a 66.1% advantage. Its FP32 throughput of 13.13 TFLOPS is nearly double the GTX TITAN X’s 6.691 TFLOPS.

Q: Does the GTX TITAN X have any advantages in raw pixel processing?

A: Yes, the GTX TITAN X has a higher pixel rate (104.5 GPixel/s versus 68.40 GPixel/s) and more ROPs (96 versus 48). This suggests it may handle certain fill-rate-limited scenarios better, though its overall compute performance is far lower.

Q: Why does the RTX 5070 Mobile have higher memory bandwidth despite a narrower bus?

A: The RTX 5070 Mobile uses GDDR7 memory running at 24 Gbps effective, which is much faster than the GTX TITAN X’s GDDR5 at 7 Gbps effective. This allows the 128-bit bus to reach 384.0 GB/s, exceeding the 336.6 GB/s of the 384-bit bus on the older card.

Q: What is the transistor density difference between the two chips?

A: The RTX 5070 Mobile’s GB206 chip has a density of 121.0 million transistors per mm² on a 5 nm process. The GTX TITAN X’s GM200 chip has a density of 13.3 million per mm² on a 28 nm process. The newer chip is roughly nine times denser.

Q: How does the RTX 5070 Mobile compare to desktop GPUs from the previous generation?

A: The RTX 5070 Mobile’s average benchmark score of 29,928 places it within 0.1% of the NVIDIA GeForce RTX 3070 Ti (29,945) and 0.5% ahead of the RTX 2080 Ti (29,783). It effectively trades blows with these desktop parts.

Q: Does the GTX TITAN X support ray tracing?

A: No, the GTX TITAN X has no dedicated ray tracing cores. The RTX 5070 Mobile includes 36 ray tracing cores, which enables hardware-accelerated ray tracing that the older card cannot perform.

Specification Differences

| Specification | GTX TITAN X | RTX 5070 Mobile |

|----------------|-------------|-----------------|

| Architecture | Maxwell 2.0 | Blackwell 2.0 |

| Chip | GM200 | GB206 |

| Process Node | 28 nm | 5 nm |

| Transistors | 8,000 million | 21,900 million |

| Die Size | 601 mm² | 181 mm² |

| Transistor Density | 13.3M / mm² | 121.0M / mm² |

| Base Clock | 1000 MHz | 907 MHz |

| Boost Clock | 1089 MHz | 1425 MHz |

| Memory Clock | 1753 MHz (7 Gbps effective) | 1500 MHz (24 Gbps effective) |

| Memory Size | 12 GB | 8 GB |

| Memory Type | GDDR5 | GDDR7 |

| Memory Bus | 384 bit | 128 bit |

| Memory Bandwidth | 336.6 GB/s | 384.0 GB/s |

| Shading Units | 3072 | 4608 |

| TMUs | 192 | 144 |

| ROPs | 96 | 48 |

| RT Cores | None | 36 |

| Tensor Cores | None | 144 |

| Pixel Rate | 104.5 GPixel/s | 68.40 GPixel/s |

| Texture Rate | 209.1 GTexel/s | 205.2 GTexel/s |

| FP32 | 6.691 TFLOPS | 13.13 TFLOPS |

| FP16 | Not recorded | 13.13 TFLOPS (1:1) |

| TDP | 250 W | 50 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 6-pin + 1x 8-pin | None |

| Suggested PSU | 600 W | None |

| Bus Interface | PCIe 3.0 x16 | PCIe 5.0 x16 |

| Display Outputs | 1x DVI, 1x HDMI 2.0, 3x DisplayPort 1.2 | Portable Device Dependent |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Production Status | End-of-life | Active |

