NVIDIA Quadro 2000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro 2000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro 2000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro 2000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro 2000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 2000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro 2000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 2000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro 2000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro 2000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro 2000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 2000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA Quadro 2000 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 2000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro 2000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 2000 to maintain boost clocks without throttling.
Quadro 2000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro 2000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro 2000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro 2000 Product Information
Release and pricing details
The NVIDIA Quadro 2000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 2000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro 2000
The NVIDIA Quadro 2000 is a professional workstation GPU from the Fermi generation, released on December 23, 2010. Built on TSMC's 40 nm process, it packs 1,170 million transistors on a 238 mm² die. It is the successor to the Quadro FX Tesla line and was itself succeeded by the Quadro Kepler series. With 192 shading units, 32 TMUs, and 16 ROPs, the card delivers 480.0 GFLOPS of FP32 compute and a texture rate of 20.00 GTexel/s. In the Geekbench OpenCL benchmark, it scores 3879, placing it at the 22nd percentile of all GPUs—a modest result that puts it in the same performance band as several entry-level parts from later generations.
Benchmark Performance
The Quadro 2000's sole benchmark entry is a Geekbench OpenCL score of 3879. This places it at the 22nd percentile among all GPUs, meaning it outperforms roughly a fifth of the database's tracked devices. The score is essentially identical to its four closest rivals: the AMD Radeon R5 M330 (3876, +0.1%), the AMD FirePro M4150 (3862, +0.4%), the NVIDIA Quadro P1000 (3900, -0.5%), and the AMD Radeon R5 M420 (3911, -0.8%). The largest gap is a mere 0.8%, which indicates that the Quadro 2000 sits in a performance cluster where differences are within noise. Its FP32 throughput of 480.0 GFLOPS and texture rate of 20.00 GTexel/s are consistent with that cluster—these are low-end figures by modern standards, but they were respectable for a 40 nm Fermi part in 2010. The pixel rate of 5.000 GPixel/s further underscores its modest fillrate. The data suggests that the Quadro 2000 was never a high-performance card; its role was professional certification and stability rather than raw speed. The 22nd percentile rank is telling: it places the card below the vast majority of GPUs, even those from the same era, and the tight clustering with later mobile and low-end desktop parts implies that the Fermi architecture, while dated, still holds up in this specific compute test.
Power and Cooling
With a TDP of 62 W, the Quadro 2000 is remarkably power-efficient for its era. It requires no auxiliary power connectors, drawing all power from the PCIe 2.0 x16 slot. NVIDIA recommends a 250 W power supply, which is well within the range of typical office desktops of the time. The card is a single-slot design, measuring 178 mm (7 inches) in length and 111 mm (4.4 inches) in height. This compact footprint, combined with the absence of external power connectors, makes it an easy drop-in for small form-factor workstations. The low power draw also means that cooling is a simple affair—a passive or low-profile cooler suffices, though the data does not specify the cooler type. For a professional card, the 62 W TDP allows for quiet operation and minimal heat output, which is a benefit in multi-GPU configurations or dense server environments. The lack of any power connector requirement simplifies installation, and the 250 W PSU recommendation is modest, making the Quadro 2000 a viable upgrade for older systems with limited PSU headroom.
Memory Subsystem
The Quadro 2000 is equipped with 1024 MB of GDDR5 memory on a 128-bit bus. The memory runs at 650 MHz, yielding an effective data rate of 2.6 Gbps and a bandwidth of 41.60 GB/s. This is a modest amount of VRAM by any standard—1 GB is barely enough for modern high-resolution textures, but for the professional workloads of 2010 (CAD, DCC, medical imaging) it was a common configuration. The 128-bit bus is a limiting factor; with only 41.60 GB/s of bandwidth, the card will struggle with large framebuffers or high-resolution rendering. At 1080p and below, the memory subsystem might suffice for light workloads, but at higher resolutions (1440p or 4K), the bandwidth would become a bottleneck. The pixel rate of 5.000 GPixel/s further compounds this: the card can only fill 5 billion pixels per second, which is low for high-resolution displays. The FP32 compute of 480.0 GFLOPS is similarly constrained. In essence, the memory subsystem is adequate for its intended 2010-era professional tasks but not for any modern high-resolution gaming or compute. The 41.60 GB/s bandwidth is a third of what even entry-level cards offer today, and the 1 GB capacity forces constant texture swapping in any memory-intensive application.
