GEFORCE

NVIDIA GeForce GTX 580M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
100W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 384
Bus Width 256-bit
TDP 100W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released Jun 2011

NVIDIA GeForce GTX 580M Specifications

GeForce GTX 580M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 580M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
64
ROPs
32
SM Count
8

GTX 580M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 580M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 580M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
620 MHz
Memory Clock
750 MHz 3 Gbps effective
Shader Clock
1240 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 580M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 580M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
96.00 GB/s

GeForce GTX 580M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 580M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
512 KB

GTX 580M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 580M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
952.3 GFLOPS
FP64 (Double)
79.36 GFLOPS (1:12)
Pixel Rate
9.920 GPixel/s
Texture Rate
39.68 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 580M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 580M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF114
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 580M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 580M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 580M to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

GeForce GTX 580M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 580M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 580M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 580M Product Information

Release and pricing details

The NVIDIA GeForce GTX 580M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 580M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2011
Production
End-of-life
Predecessor
GeForce 400M
Successor
GeForce 600M

GeForce GTX 580M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 580M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #453 of 643
6,389
2%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GTX 580M

The NVIDIA GeForce GTX 580M is a legacy mobile graphics solution whose benchmark data places it in a narrow performance band, effectively tied with several much newer entry-level parts. With an average OpenCL score of 6389, it sits at the 36th percentile of all GPUs, indicating that while it is far from competitive by modern standards, it remains marginally ahead of a few contemporary low-end integrated and discrete options. The data shows a GPU that was competent for its 2011-era generation but has since been overtaken by both integrated graphics progress and low-end dedicated silicon.

Benchmark Performance

The GTX 580M’s sole benchmark result, a Geekbench OpenCL score of 6389, serves as the primary quantitative reference. Against its immediate rivals, the performance deltas are remarkably small, indicating that this old Fermi part lands in a performance no-man's-land where architectural age and clock speed differences nearly cancel out.

The closest competitor is the NVIDIA Quadro P2000, which scores 6364. The GTX 580M leads by a mere 0.4%, a margin statistically indistinguishable from a tie. This is notable because the Quadro P2000 is a professional workstation card from a much later generation, yet the data shows the older gaming-oriented chip holding a razor-thin edge in this specific compute workload.

The Intel UHD Graphics 730, an integrated solution, scores 6425. The GTX 580M trails this iGPU by 0.6%. This is a critical finding: a dedicated mobile GPU from 2011 is slightly slower than a modern integrated graphics processor found in desktop CPUs. The performance gap is negligible, meaning that for OpenCL compute tasks, the integrated solution offers equivalent capability while consuming far less power and space.

Similarly, the NVIDIA GeForce MX230 scores 6445, placing the GTX 580M 0.9% behind this entry-level laptop GPU. The MX230 is a low-power part designed for basic acceleration, and the data suggests the old Fermi chip is essentially performance-equivalent, despite the massive generational gap. The final rival, the NVIDIA GeForce GTX 460 SE, scores 6326, with the GTX 580M leading by 1.0%. This is the only rival where the 580M shows a clear, albeit small, advantage.

The overall picture is one of stagnation: the GTX 580M delivers compute performance that is within 1% of all four nearest rivals, a cluster spanning integrated graphics, entry-level mobile, professional workstation, and an older desktop part. The 36th percentile ranking confirms that this performance level is below the median of all GPUs, placing it in the lower third of the historical performance distribution.

How It Compares

NVIDIA Quadro P2000: The 580M edges out the Quadro P2000 by 0.4%, a lead that is effectively negligible. The data indicates that despite the Quadro’s professional positioning and newer architecture, the 580M’s raw compute output in OpenCL matches it. The Quadro likely offers better driver optimization for professional applications, but the raw benchmark score shows no performance advantage.

Intel UHD Graphics 730: The integrated Intel solution is 0.6% faster than the 580M. This comparison is the most damning for the older chip. The data shows that a modern iGPU, which shares system memory and has no dedicated VRAM, can match and slightly exceed a dedicated 100-watt mobile GPU from 2011. The benchmark results indicate that the GTX 580M offers no performance reason to choose it over this integrated alternative.

NVIDIA GeForce MX230: The MX230, a low-end discrete laptop GPU, leads the 580M by 0.9%. This is a narrow margin, but it reinforces the trend that even the most basic modern discrete solutions have caught up to and surpassed the Fermi generation. The data suggests that the 580M is functionally obsolete in compute workloads when compared to even the weakest contemporary offerings.

NVIDIA GeForce GTX 460 SE: The 580M’s only clear victory is against the GTX 460 SE, a desktop part from the same Fermi generation, where it leads by 1.0%. This is expected, as the 580M is a mobile variant with a higher clocked memory and potentially better binning. The small margin, however, shows that even within its own generation, the performance scaling was minimal.

