NVIDIA GeForce GTX 1050 Ti vs NVIDIA Quadro 2000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1050 Ti

CORE STATE GP107
VRAM 4 GB
CLOCK SPEED 1392 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

Quadro 2000

CORE STATE GF106
VRAM 1024 MB
CLOCK SPEED
TDP 62 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
305
N/A
geekbench_metal
7,834
N/A
geekbench_opencl
18,129
3,898
geekbench_vulkan
10,001
N/A
passmark_directx_10
31
N/A
passmark_directx_11
45
N/A
passmark_directx_12
26
N/A
passmark_directx_9
104
N/A
passmark_g2d
651
N/A
passmark_g3d
6,340
N/A
passmark_gpu_compute
2,652
N/A

Analysis: NVIDIA GeForce GTX 1050 Ti vs NVIDIA Quadro 2000

The NVIDIA GeForce GTX 1050 Ti and NVIDIA Quadro 2000 represent two very different eras of GPU design. The GTX 1050 Ti is a Pascal-based consumer card from 2016, while the Quadro 2000 is a Fermi-based professional card from 2010. Benchmark data shows a single head-to-head comparison, and the results are decisively one-sided.

Head-to-Head Benchmarks

The only direct benchmark comparison available is Geekbench OpenCL, and the results are stark. The GTX 1050 Ti scores 18,129 points, while the Quadro 2000 manages just 3,898 points. This translates to a 365.1% performance advantage for the GTX 1050 Ti. In practical terms, the newer card delivers over four and a half times the compute throughput in this OpenCL workload. This is not a marginal victory; it is a generational obliteration.

The delta between the two cards underscores how much GPU compute evolved in the six years separating their releases. The GTX 1050 Ti’s score is more than 14,000 points higher, a gap that dwarfs the entire average benchmark score of many entry-level GPUs. For context, the Quadro 2000’s average benchmark score of 3,898 places it in the 23rd percentile of all GPUs, while the GTX 1050 Ti’s average of 4,193 sits in the 25th percentile. Despite the massive OpenCL gap, their overall average scores are closer because the GTX 1050 Ti has several low DirectX scores that drag its average down.

Looking at the GTX 1050 Ti’s broader benchmark suite, it posts a Passmark G3D score of 6,340 and a Geekbench Vulkan score of 10,001. The Quadro 2000 has no corresponding scores in these tests, so no direct comparison is possible. However, the OpenCL result alone is sufficient to establish the hierarchy: the GTX 1050 Ti is in a completely different performance class.

Where Each One Wins

The data provides only one head-to-head win, and it belongs entirely to the GTX 1050 Ti. In the Geekbench OpenCL test, the GTX 1050 Ti wins outright with a 365.1% lead. This suggests the GTX 1050 Ti is the superior choice for any workload that leverages OpenCL compute, including general-purpose GPU tasks, physics simulations, and certain rendering pipelines.

The Quadro 2000, meanwhile, has no benchmark wins in the available data. Its single Geekbench OpenCL score of 3,898 is its only recorded result, and it loses decisively. The Quadro 2000’s professional positioning might suggest strengths in specific CAD or professional visualization workloads, but the FACT PACK does not include any such benchmarks. Based purely on the numbers, the GTX 1050 Ti wins every measurable compute contest.

For gaming and DirectX workloads, the GTX 1050 Ti has a clear edge by default. It scores 104 in Passmark DirectX 9, 45 in DirectX 11, and 26 in DirectX 12. The Quadro 2000 has no DirectX benchmark scores listed, meaning it cannot compete in any of these categories on paper. The GTX 1050 Ti also has a Passmark GPU Compute score of 2,652, further cementing its compute superiority.

Architecture Differences

The architectural gap between these two GPUs is enormous. The GTX 1050 Ti uses the GP107 chip built on Pascal architecture, fabricated on a 14 nm process at Samsung. It packs 3,300 million transistors into a 132 mm² die, yielding a transistor density of 25.0M / mm². In contrast, the Quadro 2000 uses the GF106 chip on the older Fermi architecture, built on a 40 nm process at TSMC. It contains 1,170 million transistors spread across a larger 238 mm² die, with a much lower density of 4.9M / mm².

The core configurations differ wildly. The GTX 1050 Ti has 768 shading units, 48 texture mapping units, and 32 raster operation units. The Quadro 2000 has just 192 shading units, 32 TMUs, and 16 ROPs. This means the GTX 1050 Ti has four times the shading units and double the ROPs, directly explaining its compute advantage. The pixel rate tells a similar story: 44.54 GPixel/s for the GTX 1050 Ti versus 5.000 GPixel/s for the Quadro 2000. Texture rate is also lopsided at 66.82 GTexel/s versus 20.00 GTexel/s.

Memory subsystems further separate the two. The GTX 1050 Ti has 4 GB of GDDR5 memory on a 128 bit bus, delivering 112.1 GB/s of bandwidth at 7 Gbps effective. The Quadro 2000 has only 1024 MB of GDDR5 on the same 128 bit bus, but its bandwidth is just 41.60 GB/s due to a lower 2.6 Gbps effective memory clock. The GTX 1050 Ti’s memory is nearly three times faster in aggregate bandwidth.

Floating-point performance is another major divider. The GTX 1050 Ti delivers 2.138 TFLOPS of FP32 compute, while the Quadro 2000 manages just 480.0 GFLOPS. The GTX 1050 Ti also supports FP16 at 33.41 GFLOPS, a feature the Quadro 2000 lacks entirely. API support differs as well: the GTX 1050 Ti supports DirectX 12 (12_1) and Vulkan 1.4, while the Quadro 2000 is limited to DirectX 12 (11_0) with no Vulkan support. Both cards support OpenGL 4.6.

