NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 960 Comparison
NVIDIA GeForce GTX 465
GeForce GTX 960
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 960
The NVIDIA GeForce GTX 465 and NVIDIA GeForce GTX 960 represent two distinct eras of GPU design, and the benchmark data reflects a decisive shift in performance. The sole head-to-head comparison available, Geekbench OpenCL, shows the GTX 960 scoring 18,925 points against the GTX 465’s 9,294 points. This is a 50.9% advantage for the newer card, a massive generational leap. The average benchmark scores tell a similar, though less dramatic, story: the GTX 465 averages 9,294, while the GTX 960 averages 9,273, a difference of just 0.2%. This discrepancy between the single-test result and the average score highlights that the average is heavily influenced by other, less demanding workloads, whereas the OpenCL compute test exposes the raw architectural gulf between the two.
Head-to-Head Benchmarks
The only direct benchmark comparison in the data is the Geekbench OpenCL test, and it is a complete rout. The GTX 960 delivers a score of 18,925, nearly double the GTX 465’s 9,294. The deltaPct of -50.9% from the perspective of the GTX 465 means it trails the GTX 960 by more than half in this specific workload. This is not a marginal victory; it is a dominant performance that underscores the efficiency and compute capability of the Maxwell 2.0 architecture over the older Fermi design.
Looking at the average benchmark scores, the picture becomes more nuanced. The GTX 465’s average is 9,294, which places it at the 46th percentile of all GPUs. The GTX 960’s average is 9,273, placing it at the 45th percentile. Despite the GTX 960’s massive win in the OpenCL test, its average score is actually 0.2% lower than the GTX 465’s. This is because the GTX 960’s average includes other tests like Geekbench Metal (8,773) and Geekbench Vulkan (9,231), which are lower than its OpenCL score. The GTX 465 only has the one OpenCL benchmark, so its average is that single score. This means the GTX 960’s overall standing is pulled down by tests that are not present for the GTX 465, making the average comparison less representative of their relative compute power.
The nearest rival data confirms the close overall positioning. For the GTX 465, the GTX 960 is listed as a rival with a deltaPct of 0.2%, meaning the GTX 465 is 0.2% faster on average. For the GTX 960, the GTX 465 is a rival with a deltaPct of -0.2%, meaning the GTX 960 is 0.2% slower on average. This symmetry shows that in aggregate, they are statistically tied. However, the single OpenCL benchmark tells the real story: the GTX 960 is a far more capable compute processor, and its lower scores in other APIs like Metal and Vulkan are likely a reflection of driver maturity or the specific nature of those tests, not a lack of raw hardware capability.
Architecture Differences
The fundamental difference lies in the GPU architectures. The GTX 465 is built on the Fermi architecture, using the GF100 chip, while the GTX 960 uses the Maxwell 2.0 architecture with the GM206 chip. This generational shift brings about significant changes in design philosophy and efficiency. The process node is a key differentiator: the GTX 465 uses a 40 nm process from TSMC, while the GTX 960 uses a more advanced 28 nm process, also from TSMC. This shrink allows for a much higher transistor density. The GTX 465 packs 3,100 million transistors on a die size of 529 mm², resulting in a density of 5.9M / mm². The GTX 960, despite having slightly fewer transistors at 2,940 million, fits them onto a much smaller 228 mm² die, achieving a density of 12.9M / mm². This is over twice the density, showcasing the efficiency gains of the newer manufacturing process.
The compute resources are dramatically different. The GTX 465 has 352 shading units, 44 texture mapping units (TMUs), and 32 ROPs. The GTX 960, in contrast, has 1,024 shading units, 64 TMUs, and also 32 ROPs. This nearly tripling of shading units, combined with a higher clock speed, explains the massive FP32 performance difference. The GTX 465 delivers 855.4 GFLOPS of FP32 compute, while the GTX 960 delivers 2.413 TFLOPS, a roughly 2.8x increase. Similarly, the pixel rate and texture rate are much higher on the GTX 960: 37.70 GPixel/s versus 13.38 GPixel/s, and 75.39 GTexel/s versus 26.75 GTexel/s, respectively.
Memory configurations also differ. The GTX 465 has 1,024 MB of GDDR5 on a 256-bit bus, providing 102.7 GB/s of bandwidth. The GTX 960 has 2 GB of GDDR5 on a 128-bit bus, yet achieves higher bandwidth at 112.2 GB/s due to faster memory clocks. The GTX 465’s memory runs at an effective speed of 3.2 Gbps, while the GTX 960’s runs at 7 Gbps. This shows that the newer card compensates for a narrower bus with much faster memory. Feature support also advances: the GTX 465 supports DirectX 12 (11_0), while the GTX 960 supports DirectX 12 (12_1). The GTX 960 also adds Vulkan 1.4 support, while the GTX 465 has no Vulkan support listed. The GTX 960 also features a newer PCIe 3.0 x16 interface, compared to the GTX 465’s PCIe 2.0 x16.
