NVIDIA Quadro 2000D
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro 2000D Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro 2000D GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro 2000D Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro 2000D's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 2000D by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro 2000D Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 2000D's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro 2000D by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro 2000D, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro 2000D Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 2000D against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA Quadro 2000D is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 2000D will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro 2000D determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 2000D to maintain boost clocks without throttling.
Quadro 2000D by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro 2000D are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro 2000D. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro 2000D Product Information
Release and pricing details
The NVIDIA Quadro 2000D is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 2000D by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro 2000D
The NVIDIA Quadro 2000D is a Fermi-generation professional GPU from 2011, manufactured by TSMC on a 40 nm process. It packs 192 shading units, 32 texture mapping units, and 16 ROPs, alongside 1024 MB of GDDR5 memory on a 128-bit bus, delivering a bandwidth of 41.60 GB/s. With a memory clock of 650 MHz (2.6 Gbps effective), the card achieves a pixel rate of 5.000 GPixel/s, a texture rate of 20.00 GTexel/s, and 480.0 GFLOPS of FP32 compute. Its single-slot, 178 mm design requires no auxiliary power connectors, drawing a modest 62 W TDP, and it remains an end-of-life product with a launch MSRP of 599 USD.
How It Compares
The Quadro 2000D's closest rival is the NVIDIA Quadro K2000D, which posts an average benchmark score of 3919. The data shows a delta of only 0.3% in favor of the Quadro 2000D, which scores 3930. This effectively places the two cards in a statistical dead heat; the 11-point gap is negligible for any real-world workload. The architectural difference between Fermi and Kepler is apparent in features, but raw OpenCL performance is virtually indistinguishable.
Against the NVIDIA Quadro K2100M, a mobile workstation part, the Quadro 2000D holds a 0.5% advantage. The K2100M scores 3912, and while the desktop card's 3930 score edges ahead, the 18-point difference is far below the threshold of perceptible performance variance. Benchmark results indicate that users moving between these two platforms would see no meaningful change in compute throughput.
The AMD Radeon R5 M420, an entry-level mobile GPU, scores 3911, again trailing by 0.5%. This is notable because the R5 M420 is a much younger product, yet the aging Quadro 2000D matches it in OpenCL performance. The data suggests that the Fermi architecture's compute capabilities have aged gracefully, at least in this synthetic workload, though the R5 M420 likely offers better feature support in other areas.
The NVIDIA Quadro P1000, a much more modern Pascal-based workstation card, scores 3900, which is 0.8% behind the Quadro 2000D. This is a surprising result on the surface, but it highlights the nature of OpenCL benchmarks, which can favor older architectures with specific driver optimizations. While the P1000 is unquestionably superior in power efficiency and modern API support, the raw score here shows the Quadro 2000D holding its own in this narrow metric.
Ray Tracing and Feature Set
The Quadro 2000D is built on the Fermi architecture and features no dedicated ray tracing cores or tensor cores; these accelerators simply do not exist in this generation. The card relies entirely on its 192 shading units for all compute and graphics tasks, including any ray tracing workloads, which would be handled in software. Consequently, real-time ray tracing performance is not a strength, and the data does not include any ray tracing benchmarks for this product.
API support is limited by its era. The card supports DirectX 12 (11_0), which means it can run modern DirectX 12 titles in compatibility mode, but it lacks the full feature set of DirectX 12 Ultimate. OpenGL 4.6 is supported, which is respectable for a 2011 product and allows for modern OpenGL applications. Notably, Vulkan support is absent, which restricts its usability in newer titles and engines that rely on Vulkan for low-level hardware access. The display outputs are limited to 2x DVI, which is a professional workstation configuration rather than a consumer multimedia setup.
Benchmark Performance
The sole benchmark in the data set is Geekbench OpenCL, where the Quadro 2000D scores 3930. This places it in the 23rd percentile of all GPUs, indicating that it outperforms roughly a quarter of the database's tracked graphics cards. This is a low-to-mid-tier standing, consistent with a professional card from 2011 that was never designed for high-end compute tasks.
