NVIDIA GeForce GTX 1650 vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison
NVIDIA GeForce GTX 1650
GeForce RTX 5070 Ti SUPER
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce GTX 1650 vs NVIDIA GeForce RTX 5070 Ti SUPER
Head-to-Head Benchmarks
The only direct comparison available in the database is the 3DMark Steel Nomad DX12 test, and the result is a decisive one. The NVIDIA GeForce GTX 1650 scores 305 points, while the NVIDIA GeForce RTX 5070 Ti SUPER scores 6269.5 points. That is a delta of 95.1% in favor of the RTX 5070 Ti SUPER. In practical terms, the newer card delivers roughly twenty times the raw performance in this workload. The GTX 1650 does not win any of the recorded head-to-head tests; the RTX 5070 Ti SUPER wins all one of them.
Looking at the broader database averages, the GTX 1650 has an average benchmark score of 7472, while the RTX 5070 Ti SUPER averages 6270. That inversion is worth explaining. The GTX 1650 has been benchmarked across many older DirectX 9, 10, 11, and 12 tests, plus compute workloads, which inflate its average relative to the single modern test recorded for the RTX 5070 Ti SUPER. The RTX 5070 Ti SUPER’s average is derived only from the Steel Nomad result, a heavy next-generation DirectX 12 workload. So the average score is not a fair overall performance figure; the head-to-head test is the reliable comparison.
In the Steel Nomad test, the RTX 5070 Ti SUPER is 95.1% ahead of the GTX 1650. That delta is enormous and indicates a generational chasm. The GTX 1650’s nearest rivals in the database are the AMD Radeon HD 8850M (0.3% ahead), Intel UHD Graphics 750 (0.4% ahead), AMD Radeon R7 350 (0.6% ahead), and Intel Arc A310 (1% behind). The RTX 5070 Ti SUPER’s nearest rivals are the NVIDIA GeForce RTX 4070 Ti SUPER AD102 (0% delta), NVIDIA Quadro K620 (0.2% behind), AMD FirePro W600 (0.8% ahead), and AMD Radeon R7 M350 (0.9% behind). The GTX 1650 sits in the 40th percentile of all video cards, while the RTX 5070 Ti SUPER sits in the 36th percentile. That percentile gap is misleading because the RTX 5070 Ti SUPER has only one recorded benchmark, and that single test is extremely demanding; many older or lighter cards score higher in that database percentile because they have many easier tests pulling their averages up.
If you only look at the Steel Nomad number, the RTX 5070 Ti SUPER is in a different league. The GTX 1650’s best scores in the database come from Geekbench Vulkan (33042) and Geekbench OpenCL (29629), which are compute-oriented and do not translate to gaming frame rates. Its Passmark G3D score is 7880, and its Passmark G2D score is 561. The RTX 5070 Ti SUPER has no other recorded test results, so you cannot compare those legacy metrics. The data strongly suggests that for any modern DirectX 12 workload, the RTX 5070 Ti SUPER is the clear winner.
Architecture Differences
The GTX 1650 uses the TU117 chip, built on the Turing architecture, fabricated on a 12 nm process at TSMC. It packs 4,700 million transistors into a 200 mm² die, giving a transistor density of 23.5 million per square millimeter. The RTX 5070 Ti SUPER uses the GB203 chip, built on the Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. It contains 45,600 million transistors on a 378 mm² die, with a transistor density of 120.6 million per square millimeter. That is a massive jump in density: the newer chip fits almost ten times the transistors into less than twice the area.
The GTX 1650 has 896 shading units, 56 texture mapping units, and 32 raster output units. It has no dedicated ray tracing cores and no tensor cores. The RTX 5070 Ti SUPER has 8,960 shading units, 280 TMUs, 96 ROPs, 70 ray tracing cores, and 280 tensor cores. That is a tenfold increase in shader count, a fivefold increase in TMUs, and a threefold increase in ROPs. The RTX 5070 Ti SUPER also adds hardware ray tracing and tensor acceleration, which the GTX 1650 completely lacks.
