NVIDIA GeForce GTX 1050 Ti vs NVIDIA Quadro 2000D Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1050 Ti

CORE STATE GP107
VRAM 4 GB
CLOCK SPEED 1392 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

Quadro 2000D

CORE STATE GF106
VRAM 1024 MB
CLOCK SPEED
TDP 62 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2011

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
305
N/A
geekbench_metal
7,834
N/A
geekbench_opencl
18,129
3,930
geekbench_vulkan
10,001
N/A
passmark_directx_10
31
N/A
passmark_directx_11
45
N/A
passmark_directx_12
26
N/A
passmark_directx_9
104
N/A
passmark_g2d
651
N/A
passmark_g3d
6,340
N/A
passmark_gpu_compute
2,652
N/A

Analysis: NVIDIA GeForce GTX 1050 Ti vs NVIDIA Quadro 2000D

The NVIDIA GeForce GTX 1050 Ti and the NVIDIA Quadro 2000D represent two very different eras of GPU design, separated by five years of architectural evolution. The benchmark data is stark: in the only shared test, Geekbench OpenCL, the GTX 1050 Ti posts a score of 18129 against the Quadro 2000D’s 3930. That is a 361.3% advantage for the newer card, a figure that underscores the generational leap in compute performance. The Quadro 2000D, while a professional-tier product from 2011, is completely outclassed in raw throughput by a mainstream consumer card from 2016.

Head-to-Head Benchmarks

The single head-to-head benchmark result is decisive. In Geekbench OpenCL, the GeForce GTX 1050 Ti achieves a score of 18129, while the Quadro 2000D manages only 3930. This translates to a delta of 361.3% in favor of the GTX 1050 Ti. This is not a marginal victory; it is a complete rout, with the newer card delivering over four times the compute performance of the older professional GPU. The result highlights the massive strides made in GPU compute power between the Fermi and Pascal architectures.

Beyond the direct comparison, the overall benchmark averages reinforce the gap. The GTX 1050 Ti holds an average benchmark score of 4193 across all tests, placing it at the 25th percentile of all GPUs. Its nearest rivals include the AMD Radeon R5 M330 (avg score 4170, 0.6% slower) and the NVIDIA Quadro K3000M (avg score 4241, 1.1% faster). In contrast, the Quadro 2000D’s average score is just 3930, landing at the 23rd percentile. Its closest competitors are the NVIDIA Quadro K2000D (avg score 3919, 0.3% faster) and the NVIDIA GeForce GT 745M (avg score 3953, 0.6% faster). The GTX 1050 Ti’s average is 6.7% higher than the Quadro 2000D’s, but the OpenCL test reveals the true scale of the performance disparity.

The GTX 1050 Ti also demonstrates its strengths across a wider range of workloads. In Passmark G3D, it scores 6340, and in Geekbench Vulkan, it reaches 10001. Its Passmark GPU Compute score is 2652, and it handles legacy DirectX 9 tests with a score of 104. The Quadro 2000D has no comparable data points, as its only recorded benchmark is the Geekbench OpenCL result. This absence of data for the older card in modern API tests like Vulkan and DirectX 12 is itself a significant finding, indicating that it was not designed for the contemporary software environment where the GTX 1050 Ti operates.

The wins tally is one to zero in favor of the GeForce GTX 1050 Ti. There is no benchmark category in which the Quadro 2000D emerges victorious. While the Quadro’s professional driver certification might have offered advantages in specific legacy CAD applications, the available data shows no performance scenario where it beats the consumer card. The GTX 1050 Ti’s dominance in the shared test, coupled with its presence in a broader range of benchmarks, makes it the clear performance winner in this comparison.

Architecture Differences

The two GPUs are built on fundamentally different architectures and manufacturing processes. The GeForce GTX 1050 Ti is based on the GP107 chip and uses the Pascal architecture, fabricated on a 14 nm process at Samsung. It packs 3,300 million transistors into a die size of 132 mm², yielding a transistor density of 25.0M per mm². In contrast, the Quadro 2000D uses the GF106 chip with the much older Fermi architecture, built on a 40 nm process at TSMC. It contains 1,170 million transistors on a larger 238 mm² die, resulting in a significantly lower transistor density of just 4.9M per mm². The smaller, denser manufacturing process of the newer card is a primary driver of its performance and efficiency advantages.

