NVIDIA GeForce GTX 1050 Ti vs NVIDIA GeForce MX110 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1050 Ti

CORE STATE GP107
VRAM 4 GB
CLOCK SPEED 1392 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

GeForce MX110

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 1006 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
305
N/A
geekbench_metal
7,834
N/A
geekbench_opencl
18,129
4,255
geekbench_vulkan
10,001
3,413
passmark_directx_10
31
N/A
passmark_directx_11
45
N/A
passmark_directx_12
26
N/A
passmark_directx_9
104
N/A
passmark_g2d
651
N/A
passmark_g3d
6,340
N/A
passmark_gpu_compute
2,652
N/A

Analysis: NVIDIA GeForce GTX 1050 Ti vs NVIDIA GeForce MX110

The NVIDIA GeForce GTX 1050 Ti and the NVIDIA GeForce MX110 occupy very different corners of the mobile GPU market, and the benchmark data reflects that gap clearly. The GTX 1050 Ti is a dedicated, dual-slot part from the Pascal generation, while the MX110 is a low-power Maxwell chip designed for basic portability. Across the two shared benchmark tests, the GTX 1050 Ti wins decisively, but the MX110’s much lower power draw and integrated form factor give it a distinct niche in thin-and-light laptops.

Head-to-Head Benchmarks

The head-to-head results are lopsided, with the GTX 1050 Ti winning both available tests by a wide margin. In Geekbench OpenCL, the GTX 1050 Ti scores 18,129 points against the MX110’s 4,255, a delta of 326.1%. That is not a marginal victory; it is a performance class separation. The OpenCL test stresses general-purpose compute, and the GTX 1050 Ti’s 768 shading units and 2.138 TFLOPS FP32 throughput simply overwhelm the MX110’s 256 shading units and 515.1 GFLOPS.

The Vulkan test tells a similar story, though the gap narrows slightly in percentage terms. The GTX 1050 Ti posts 10,001 points versus the MX110’s 3,413, a 193% advantage. Vulkan is a low-level API that can sometimes favor architectural efficiency, but here the MX110’s older Maxwell design and 64-bit memory bus (40.10 GB/s bandwidth) cannot compensate for the raw resource disparity. The GTX 1050 Ti’s 128-bit bus and 112.1 GB/s bandwidth provide over 2.7 times the memory throughput, which directly impacts frame delivery in modern graphics workloads.

Notably, the GTX 1050 Ti has a broader benchmark footprint in the FACT PACK, including scores in 3DMark Steel Nomad DX12 (305), Passmark DirectX 11 (45), and Passmark G3D (6,340). The MX110 has no corresponding scores in those tests, so the comparison relies on the two Geekbench entries. Even so, the pattern is unambiguous: the GTX 1050 Ti is faster in every measurable metric, with the largest delta in compute-heavy OpenCL and the smallest in Vulkan, but still a near-tripling of performance.

Where Each One Wins

The GTX 1050 Ti wins outright in raw performance, but the MX110 claims victory in efficiency and physical footprint. The MX110 has a TDP of 30 W, less than half of the GTX 1050 Ti’s 75 W, and it is an IGP (integrated graphics processor) with no slot width, meaning it is soldered directly onto the motherboard. That makes it suitable for ultra-thin notebooks where space and cooling are at a premium. The GTX 1050 Ti, by contrast, is a dual-slot card with a 145 mm length and requires no power connectors, but it still demands a 250 W suggested PSU, which implies a larger chassis and active cooling.

For gaming and 3D rendering, the GTX 1050 Ti is the clear choice. Its pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s dwarf the MX110’s 8.048 GPixel/s and 16.10 GTexel/s. The GTX 1050 Ti also supports DirectX 12_1, while the MX110 is limited to DirectX 11_0 feature level, a significant difference for newer titles that leverage DX12 features. The GTX 1050 Ti’s 4 GB GDDR5 frame buffer is double the MX110’s 2 GB, allowing for higher texture detail and larger resolutions without exceeding memory limits.

