NVIDIA GeForce GTX 1050 vs NVIDIA Quadro 2000D Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1050

CORE STATE GP107
VRAM 2 GB
CLOCK SPEED 1455 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

Quadro 2000D

CORE STATE GF106
VRAM 1024 MB
CLOCK SPEED
TDP 62 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2011

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
122
N/A
geekbench_metal
7,823
N/A
geekbench_opencl
15,233
3,930
geekbench_vulkan
8,995
N/A
passmark_directx_10
24
N/A
passmark_directx_11
38
N/A
passmark_directx_12
20
N/A
passmark_directx_9
83
N/A
passmark_g2d
457
N/A
passmark_g3d
5,028
N/A
passmark_gpu_compute
2,091
N/A

Analysis: NVIDIA GeForce GTX 1050 vs NVIDIA Quadro 2000D

The NVIDIA Quadro 2000D and the NVIDIA GeForce GTX 1050 represent two very different eras and purposes in GPU design. The Quadro 2000D is a professional workstation card from 2011 built on the Fermi architecture, while the GTX 1050 is a mainstream consumer GPU from 2016 based on Pascal. The benchmark data shows a stark performance gap, but the two cards serve distinct use cases based on their architectural roots and feature sets. The GTX 1050 dominates in raw compute and modern API support, while the Quadro 2000D offers a professional pedigree that, on paper, targets stability and specific workstation tasks.

The Verdict

The data points to a clear overall winner for general performance: the NVIDIA GeForce GTX 1050. In the only shared benchmark test (Geekbench OpenCL), the GTX 1050 scores 15,233 versus the Quadro 2000D’s 3,930, a massive 74.2% difference in favor of the newer card. The GTX 1050 also holds a significantly higher average benchmark score of 3,629 across all its tests, compared to the Quadro’s 3,930 single-test average, though this comparison is skewed because the Quadro only has one benchmark listed. The GTX 1050’s percentile rank of 21 versus the Quadro’s 23 suggests they sit in a similar low-to-mid tier among all GPUs, but the GTX 1050 achieves this with far more modern hardware.

For a user prioritizing raw compute, gaming, or any workload leveraging DirectX 12 (12_1) or Vulkan, the GTX 1050 is the only logical choice. Its architecture supports these modern APIs natively, whereas the Quadro 2000D only reaches DirectX 12 (11_0) and has no Vulkan support listed. The GTX 1050’s higher clock speeds, more shading units, and double the memory bandwidth make it superior for any compute-heavy task. The Quadro 2000D, however, retains relevance only for legacy workstation environments that require its specific professional feature set, though the data does not quantify those features. In a straight performance contest, the GTX 1050 wins decisively.

Where Each One Wins

The GTX 1050 wins in every measurable performance category from the provided benchmarks. Its Geekbench OpenCL score of 15,233 is nearly four times higher than the Quadro’s 3,930. Beyond that single shared test, the GTX 1050 posts strong scores in other APIs: 7,823 in Geekbench Metal, 8,995 in Geekbench Vulkan, and 5,028 in Passmark G3D. These numbers indicate robust compute and graphics performance across multiple modern interfaces. The GTX 1050 also has a Passmark GPU Compute score of 2,091, showing it can handle parallel processing workloads effectively.

The Quadro 2000D wins in no benchmark tests, as it has zero wins in the head-to-head comparison. Its only listed benchmark is the Geekbench OpenCL score of 3,930, which places it just 0.3% ahead of the NVIDIA Quadro K2000D and 0.7% behind the AMD Radeon R5 M420. This suggests the Quadro 2000D performs at a level comparable to entry-level mobile GPUs from its era, but it offers no competitive advantage over the GTX 1050 in any measured metric. Its wins would have to come from unquantified professional drivers or certification, which are not represented in the benchmark data.

Architecture Differences

The architectural gap between these two cards is generational. The Quadro 2000D uses the GF106 chip on the Fermi architecture, fabricated on a 40 nm process at TSMC with 1,170 million transistors on a 238 mm² die. In contrast, the GTX 1050 uses the GP107 chip on the Pascal architecture, built on a 14 nm process at Samsung with 3,300 million transistors on a 132 mm² die. This represents a shift to a much denser manufacturing process, with the GTX 1050 achieving a transistor density of 25.0M / mm² versus the Quadro’s 4.9M / mm².

Core configurations differ dramatically. The Quadro 2000D has 192 shading units, 32 texture mapping units, and 16 raster operation pipelines. The GTX 1050 more than triples the shading units to 640, increases TMUs to 40, and doubles ROPs to 32. Clock speeds also favor the newer card: the GTX 1050 runs at a base of 1354 MHz with a boost of 1455 MHz, while the Quadro 2000D has no listed base or boost clock, only a memory clock of 650 MHz (effective 2.6 Gbps). The GTX 1050’s memory clock is 1752 MHz (effective 7 Gbps).

Memory configurations reinforce the performance gap. The Quadro 2000D has 1024 MB of GDDR5 on a 128-bit bus, yielding 41.60 GB/s of bandwidth. The GTX 1050 doubles capacity to 2 GB of GDDR5, keeps the 128-bit bus, but achieves 112.1 GB/s bandwidth—nearly three times higher. Pixel and texture rates follow suit: the GTX 1050 hits 46.56 GPixel/s and 58.20 GTexel/s, versus the Quadro’s 5.000 GPixel/s and 20.00 GTexel/s. The FP32 compute output is 1.862 TFLOPS for the GTX 1050 versus 480.0 GFLOPS for the Quadro. The GTX 1050 also supports FP16 at 29.10 GFLOPS (1:64), while the Quadro lists none.