Core configuration differences are equally pronounced. The GTX 1050 Ti is equipped with 768 shading units, 48 texture mapping units (TMUs), and 32 raster operators (ROPs). The Quadro 2000D, by contrast, has only 192 shading units, 32 TMUs, and 16 ROPs. This means the Pascal card has four times the shading units and double the ROPs, directly translating to its higher pixel rate of 44.54 GPixel/s versus the Quadro’s 5.000 GPixel/s, and a texture rate of 66.82 GTexel/s versus 20.00 GTexel/s. The compute output, measured in FP32, is 2.138 TFLOPS for the GTX 1050 Ti, compared to just 480.0 GFLOPS for the Quadro 2000D.

Memory subsystems also differ significantly, though both use a 128-bit bus. The GTX 1050 Ti comes with 4 GB of GDDR5 memory running at an effective speed of 7 Gbps, yielding a bandwidth of 112.1 GB/s. The Quadro 2000D has only 1024 MB of GDDR5 memory at an effective 2.6 Gbps, providing just 41.60 GB/s of bandwidth. This near-threefold difference in memory bandwidth, combined with the larger frame buffer, allows the GTX 1050 Ti to handle higher resolutions and more complex textures. The memory clock for the GTX 1050 Ti is listed as 1752 MHz (7 Gbps effective), while the Quadro’s is 650 MHz (2.6 Gbps effective).

Feature support and connectivity also reflect their respective generations. The GTX 1050 Ti supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, and outputs video via 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. The Quadro 2000D is limited to DirectX 12 (11_0), OpenGL 4.6, and has no Vulkan support, with only 2x DVI outputs. The GTX 1050 Ti uses a PCIe 3.0 x16 interface, while the Quadro 2000D is limited to PCIe 2.0 x16. The newer card also has a higher TDP of 75 W compared to the Quadro’s 62 W, but it is a dual-slot card, whereas the Quadro is single-slot.

FAQ

Q: Which GPU is faster in compute performance?

A: The GeForce GTX 1050 Ti is dramatically faster. In the Geekbench OpenCL test, it scores 18129 versus the Quadro 2000D’s 3930, a difference of 361.3%.

Q: What are the major architectural differences?

A: The GTX 1050 Ti uses the Pascal architecture on a 14 nm process, while the Quadro 2000D uses the older Fermi architecture on a 40 nm process. The GTX 1050 Ti has 768 shading units compared to 192, and its FP32 compute is 2.138 TFLOPS versus 480.0 GFLOPS.

Q: How does the memory configuration compare?

A: The GTX 1050 Ti has 4 GB of GDDR5 memory with 112.1 GB/s bandwidth, while the Quadro 2000D has 1024 MB with 41.60 GB/s. Both use a 128-bit bus.

Q: Does the Quadro 2000D support modern graphics APIs?

A: No. It supports DirectX 12 (11_0) and OpenGL 4.6, but lacks Vulkan support. The GTX 1050 Ti supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What is the physical size difference?

A: The GTX 1050 Ti is 145 mm long and dual-slot, while the Quadro 2000D is 178 mm long and single-slot. Both are 111 mm in height.

Q: What are the power requirements?

A: The GTX 1050 Ti has a TDP of 75 W, while the Quadro 2000D has a TDP of 62 W. Both require no additional power connectors and have a suggested PSU of 250 W.

Specification Differences

The specifications where the two cards differ are extensive, starting with the core chip and architecture. The GTX 1050 Ti uses the GP107 chip (Pascal), while the Quadro 2000D uses the GF106 chip (Fermi). This leads to a difference in process node: 14 nm for the GTX 1050 Ti versus 40 nm for the Quadro 2000D. Transistor counts are 3,300 million versus 1,170 million, and die sizes are 132 mm² versus 238 mm², resulting in transistor densities of 25.0M/mm² and 4.9M/mm², respectively.

Core counts differ drastically: 768 shading units, 48 TMUs, and 32 ROPs for the GTX 1050 Ti, against 192 shading units, 32 TMUs, and 16 ROPs for the Quadro 2000D. Pixel and texture rates are 44.54 GPixel/s and 66.82 GTexel/s for the GTX 1050 Ti, versus 5.000 GPixel/s and 20.00 GTexel/s for the Quadro. FP32 compute is 2.138 TFLOPS versus 480.0 GFLOPS, and the GTX 1050 Ti has an FP16 capability of 33.41 GFLOPS (1:64) while the Quadro has none listed.

