NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 870M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED —
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010
VS
NVIDIA
GEFORCE

GeForce GTX 870M

CORE STATE GK104
VRAM 3 GB
CLOCK SPEED 967 MHz
TDP 100 W
BUS WIDTH 192 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2014

PERFORMANCE BENCHMARKS

geekbench_opencl
9,294
12,630
geekbench_metal
N/A
7,288

Analysis: NVIDIA GeForce GTX 465 vs NVIDIA GeForce GTX 870M

The NVIDIA GeForce GTX 870M is the decisively faster GPU in this comparison, leading the GTX 465 by 35.9% in the only shared benchmark test. The 870M’s average benchmark score of 9959 places it in the 48th percentile of all GPUs, while the GTX 465’s 9294 average score sits in the 46th percentile. This performance gap is substantial, reflecting a generational leap in architecture and efficiency rather than a marginal specification bump.

Head-to-Head Benchmarks

The single direct comparison available is the Geekbench OpenCL test, and it is not close. The GTX 870M scores 12630, while the GTX 465 manages only 9294. That is a 35.9% advantage for the 870M, a commanding margin that underscores its superiority in compute workloads. The 870M’s score is not merely higher; it is in a different performance class, as evidenced by its nearest rivals. The 870M sits within 1.1% of the AMD Radeon Pro 5300M (10013), the NVIDIA Quadro K5100M (10043), and the AMD Radeon R9 M375 (10070), while simultaneously staying 1.1% ahead of the NVIDIA Quadro 6000 (9846). In contrast, the GTX 465’s nearest rivals cluster tightly around its own score, with the NVIDIA GeForce GTX 850M (9302) just 0.1% ahead and the AMD Radeon R7 M380 (9313) 0.2% ahead; the NVIDIA GeForce GTX 960 (9273) trails by 0.2%, and the AMD Radeon Vega 8 (9221) lags by 0.8%.

What makes the 870M’s victory more impressive is the context of the hardware. The 870M achieves its dominance with a 192-bit memory bus and 120.0 GB/s of bandwidth, whereas the GTX 465 has a wider 256-bit bus but lower bandwidth at 102.7 GB/s. The 870M’s FP32 throughput of 2.599 TFLOPS dwarfs the GTX 465’s 855.4 GFLOPS, a greater than 3x difference that directly explains the benchmark gap. Pixel rate also favors the 870M at 27.08 GPixel/s versus 13.38 GPixel/s, and texture rate is similarly lopsided at 108.3 GTexel/s versus 26.75 GTexel/s. These are not subtle advantages; the 870M is roughly twice as fast in rasterization throughput and more than triple in raw compute.

The benchmark data shows no metric where the GTX 465 wins. The wins tally is 1-0 in favor of the 870M, and the deltaPct of 35.9% is a clear verdict. For a user considering these two cards, the OpenCL result alone is sufficient to establish the 870M as the superior performer in general-purpose and compute-heavy tasks.

FAQ

Q: How much faster is the GTX 870M than the GTX 465 in OpenCL?

A: The GTX 870M scores 12630 versus 9294 for the GTX 465, a 35.9% advantage in the Geekbench OpenCL test.

Q: What is the average benchmark score for each card?

A: The GTX 870M has an average benchmark score of 9959, while the GTX 465 averages 9294.

Q: How do these cards rank against all other GPUs?

A: The GTX 870M sits in the 48th percentile of all GPUs, and the GTX 465 sits in the 46th percentile.

Q: Which card has more shading units?

A: The GTX 870M has 1344 shading units, compared to 352 on the GTX 465.

Q: What is the memory configuration difference?

A: The GTX 870M has 3 GB of GDDR5 on a 192-bit bus with 120.0 GB/s bandwidth, while the GTX 465 has 1024 MB of GDDR5 on a 256-bit bus with 102.7 GB/s bandwidth.

Q: Does the GTX 465 support Vulkan?

A: No, the GTX 465 has no Vulkan support listed, whereas the GTX 870M supports Vulkan 1.2.175.