The GTX 1650’s FP32 throughput is rated at 2.984 TFLOPS, with FP16 at 5.967 TFLOPS using a 2:1 ratio. The RTX 5070 Ti SUPER delivers 43.94 TFLOPS FP32 and the same 43.94 TFLOPS FP16 with a 1:1 ratio. The pixel rate for the GTX 1650 is 53.28 GPixel/s, while the RTX 5070 Ti SUPER reaches 235.4 GPixel/s. Texture rate is 93.24 GTexel/s for the old card and 686.6 GTexel/s for the new one. Every throughput metric scales dramatically.
The GTX 1650 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The RTX 5070 Ti SUPER supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The newer card’s DirectX 12 Ultimate level enables features like mesh shaders, variable rate shading, and improved ray tracing that the GTX 1650 cannot use.
Where Each One Wins
The GTX 1650 wins in one specific area: legacy workload breadth. It has recorded scores across DirectX 9, 10, 11, and 12 tests in Passmark, plus Geekbench OpenCL and Vulkan, and a Passmark G2D score. For older games or applications that rely on DirectX 9, 10, or 11, the GTX 1650 has proven performance in the database. Its Passmark DirectX 9 score is 124, DirectX 10 is 39, DirectX 11 is 58, and DirectX 12 is 35. Those numbers are low in absolute terms, but they indicate the card can run legacy titles at playable settings, especially at lower resolutions.
The RTX 5070 Ti SUPER wins in every modern scenario. The only benchmark recorded for it is the Steel Nomad DX12 test, which is a next-generation ray-traced workload. It scores 6269.5, a 95.1% lead over the GTX 1650. For any game or application that uses DirectX 12 Ultimate features, ray tracing, or tensor-based acceleration, the RTX 5070 Ti SUPER is the only viable choice. The GTX 1650 cannot enable ray tracing at all, and its FP16 performance is only half of its FP32, whereas the RTX 5070 Ti SUPER has equal FP16 and FP32 throughput, which matters for compute-heavy tasks.
The data also shows that the RTX 5070 Ti SUPER has 16 GB of GDDR7 memory on a 256-bit bus, yielding 896.0 GB/s of bandwidth. The GTX 1650 has 4 GB of GDDR5 on a 128-bit bus, yielding 128.1 GB/s. For texture-heavy 1440p or 4K gaming, or any workload that needs more than 4 GB of VRAM, the GTX 1650 will run out of memory. The RTX 5070 Ti SUPER’s bandwidth is seven times higher. That alone decides many use cases.
Specification Differences
The two cards differ on nearly every specification. The GTX 1650 has a base clock of 1485 MHz and a boost clock of 1665 MHz. The RTX 5070 Ti SUPER has a base clock of 2295 MHz and a boost clock of 2452 MHz. Memory clocks are 2001 MHz (8 Gbps effective) for the old card versus 1750 MHz (28 Gbps effective) for the new one. The RTX 5070 Ti SUPER’s memory is faster despite a lower clock because GDDR7 has a much higher data rate per pin.
Memory capacity: 4 GB versus 16 GB. Memory type: GDDR5 versus GDDR7. Bus width: 128 bit versus 256 bit. Bandwidth: 128.1 GB/s versus 896.0 GB/s. Shading units: 896 versus 8,960. TMUs: 56 versus 280. ROPs: 32 versus 96. Ray tracing cores: none versus 70. Tensor cores: none versus 280. FP32: 2.984 TFLOPS versus 43.94 TFLOPS. FP16: 5.967 TFLOPS versus 43.94 TFLOPS. Pixel rate: 53.28 GPixel/s versus 235.4 GPixel/s. Texture rate: 93.24 GTexel/s versus 686.6 GTexel/s.
Power consumption differs dramatically. The GTX 1650 has a TDP of 75 W and requires no external power connector, with a suggested PSU of 250 W. The RTX 5070 Ti SUPER has a TDP of 350 W and needs a single 16-pin power connector. The database does not list a suggested PSU for the RTX 5070 Ti SUPER, but the power draw is over four times higher.
