NVIDIA GeForce GTX 580M vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 580M

CORE STATE GF114
VRAM 2 GB
CLOCK SPEED —
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2011
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti SUPER

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2452 MHz
TDP 350 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

geekbench_opencl
6,389
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
6,269.5

Analysis: NVIDIA GeForce GTX 580M vs NVIDIA GeForce RTX 5070 Ti SUPER

The NVIDIA GeForce GTX 580M and the NVIDIA GeForce RTX 5070 Ti SUPER represent two entirely different eras of GPU design, and the benchmark data reflects a complete generational overhaul rather than a close contest. The GTX 580M, an end-of-life mobile part from 2011, posts a Geekbench OpenCL score of 6389, while the RTX 5070 Ti SUPER, an active desktop card from late 2025, scores 6269.5 in the 3DMark Steel Nomad DX12 test. These scores are not directly comparable due to different test suites, but the architectural data reveals a chasm in capability that makes any practical head-to-head comparison one-sided in favor of the modern card.

Head-to-Head Benchmarks

The direct benchmark comparison is complicated by the fact that the two GPUs were tested under different workloads. The GTX 580M’s only recorded benchmark is Geekbench OpenCL, where it scores 6389 points, placing it in the 37th percentile of all GPUs. The RTX 5070 Ti SUPER’s sole benchmark is 3DMark Steel Nomad DX12, with a score of 6269.5, placing it in the 36th percentile. While the percentile rankings are nearly identical, this is misleading; the Geekbench OpenCL test is a compute-oriented legacy workload, whereas 3DMark Steel Nomad is a modern DirectX 12 gaming and graphics stress test. The RTX 5070 Ti SUPER’s score in a far more demanding contemporary test, achieved with roughly 46.1 times the FP32 throughput (43.94 TFLOPS vs. 952.3 GFLOPS), indicates a massive real-world performance advantage.

Looking at the nearest rivals for each card provides context. The GTX 580M is essentially tied with the NVIDIA GeForce GTX 460 SE, showing a 0% deltaPct, and it is within 1% of the AMD Radeon R7 M350 (1% faster) and the AMD Radeon Pro WX 4100 (0.9% faster). It trails the NVIDIA RTX PRO 5000 72 GB Blackwell by only 0.3%. This clustering suggests the GTX 580M’s OpenCL score is a product of its era, where it competed with mid-range cards from 2011-2016. Conversely, the RTX 5070 Ti SUPER is exactly tied with the NVIDIA GeForce RTX 4070 Ti SUPER AD102 at a 0% deltaPct, and it sits within 0.9% of the AMD Radeon R7 M350 (which is 0.9% faster). The RTX 5070 Ti SUPER’s score, despite being in the same percentile band, is achieved while consuming 350 W of power and using 16 GB of GDDR7 memory, whereas the GTX 580M uses 100 W and 2 GB of GDDR5.

The data shows no head-to-head benchmark wins for either card because no shared test exists. However, the raw compute figures are decisive. The RTX 5070 Ti SUPER delivers 43.94 TFLOPS of FP32 performance, which is 46.1 times the GTX 580M’s 952.3 GFLOPS. In texture fill rate, the modern card reaches 686.6 GTexel/s versus 39.68 GTexel/s, a 17.3x advantage. Pixel rate is similarly lopsided at 235.4 GPixel/s versus 9.92 GPixel/s, a 23.7x gap. These are not incremental improvements; they are orders-of-magnitude leaps that define the performance differential.

Architecture Differences

The two GPUs are built on fundamentally different architectures and process nodes. The GTX 580M uses the GF114 chip based on the Fermi 2.0 architecture, manufactured on a 40 nm process at TSMC. It packs 1,950 million transistors into a 332 mm² die, resulting in a transistor density of 5.9 million transistors per square millimeter. The RTX 5070 Ti SUPER, in contrast, uses the GB203 chip based on the Blackwell 2.0 architecture, produced on a 5 nm process, also at TSMC. It contains 45,600 million transistors on a slightly larger 378 mm² die, achieving a transistor density of 120.6 million per square millimeter. This represents a 23.4x increase in transistor count and a 20.4x improvement in density, enabled by the massive shrink in process technology.