Where Each One Wins

The GTX 870M wins in every measurable performance category that matters for modern workloads. Its 2.599 TFLOPS FP32 throughput makes it suitable for compute-heavy applications, and its higher pixel and texture rates (27.08 GPixel/s and 108.3 GTexel/s, respectively) give it a clear edge in rasterization-heavy games and 3D rendering. The 3 GB memory capacity is triple that of the GTX 465, allowing for larger textures and higher-resolution assets without swapping. The 870M also supports Vulkan 1.2.175, opening the door to modern cross-platform graphics APIs that the GTX 465 cannot access at all.

The GTX 465, by contrast, has no benchmark wins to claim. Its only potential advantage is its 256-bit memory bus, which is wider than the 870M’s 192-bit bus, but that does not translate into higher bandwidth—the 870M’s 120.0 GB/s exceeds the GTX 465’s 102.7 GB/s. The GTX 465’s 32 ROPs are more than the 870M’s 24, which could theoretically help in certain fill-rate-limited scenarios, but its much lower pixel rate (13.38 GPixel/s versus 27.08 GPixel/s) negates that benefit. The GTX 465’s dual-slot form factor and 2x 6-pin power connectors suggest a desktop card with more physical presence, but that does not yield any performance advantage in the data.

For compute workloads, the 870M is the clear winner. For gaming, the 870M’s higher texture rate and pixel rate make it the better choice. For legacy compatibility, the GTX 465 offers 2x DVI and mini-HDMI 1.3a outputs, but the 870M’s display outputs are listed as “Portable Device Dependent,” reflecting its mobile MXM context. Every benchmark and specification point to the 870M as the superior card across the board.

Specification Differences

The two cards differ on nearly every core specification. The GTX 870M uses 1344 shading units, 112 TMUs, and 24 ROPs, while the GTX 465 has 352 shading units, 44 TMUs, and 32 ROPs. The 870M’s base clock is 941 MHz with a boost of 967 MHz, whereas the GTX 465 has no listed base or boost clocks. Memory clocks also differ: the 870M runs at 1250 MHz (5 Gbps effective), and the GTX 465 runs at 802 MHz (3.2 Gbps effective). Memory capacity is 3 GB versus 1024 MB, and the bus width is 192-bit versus 256-bit. Bandwidth is 120.0 GB/s versus 102.7 GB/s.

The power profiles are vastly different. The GTX 870M has a TDP of 100 W and uses an MXM Module slot width with no power connectors, reflecting its mobile design. The GTX 465 has a 200 W TDP, is a dual-slot card, requires 2x 6-pin power connectors, and suggests a 550 W power supply. The bus interface differs as well: the 870M uses MXM-B (3.0), while the GTX 465 uses PCIe 2.0 x16. The GTX 465 has a physical length of 241 mm (9.5 inches), while the 870M’s dimensions are not listed. Display outputs are “Portable Device Dependent” for the 870M, versus 2x DVI and 1x mini-HDMI 1.3a for the GTX 465. Finally, the GTX 465 had a launch MSRP of 279 USD; the 870M has no listed launch MSRP.

Architecture Differences

The architectural gap is fundamental. The GTX 870M is built on the Kepler architecture using the GK104 chip, fabricated on a 28 nm process at TSMC. The GTX 465 uses the Fermi architecture with the GF100 chip, on a 40 nm process, also at TSMC. The process shrink from 40 nm to 28 nm allows the 870M to pack 3,540 million transistors into a 294 mm² die, achieving a transistor density of 12.0M per mm². The GTX 465 has 3,100 million transistors on a much larger 529 mm² die, with a density of just 5.9M per mm². This means the 870M is more efficient in both power and area.