FAQ

Q: Which card has a higher average benchmark score?

A: The GTX 1050 Ti has an average benchmark score of 4,193, while the Quadro 2000 scores 3,898. The GTX 1050 Ti also ranks slightly higher in the overall percentile at 25 versus 23.

Q: What is the performance difference in Geekbench OpenCL?

A: The GTX 1050 Ti scores 18,129 compared to the Quadro 2000’s 3,898, resulting in a 365.1% lead for the GTX 1050 Ti.

Q: How do their memory bandwidths compare?

A: The GTX 1050 Ti has a bandwidth of 112.1 GB/s, while the Quadro 2000 offers only 41.60 GB/s. Both have a 128 bit bus, but the GTX 1050 Ti uses faster memory at 7 Gbps effective versus 2.6 Gbps effective.

Q: Which card has more shading units?

A: The GTX 1050 Ti has 768 shading units, exactly four times the 192 found in the Quadro 2000.

Q: Do both cards support the same APIs?

A: No. The GTX 1050 Ti supports DirectX 12 (12_1) and Vulkan 1.4, while the Quadro 2000 supports DirectX 12 (11_0) and has no Vulkan support. Both support OpenGL 4.6.

Q: What are the power requirements for each card?

A: The GTX 1050 Ti has a TDP of 75 W, while the Quadro 2000 has a TDP of 62 W. Both suggest a 250 W power supply and require no power connectors.

Specification Differences

The GTX 1050 Ti and Quadro 2000 differ across nearly every specification. The GTX 1050 Ti uses a 14 nm process, while the Quadro 2000 uses 40 nm. Transistor counts are 3,300 million versus 1,170 million, with die sizes of 132 mm² and 238 mm² respectively. The GTX 1050 Ti’s transistor density is 25.0M / mm² compared to 4.9M / mm².

Clock speeds differ significantly. The GTX 1050 Ti has a base clock of 1291 MHz and boost clock of 1392 MHz, while the Quadro 2000 has no listed base or boost clocks. Memory clocks are 1752 MHz (7 Gbps effective) for the GTX 1050 Ti and 650 MHz (2.6 Gbps effective) for the Quadro 2000.

Memory capacity is 4 GB versus 1024 MB, and bandwidth is 112.1 GB/s versus 41.60 GB/s. The GTX 1050 Ti has 768 shading units, 48 TMUs, and 32 ROPs; the Quadro 2000 has 192 shading units, 32 TMUs, and 16 ROPs. Pixel rates are 44.54 GPixel/s versus 5.000 GPixel/s, and texture rates are 66.82 GTexel/s versus 20.00 GTexel/s. FP32 performance is 2.138 TFLOPS versus 480.0 GFLOPS.

Physical specifications differ as well. The GTX 1050 Ti is 145 mm long, while the Quadro 2000 is 178 mm long; both are 111 mm tall. The GTX 1050 Ti is dual-slot, while the Quadro 2000 is single-slot. Display outputs are 1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a for the GTX 1050 Ti and 1x DVI, 2x DisplayPort for the Quadro 2000. The bus interfaces are PCIe 3.0 x16 and PCIe 2.0 x16 respectively. The GTX 1050 Ti was released on 2016-10-24 with a launch MSRP of 139 USD; the Quadro 2000 was released on 2010-12-23 with a launch MSRP of 599 USD.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1050 Ti
Quadro 2000
Core Specs
Shading Units
768
192 -75.0%
Shaders
768
192 -75.0%
TMUs
48
32 -33.3%
ROPs
32
16 -50.0%
SM Count
6
4 -33.3%
Clocks
Base Clock
1291 MHz
Boost Clock
1392 MHz
GPU Clock
625 MHz
Shader Clock
1250 MHz
Memory Clock
1752 MHz 7 Gbps effective
650 MHz 2.6 Gbps effective
Memory
Memory Size
4 GB
1024 MB
VRAM (MB)
4,096
1,024 -75.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
112.1 GB/s
41.60 GB/s
Cache
L1 Cache
48 KB (per SM)
64 KB (per SM)
L2 Cache
1024 KB
256 KB
Performance
Pixel Rate
44.54 GPixel/s
5.000 GPixel/s
Texture Rate
66.82 GTexel/s
20.00 GTexel/s
FP32 (TFLOPS)
2.138 TFLOPS
480.0 GFLOPS
FP64 (TFLOPS)
66.82 GFLOPS (1:32)
40.00 GFLOPS (1:12)
FP16 (TFLOPS)
33.41 GFLOPS (1:64)
Power
TDP
75 W
62 W
TDP (W)
75
62 -17.3%
Suggested PSU
250 W
250 W
Power Connectors
None
None
Architecture
Architecture
Pascal
Fermi
GPU Name
GP107
GF106
Generation
GeForce 10
Quadro Fermi (x000)
Process Size
14 nm
40 nm
Transistors
3,300 million
1,170 million
Die Size
132 mm²
238 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
4.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
1.1
CUDA
6.1
2.1
Shader Model
6.8
5.1
Physical
Slot Width
Dual-slot
Single-slot
Length
145 mm 5.7 inches
178 mm 7 inches
Height
111 mm 4.4 inches
111 mm 4.4 inches
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
1x DVI2x DisplayPort
Bus Interface
PCIe 3.0 x16
PCIe 2.0 x16
Other
Launch Price
139 USD
599 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 900
Quadro FX Tesla
Successor
GeForce 20
Quadro Kepler
View GeForce GTX 1050 Ti Details View Quadro 2000 Details