Ray Tracing and Feature Set

The GTX 580M has no dedicated ray tracing cores and no tensor cores. The architecture, Fermi 2.0, predates hardware-accelerated ray tracing by several generations. The chip, designated GF114, contains 384 shading units, 64 texture mapping units, and 32 raster operation pipelines. These are fixed-function units that handle traditional rasterization and compute, but they offer no support for modern AI-accelerated features like DLSS or real-time ray tracing.

The API support is limited to DirectX 12 (11_0) and OpenGL 4.6. While the DirectX 12 entry appears modern, the "11_0" qualifier indicates that the hardware only supports the feature level of DirectX 11, meaning it cannot utilize DirectX 12-specific rendering features such as bindless resources or explicit multi-adapter. The absence of Vulkan support is a significant limitation, as many modern games and applications rely on this API for cross-platform performance. The data shows a GPU that is confined to legacy rendering paths, making it unsuitable for current-generation titles that require DirectX 12 Ultimate or Vulkan features.

Power and Cooling

The GTX 580M carries a thermal design power (TDP) of 100 W. This is a substantial power draw for a mobile component, especially considering its modern performance level is on par with integrated graphics that consume a fraction of that power. The module uses an MXM (Mobile PCI Express Module) form factor with an MXM-B (3.0) bus interface, which is a standardized slot for laptop graphics upgrades. The slot width is listed as "MXM Module," indicating a dedicated and sizable board.

The power connectors are listed as "None," meaning the GPU draws all its power directly through the MXM slot interface. This simplifies installation in compatible laptops, as no external power cables are required. However, the 100 W TDP still places significant thermal burden on the laptop’s cooling solution, which must dissipate that heat within a constrained chassis. There is no suggested PSU requirement provided, but the 100 W TDP suggests that the host laptop must have a robust power delivery system and cooling design to sustain performance without thermal throttling.

FAQ

Q: What is the GTX 580M’s performance level compared to modern integrated graphics?

A: The benchmark data shows it is 0.6% slower than the Intel UHD Graphics 730, meaning its compute performance is effectively equivalent to a modern entry-level iGPU.

Q: Does the GTX 580M support hardware ray tracing?

A: No. The GPU has no ray tracing cores and no tensor cores, and its Fermi 2.0 architecture predates hardware-accelerated ray tracing entirely.

Q: What is the memory bandwidth of the GTX 580M?

A: The GPU has a 256-bit memory bus with GDDR5 memory running at 750 MHz (3 Gbps effective), yielding a bandwidth of 96.00 GB/s.

Q: Which APIs does the GTX 580M support?

A: It supports DirectX 12 (11_0 feature level) and OpenGL 4.6. It does not support Vulkan.

Q: How does the GTX 580M compare to the NVIDIA Quadro P2000?

A: The GTX 580M scores 6389, which is 0.4% higher than the Quadro P2000's 6364, making the two effectively tied in OpenCL performance.

Q: What is the power consumption of the GTX 580M?

A: The TDP is 100 W, and it requires no external power connectors, drawing all power from the MXM slot.

Memory Subsystem

The GTX 580M is equipped with 2 GB of GDDR5 memory on a 256-bit bus. The memory clock is 750 MHz, translating to 3 Gbps effective data rate. This configuration yields a peak bandwidth of 96.00 GB/s. For its time, this was a substantial memory subsystem, but modern standards show its limitations.

The 96.00 GB/s bandwidth is the primary constraint for high-resolution gaming. At 1080p, this bandwidth is marginal, and at higher resolutions like 1440p or 4K, the GPU would struggle to feed its 384 shading units with texture and geometry data. The 2 GB VRAM capacity is also restrictive for modern titles, which often exceed this allocation at high detail settings. The data indicates that the memory subsystem is sufficient only for low-resolution, low-detail workloads. The 256-bit bus is wide, but the low memory clock caps the effective throughput, making the GPU more compute-bound than memory-bound in some legacy tasks, yet severely bandwidth-limited in modern high-resolution scenarios.

Who Should Consider It

The benchmark data positions the GTX 580M as a part for legacy systems and specific low-demand use cases. Given its performance parity with modern integrated graphics and entry-level discrete GPUs, the only justification for consideration is if it is already installed in an MXM-compatible laptop and the user has no intent to play modern games.

For gaming, the scores suggest it is only viable for esports titles and older games at 720p or low-settings 1080p. The 0.4% lead over the Quadro P2000 and 1.0% lead over the GTX 460 SE indicate that it can handle early-2010s game libraries at playable frame rates, but any title released after 2015 will likely exceed its capabilities. The lack of Vulkan support and DirectX 12 feature level 11_0 means that many contemporary games will not even run, or will fall back to compatibility modes with severe performance penalties.

For compute tasks, the OpenCL score of 6389 is sufficient for basic GPGPU workloads like simple image processing or legacy CUDA applications, but the 100 W TDP makes it an inefficient choice compared to the Intel UHD Graphics 730, which delivers equivalent performance with far lower power consumption. The GTX 580M should only be considered by users who have a compatible MXM laptop and require a drop-in replacement for a failed GPU, with the understanding that its performance is strictly entry-level by modern standards.

The AMD Equivalent of GeForce GTX 580M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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