NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 980 Comparison
NVIDIA GeForce GTX 465
GeForce GTX 980
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 980
The Verdict
The benchmark data places these two NVIDIA cards in completely different performance classes despite their shared manufacturer. The NVIDIA GeForce GTX 980 dominates the GeForce GTX 465 in the only directly comparable test, the Geekbench OpenCL benchmark, with a score of 34,676 against the GTX 465's 9,294. That represents a 73.2% advantage for the GTX 980, a margin that effectively separates these products by multiple tiers of capability.
The GTX 465 sits at the 46th percentile of all GPUs in the database, with an average benchmark score of 9,294. Its nearest rivals are the GeForce GTX 850M (9,302, only 0.1% ahead), the AMD Radeon R7 M380 (9,313, 0.2% ahead), and the GeForce GTX 960 (9,273, 0.2% behind). These deltas are remarkably tight, indicating the GTX 465 is positioned squarely within a crowded mid-range cluster where small percentage differences separate competitors.
The GTX 980, meanwhile, records a 43rd percentile standing with an average benchmark score of 8,167, though this figure is pulled down by its inclusion of many different test types. Its nearest rivals are the GeForce GTX 950M (8,135, 0.4% behind), the AMD Radeon R9 M360 (8,129, 0.5% behind), the GeForce 945M (8,099, 0.8% behind), and the NVIDIA GRID K2 (8,080, 1.1% behind). The GTX 980 leads this cluster by small margins, suggesting it is the strongest of a group of similar performers.
Who should pick which card? The data points to the GTX 980 for anyone needing modern API support, higher memory capacity, and substantially faster compute performance. The GTX 465, with its single OpenCL benchmark score and 2010 release date, is a legacy product that only makes sense for those specifically needing a Fermi-era card with its particular feature set. The GTX 980 is the clear choice for contemporary workloads, while the GTX 465 has no performance advantage in any recorded test.
FAQ
Q: Which card is faster in the Geekbench OpenCL benchmark?
A: The NVIDIA GeForce GTX 980 scores 34,676 compared to the GTX 465's 9,294, giving the GTX 980 a 73.2% advantage in this test.
Q: How much memory does each card have?
A: The GTX 465 has 1,024 MB (1 GB) of GDDR5 memory, while the GTX 980 has 4 GB of GDDR5 memory on a 256-bit bus.
Q: Which card supports the Vulkan API?
A: Only the GTX 980 supports Vulkan (version 1.4). The GTX 465 has no Vulkan support listed in the database.
Q: What are the DirectX support levels for each card?
A: The GTX 465 supports DirectX 12 (11_0), while the GTX 980 supports DirectX 12 (12_1), which includes additional features from the higher tier.
Q: Which card has a higher transistor density?
A: The GTX 980 has a transistor density of 13.1 million transistors per square millimeter, compared to the GTX 465's 5.9 million, despite the GTX 980 having a smaller die size.
Q: What is the difference in launch MSRP between the two cards?
A: The GTX 465 had a launch MSRP of 279 USD, while the GTX 980 had a launch MSRP of 549 USD.
Architecture Differences
The two cards come from different NVIDIA architectural generations. The GTX 465 uses the GF100 chip based on the Fermi architecture, built on a 40 nm process node at TSMC. The GTX 980 uses the GM204 chip based on Maxwell 2.0 architecture, also fabricated by TSMC but on a 28 nm process. This process shrink from 40 nm to 28 nm is a fundamental enabler of the GTX 980's higher performance and efficiency.
The transistor counts tell a dramatic story. The GTX 465 packs 3,100 million transistors onto a 529 mm² die, resulting in a transistor density of 5.9 million per square millimeter. The GTX 980 fits 5,200 million transistors onto a smaller 398 mm² die, achieving a density of 13.1 million per square millimeter. The GTX 980 more than doubles the transistor density while reducing die size, a direct consequence of the newer manufacturing process.
Feature support differs significantly. The GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support. The GTX 980 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The newer DirectX 12_1 feature level on the GTX 980 enables additional rendering techniques that the older Fermi card cannot access. Display outputs also differ: the GTX 465 provides 2x DVI and 1x mini-HDMI 1.3a, while the GTX 980 offers 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.2, giving the newer card more flexible modern display connectivity.
The GTX 980 also benefits from a PCIe 3.0 x16 bus interface compared to the GTX 465's PCIe 2.0 x16, providing double the theoretical bandwidth for data transfers between the GPU and the rest of the system.
