NVIDIA GeForce GTX 1050 vs NVIDIA Quadro K2000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1050

CORE STATE GP107
VRAM 2 GB
CLOCK SPEED 1455 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

Quadro K2000

CORE STATE GK107
VRAM 2 GB
CLOCK SPEED
TDP 51 W
BUS WIDTH 128 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
122
N/A
geekbench_metal
7,823
3,630
geekbench_opencl
15,233
4,071
geekbench_vulkan
8,995
4,191
passmark_directx_10
24
N/A
passmark_directx_11
38
N/A
passmark_directx_12
20
N/A
passmark_directx_9
83
N/A
passmark_g2d
457
N/A
passmark_g3d
5,028
N/A
passmark_gpu_compute
2,091
N/A

Analysis: NVIDIA GeForce GTX 1050 vs NVIDIA Quadro K2000

The NVIDIA Quadro K2000 and NVIDIA GeForce GTX 1050 represent two distinct philosophies in GPU design, separated by roughly three and a half years of architectural evolution. The data shows a clear performance chasm, with the GTX 1050 winning every head-to-head benchmark. However, the story is not simply about raw speed; it’s about how the legacy Quadro's professional positioning and the GeForce's consumer-focused engineering dictate their respective strengths and weaknesses. The benchmark results indicate that while the GTX 1050 dominates in compute and graphics throughput, the K2000 still holds its own in a specific, narrow context.

Where Each One Wins

The most straightforward division of labor comes from the benchmark wins. The data is unambiguous: the NVIDIA GeForce GTX 1050 wins all three head-to-head comparisons. This is a clean sweep. The GTX 1050’s victories are not marginal; they represent substantial performance leads. The Quadro K2000, in turn, wins zero direct comparisons. This suggests that in any scenario where raw shader performance, fill rate, or texture throughput is the primary driver, the GTX 1050 is the superior choice.

However, the win categorization extends beyond just the direct comparisons. The Quadro K2000’s identity lies in its professional heritage, which the data does not capture in benchmark scores. The K2000 is a single-slot card with no power connectors, making it a fit for legacy workstation chassis. Its output configuration of 1x DVI and 2x DisplayPort 1.2 is a classic professional setup. The GTX 1050, by contrast, is a dual-slot card with a more consumer-oriented output suite, including HDMI 2.0. Therefore, the K2000 "wins" in the niche of legacy professional integration, while the GTX 1050 wins in every measurable performance metric.

The GTX 1050 also wins on API support, supporting DirectX 12 (12_1) and Vulkan 1.4, while the K2000 is limited to DirectX 12 (11_0) and Vulkan 1.2.175. This suggests the GTX 1050 is better positioned for modern workloads that leverage the latest rendering features. The data implies that for any contemporary application, the GTX 1050 is the more capable part.

FAQ

Q: Which GPU is faster in the Geekbench OpenCL benchmark?

A: The NVIDIA GeForce GTX 1050 is significantly faster, scoring 15,233 compared to the Quadro K2000’s 4,071. This represents a 73.3% difference in favor of the GTX 1050.

Q: Does the Quadro K2000 have any performance advantage over the GTX 1050?

A: No. In the three head-to-head benchmarks conducted (Geekbench Metal, OpenCL, and Vulkan), the GTX 1050 won all three. The Quadro K2000 has zero benchmark wins.

Q: How do their memory specifications compare?

A: Both cards feature 2 GB of GDDR5 memory on a 128-bit bus. However, the GTX 1050’s memory runs at 1752 MHz (7 Gbps effective), yielding a bandwidth of 112.1 GB/s, which is nearly double the K2000’s 64.00 GB/s.

Q: What is the difference in their transistor density?

A: The GTX 1050, built on a 14 nm process, has a transistor density of 25.0M / mm². The Quadro K2000, on a 28 nm process, has a density of 10.8M / mm². This shows the GTX 1050 packs more than twice the transistors per square millimeter.

Q: Which card has a higher pixel rate?

A: The GeForce GTX 1050 has a pixel rate of 46.56 GPixel/s. The Quadro K2000's pixel rate is 7.632 GPixel/s, making the GTX 1050 over six times faster in this metric.

Q: Are both cards considered end-of-life products?

A: Yes, the production status for both the NVIDIA Quadro K2000 and the NVIDIA GeForce GTX 1050 is listed as "End-of-life".

Head-to-Head Benchmarks

The three direct benchmark comparisons paint a stark picture of generational performance. The most lopsided result is in the Geekbench OpenCL test. The GTX 1050 produces a score of 15,233, while the K2000 manages only 4,071. This is a delta of -73.3% for the K2000, indicating that the GTX 1050 delivers roughly 3.7 times the compute performance in this API. This massive gap is likely attributable to the GTX 1050's 640 shading units versus the K2000's 384, as well as its substantially higher clock speeds.

The other two benchmarks, while still decisive, show a slightly smaller relative gap. In Geekbench Vulkan, the GTX 1050 scores 8,995 against the K2000’s 4,191, a 53.4% difference. In Geekbench Metal, the GTX 1050 scores 7,823 against the K2000’s 3,630, a 53.6% difference. These results suggest that the GTX 1050’s advantage is consistent across different graphics APIs. The K2000’s relative performance is slightly better in the newer Vulkan and Metal tests, but it still trails by a significant margin. The data indicates that the GTX 1050’s architectural advantages—more shaders, higher fill rates, and faster memory—translate into a dominant lead across the board.

Specification Differences

The two cards differ in nearly every core specification category. The most fundamental difference is the process node: the K2000 uses a 28 nm process from TSMC, while the GTX 1050 uses a 14 nm process from Samsung. This leads to a massive difference in transistor count, with the GTX 1050 featuring 3,300 million transistors compared to the K2000's 1,270 million, despite a similar die size (132 mm² vs 118 mm²).