The MX110 wins on portability and battery life. Its 30 W TDP means less heat and lower power draw, which is critical for laptops without dedicated cooling fans. It also has no display outputs of its own—being "Portable Device Dependent"—so it relies on the laptop’s integrated panel. The GTX 1050 Ti offers 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, making it a better fit for external monitors or VR setups, though those outputs are irrelevant in a typical laptop implementation. For everyday tasks like video playback, office work, and light photo editing, the MX110 is sufficient and far less taxing on the system.

Architecture Differences

The architectural gap between these two GPUs is generational and structural. The GTX 1050 Ti uses the GP107 chip built on a 14 nm process at Samsung, packing 3,300 million transistors into a 132 mm² die. That translates to a transistor density of 25.0M per mm². The MX110 uses the GM108S chip on TSMC’s 28 nm process, with 1,020 million transistors on a 77 mm² die, yielding a density of just 13.2M per mm². The newer 14 nm node gives the GTX 1050 Ti a massive efficiency and density advantage, allowing more compute units in a similar thermal envelope.

The GTX 1050 Ti is based on Pascal, which natively supports DirectX 12_1 and Vulkan 1.4. The MX110 is based on Maxwell, which also lists Vulkan 1.4 but only DirectX 12 (11_0). That feature-level difference means the MX110 cannot use certain DX12 features like bound resource state or conservative rasterization, which are available on the GTX 1050 Ti. Both support OpenGL 4.6, so legacy compatibility is equal.

Memory architecture is another differentiator. The GTX 1050 Ti has 4 GB of GDDR5 on a 128-bit bus, delivering 112.1 GB/s. The MX110 has 2 GB of GDDR5 on a 64-bit bus, delivering 40.10 GB/s. The GTX 1050 Ti’s memory clock is 1752 MHz (7 Gbps effective) versus the MX110’s 1253 MHz (5 Gbps effective). The 128-bit bus effectively doubles the memory channels, and the higher clock adds further bandwidth headroom. This is critical for texture-heavy loads and high-resolution rendering.

The GTX 1050 Ti’s shader configuration is 768 shading units, 48 TMUs, and 32 ROPs. The MX110 has 256 shading units, 16 TMUs, and 8 ROPs. That is a 3x difference in shaders, a 3x difference in TMUs, and a 4x difference in ROPs. The GTX 1050 Ti’s FP32 throughput is 2.138 TFLOPS, while the MX110 manages 515.1 GFLOPS—a 4.15x advantage. The GTX 1050 Ti also has a non-zero FP16 rate of 33.41 GFLOPS (1:64), while the MX110 lists no FP16 support at all. Neither chip has ray tracing or tensor cores, so those features are absent from both.

FAQ

Q: Which GPU is faster in raw compute performance?

A: The GTX 1050 Ti is significantly faster, scoring 18,129 in Geekbench OpenCL versus the MX110’s 4,255, a 326.1% advantage. Its FP32 throughput is 2.138 TFLOPS compared to 515.1 GFLOPS for the MX110.

Q: Can the MX110 handle modern games?

A: The MX110’s DirectX 12 (11_0) support limits it to games that run on DX11-level features. Its 2 GB frame buffer and 40.10 GB/s bandwidth are restrictive for high-detail textures, and its scores in Vulkan (3,413) suggest it is only suitable for light or older titles.

Q: What is the TDP difference between the two?

A: The GTX 1050 Ti has a TDP of 75 W, while the MX110 is rated at 30 W. The MX110’s lower power draw makes it more suitable for fanless or low-power laptop designs.

Q: Does the GTX 1050 Ti support external display outputs?

A: Yes, the GTX 1050 Ti has 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. The MX110 has no fixed display outputs, being "Portable Device Dependent."

Q: Which GPU has a higher memory bandwidth?

A: The GTX 1050 Ti has 112.1 GB/s bandwidth from a 128-bit bus, versus the MX110’s 40.10 GB/s from a 64-bit bus. The GTX 1050 Ti also uses faster memory at 7 Gbps effective versus 5 Gbps.

Q: Are both GPUs end-of-life?

A: Yes, both the GTX 1050 Ti and the MX110 are listed as end-of-life production status in the data.

