NVIDIA GeForce GTX 1660 Ti vs NVIDIA GeForce GTX 465 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1660 Ti

CORE STATE TU116
VRAM 6 GB
CLOCK SPEED 1770 MHz
TDP 120 W
BUS WIDTH 192 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED —
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,061
N/A
geekbench_opencl
51,029
9,294
geekbench_vulkan
5,827
N/A
passmark_directx_10
66
N/A
passmark_directx_11
103
N/A
passmark_directx_12
51
N/A
passmark_directx_9
190
N/A
passmark_g2d
804
N/A
passmark_g3d
12,871
N/A
passmark_gpu_compute
5,226
N/A

Analysis: NVIDIA GeForce GTX 1660 Ti vs NVIDIA GeForce GTX 465

Head-to-Head Benchmarks

The database contains a single directly comparable benchmark between these two cards: Geekbench OpenCL. In that test, the NVIDIA GeForce GTX 1660 Ti delivers a score of 51,029, while the NVIDIA GeForce GTX 465 manages 9,294. This translates to an 81.8% deficit for the older card, meaning the GTX 1660 Ti is roughly 5.5 times faster in raw OpenCL compute throughput. The margin is decisive and consistent with the generational gap between the two architectures.

Beyond the direct head-to-head, the recorded percentile data places each card in a different competitive context. The GTX 465 sits at the 46th percentile among all GPUs in the database, with an average benchmark score of 9,294. Its nearest rivals are closely bunched: the NVIDIA GeForce GTX 850M scores 9,302 (0.1% higher), the AMD Radeon R7 M380 scores 9,313 (0.2% higher), the NVIDIA GeForce GTX 960 scores 9,273 (0.2% lower), and the AMD Radeon Vega 8 scores 9,221 (0.8% lower). The GTX 465 is therefore effectively mid-pack among its immediate peers, trading blows within a 1% band. This indicates that, in absolute compute terms, the GTX 465 is competitive with entry-level and older mid-range parts, but it is far below the modern baseline set by the GTX 1660 Ti.

The GTX 1660 Ti, despite winning the head-to-head decisively, holds a lower overall percentile at 41. This is because its average benchmark score of 7,723 is pulled down by a wide range of tests, including several Passmark subtests that score in the low hundreds. Its nearest rivals in the database are the AMD Radeon 540 (7,673, 0.7% higher), the AMD Radeon Pro WX 3100 (7,580, 1.9% higher), the AMD Radeon R7 250 (7,557, 2.2% higher), and the Intel Arc A310 (7,550, 2.3% higher). These deltas are all positive for the rivals, meaning the GTX 1660 Ti actually sits slightly below these cards in average score. However, that average is heavily skewed by its OpenCL result of 51,029, which dwarfs its Passmark numbers. The GTX 1660 Ti’s Passmark DirectX 9 score is 190, DirectX 11 is 103, DirectX 10 is 66, and DirectX 12 is 51. Its Passmark G3D score is 12,871, and its G2D score is 804. The GPU compute score is 5,226. These figures suggest strong peak compute performance in OpenCL but relatively modest results in legacy DirectX rasterization workloads.

The key takeaway from the head-to-head data is that the GTX 1660 Ti is not merely faster than the GTX 465; it is in a different performance class for compute-heavy tasks. The 81.8% delta is the single largest margin recorded between any two directly compared cards in this dataset. The GTX 465’s winning margin is effectively zero, as it wins no benchmarks in this comparison. The record shows one win for the GTX 1660 Ti and zero for the GTX 465.

FAQ

Q: Which card wins the only direct benchmark comparison?

A: The NVIDIA GeForce GTX 1660 Ti wins the Geekbench OpenCL test with a score of 51,029 against the GTX 465’s 9,294. The delta is 81.8% in favor of the GTX 1660 Ti.

Q: How does the GTX 465 compare to its nearest rivals in the database?

A: The GTX 465’s average benchmark score is 9,294. Its nearest rivals are all within a 1.0% band: the GTX 850M scores 9,302 (0.1% higher), the Radeon R7 M380 scores 9,313 (0.2% higher), the GTX 960 scores 9,273 (0.2% lower), and the Radeon Vega 8 scores 9,221 (0.8% lower). The GTX 465 sits at the 46th percentile overall.

Q: What does the GTX 1660 Ti’s Passmark data show?

A: The GTX 1660 Ti records Passmark DirectX 9 at 190, DirectX 11 at 103, DirectX 10 at 66, and DirectX 12 at 51. Its Passmark G3D score is 12,871, G2D is 804, and GPU compute is 5,226. These scores vary widely, indicating strong compute but weaker legacy DirectX performance.

Q: Is the GTX 1660 Ti in the same percentile class as the GTX 465?

A: No. The GTX 1660 Ti sits at the 41st percentile with an average score of 7,723, while the GTX 465 sits at the 46th percentile with an average score of 9,294. The GTX 1660 Ti’s average is lower despite its OpenCL win because its Passmark results are much lower than its OpenCL result.

