NVIDIA GB10 vs NVIDIA Quadro RTX 6000 Comparison

NVIDIA
GEFORCE

NVIDIA GB10

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2418 MHz
TDP 140 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro RTX 6000

CORE STATE TU102
VRAM 24 GB
CLOCK SPEED 1770 MHz
TDP 260 W
BUS WIDTH 384 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

geekbench_opencl
120,137
74,179
geekbench_vulkan
114,648
129,564

Analysis: NVIDIA GB10 vs NVIDIA Quadro RTX 6000

Head-to-Head Benchmarks

The data reveals a fascinating split personality between these two NVIDIA workstation accelerators. In the Geekbench OpenCL test, the NVIDIA GB10 delivers a commanding 120,137 points against the Quadro RTX 6000’s 74,179 points — a 62% advantage that is nothing short of dominant. The GB10’s OpenCL score places it at the 95th percentile among all GPUs, while the Quadro RTX 6000 sits just one percentile lower at 94th, yet the raw scoring gap is enormous. This is not a marginal victory; it is a generational leap in compute throughput for general-purpose workloads.

However, flip to the Vulkan API benchmark, and the tables turn decisively. The Quadro RTX 6000 posts 129,564 points, outpacing the GB10’s 114,648 by 11.5%. This is a substantial reversal, suggesting that the older Turing architecture retains significant strength in graphics-oriented workloads that leverage Vulkan’s low-level access. The GB10’s Vulkan score, while lower than its OpenCL result, still represents a respectable showing, but the Quadro RTX 6000 clearly has the edge in this specific API environment.

When considering average benchmark scores across both tests, the GB10 takes the overall lead with 117,393 points, compared to the Quadro RTX 6000’s 101,872. That is a 15.2% aggregate advantage for the newer part. The GB10’s nearest rivals in the database include the NVIDIA RTX 4000 SFF Ada Generation (scoring 117,088, a mere 0.3% behind) and the AMD Radeon PRO W7700 (118,976, which is 1.3% ahead of the GB10). The Quadro RTX 6000, by contrast, finds its closest competition in the AMD Radeon Pro W6600X (107,342, 5.1% ahead) and the AMD Radeon Pro Vega II Duo (106,750, 4.6% ahead). These rival comparisons frame the GB10 as a top-tier performer among modern workstation cards, while the Quadro RTX 6000, despite its age, still holds its own against newer AMD professional offerings.

The deltaPct values tell a nuanced story. The GB10’s 0.3% edge over the RTX 4000 SFF Ada Generation is essentially noise, indicating these two are interchangeable in aggregate performance. But its 3% lead over the RTX A5500 Mobile and 2.6% lead over the Tesla V100 SXM2 16 GB show consistent, if modest, superiority across a range of NVIDIA’s professional lineup. The Quadro RTX 6000’s rivalry with AMD parts is tighter: a 4.5% lead over the RX 7900M and 4.9% over the Radeon Pro VII, but a 4.6% deficit to the Pro Vega II Duo and 5.1% to the Pro W6600X. These numbers suggest the Quadro RTX 6000 occupies a competitive but not dominant position in its peer group.

The Verdict

From the benchmark data alone, the NVIDIA GB10 is the clear aggregate winner. Its 15.2% higher average score across OpenCL and Vulkan, coupled with its 62% OpenCL blowout, makes it the superior choice for compute-heavy professional workloads. The GB10 also holds a 95th percentile ranking versus the Quadro RTX 6000’s 94th, reinforcing its position as a higher-tier performer in the overall GPU landscape.

Yet the Quadro RTX 6000 is not without its arguments. Its 11.5% Vulkan victory is significant for anyone whose workflow is heavily dependent on that API. The data does not specify what types of applications favor Vulkan, but the magnitude of the win suggests the Turing architecture’s graphics pipeline retains real strengths. For a user whose primary applications are Vulkan-based, the Quadro RTX 6000 could be the more sensible pick despite its lower aggregate score.

The release dates are telling. The GB10 launched on 2025-10-14, while the Quadro RTX 6000 dates from 2018-08-12 — a seven-year gap. The Quadro RTX 6000 is also marked as "End-of-life" production status, while the GB10 is "Active." For anyone building a new system today, the GB10’s active production status and superior aggregate benchmarks make it the safer, more future-proof recommendation. The Quadro RTX 6000 might appeal to those with legacy software requirements or specific Vulkan dependencies, but the data overwhelmingly favors the GB10 for general professional use.

Architecture Differences

The architectural divide between these two GPUs is stark and explains much of their benchmark behavior. The GB10 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, while the Quadro RTX 6000 uses the Turing architecture on a 12 nm process, also from TSMC. This process node difference — 5 nm versus 12 nm — is a major factor in the GB10’s efficiency and compute advantage. The GB10’s die size is 382 mm², while the Quadro RTX 6000’s is 754 mm², meaning the newer chip packs its capabilities into roughly half the physical area. Transistor counts tell a similar story: the GB10’s transistor count is listed as "unknown," but the Quadro RTX 6000 contains 18,600 million transistors with a density of 24.7M per mm². The GB10’s smaller die at a more advanced node likely contributes to its lower power draw.