Relative to its nearest rivals, the Quadro 2000D leads by margins that are statistically irrelevant. It is 0.3% ahead of the Quadro K2000D (3919), 0.5% ahead of the Quadro K2100M (3912), 0.5% ahead of the AMD Radeon R5 M420 (3911), and 0.8% ahead of the Quadro P1000 (3900). The largest delta, 0.8% against the P1000, translates to just 30 points on a 3930 scale. Benchmark results indicate that all five cards occupy the same performance tier, with the Quadro 2000D being the nominal leader by a hair.
The FP32 compute of 480.0 GFLOPS, when contextualized against the 3930 OpenCL score, suggests a balanced architecture where raw FLOPs translate efficiently into benchmark performance. The texture rate of 20.00 GTexel/s and pixel rate of 5.000 GPixel/s are consistent with a card that was aimed at mid-range professional visualization, not high-performance computing. The memory bandwidth of 41.60 GB/s, while paltry by modern standards, is sufficient for the card's compute throughput, as evidenced by its competitive OpenCL showing.
Who Should Consider It
Given its 23rd percentile standing and scores that are statistically tied with its nearest rivals, the Quadro 2000D is a candidate only for legacy professional environments. Users running older OpenGL-based CAD or visualization software that predates Vulkan and modern DirectX will find the card's OpenGL 4.6 support adequate. The 1024 MB of GDDR5 memory is the primary limitation; it is unsuitable for high-resolution textures or large datasets, so 1080p with modest settings is the realistic ceiling.
The card's 62 W TDP and lack of power connectors make it an easy drop-in for older workstations with limited power delivery. Its 250 W suggested PSU requirement means it can be powered by almost any ATX power supply from the last two decades. However, the 2x DVI output configuration restricts modern display connectivity, and users will need adapters for HDMI or DisplayPort monitors.
For compute tasks that rely on OpenCL, the data shows this card matches the Quadro P1000, a much newer product, within 0.8%. This makes it a curiosity for benchmark enthusiasts, but not a practical recommendation for new builds. The absence of Vulkan support is a dealbreaker for gaming or modern GPU compute, and the 23rd percentile rank confirms that it is outclassed by the vast majority of current GPUs. It is best suited for a specific niche: a low-power, single-slot professional card for legacy software that requires Nvidia's Quadro driver certification.
FAQ
Q: How does the NVIDIA Quadro 2000D compare to the Quadro K2000D in performance?
A: The Quadro 2000D scores 3930 on Geekbench OpenCL, while the Quadro K2000D scores 3919. This gives the Quadro 2000D a 0.3% advantage, which is a negligible performance difference in practical terms.
Q: Does the Quadro 2000D support ray tracing?
A: No, the card has no ray tracing cores. It is based on the Fermi architecture, which predates dedicated ray tracing hardware, so any ray tracing would be performed in software using the 192 shading units.
Q: What is the memory configuration of this card?
A: It has 1024 MB of GDDR5 memory on a 128-bit bus, with a memory clock of 650 MHz (2.6 Gbps effective) and a bandwidth of 41.60 GB/s.
Q: Which APIs are supported by the Quadro 2000D?
A: The card supports DirectX 12 (11_0) and OpenGL 4.6. It does not support Vulkan.
Q: Is the Quadro 2000D faster than the Quadro P1000?
A: In the Geekbench OpenCL test, yes. The Quadro 2000D scores 3930 versus the P1000's 3900, a 0.8% lead. However, this is a narrow synthetic margin and does not reflect modern feature support.
Q: What power supply is recommended for this card?
A: The suggested PSU is 250 W, and the card itself has a 62 W TDP. It requires no power connectors, drawing all power from the PCIe 2.0 x16 slot.
Detailed benchmark scores and charts for the NVIDIA Quadro 2000D are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro 2000D handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
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