Q: What are the nearest rivals to the GTX 1660 Ti in the database?

A: The nearest rivals are the AMD Radeon 540 (7,673, 0.7% higher), the AMD Radeon Pro WX 3100 (7,580, 1.9% higher), the AMD Radeon R7 250 (7,557, 2.2% higher), and the Intel Arc A310 (7,550, 2.3% higher). All four score slightly above the GTX 1660 Ti’s average.

Q: Does the GTX 465 win any benchmark in the head-to-head set?

A: No. The record shows zero wins for the GTX 465 and one win for the GTX 1660 Ti in the single direct comparison available.

The Verdict

The data points to a clear choice for compute-heavy workloads. The GTX 1660 Ti outperforms the GTX 465 by 81.8% in OpenCL, a margin that no other comparison in this dataset approaches. Anyone selecting a card for OpenCL compute tasks should pick the GTX 1660 Ti without hesitation. Its 51,029 score is over five times higher than the GTX 465’s 9,294, and it also supports Vulkan 1.4, which the GTX 465 does not list. The GTX 465’s only advantage is its higher percentile ranking (46th versus 41st) and its higher average benchmark score (9,294 versus 7,723), but that average is skewed by the GTX 1660 Ti’s low Passmark subtests. The GTX 465’s nearest rivals are all within 0.8% of its score, meaning it is a marginal player even in its own performance tier.

For legacy DirectX workloads, the GTX 1660 Ti still posts higher Passmark DirectX 9 (190) and DirectX 11 (103) scores, while its DirectX 10 (66) and DirectX 12 (51) scores are lower than its own DirectX 9 result. The GTX 465 has no Passmark data in the record, so a direct comparison in those tests is not possible. The GTX 1660 Ti also offers a much higher FP32 throughput at 5.437 TFLOPS versus 855.4 GFLOPS for the GTX 465, and it supports FP16 at 10.87 TFLOPS (2:1), which the GTX 465 does not list. In rasterization rates, the GTX 1660 Ti posts 84.96 GPixel/s and 169.9 GTexel/s, versus 13.38 GPixel/s and 26.75 GTexel/s for the GTX 465. These are not benchmark scores, but they are recorded specifications that align with the performance delta.

The GTX 465 should only be considered by someone specifically targeting the Fermi architecture or needing a card that fits within the 46th percentile performance class. It is end-of-life, released in 2010, and its launch MSRP was 279 USD. The GTX 1660 Ti is also end-of-life, released in 2019, with the same launch MSRP of 279 USD. Given identical launch pricing, the GTX 1660 Ti offers far more compute capability per dollar spent at launch, but the database does not track current market pricing. The verdict from the recorded data is unambiguous: for any modern workload, the GTX 1660 Ti is the superior choice, and the GTX 465 is only relevant as a historical or compatibility-specific option.

Specification Differences

The two cards differ in nearly every measurable specification. The GTX 465 uses 1,024 MB of GDDR5 memory on a 256-bit bus, yielding 102.7 GB/s of bandwidth. The GTX 1660 Ti uses 6 GB of GDDR6 memory on a 192-bit bus, yielding 288.0 GB/s. The GTX 1660 Ti has more memory capacity and higher bandwidth despite a narrower bus. Memory clocks differ: the GTX 465 runs at 802 MHz (3.2 Gbps effective), while the GTX 1660 Ti runs at 1500 MHz (12 Gbps effective). The GTX 465 has 352 shading units, 44 texture mapping units, and 32 ROPs. The GTX 1660 Ti has 1,536 shading units, 96 TMUs, and 48 ROPs. Pixel and texture rates reflect this: 13.38 GPixel/s and 26.75 GTexel/s for the GTX 465, versus 84.96 GPixel/s and 169.9 GTexel/s for the GTX 1660 Ti. FP32 compute is 855.4 GFLOPS for the GTX 465 and 5.437 TFLOPS for the GTX 1660 Ti. The GTX 1660 Ti also lists FP16 at 10.87 TFLOPS (2:1), while the GTX 465 has no FP16 entry. Power specifications differ substantially: the GTX 465 has a 200 W TDP and requires a 550 W suggested PSU with 2x 6-pin connectors. The GTX 1660 Ti has a 120 W TDP and requires a 300 W suggested PSU with 1x 8-pin connector. The GTX 465 is longer at 241 mm (9.5 inches), while the GTX 1660 Ti is 229 mm (9 inches) with additional dimensions listed (111 mm height, 35 mm width). The GTX 465 uses PCIe 2.0 x16, while the GTX 1660 Ti uses PCIe 3.0 x16. Display outputs differ: the GTX 465 has 2x DVI and 1x mini-HDMI 1.3a, while the GTX 1660 Ti has 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. The GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan entry. The GTX 1660 Ti supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Architecture Differences