Physical dimensions also change. The GTX 1650 is 229 mm long, 111 mm high, and 35 mm wide. The RTX 5070 Ti SUPER is 304 mm long, 137 mm high, and 48 mm wide. Both are dual-slot cards. The GTX 1650 uses PCIe 3.0 x16, while the RTX 5070 Ti SUPER uses PCIe 5.0 x16. Display outputs differ: the GTX 1650 has 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. The RTX 5070 Ti SUPER has 1x HDMI 2.1b and 3x DisplayPort 2.1b. The older card lacks modern display connectivity.
The GTX 1650 is end-of-life, released on April 22, 2019, with a launch MSRP of 149 USD. The RTX 5070 Ti SUPER is active, released on December 31, 2025, with a launch MSRP of 749 USD. The GTX 1650’s predecessor is GeForce 10-series, and its successor is GeForce 20-series. The RTX 5070 Ti SUPER has no predecessor or successor listed.
FAQ
Q: Which card is faster in the recorded DirectX 12 benchmark?
A: The RTX 5070 Ti SUPER scores 6269.5 in 3DMark Steel Nomad DX12, while the GTX 1650 scores 305. That is a 95.1% lead for the RTX 5070 Ti SUPER.
Q: Does the GTX 1650 support ray tracing?
A: No. The GTX 1650 has no ray tracing cores. The RTX 5070 Ti SUPER has 70 ray tracing cores.
Q: What memory configuration does each card use?
A: The GTX 1650 has 4 GB of GDDR5 on a 128-bit bus with 128.1 GB/s bandwidth. The RTX 5070 Ti SUPER has 16 GB of GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth.
Q: How do the average benchmark scores compare?
A: The GTX 1650 has an average benchmark score of 7472, while the RTX 5070 Ti SUPER has an average of 6270. However, the RTX 5070 Ti SUPER’s average is based on a single modern test, while the GTX 1650 has many legacy tests averaged in.
Q: Which card has more shading units?
A: The RTX 5070 Ti SUPER has 8,960 shading units. The GTX 1650 has 896, exactly one tenth as many.
Q: What are the power requirements?
A: The GTX 1650 has a TDP of 75 W and needs no power connector, with a suggested PSU of 250 W. The RTX 5070 Ti SUPER has a TDP of 350 W and requires one 16-pin power connector.
The Verdict
The data is unambiguous. If you run any modern DirectX 12 workload, the RTX 5070 Ti SUPER is the only sensible pick. It is 95.1% ahead of the GTX 1650 in the Steel Nomad test, has 16 GB of memory instead of 4 GB, supports ray tracing and tensor cores, and has a bandwidth advantage of 896.0 GB/s versus 128.1 GB/s. The GTX 1650 cannot compete in any scenario that requires more than 4 GB of VRAM, any ray-traced game, or any compute workload that uses FP16. Its architecture is from 2019, built on a 12 nm process, and it is end-of-life.
The GTX 1650 still has a place for legacy use. It has recorded performance in DirectX 9, 10, and 11 tests, and it has a low TDP of 75 W with no power connector. That makes it suitable for an older system with a weak power supply, or for running very old games. Its Passmark G3D score of 7880 and Geekbench Vulkan score of 33042 show it can handle lightweight tasks. But those numbers are not relevant to any modern title.
For a builder choosing between these two, the decision is based on workload. If you need a card for current games, content creation, ray tracing, or high-resolution textures, the RTX 5070 Ti SUPER is the clear choice. It has 70 ray tracing cores, 280 tensor cores, and a 256-bit memory bus. If you have a legacy system with a 250 W PSU and you only play older DirectX 9 to 11 games, the GTX 1650 works, but it will not run new software. The RTX 5070 Ti SUPER also requires a much larger chassis, as it is 304 mm long versus 229 mm, and it needs a 16-pin power connector. The GTX 1650 is a compact, low-power card that fits almost anywhere. But the performance gap is so large that the RTX 5070 Ti SUPER is the only option for any serious gaming or compute use. The database shows one winner in every recorded head-to-head test, and that winner is the RTX 5070 Ti SUPER.