NVIDIA GeForce 930A vs NVIDIA Quadro P2000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce 930A

CORE STATE GM108
VRAM 2 GB
CLOCK SPEED 941 MHz
TDP 33 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

Quadro P2000

CORE STATE GP106
VRAM 5 GB
CLOCK SPEED 1480 MHz
TDP 75 W
BUS WIDTH 160 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

geekbench_opencl
5,317
20,125
geekbench_vulkan
N/A
23,566
passmark_directx_10
N/A
34
passmark_directx_11
N/A
47
passmark_directx_12
N/A
28
passmark_directx_9
N/A
124
passmark_g2d
N/A
626
passmark_g3d
N/A
6,956
passmark_gpu_compute
N/A
2,933

Analysis: NVIDIA GeForce 930A vs NVIDIA Quadro P2000

Where Each One Wins

The recorded data presents an unusually lopsided comparison. The NVIDIA Quadro P2000 claims the only shared benchmark win, and it does so decisively. The GeForce 930A has no recorded wins in any test where both products appear in the database. This does not mean the 930A is without purpose, but its strengths are not visible in the available benchmark suite.

The Quadro P2000 wins in the OpenCL compute test, which is the sole head-to-head measurement. This single win reflects a broader pattern: the P2000 holds an average benchmark score of 6049 across nine recorded tests, while the 930A holds an average of 5317 from just one test. The P2000 also appears in additional tests like Passmark G3D, G2D, and various DirectX versions, whereas the 930A only has a Geekbench OpenCL entry. For workloads that rely on general-purpose GPU compute, the data points entirely to the Quadro.

The GeForce 930A, by contrast, shows its value in context rather than in direct wins. Its 33 W TDP and IGP slot width suggest a design aimed at low-power portable systems. The database records no benchmark victories for it, but its nearest rivals include the GeForce 840M, GTX 980M, and 940M, all within a narrow band around its average score. This indicates the 930A sits in a specific performance tier, not a leading one. Its role is likely in compact, power-constrained devices where the Quadro's larger footprint and higher power draw would be impractical.

Architecture Differences

The two GPUs come from different architectural generations and manufacturing processes. The Quadro P2000 uses the GP106 chip on a 16 nm TSMC process, belonging to the Pascal architecture and the Quadro Pascal (Px000) generation. The GeForce 930A uses the GM108 chip on a 28 nm TSMC process, belonging to the Maxwell architecture and the GeForce 900A generation. The process node difference is substantial: 16 nm versus 28 nm, which directly affects transistor density. The P2000 packs 4,400 million transistors into a 200 mm² die, yielding 22.0M transistors per mm². The 930A contains 1,020 million transistors on a 77 mm² die, for 13.2M per mm².

Memory configurations diverge sharply. The Quadro P2000 offers 5 GB of GDDR5 on a 160-bit bus, delivering 140.2 GB/s bandwidth. The GeForce 930A provides 2 GB of DDR3 on a 64-bit bus, with 16.02 GB/s bandwidth. That is a nearly ninefold gap in memory bandwidth. The P2000 also runs its memory at 1752 MHz (7 Gbps effective), while the 930A runs at 1001 MHz (2 Gbps effective). Clock speeds for the cores differ as well: the P2000 has a base of 1076 MHz and boost of 1480 MHz, while the 930A has a base of 928 MHz and boost of 941 MHz.

Compute resources follow the same trend. The Quadro P2000 has 1024 shading units, 64 texture mapping units, and 40 ROPs. The GeForce 930A has 384 shading units, 24 TMUs, and 8 ROPs. Pixel rate is 59.20 GPixel/s for the P2000 versus 7.528 GPixel/s for the 930A. Texture rate is 94.72 GTexel/s versus 22.58 GTexel/s. FP32 throughput is 3.031 TFLOPS versus 722.7 GFLOPS. The P2000 also lists FP16 performance at 47.36 GFLOPS (1:64), while the 930A has no FP16 entry.