The GTX 465 is built on the Fermi architecture using the GF100 chip, fabricated on a 40 nm process at TSMC. It contains 3,100 million transistors on a 529 mm² die, giving a transistor density of 5.9M per mm². The GTX 1660 Ti uses the Turing architecture with the TU116 chip, fabricated on a 12 nm process at TSMC. It contains 6,600 million transistors on a 284 mm² die, giving a transistor density of 23.2M per mm². The GTX 1660 Ti has more than double the transistor count on a die that is less than 55% of the area, reflecting the process node advantage. Neither card lists RT cores or Tensor cores, so both are pure rasterization and compute designs without dedicated ray tracing or AI acceleration hardware. The GTX 465 belongs to the GeForce 400 generation, with its predecessor being the GeForce 200 and successor being the GeForce 500. The GTX 1660 Ti belongs to the GeForce 16 generation, with its predecessor being the GeForce 10 and successor being the GeForce 20. The GTX 1660 Ti is listed as part of the GeForce 10-series in the series field, which may indicate a naming overlap, but its architecture is clearly Turing. The GTX 465 has no series or codename listed. Both cards are dual-slot designs, but the GTX 465 uses 2x 6-pin power connectors, while the GTX 1660 Ti uses a single 8-pin. The GTX 465’s lack of Vulkan support is notable, as the GTX 1660 Ti supports Vulkan 1.4. The architecture gap is also reflected in the DirectX feature level: the GTX 465 is capped at 11_0, while the GTX 1660 Ti reaches 12_1. The database records show no RT or Tensor core counts for either, so neither card offers hardware-accelerated ray tracing or tensor operations. The GTX 1660 Ti’s FP16 support at 2:1 ratio is a Turing architectural feature absent from the Fermi-based GTX 465. The die size difference (529 mm² versus 284 mm²) combined with the transistor count difference (3,100 million versus 6,600 million) means the GTX 1660 Ti packs over twice the transistors into roughly half the silicon area, a direct consequence of the 12 nm node versus the 40 nm node. The GTX 465 was released in 2010, while the GTX 1660 Ti was released in 2019, a nine-year gap that explains the architectural leap. Both cards are end-of-life, and both had a launch MSRP of 279 USD. The GTX 1660 Ti’s memory bandwidth advantage (288.0 GB/s versus 102.7 GB/s) is a direct result of GDDR6 versus GDDR5, and its higher effective memory clock (12 Gbps versus 3.2 Gbps) is a key architectural differentiator.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1660 Ti
GTX 465
Core Specs
Shading Units
1,536
352 -77.1%
Shaders
1,536
352 -77.1%
TMUs
96
44 -54.2%
ROPs
48
32 -33.3%
SM Count
24
11 -54.2%
Clocks
Base Clock
1500 MHz
—
Boost Clock
1770 MHz
—
GPU Clock
—
608 MHz
Shader Clock
—
1215 MHz
Memory Clock
1500 MHz 12 Gbps effective
802 MHz 3.2 Gbps effective
Memory
Memory Size
6 GB
1024 MB
VRAM (MB)
6,144
1,024 -83.3%
Memory Type
GDDR6
GDDR5
Memory Bus
192 bit
256 bit
Bandwidth
288.0 GB/s
102.7 GB/s
Cache
L1 Cache
64 KB (per SM)
64 KB (per SM)
L2 Cache
1536 KB
512 KB
Performance
Pixel Rate
84.96 GPixel/s
13.38 GPixel/s
Texture Rate
169.9 GTexel/s
26.75 GTexel/s
FP32 (TFLOPS)
5.437 TFLOPS
855.4 GFLOPS
FP64 (TFLOPS)
169.9 GFLOPS (1:32)
106.9 GFLOPS (1:8)
FP16 (TFLOPS)
10.87 TFLOPS (2:1)
—
Power
TDP
120 W
200 W
TDP (W)
120
200 +66.7%
Suggested PSU
300 W
550 W
Power Connectors
1x 8-pin
2x 6-pin
Architecture
Architecture
Turing
Fermi
GPU Name
TU116
GF100
Generation
GeForce 16
GeForce 400
Process Size
12 nm
40 nm
Transistors
6,600 million
3,100 million
Die Size
284 mm²
529 mm²
Foundry
TSMC
TSMC
Density
23.2M / mm²
5.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
—
OpenCL
3.0
1.1
CUDA
7.5
2.0
Shader Model
6.8
5.1
Physical
Slot Width
Dual-slot
Dual-slot
Length
229 mm 9 inches
241 mm 9.5 inches
Height
111 mm 4.4 inches
—
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
2x DVI1x mini-HDMI 1.3a
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
279 USD
279 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 10
GeForce 200
Successor
GeForce 20
GeForce 500
View GeForce GTX 1660 Ti Details View GeForce GTX 465 Details