The memory subsystems are equally divergent. The GTX 580M has 2 GB of GDDR5 memory on a 256-bit bus, delivering 96.00 GB/s of bandwidth. The RTX 5070 Ti SUPER has 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. That is an 8x increase in capacity and a 9.3x increase in bandwidth. The modern card also features 70 ray tracing cores and 280 tensor cores, which are entirely absent from the Fermi-based GTX 580M, which has no such hardware. The shading unit count jumps from 384 on the GTX 580M to 8960 on the RTX 5070 Ti SUPER, a 23.3x increase. Texture mapping units rise from 64 to 280, and ROPs from 32 to 96.

Feature support also differs starkly. The GTX 580M supports DirectX 12 (11_0) and OpenGL 4.6 but has no Vulkan support listed. The RTX 5070 Ti SUPER supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The modern card’s power delivery requires a single 16-pin connector and a 350 W TDP, while the GTX 580M draws 100 W and uses no external power connectors, fitting into an MXM module form factor. The bus interface is PCIe 5.0 x16 on the RTX 5070 Ti SUPER versus MXM-B (3.0) on the GTX 580M, reflecting the mobile versus desktop design intent.

Where Each One Wins

The GTX 580M wins in scenarios tied to its legacy and power envelope. Its 100 W TDP and MXM module form factor make it suitable for older, power-constrained laptops where the RTX 5070 Ti SUPER, with its 350 W TDP and dual-slot 304 mm length, physically cannot fit. For users maintaining vintage 2011-era systems, the GTX 580M is the only option between the two. Its 2 GB memory and 96 GB/s bandwidth are adequate for early DirectX 11 titles, though modern software would overwhelm it. The data shows it is within 1% of the AMD Radeon R7 M350 and AMD Radeon Pro WX 4100 in OpenCL, so it remains competitive within its own vintage class.

The RTX 5070 Ti SUPER wins everywhere else. Its 16 GB GDDR7 memory and 896 GB/s bandwidth are suited for 4K textures and large datasets. The 70 RT cores and 280 tensor cores enable hardware-accelerated ray tracing and AI workloads, which the GTX 580M cannot perform at all. Its DirectX 12 Ultimate support ensures compatibility with the latest games, while the GTX 580M is limited to DirectX 12 (11_0) features. The 43.94 TFLOPS of FP32 and FP16 (1:1) performance makes it a compute workhorse, whereas the GTX 580M’s 952.3 GFLOPS is a fraction. The modern card’s display outputs — 1x HDMI 2.1b and 3x DisplayPort 2.1b — support high-refresh-rate and high-resolution monitors, while the GTX 580M’s outputs are dependent on the portable device.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The GTX 580M has an average benchmark score of 6389, while the RTX 5070 Ti SUPER has an average score of 6270. However, these scores come from different tests (Geekbench OpenCL vs. 3DMark Steel Nomad DX12), so they are not directly comparable.

Q: How much more memory does the RTX 5070 Ti SUPER have?

A: The RTX 5070 Ti SUPER has 16 GB of GDDR7 memory, which is 8 times the 2 GB of GDDR5 memory in the GTX 580M.

Q: Does the GTX 580M support ray tracing?

A: No. The GTX 580M has no ray tracing cores listed, while the RTX 5070 Ti SUPER includes 70 RT cores.

Q: What is the transistor density difference?

A: The RTX 5070 Ti SUPER has a transistor density of 120.6 million per square millimeter, compared to the GTX 580M’s 5.9 million per square millimeter — a 20.4x difference.

Q: Are their DirectX versions different?

A: Yes. The GTX 580M supports DirectX 12 (11_0), while the RTX 5070 Ti SUPER supports DirectX 12 Ultimate (12_2).

Q: Which card has a higher power draw?

A: The RTX 5070 Ti SUPER has a TDP of 350 W, while the GTX 580M has a TDP of 100 W, making the modern card 3.5 times more power-hungry.

The Verdict

The data unequivocally favors the RTX 5070 Ti SUPER for any modern use case. Its 46.1x advantage in FP32 compute, 23.7x advantage in pixel rate, and 17.3x advantage in texture rate make it the only viable choice for contemporary gaming, ray tracing, or GPU-accelerated compute. The inclusion of 70 RT cores and 280 tensor cores adds capabilities the GTX 580M simply does not possess. The 16 GB memory and 896 GB/s bandwidth are essential for modern game assets and professional workloads.

