GPU Comparison
GEFORCE
NVIDIA GeForce GTX 465
CORE STATE
GF100
VRAM
1024 MB
CLOCK SPEED
—
TDP
200 W
BUS WIDTH
256 bit
ARCHITECTURE
Fermi
PROCESS
40 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce MX330
CORE STATE
GP108B
VRAM
2 GB
CLOCK SPEED
1594 MHz
TDP
10 W
BUS WIDTH
64 bit
ARCHITECTURE
Pascal
PROCESS
14 nm
LAUNCH DATE
2020
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
GTX 465
MX330
Core Specs
Shading Units
352
384
+9.1%
Shaders
352
384
+9.1%
TMUs
44
24
-45.5%
ROPs
32
16
-50.0%
SM Count
11
3
-72.7%
Clocks
Base Clock
—
1531 MHz
Boost Clock
—
1594 MHz
GPU Clock
608 MHz
—
Shader Clock
1215 MHz
—
Memory Clock
802 MHz
3.2 Gbps effective
1752 MHz
7 Gbps effective
Memory
Memory Size
1024 MB
2 GB
VRAM (MB)
1,024
2,048
+100.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
64 bit
Bandwidth
102.7 GB/s
56.06 GB/s
Cache
L1 Cache
64 KB (per SM)
48 KB (per SM)
L2 Cache
512 KB
512 KB
Performance
Pixel Rate
13.38 GPixel/s
25.50 GPixel/s
Texture Rate
26.75 GTexel/s
38.26 GTexel/s
FP32 (TFLOPS)
855.4 GFLOPS
1,224.2 GFLOPS
FP64 (TFLOPS)
106.9 GFLOPS (1:8)
38.26 GFLOPS (1:32)
FP16 (TFLOPS)
—
19.13 GFLOPS (1:64)
Power
TDP
200 W
10 W
TDP (W)
200
10
-95.0%
Suggested PSU
550 W
—
Power Connectors
2x 6-pin
None
Architecture
Architecture
Fermi
Pascal
GPU Name
GF100
GP108B
Generation
GeForce 400
GeForce MX
(3xx)
Process Size
40 nm
14 nm
Transistors
3,100 million
1,800 million
Die Size
529 mm²
74 mm²
Foundry
TSMC
Samsung
Density
5.9M / mm²
24.3M / mm²
API Support
DirectX
12 (11_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
2.0
6.1
Shader Model
5.1
6.8
Physical
Slot Width
Dual-slot
IGP
Length
241 mm
9.5 inches
—
Outputs
2x DVI1x mini-HDMI 1.3a
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x4
Other
Launch Price
279 USD
—
Production
End-of-life
End-of-life
Predecessor
GeForce 200
—
Successor
GeForce 500
—