Specification Differences

| Field | NVIDIA GeForce GTX 1050 Ti | NVIDIA GeForce MX110 |

|-------|---------------------------|----------------------|

| Architecture | Pascal | Maxwell |

| Process Node | 14 nm | 28 nm |

| Foundry | Samsung | TSMC |

| Transistors | 3,300 million | 1,020 million |

| Die Size | 132 mm² | 77 mm² |

| Transistor Density | 25.0M / mm² | 13.2M / mm² |

| Base Clock | 1291 MHz | 978 MHz |

| Boost Clock | 1392 MHz | 1006 MHz |

| Memory Clock | 1752 MHz (7 Gbps effective) | 1253 MHz (5 Gbps effective) |

| Memory Size | 4 GB | 2 GB |

| Memory Bus Width | 128 bit | 64 bit |

| Memory Bandwidth | 112.1 GB/s | 40.10 GB/s |

| Shading Units | 768 | 256 |

| TMUs | 48 | 16 |

| ROPs | 32 | 8 |

| Pixel Rate | 44.54 GPixel/s | 8.048 GPixel/s |

| Texture Rate | 66.82 GTexel/s | 16.10 GTexel/s |

| FP32 | 2.138 TFLOPS | 515.1 GFLOPS |

| FP16 | 33.41 GFLOPS (1:64) | None |

| TDP | 75 W | 30 W |

| Slot Width | Dual-slot | IGP |

| Suggested PSU | 250 W | None |

| Bus Interface | PCIe 3.0 x16 | PCIe 3.0 x4 |

| DirectX | 12 (12_1) | 12 (11_0) |

| Dimensions | 145 mm length, 111 mm height | None |

| Release Date | 2016-10-24 | 2017-11-16 |

| Launch MSRP | 139 USD | None |

| Avg Benchmark Score | 4193 | 3834 |

| Percentile vs All GPUs | 25 | 23 |

The GTX 1050 Ti also has a higher average benchmark score of 4,193 versus 3,834 for the MX110, and sits at the 25th percentile of all GPUs versus the 23rd for the MX110. The MX110’s nearest rival is the NVIDIA GeForce GTX 650 (delta 0.3%), while the GTX 1050 Ti’s closest competitor is the AMD Radeon R5 M330 (delta 0.6%), showing that the two parts are not even in the same performance tier.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1050 Ti
MX110
Core Specs
Shading Units
768
256 -66.7%
Shaders
768
256 -66.7%
TMUs
48
16 -66.7%
ROPs
32
8 -75.0%
SM Count
6
—
Clocks
Base Clock
1291 MHz
978 MHz
Boost Clock
1392 MHz
1006 MHz
Memory Clock
1752 MHz 7 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
4 GB
2 GB
VRAM (MB)
4,096
2,048 -50.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
64 bit
Bandwidth
112.1 GB/s
40.10 GB/s
Cache
L1 Cache
48 KB (per SM)
64 KB (per SMM)
L2 Cache
1024 KB
1024 KB
Performance
Pixel Rate
44.54 GPixel/s
8.048 GPixel/s
Texture Rate
66.82 GTexel/s
16.10 GTexel/s
FP32 (TFLOPS)
2.138 TFLOPS
515.1 GFLOPS
FP64 (TFLOPS)
66.82 GFLOPS (1:32)
16.10 GFLOPS (1:32)
FP16 (TFLOPS)
33.41 GFLOPS (1:64)
—
Power
TDP
75 W
30 W
TDP (W)
75
30 -60.0%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
Pascal
Maxwell
GPU Name
GP107
GM108S
Generation
GeForce 10
GeForce MX (1xx)
Process Size
14 nm
28 nm
Transistors
3,300 million
1,020 million
Die Size
132 mm²
77 mm²
Foundry
Samsung
TSMC
Density
25.0M / mm²
13.2M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
5.0
Shader Model
6.8
6.7 (5.1)
Physical
Slot Width
Dual-slot
IGP
Length
145 mm 5.7 inches
—
Height
111 mm 4.4 inches
—
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x4
Other
Launch Price
139 USD
—
Production
End-of-life
End-of-life
Predecessor
GeForce 900
—
Successor
GeForce 20
—
View GeForce GTX 1050 Ti Details View GeForce MX110 Details