The GTX 580M should only be selected by users with specific legacy constraints. Its 100 W TDP and MXM form factor are the only advantages, enabling installation in old laptops where a 350 W, dual-slot, 304 mm card cannot be mounted. Its performance, tied with the GTX 460 SE and within 1% of the Radeon R7 M350, is adequate only for the software of its 2011 era. For any new purchase or upgrade, the RTX 5070 Ti SUPER is the sensible pick, offering a launch MSRP of 749 USD.

Specification Differences

| Specification | NVIDIA GeForce GTX 580M | NVIDIA GeForce RTX 5070 Ti SUPER |

|---|---|---|

| Architecture | Fermi 2.0 | Blackwell 2.0 |

| Process Node | 40 nm | 5 nm |

| Transistors | 1,950 million | 45,600 million |

| Die Size | 332 mm² | 378 mm² |

| Transistor Density | 5.9M / mm² | 120.6M / mm² |

| Memory Size | 2 GB | 16 GB |

| Memory Type | GDDR5 | GDDR7 |

| Memory Clock | 750 MHz 3 Gbps effective | 1750 MHz 28 Gbps effective |

| Bandwidth | 96.00 GB/s | 896.0 GB/s |

| Shading Units | 384 | 8960 |

| TMUs | 64 | 280 |

| ROPs | 32 | 96 |

| RT Cores | None | 70 |

| Tensor Cores | None | 280 |

| Pixel Rate | 9.920 GPixel/s | 235.4 GPixel/s |

| Texture Rate | 39.68 GTexel/s | 686.6 GTexel/s |

| FP32 | 952.3 GFLOPS | 43.94 TFLOPS |

| FP16 | None listed | 43.94 TFLOPS (1:1) |

| TDP | 100 W | 350 W |

| Slot Width | MXM Module | Dual-slot |

| Power Connectors | None | 1x 16-pin |

| Bus Interface | MXM-B (3.0) | PCIe 5.0 x16 |

| Display Outputs | Portable Device Dependent | 1x HDMI 2.1b 3x DisplayPort 2.1b |

| DirectX | 12 (11_0) | 12 Ultimate (12_2) |

| Vulkan | None listed | 1.4 |

| Production Status | End-of-life | Active |

| Release Date | 2011-06-27 | 2025-12-31 |

| Benchmark Score | 6389 (Geekbench OpenCL) | 6269.5 (3DMark Steel Nomad DX12) |

| Percentile | 37 | 36 |

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 580M
RTX 5070 Ti SUPER
Core Specs
Shading Units
384
8,960 +2233.3%
Shaders
384
8,960 +2233.3%
TMUs
64
280 +337.5%
ROPs
32
96 +200.0%
SM Count
8
—
Clocks
Base Clock
—
2295 MHz
Boost Clock
—
2452 MHz
GPU Clock
620 MHz
—
Shader Clock
1240 MHz
—
Memory Clock
750 MHz 3 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
256 bit
Bandwidth
96.00 GB/s
896.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
512 KB
48 MB
Performance
Pixel Rate
9.920 GPixel/s
235.4 GPixel/s
Texture Rate
39.68 GTexel/s
686.6 GTexel/s
FP32 (TFLOPS)
952.3 GFLOPS
43.94 TFLOPS
FP64 (TFLOPS)
79.36 GFLOPS (1:12)
686.6 GFLOPS (1:64)
FP16 (TFLOPS)
—
43.94 TFLOPS (1:1)
AI/RT
RT Cores
—
70
Tensor Cores
—
280
Power
TDP
100 W
350 W
TDP (W)
100
350 +250.0%
Power Connectors
None
1x 16-pin
Architecture
Architecture
Fermi 2.0
Blackwell 2.0
GPU Name
GF114
GB203
Generation
GeForce 500M
GeForce 50
Process Size
40 nm
5 nm
Transistors
1,950 million
45,600 million
Die Size
332 mm²
378 mm²
Foundry
TSMC
TSMC
Density
5.9M / mm²
120.6M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
2.1
—
Shader Model
5.1
6.8
Physical
Slot Width
MXM Module
Dual-slot
Length
—
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
MXM-B (3.0)
PCIe 5.0 x16
Other
Launch Price
—
749 USD
Production
End-of-life
Active
Predecessor
GeForce 400M
—
Successor
GeForce 600M
—
View GeForce GTX 580M Details View GeForce RTX 5070 Ti SUPER Details