| Release Date | 2015-03-16 | 2025-04-14 |

| Predecessor | GeForce 700 | GeForce 40 Mobile |

| Successor | GeForce 10 | None |

| Launch MSRP | 999 USD | None |

Where Each One Wins

The GTX TITAN X is a product of its era, and its wins are narrow and specific. It has a higher pixel rate (104.5 GPixel/s versus 68.40 GPixel/s) and nearly double the ROP count (96 versus 48), which makes it potentially better suited for fill-rate-bound rasterization workloads that do not rely on compute. It also offers more memory capacity (12 GB versus 8 GB), which could be beneficial for large textures or datasets that fit within VRAM, though the bandwidth is lower. Its 384-bit bus is a classic desktop feature designed for high-bandwidth, high-latency workloads. In the database, its average score of 36,530 is actually higher than the RTX 5070 Mobile’s average score of 29,928, though this is skewed by the different test suites, as the mobile part runs many more Passmark tests that drag down its average. The GTX TITAN X also has a higher percentile ranking (80th versus 75th), indicating that across the entire database, it sits in a slightly stronger relative position.

The RTX 5070 Mobile wins in nearly every meaningful metric for modern workloads. It more than doubles FP32 compute (13.13 TFLOPS versus 6.691 TFLOPS), adds dedicated ray tracing and tensor cores, and uses a far more power-efficient process. Its 50 W TDP versus 250 W for the GTX TITAN X means it delivers vastly more performance per watt, a critical factor for mobile designs. The PCIe 5.0 x16 interface and DirectX 12 Ultimate support make it forward-compatible with next-generation software. In direct head-to-head benchmarks, it is 66.1% faster in OpenCL and 57.8% faster in Vulkan. Its memory bandwidth is higher (384.0 GB/s versus 336.6 GB/s) despite the narrower bus, and its memory clock is more than three times faster in effective terms.

For use-case segmentation, the GTX TITAN X is best suited for legacy DX11-era games, fill-rate-limited scenarios, or tasks that require large VRAM pools without needing modern compute features. The RTX 5070 Mobile is the clear choice for ray tracing, machine learning inference (thanks to tensor cores), modern API-heavy workloads, and any scenario where power consumption matters. For a laptop or compact system, the RTX 5070 Mobile is the only feasible option given its IGP form factor and lack of external power connectors. The GTX TITAN X remains a historical curiosity, a flagship that defined its generation, but the recorded data shows it is outclassed by a mobile chip released a decade later.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX TITAN X
RTX 5070 Mobile
Core Specs
Shading Units
3,072
4,608 +50.0%
Shaders
3,072
4,608 +50.0%
TMUs
192
144 -25.0%
ROPs
96
48 -50.0%
SM Count
—
36
Clocks
Base Clock
1000 MHz
907 MHz
Boost Clock
1089 MHz
1425 MHz
Memory Clock
1753 MHz 7 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
12 GB
8 GB
VRAM (MB)
12,288
8,192 -33.3%
Memory Type
GDDR5
GDDR7
Memory Bus
384 bit
128 bit
Bandwidth
336.6 GB/s
384.0 GB/s
Cache
L1 Cache
48 KB (per SMM)
128 KB (per SM)
L2 Cache
3 MB
32 MB
Performance
Pixel Rate
104.5 GPixel/s
68.40 GPixel/s
Texture Rate
209.1 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
6.691 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
209.1 GFLOPS (1:32)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
—
13.13 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
250 W
50 W
TDP (W)
250
50 -80.0%
Suggested PSU
600 W
—
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Maxwell 2.0
Blackwell 2.0
GPU Name
GM200
GB206
Generation
GeForce 900
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
8,000 million
21,900 million
Die Size
601 mm²
181 mm²
Foundry
TSMC
TSMC
Density
13.3M / mm²
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.2
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
—
Height
111 mm 4.4 inches
—
Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Launch Price
999 USD
—
Production
End-of-life
Active
Predecessor
GeForce 700
GeForce 40 Mobile
Successor
GeForce 10
—
View GeForce GTX TITAN X Details View GeForce RTX 5070 Mobile Details