Specification Differences
The GTX 980 leads in nearly every specification category. Clock speeds show a clear generational gap: the GTX 465 has no base or boost clock listed, while the GTX 980 runs at a base clock of 1,127 MHz and a boost clock of 1,216 MHz. Memory clocks also diverge, with the GTX 465 running at 802 MHz (3.2 Gbps effective) versus the GTX 980's 1,753 MHz (7 Gbps effective).
Memory capacity quadruples from 1,024 MB on the GTX 465 to 4 GB on the GTX 980, both using GDDR5 on a 256-bit bus. Memory bandwidth follows suit, rising from 102.7 GB/s to 224.4 GB/s, a 121.7 GB/s increase that directly benefits texture-heavy workloads.
The compute units show massive scaling. Shading units jump from 352 on the GTX 465 to 2,048 on the GTX 980. Texture mapping units increase from 44 to 128, and render output units double from 32 to 64. Pixel rate rises from 13.38 GPixel/s to 77.82 GPixel/s, while texture rate climbs from 26.75 GTexel/s to 155.6 GTexel/s. Floating point performance (FP32) expands from 855.4 GFLOPS to 4.981 TFLOPS, a near-sixfold increase.
Power characteristics differ in favor of the newer card. The GTX 465 has a TDP of 200 W with a suggested PSU of 550 W, while the GTX 980 draws 165 W with a suggested PSU of 450 W. Both use dual-slot cooling and 2x 6-pin power connectors. Physical dimensions also differ: the GTX 465 measures 241 mm (9.5 inches) in length, while the GTX 980 is longer at 267 mm (10.5 inches) and has listed height and width of 111 mm and 40 mm respectively.
Head-to-Head Benchmarks
The only directly comparable benchmark in the database is the Geekbench OpenCL test. The GTX 465 scores 9,294, while the GTX 980 scores 34,676. The delta percentage is 73.2% in favor of the GTX 980, meaning the GTX 980 delivers more than three and a half times the OpenCL compute performance of the GTX 465. This is not a marginal improvement; it is a transformative leap in raw throughput.
The GTX 980's OpenCL score of 34,676 places it well above the GTX 465's score of 9,294, and the difference is consistent with the architectural changes: more shading units, higher clocks, greater memory bandwidth, and a more efficient process node all contribute to this outcome. The GTX 465 has zero benchmark wins in the head-to-head comparison, while the GTX 980 claims the single recorded victory.
Beyond the direct comparison, the GTX 980's other benchmark results illustrate its broader capability set. It scores 15,163 in Geekbench Metal, 22,543 in Geekbench Vulkan, 11,095 in Passmark G3D, 4,753 in Passmark GPU Compute, 792 in Passmark G2D, and 164 in Passmark DirectX 9. The GTX 465 has no recorded results for these tests, so no direct comparison is possible, but the existence of these scores shows the newer card supports a wider range of modern benchmark suites.
Where Each One Wins
The GTX 980 wins in every measurable category where both cards have data. Its 73.2% lead in OpenCL performance makes it the obvious choice for compute-heavy tasks such as rendering, scientific simulation, or any workload that leverages general-purpose GPU processing. The 4 GB memory capacity versus 1 GB gives it a decisive advantage in texture-heavy games and applications that need larger working sets. The higher memory bandwidth of 224.4 GB/s versus 102.7 GB/s supports faster data streaming for high-resolution textures and complex scenes.
The GTX 980 also wins on efficiency-related metrics. It delivers more performance while drawing 35 W less power (165 W versus 200 W) and requiring a smaller PSU (450 W versus 550 W). Its smaller die size (398 mm² versus 529 mm²) with higher transistor density indicates a more efficient manufacturing approach. The PCIe 3.0 interface and support for DirectX 12_1, HDMI 2.0, and DisplayPort 1.2 make it compatible with modern systems and displays.
The GTX 465 has no benchmark wins and no specification advantages in the recorded data. Its only distinctions are its older architecture (Fermi versus Maxwell 2.0), its larger die size, its lower transistor density, and its earlier release date of 2010-05-30 versus the GTX 980's 2014-09-18. The GTX 465 might be relevant only for collectors or those maintaining legacy systems that specifically require Fermi-era hardware, but the performance data does not support any use case where it outperforms the GTX 980.
In summary, the GTX 980 is the superior card across every recorded metric, from raw compute performance to memory capacity, API support, and power efficiency. The GTX 465's position in the 46th percentile among all GPUs is respectable for its era, but the GTX 980's capabilities, even with its mixed average benchmark score reflecting diverse test types, place it firmly ahead in any workload where both cards can be compared.