FAQ

Q: Which card has better raw compute performance?

A: The GTX 1050 is overwhelmingly faster, scoring 15,233 in Geekbench OpenCL versus the Quadro 2000D’s 3,930, a 74.2% lead. Its FP32 output of 1.862 TFLOPS dwarfs the Quadro’s 480.0 GFLOPS.

Q: Do both cards support modern graphics APIs?

A: No. The GTX 1050 supports DirectX 12 (12_1), Vulkan 1.4, and OpenGL 4.6. The Quadro 2000D only supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed.

Q: How do their memory configurations compare?

A: The GTX 1050 has 2 GB of GDDR5 with 112.1 GB/s bandwidth, while the Quadro 2000D has 1 GB of GDDR5 with 41.60 GB/s bandwidth. Both use a 128-bit bus.

Q: Which card is more power-efficient based on the data?

A: The Quadro 2000D has a lower TDP of 62 W versus the GTX 1050’s 75 W, but the GTX 1050 delivers vastly more performance per watt given its compute superiority. Both require a 250 W suggested PSU.

Q: What is the physical size difference?

A: The Quadro 2000D is longer at 178 mm (7 inches) and is single-slot, while the GTX 1050 is shorter at 145 mm (5.7 inches) but dual-slot. Both are 111 mm (4.4 inches) tall.

Q: Are these cards still relevant for current workloads?

A: Both are end-of-life products. The GTX 1050’s support for modern APIs like Vulkan and DirectX 12 (12_1) makes it more relevant for contemporary software, while the Quadro 2000D’s lack of Vulkan and older DirectX feature level limits it to legacy applications.

Head-to-Head Benchmarks

The only direct comparison available is the Geekbench OpenCL test, and it is not close. The GTX 1050 scores 15,233, while the Quadro 2000D manages 3,930. The delta of -74.2% from the GTX 1050’s perspective means the Quadro delivers less than a quarter of the performance. This single result encapsulates the entire generational leap: the GTX 1050’s Pascal architecture, with its 640 shading units and 112.1 GB/s bandwidth, simply overwhelms the Fermi-based Quadro’s 192 shading units and 41.60 GB/s bandwidth.

Beyond the shared test, the GTX 1050 demonstrates its versatility across other benchmark suites. It scores 8,995 in Geekbench Vulkan, 7,823 in Geekbench Metal, and 5,028 in Passmark G3D. These results show strong performance in both graphics and compute workloads. The Quadro 2000D has no comparable data points, leaving its Geekbench OpenCL score of 3,930 as its sole measurable output. That score places it in the same neighborhood as the NVIDIA Quadro K2000D (3,919, 0.3% difference) and the NVIDIA GeForce GT 745M (3,953, -0.6% difference), indicating it performs at a level similar to older mobile and entry-level desktop parts.

The GTX 1050’s average benchmark score of 3,629 across all its tests is actually lower than its Geekbench OpenCL result, due to lower scores in other tests like Passmark DirectX 9 (83) and Passmark G3D (5,028). This variation shows that while the GTX 1050 excels in compute-oriented APIs, it also handles legacy DirectX workloads, albeit at lower performance levels. The Quadro 2000D’s single score of 3,930 serves as its average, but without additional tests, its broader performance profile remains unknown. The data clearly favors the GTX 1050 in every measurable aspect, making it the superior choice for any workload represented in these benchmarks.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1050
Quadro 2000D
Core Specs
Shading Units
640
192 -70.0%
Shaders
640
192 -70.0%
TMUs
40
32 -20.0%
ROPs
32
16 -50.0%
SM Count
5
4 -20.0%
Clocks
Base Clock
1354 MHz
Boost Clock
1455 MHz
GPU Clock
625 MHz
Shader Clock
1250 MHz
Memory Clock
1752 MHz 7 Gbps effective
650 MHz 2.6 Gbps effective
Memory
Memory Size
2 GB
1024 MB
VRAM (MB)
2,048
1,024 -50.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
112.1 GB/s
41.60 GB/s
Cache
L1 Cache
48 KB (per SM)
64 KB (per SM)
L2 Cache
1024 KB
256 KB
Performance
Pixel Rate
46.56 GPixel/s
5.000 GPixel/s
Texture Rate
58.20 GTexel/s
20.00 GTexel/s
FP32 (TFLOPS)
1.862 TFLOPS
480.0 GFLOPS
FP64 (TFLOPS)
58.20 GFLOPS (1:32)
40.00 GFLOPS (1:12)
FP16 (TFLOPS)
29.10 GFLOPS (1:64)
Power
TDP
75 W
62 W
TDP (W)
75
62 -17.3%
Suggested PSU
250 W
250 W
Power Connectors
None
None
Architecture
Architecture
Pascal
Fermi
GPU Name
GP107
GF106
Generation
GeForce 10
Quadro Fermi (x000)
Process Size
14 nm
40 nm
Transistors
3,300 million
1,170 million
Die Size
132 mm²
238 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
4.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
1.1
CUDA
6.1
2.1
Shader Model
6.8
5.1
Physical
Slot Width
Dual-slot
Single-slot
Length
145 mm 5.7 inches
178 mm 7 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
2x DVI
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
109 USD
599 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 900
Quadro FX Tesla
Successor
GeForce 20
Quadro Kepler
View GeForce GTX 1050 Details View Quadro 2000D Details