How It Compares
The Quadro 2000's nearest rival is the AMD Radeon R5 M330, which scores 3876. The Quadro edges it out by 0.1%, a negligible margin. Both cards are entry-level, and the data shows they are effectively interchangeable in raw OpenCL performance. The R5 M330 is a mobile part from a later generation, yet the Quadro 2000 holds a slight edge, suggesting that its Fermi architecture still delivers competitive compute in this benchmark.
The AMD FirePro M4150 trails by 0.4% (score 3862). This is another professional mobile GPU, and the Quadro 2000 is slightly ahead, but again within measurement noise. The FirePro's 3862 score indicates that the Quadro 2000 holds its own against a later-generation mobile professional part. The 0.4% delta is so small that real-world differences would be imperceptible.
The NVIDIA Quadro P1000 is the only rival that beats the Quadro 2000, with a score of 3900, a 0.5% advantage. The P1000 is a much newer Pascal-based card, yet the performance difference is tiny. This suggests that the Quadro 2000's Fermi architecture, while old, still delivers comparable OpenCL compute in this specific benchmark. The 0.5% delta is within run-to-run variance, making the two cards effectively equal in this test.
The AMD Radeon R5 M420 leads the group with 3911, 0.8% ahead of the Quadro 2000. Again, the margin is small. Overall, the Quadro 2000 sits at the bottom of a tight cluster, but the spread is less than 1%. This implies that the Quadro 2000 is not meaningfully slower than these rivals, but it is also not faster than any of them. The performance hierarchy is essentially a tie, and the Quadro 2000's lower percentile rank (22nd) is more a reflection of the entire GPU database than of these specific comparisons.
Who Should Consider It
Given its 22nd percentile rank and its tight grouping with low-end GPUs, the Quadro 2000 is not a card for modern high-performance tasks. It is best suited for legacy professional applications that require certified drivers but do not demand heavy compute. The 1 GB VRAM and 41.60 GB/s bandwidth limit its utility to 1080p or lower resolutions, and even then, only for older or less demanding software. For users running legacy CAD or 2D DCC tools that rely on OpenGL 4.6, the Quadro 2000 can still function, but it will struggle with large models or textures. The 62 W TDP and single-slot design make it a candidate for systems with strict power and space constraints, provided the workload is modest. The data does not support any recommendation for gaming or high-resolution rendering; its pixel rate of 5.000 GPixel/s and FP32 of 480.0 GFLOPS are simply too low. In short, this is a card for vintage workstations, not for anyone expecting modern performance. It could also serve as a display adapter for basic office tasks, but its professional pedigree adds no benefit outside of certified software.
FAQ
Q: What is the launch MSRP of the NVIDIA Quadro 2000?
A: The launch MSRP is 599 USD.
Q: Does the Quadro 2000 support Vulkan?
A: No, the Vulkan API is not listed (null) in its specifications. It supports DirectX 12 (11_0) and OpenGL 4.6.
Q: What is the memory bandwidth of the Quadro 2000?
A: The memory bandwidth is 41.60 GB/s, derived from 1024 MB of GDDR5 on a 128-bit bus at 2.6 Gbps effective.
Q: How much power does the Quadro 2000 require?
A: The TDP is 62 W, and it requires no auxiliary power connectors. NVIDIA recommends a 250 W power supply.
Q: What is the Quadro 2000's performance percentile?
A: It sits at the 22nd percentile among all GPUs, with a Geekbench OpenCL score of 3879.
Q: What is the transistor count and die size?
A: It has 1,170 million transistors on a 238 mm² die, fabricated on TSMC's 40 nm process.
Ray Tracing and Feature Set
The Quadro 2000 is built on the Fermi architecture (chip GF106) and does not include any dedicated ray tracing cores or tensor cores—both fields are null in the specifications. This is expected for a 2010-era GPU, as hardware ray tracing did not appear in NVIDIA's lineup until much later. The card's feature set is defined by its API support: DirectX 12 (11_0) and OpenGL 4.6. Vulkan is not supported. For display output, it offers one DVI and two DisplayPort connectors, which is typical for professional cards of its time. The bus interface is PCIe 2.0 x16, which is sufficient for its bandwidth needs. With 192 shading units, 32 TMUs, and 16 ROPs, the card is capable of basic geometry and pixel processing, but it lacks any advanced features like mesh shading or variable rate shading. The absence of tensor cores means no AI-accelerated features such as DLSS or OptiX denoising. In summary, the Quadro 2000 is a pure rasterization card with no ray tracing or AI capabilities, relying solely on its OpenGL and DirectX 11-level feature set. Its professional niche was never about advanced graphics effects, but rather about reliability and driver certification for specific software environments.
Detailed benchmark scores and charts for the NVIDIA Quadro 2000 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro 2000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
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