Interface and output differences matter for deployment. The P2000 uses PCIe 3.0 x16 and offers four DisplayPort 1.4a outputs. The 930A uses PCIe 3.0 x8 and lists "Portable Device Dependent" outputs, reflecting its mobile-oriented design. The P2000 is a single-slot card with no power connectors and a 75 W TDP; the 930A is an IGP with no power connectors and a 33 W TDP. DirectX support also differs: the P2000 supports DirectX 12 (12_1), while the 930A supports DirectX 12 (11_0). Both support OpenGL 4.6 and Vulkan 1.4.

Head-to-Head Benchmarks

The only direct comparison available in the database is the Geekbench OpenCL test. The Quadro P2000 scores 20125, while the GeForce 930A scores 5317. That is a delta of 278.5% in favor of the P2000. To put that in perspective, the P2000's score is nearly four times higher than the 930A's. This is not a marginal difference; it is a categorical gap in compute throughput.

Other benchmarks reinforce the P2000's position, even though the 930A has no entries there. The P2000 records a Passmark G3D score of 6956, a G2D score of 626, and compute score of 2933. Its DirectX scores range from 28 (DirectX 12) to 124 (DirectX 9). The 930A has no comparable data points. The P2000's average benchmark score of 6049 places it at the 35th percentile of all GPUs. The 930A's average of 5317 places it at the 31st percentile. Both sit in a similar percentile range, yet the gap in absolute numbers is large, especially in compute-heavy workloads.

The nearest rivals for the P2000 include the GeForce MX230 (avg 6077, delta -0.5%), RTX A400 (avg 6078, delta -0.5%), Radeon 760M (avg 6019, delta +0.5%), and Radeon RX 6400 (avg 6001, delta +0.8%). These deltas are tiny, meaning the P2000 sits in a tight competitive cluster. For the 930A, rivals include the GeForce 840M (avg 5322, delta -0.1%), GTX 980M (avg 5308, delta +0.2%), 940M (avg 5284, delta +0.6%), and Radeon R7 M445 (avg 5358, delta -0.8%). Again, the deltas are small, but the 930A's absolute scores are far below the P2000's.

FAQ

Q: Which GPU is faster in OpenCL compute?

A: The Quadro P2000 scores 20125 versus 5317 for the GeForce 930A, a 278.5% advantage. This is the only direct benchmark both share.

Q: How do their memory bandwidths compare?

A: The P2000 offers 140.2 GB/s over a 160-bit GDDR5 bus. The 930A offers 16.02 GB/s over a 64-bit DDR3 bus. The P2000 has roughly 8.75 times the bandwidth.

Q: What are the power requirements?

A: The P2000 has a 75 W TDP and no power connectors, with a suggested PSU of 250 W. The 930A has a 33 W TDP and no power connectors, with no suggested PSU listed.

Q: Which GPU supports newer DirectX features?

A: The P2000 supports DirectX 12 (12_1). The 930A supports DirectX 12 (11_0). Both support OpenGL 4.6 and Vulkan 1.4.

Q: How do their average benchmark scores rank?

A: The P2000 averages 6049 across nine tests, putting it at the 35th percentile of all GPUs. The 930A averages 5317 from one test, at the 31st percentile.

Q: What about the form factor?

A: The P2000 is a single-slot card, 196 mm long and 111 mm high, with four DisplayPort outputs. The 930A is an IGP with portable-device-dependent outputs and no listed dimensions.

The Verdict

The data points to a clear choice for anyone who needs compute performance, memory bandwidth, or a stationary desktop workstation. The Quadro P2000 wins the only shared benchmark by 278.5%. It has more than four times the shading units, more than eight times the memory bandwidth, and a much newer process node. Its average score is 6049 versus 5317, and it holds a higher percentile ranking. For OpenCL workloads, rendering, or any task that scales with texture and pixel throughput, the P2000 is the only viable option in this pairing.

The GeForce 930A does have a role, but it is not a performance role. Its 33 W TDP and IGP form factor make it suitable for compact, low-power laptops where the P2000's 75 W TDP and single-slot card design would not fit. Its 2 GB DDR3 memory and 64-bit bus are enough for basic display output and light 2D work, but not for serious compute. The nearest rivals for the 930A, like the 940M and 840M, confirm it sits in a modest performance class. If the choice is between these two for any GPU-accelerated task, the Quadro P2000 is the only rational pick. The 930A only makes sense when power and space constraints override all performance considerations.