Memory differences include size (4 GB vs 1024 MB), bandwidth (112.1 GB/s vs 41.60 GB/s), and memory clock (1752 MHz / 7 Gbps vs 650 MHz / 2.6 Gbps). The GTX 1050 Ti has a base clock of 1291 MHz and a boost of 1392 MHz, while the Quadro 2000D has no base or boost clocks listed. The TDP is 75 W for the GTX 1050 Ti and 62 W for the Quadro. Slot width differs (dual-slot vs single-slot), as does the bus interface (PCIe 3.0 x16 vs PCIe 2.0 x16). Display outputs are 1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a for the GTX 1050 Ti, versus 2x DVI for the Quadro. API support differs in DirectX version (12_1 vs 11_0) and Vulkan (1.4 vs none). Physical length is 145 mm for the GTX 1050 Ti and 178 mm for the Quadro. Release dates are 2016-10-24 and 2011-10-04, respectively, and launch MSRP is 139 USD for the GTX 1050 Ti and 599 USD for the Quadro 2000D.

Where Each One Wins

The GeForce GTX 1050 Ti is the clear winner for any modern workload. Its 361.3% lead in OpenCL compute makes it suitable for general-purpose GPU computing, machine learning inference, and content creation tasks that leverage OpenCL. Its support for Vulkan 1.4 and DirectX 12 (12_1) means it can run contemporary games and applications that the Quadro 2000D cannot even load. The 4 GB frame buffer and 112.1 GB/s bandwidth are adequate for 1080p gaming and light 3D rendering, while its 75 W TDP and lack of power connectors make it an easy drop-in upgrade for older systems with a 250 W PSU. Its dimensions (145 mm length) also make it more likely to fit in compact cases.

The Quadro 2000D’s wins are purely niche and based on its professional heritage rather than raw performance. As a single-slot card at 178 mm, it can fit into space-constrained workstation chassis that cannot accommodate dual-slot cards. Its 62 W TDP is lower, and it requires no power connectors, similar to the GTX 1050 Ti. For legacy software that relies on Fermi-era drivers and professional certifications, the Quadro might be a functional choice, but the data cannot quantify this advantage. Its 2x DVI outputs support older displays natively without adapters. However, with only 1024 MB of memory and 480.0 GFLOPS of compute, it is severely limited for any modern task. Its 23rd percentile standing among all GPUs, with rivals like the GeForce GT 745M, confirms it is only competitive with entry-level mobile parts from a later era.

In summary, the GTX 1050 Ti wins on every measurable performance metric, every modern API feature, and every memory and compute capability. The Quadro 2000D retains value only in specific legacy workstation contexts where its single-slot form factor and DVI outputs are required, but it cannot compete in any benchmark where the GTX 1050 Ti is present. The data is unambiguous: this is a generational mismatch, not a competition.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1050 Ti
Quadro 2000D
Core Specs
Shading Units
768
192 -75.0%
Shaders
768
192 -75.0%
TMUs
48
32 -33.3%
ROPs
32
16 -50.0%
SM Count
6
4 -33.3%
Clocks
Base Clock
1291 MHz
Boost Clock
1392 MHz
GPU Clock
625 MHz
Shader Clock
1250 MHz
Memory Clock
1752 MHz 7 Gbps effective
650 MHz 2.6 Gbps effective
Memory
Memory Size
4 GB
1024 MB
VRAM (MB)
4,096
1,024 -75.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
112.1 GB/s
41.60 GB/s
Cache
L1 Cache
48 KB (per SM)
64 KB (per SM)
L2 Cache
1024 KB
256 KB
Performance
Pixel Rate
44.54 GPixel/s
5.000 GPixel/s
Texture Rate
66.82 GTexel/s
20.00 GTexel/s
FP32 (TFLOPS)
2.138 TFLOPS
480.0 GFLOPS
FP64 (TFLOPS)
66.82 GFLOPS (1:32)
40.00 GFLOPS (1:12)
FP16 (TFLOPS)
33.41 GFLOPS (1:64)
Power
TDP
75 W
62 W
TDP (W)
75
62 -17.3%
Suggested PSU
250 W
250 W
Power Connectors
None
None
Architecture
Architecture
Pascal
Fermi
GPU Name
GP107
GF106
Generation
GeForce 10
Quadro Fermi (x000)
Process Size
14 nm
40 nm
Transistors
3,300 million
1,170 million
Die Size
132 mm²
238 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
4.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
1.1
CUDA
6.1
2.1
Shader Model
6.8
5.1
Physical
Slot Width
Dual-slot
Single-slot
Length
145 mm 5.7 inches
178 mm 7 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
2x DVI
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
139 USD
599 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 900
Quadro FX Tesla
Successor
GeForce 20
Quadro Kepler
View GeForce GTX 1050 Ti Details View Quadro 2000D Details