The generation and release timing reflect this: the GTX 870M belongs to the GeForce 800M generation, released on 2014-03-11, while the GTX 465 is part of the GeForce 400 generation, released on 2010-05-30. The predecessor and successor chains differ, with the 870M following the GeForce 700M and preceding the GeForce 900M, while the GTX 465 follows the GeForce 200 and precedes the GeForce 500. API support also diverges: both support DirectX 12 (11_0) and OpenGL 4.6, but the 870M adds Vulkan 1.2.175, while the GTX 465 has no Vulkan support. The 870M’s architecture is simply newer and more capable, with higher transistor density and modern feature support.

The Verdict

The data is unambiguous: the GTX 870M is the superior GPU in every benchmark and most relevant specifications. Its 35.9% lead in OpenCL, combined with a 48th versus 46th percentile ranking, establishes it as the stronger performer overall. The 870M’s 2.599 TFLOPS FP32 throughput and 108.3 GTexel/s texture rate are more than triple the GTX 465’s figures, making it the obvious choice for compute, rendering, and modern gaming. Its 3 GB memory capacity and 120.0 GB/s bandwidth also give it a practical edge for larger workloads, and its 100 W TDP makes it far more power-efficient than the GTX 465’s 200 W draw.

Users should pick the GTX 870M if they need a mobile-capable GPU with strong compute performance, modern API support including Vulkan, and higher memory capacity. The GTX 465 is only relevant for those specifically requiring its desktop form factor, PCIe 2.0 x16 interface, or multiple physical display outputs like DVI and mini-HDMI. The GTX 465’s wider 256-bit bus and higher ROP count (32 versus 24) do not overcome its massive deficits in clock speed, shading units, and overall throughput. For anyone choosing between these two, the GTX 870M wins on performance, efficiency, and longevity, with the GTX 465’s only advantages being physical connectivity and a legacy desktop slot. The benchmark results speak clearly, and they favor the 870M without qualification.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 465
GTX 870M
Core Specs
Shading Units
352
1,344 +281.8%
Shaders
352
1,344 +281.8%
TMUs
44
112 +154.5%
ROPs
32
24 -25.0%
SM Count
11
—
Clocks
Base Clock
—
941 MHz
Boost Clock
—
967 MHz
GPU Clock
608 MHz
—
Shader Clock
1215 MHz
—
Memory Clock
802 MHz 3.2 Gbps effective
1250 MHz 5 Gbps effective
Memory
Memory Size
1024 MB
3 GB
VRAM (MB)
1,024
3,072 +200.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
192 bit
Bandwidth
102.7 GB/s
120.0 GB/s
Cache
L1 Cache
64 KB (per SM)
16 KB (per SMX)
L2 Cache
512 KB
384 KB
Performance
Pixel Rate
13.38 GPixel/s
27.08 GPixel/s
Texture Rate
26.75 GTexel/s
108.3 GTexel/s
FP32 (TFLOPS)
855.4 GFLOPS
2.599 TFLOPS
FP64 (TFLOPS)
106.9 GFLOPS (1:8)
108.3 GFLOPS (1:24)
Power
TDP
200 W
100 W
TDP (W)
200
100 -50.0%
Suggested PSU
550 W
—
Power Connectors
2x 6-pin
None
Architecture
Architecture
Fermi
Kepler
GPU Name
GF100
GK104
Generation
GeForce 400
GeForce 800M
Process Size
40 nm
28 nm
Transistors
3,100 million
3,540 million
Die Size
529 mm²
294 mm²
Foundry
TSMC
TSMC
Density
5.9M / mm²
12.0M / mm²
API Support
DirectX
12 (11_0)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
—
1.2.175
OpenCL
1.1
3.0
CUDA
2.0
3.0
Shader Model
5.1
6.5 (5.1)
Physical
Slot Width
Dual-slot
MXM Module
Length
241 mm 9.5 inches
—
Outputs
2x DVI1x mini-HDMI 1.3a
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
MXM-B (3.0)
Other
Launch Price
279 USD
—
Production
End-of-life
End-of-life
Predecessor
GeForce 200
GeForce 700M
Successor
GeForce 500
GeForce 900M
View GeForce GTX 465 Details View GeForce GTX 870M Details