Specification Differences

| Specification | NVIDIA Quadro P2000 | NVIDIA GeForce 930A |

|---|---|---|

| Chip | GP106 | GM108 |

| Architecture | Pascal | Maxwell |

| Generation | Quadro Pascal (Px000) | GeForce 900A |

| Process Node | 16 nm | 28 nm |

| Transistors | 4,400 million | 1,020 million |

| Die Size | 200 mm² | 77 mm² |

| Transistor Density | 22.0M / mm² | 13.2M / mm² |

| Base Clock | 1076 MHz | 928 MHz |

| Boost Clock | 1480 MHz | 941 MHz |

| Memory Clock | 1752 MHz (7 Gbps effective) | 1001 MHz (2 Gbps effective) |

| Memory Size | 5 GB | 2 GB |

| Memory Type | GDDR5 | DDR3 |

| Memory Bus | 160 bit | 64 bit |

| Memory Bandwidth | 140.2 GB/s | 16.02 GB/s |

| Shading Units | 1024 | 384 |

| TMUs | 64 | 24 |

| ROPs | 40 | 8 |

| Pixel Rate | 59.20 GPixel/s | 7.528 GPixel/s |

| Texture Rate | 94.72 GTexel/s | 22.58 GTexel/s |

| FP32 | 3.031 TFLOPS | 722.7 GFLOPS |

| FP16 | 47.36 GFLOPS (1:64) | None |

| TDP | 75 W | 33 W |

| Slot Width | Single-slot | IGP |

| Bus Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |

| Display Outputs | 4x DisplayPort 1.4a | Portable Device Dependent |

| DirectX | 12 (12_1) | 12 (11_0) |

| Dimensions | 196 mm / 7.7 inches length, 111 mm / 4.4 inches height | None listed |

| Release Date | 2017-02-05 | 2015-03-12 |

| Predecessor | Quadro Maxwell | GeForce 800A |

| Successor | Quadro Volta | None |

| Production Status | End-of-life | End-of-life |

DETAILED SPECIFICATIONS

SPECIFICATION
930A
Quadro P2000
Core Specs
Shading Units
384
1,024 +166.7%
Shaders
384
1,024 +166.7%
TMUs
24
64 +166.7%
ROPs
8
40 +400.0%
SM Count
8
Clocks
Base Clock
928 MHz
1076 MHz
Boost Clock
941 MHz
1480 MHz
Memory Clock
1001 MHz 2 Gbps effective
1752 MHz 7 Gbps effective
Memory
Memory Size
2 GB
5 GB
VRAM (MB)
2,048
5,120 +150.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
160 bit
Bandwidth
16.02 GB/s
140.2 GB/s
Cache
L1 Cache
64 KB (per SMM)
48 KB (per SM)
L2 Cache
1024 KB
1280 KB
Performance
Pixel Rate
7.528 GPixel/s
59.20 GPixel/s
Texture Rate
22.58 GTexel/s
94.72 GTexel/s
FP32 (TFLOPS)
722.7 GFLOPS
3.031 TFLOPS
FP64 (TFLOPS)
22.58 GFLOPS (1:32)
94.72 GFLOPS (1:32)
FP16 (TFLOPS)
47.36 GFLOPS (1:64)
Power
TDP
33 W
75 W
TDP (W)
33
75 +127.3%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Maxwell
Pascal
GPU Name
GM108
GP106
Generation
GeForce 900A
Quadro Pascal (Px000)
Process Size
28 nm
16 nm
Transistors
1,020 million
4,400 million
Die Size
77 mm²
200 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
22.0M / mm²
API Support
DirectX
12 (11_0)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
6.1
Shader Model
6.7 (5.1)
6.8
Physical
Slot Width
IGP
Single-slot
Length
196 mm 7.7 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 800A
Quadro Maxwell
Successor
Quadro Volta
View GeForce 930A Details View Quadro P2000 Details