Clock speeds are another differentiator. The K2000 does not list a base or boost clock in the data, while the GTX 1050 has a base clock of 1354 MHz and a boost clock of 1455 MHz. The memory clock also differs, with the K2000 at 1000 MHz (4 Gbps effective) and the GTX 1050 at 1752 MHz (7 Gbps effective). Consequently, memory bandwidth jumps from 64.00 GB/s on the K2000 to 112.1 GB/s on the GTX 1050.

The compute resources are also divergent. The GTX 1050 has 640 shading units, 40 TMUs, and 32 ROPs, compared to the K2000’s 384 shading units, 32 TMUs, and 16 ROPs. This results in the GTX 1050 having a texture rate of 58.20 GTexel/s and a pixel rate of 46.56 GPixel/s, versus the K2000’s 30.53 GTexel/s and 7.632 GPixel/s. The FP32 performance is 1.862 TFLOPS for the GTX 1050, more than double the K2000’s 732.7 GFLOPS.

Other notable differences include the bus interface (PCIe 3.0 x16 for the GTX 1050 vs PCIe 2.0 x16 for the K2000), slot width (Dual-slot vs Single-slot), and TDP (75 W vs 51 W). The GTX 1050 also has a shorter length (145 mm vs 202 mm). The K2000 lists a launch MSRP of 599 USD, while the GTX 1050 lists 109 USD.

Architecture Differences

The architectural gap between these two GPUs is fundamental. The Quadro K2000 is based on the Kepler architecture (chip GK107), while the GTX 1050 is based on Pascal (chip GP107). This represents a generational leap in design philosophy. Kepler was designed for the 28 nm era, focusing on power efficiency for its time. Pascal, arriving later, leverages the 14 nm process to deliver higher clock speeds and greater shader throughput.

The data shows that the GTX 1050 has 640 shading units versus the K2000's 384, a 66% increase. This is paired with double the ROPs (32 vs 16) and a significantly higher texture rate. The memory architecture also reflects the newer design; while both use a 128-bit bus, the GTX 1050’s memory controller is more efficient, achieving 112.1 GB/s of bandwidth. The GTX 1050 also supports a higher DirectX feature level (12_1 vs 11_0), indicating support for newer rendering features like conservative rasterization and rasterizer-ordered views.

The K2000's 16 ROPs are a severe bottleneck compared to the GTX 1050's 32, which explains the massive disparity in pixel rate (7.632 GPixel/s vs 46.56 GPixel/s). The GTX 1050 also has a higher transistor density (25.0M / mm² vs 10.8M / mm²), showcasing the efficiency of the 14 nm process. This architectural evolution allows the GTX 1050 to deliver superior performance while only increasing TDP by 24 W over the older card.

The Verdict

From a pure performance standpoint, the NVIDIA GeForce GTX 1050 is the definitive winner. The data shows it outperforms the Quadro K2000 in all three head-to-head benchmarks, with leading margins of 53.4% to 73.3%. Its specifications are decisively superior: more shading units, higher clocks, double the memory bandwidth, and a more advanced architecture. Users whose priority is raw compute, gaming, or modern API support should choose the GTX 1050 without hesitation.

The Quadro K2000’s case rests entirely on its form factor and professional positioning. It is a single-slot, low-profile card with a modest 51 W TDP and no power connectors, making it potentially easier to install in specific legacy workstation environments. Its 2x DisplayPort 1.2 output is a classic professional configuration. However, the benchmark results provide no evidence of any performance benefit. The K2000 is only the choice for a system that requires a single-slot, low-power professional card and does not need the performance headroom of the GTX 1050. For all other scenarios, the GTX 1050 is the only logical pick based on the data.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1050
Quadro K2000
Core Specs
Shading Units
640
384 -40.0%
Shaders
640
384 -40.0%
TMUs
40
32 -20.0%
ROPs
32
16 -50.0%
SM Count
5
Clocks
Base Clock
1354 MHz
Boost Clock
1455 MHz
GPU Clock
954 MHz
Memory Clock
1752 MHz 7 Gbps effective
1000 MHz 4 Gbps effective
Memory
Memory Size
2 GB
2 GB
VRAM (MB)
2,048
2,048 0.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
112.1 GB/s
64.00 GB/s
Cache
L1 Cache
48 KB (per SM)
16 KB (per SMX)
L2 Cache
1024 KB
256 KB
Performance
Pixel Rate
46.56 GPixel/s
7.632 GPixel/s
Texture Rate
58.20 GTexel/s
30.53 GTexel/s
FP32 (TFLOPS)
1.862 TFLOPS
732.7 GFLOPS
FP64 (TFLOPS)
58.20 GFLOPS (1:32)
30.53 GFLOPS (1:24)
FP16 (TFLOPS)
29.10 GFLOPS (1:64)
Power
TDP
75 W
51 W
TDP (W)
75
51 -32.0%
Suggested PSU
250 W
250 W
Power Connectors
None
None
Architecture
Architecture
Pascal
Kepler
GPU Name
GP107
GK107
Generation
GeForce 10
Quadro Kepler (Kx000)
Process Size
14 nm
28 nm
Transistors
3,300 million
1,270 million
Die Size
132 mm²
118 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
10.8M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.175
OpenCL
3.0
3.0
CUDA
6.1
3.0
Shader Model
6.8
6.5 (5.1)
Physical
Slot Width
Dual-slot
Single-slot
Length
145 mm 5.7 inches
202 mm 8 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
1x DVI2x DisplayPort 1.2
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
109 USD
599 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 900
Quadro Fermi
Successor
GeForce 20
Quadro Maxwell
View GeForce GTX 1050 Details View Quadro K2000 Details