Where Each One Wins
The GTX 960 wins decisively in the compute-heavy OpenCL benchmark, scoring 18,925 versus the GTX 465’s 9,294. This makes it the clear choice for any application that leverages OpenCL for general-purpose computing, such as video encoding, physics simulations, or certain rendering tasks. Its higher FP32 throughput, texture rate, and pixel rate all point to superior raw performance in modern workloads. The GTX 960 also wins on efficiency, with a TDP of 120 W compared to the GTX 465’s 200 W, and it requires only a single 6-pin power connector and a 300 W suggested PSU, versus the GTX 465’s two 6-pin connectors and 550 W suggested PSU.
The GTX 465’s only claim to victory is in the aggregate average benchmark score, where it leads by a razor-thin 0.2% (9,294 vs 9,273). This is not a meaningful performance win in any practical sense, as it is within the margin of error and driven by the GTX 960’s lower scores in other API tests. The GTX 465 also has a slightly higher percentile ranking (46th vs 45th), but again, this is negligible. In terms of direct competition, the GTX 465 does not win any of the head-to-head benchmarks. Its only advantage is the historical one of a wider memory bus (256-bit vs 128-bit), but the GTX 960’s faster memory makes that irrelevant in practice. For any modern gaming or compute scenario, the data points overwhelmingly to the GTX 960.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The NVIDIA GeForce GTX 465 has a slightly higher average score of 9,294, compared to the GTX 960’s 9,273, a difference of 0.2%.
Q: How much faster is the GTX 960 in the OpenCL benchmark?
A: The GTX 960 scores 18,925 in Geekbench OpenCL, while the GTX 465 scores 9,294. This makes the GTX 960 50.9% faster in that specific test.
Q: What are the memory sizes and bus widths of these two cards?
A: The GTX 465 has 1,024 MB of memory on a 256-bit bus, while the GTX 960 has 2 GB of memory on a 128-bit bus.
Q: Does the GTX 960 have better API support than the GTX 465?
A: Yes, the GTX 960 supports DirectX 12 (12_1) and Vulkan 1.4. The GTX 465 only supports DirectX 12 (11_0) and has no Vulkan support listed.
Q: Which card has a higher transistor density?
A: The GTX 960 has a much higher transistor density at 12.9M / mm², compared to the GTX 465’s 5.9M / mm².
Q: What is the TDP difference between the two cards?
A: The GTX 960 has a TDP of 120 W, while the GTX 465 has a TDP of 200 W.
Specification Differences
| Specification | NVIDIA GeForce GTX 465 | NVIDIA GeForce GTX 960 |
| :--- | :--- | :--- |
| Architecture | Fermi | Maxwell 2.0 |
| Chip | GF100 | GM206 |
| Process Node | 40 nm | 28 nm |
| Transistors | 3,100 million | 2,940 million |
| Die Size | 529 mm² | 228 mm² |
| Transistor Density | 5.9M / mm² | 12.9M / mm² |
| Base Clock | Not listed | 1127 MHz |
| Boost Clock | Not listed | 1178 MHz |
| Memory Clock | 802 MHz (3.2 Gbps effective) | 1753 MHz (7 Gbps effective) |
| Memory Size | 1024 MB | 2 GB |
| Memory Bus Width | 256 bit | 128 bit |
| Memory Bandwidth | 102.7 GB/s | 112.2 GB/s |
| Shading Units | 352 | 1024 |
| TMUs | 44 | 64 |
| Pixel Rate | 13.38 GPixel/s | 37.70 GPixel/s |
| Texture Rate | 26.75 GTexel/s | 75.39 GTexel/s |
| FP32 | 855.4 GFLOPS | 2.413 TFLOPS |
| TDP | 200 W | 120 W |
| Power Connectors | 2x 6-pin | 1x 6-pin |
| Suggested PSU | 550 W | 300 W |
| Bus Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Display Outputs | 2x DVI, 1x mini-HDMI 1.3a | 1x DVI, 1x HDMI 2.0, 3x DisplayPort 1.2 |
| DirectX Support | 12 (11_0) | 12 (12_1) |
| Vulkan Support | Not listed | 1.4 |
| Launch MSRP | 279 USD | 199 USD |
The Verdict
The data is unambiguous. The NVIDIA GeForce GTX 960 is the superior product in nearly every measurable way. Its performance in the Geekbench OpenCL test is 50.9% higher, and it offers more than double the FP32 compute throughput (2.413 TFLOPS vs 855.4 GFLOPS). It achieves this while using significantly less power (120 W vs 200 W) and requiring a less demanding power supply (300 W vs 550 W). The GTX 960 also comes with double the memory (2 GB vs 1024 MB) and modern API support, including Vulkan 1.4 and DirectX 12 (12_1), which the GTX 465 lacks.
The GTX 465’s only statistical advantage is its 0.2% higher average benchmark score, which is a product of the GTX 960’s lower scores in other, non-OpenCL API tests. This is not a performance win that would be noticeable in any real-world application. The GTX 960 is the clear choice for any user looking for a capable GPU for modern gaming or compute tasks. Its higher pixel rate, texture rate, and shading unit count make it a far more future-proof option. The GTX 465, with its older Fermi architecture and higher power draw, is a relic of a less efficient era. For anyone comparing these two, the GTX 960 is the only logical pick based on the benchmark evidence.