Core configurations differ substantially. The GB10 features 6,144 shading units, 384 texture mapping units, and 48 ROPs. The Quadro RTX 6000 counters with 4,608 shading units, 288 TMUs, and 96 ROPs. Interestingly, the older card has double the ROPs, which may explain its Vulkan graphics performance. Ray tracing cores also favor the Quadro RTX 6000: it has 72 RT cores versus the GB10’s 48. Tensor cores, however, are closer — the GB10 has 384, while the Quadro RTX 6000 has 576, meaning the older card actually has more tensor cores despite its smaller shading unit count.

The API support differences are stark. The GB10 lists DirectX, OpenGL, and Vulkan as "N/A," suggesting it is not designed for traditional graphics APIs. The Quadro RTX 6000, by contrast, supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This is a critical architectural distinction: the GB10 appears compute-focused, while the Quadro RTX 6000 is a full-featured graphics workstation card. This explains why the GB10 dominates OpenCL but falls behind in Vulkan — it may lack the graphics-specific hardware and driver support that the Turing card possesses.

Specification Differences

The specification sheets reveal several key differences beyond the benchmarks. Memory capacity is a major differentiator: the GB10 offers 128 GB of LPDDR5X, while the Quadro RTX 6000 has 24 GB of GDDR6. The GB10’s memory bus is 256 bit, versus the Quadro RTX 6000’s 384 bit, but the GB10’s bandwidth is 273.2 GB/s compared to 672.0 GB/s for the older card. The Quadro RTX 6000’s wider bus and higher-bandwidth GDDR6 memory give it a significant memory throughput advantage, which may contribute to its Vulkan performance.

Clock speeds favor the GB10. Its base clock is 1665 MHz with a boost of 2418 MHz, while the Quadro RTX 6000 runs at 1440 MHz base and 1770 MHz boost. Memory clocks differ as well: the GB10’s memory runs at 1067 MHz (8.5 Gbps effective), while the Quadro RTX 6000’s memory runs at 1750 MHz (14 Gbps effective). The GB10’s higher core clocks help explain its FP32 performance of 29.71 TFLOPS versus the Quadro RTX 6000’s 16.31 TFLOPS — a 82% advantage. However, the Quadro RTX 6000’s FP16 performance of 32.62 TFLOPS (2:1 ratio) actually exceeds the GB10’s 29.71 TFLOPS (1:1 ratio), indicating the older card has specialized half-precision throughput.

Power and physical specifications diverge sharply. The GB10 has a TDP of 140 W with a suggested PSU of 300 W, while the Quadro RTX 6000 draws 260 W and requires a 600 W PSU. The GB10 is an IGP (integrated graphics processor) with no power connectors, while the Quadro RTX 6000 is a dual-slot card requiring 1x 6-pin and 1x 8-pin connectors. The GB10 measures 150 mm by 51 mm by 150 mm, while the Quadro RTX 6000 is 267 mm by 111 mm. Display outputs differ: the GB10 has a single HDMI port, while the Quadro RTX 6000 offers 4x DisplayPort 1.4a and 1x USB Type-C. The GB10 uses PCIe 5.0 x16, while the Quadro RTX 6000 uses PCIe 3.0 x16.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GB10 averages 117,393 points across OpenCL and Vulkan tests, compared to the Quadro RTX 6000’s 101,872 — a 15.2% advantage for the GB10.

Q: How large is the OpenCL performance gap?

A: The GB10 scores 120,137 in Geekbench OpenCL, while the Quadro RTX 6000 scores 74,179, giving the GB10 a 62% lead.

Q: Does the Quadro RTX 6000 win any benchmark?

A: Yes, in Geekbench Vulkan the Quadro RTX 6000 scores 129,564 versus the GB10’s 114,648, an 11.5% victory for the older card.

Q: What are the launch MSRPs of these two GPUs?

A: The GB10 has a launch MSRP of 3,999 USD, while the Quadro RTX 6000 launched at 6,299 USD.

Q: Which GPU has more memory?

A: The GB10 has 128 GB of LPDDR5X, while the Quadro RTX 6000 has 24 GB of GDDR6 — a 104 GB difference in favor of the GB10.

Q: What is the production status of each GPU?

A: The GB10 is listed as "Active" production, while the Quadro RTX 6000 is marked as "End-of-life."

Where Each One Wins

The GB10 wins decisively in OpenCL compute workloads, where its 62% advantage makes it the obvious choice for general-purpose GPU computing, machine learning inference, or any task that leverages OpenCL’s cross-platform compute capabilities. Its 128 GB memory capacity is a massive asset for large datasets that would exceed the Quadro RTX 6000’s 24 GB limit. The GB10’s 95th percentile ranking among all GPUs and its active production status also make it the forward-looking choice for new deployments. Its lower TDP of 140 W and IGP form factor mean it can fit into systems where power and space are constrained, and it requires no external power connectors.

The Quadro RTX 6000 wins in Vulkan-based graphics workloads, where its 11.5% lead suggests superior driver optimization or hardware support for that API. Its full API support — DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 — makes it the only one of the two that can serve as a traditional graphics workstation card. The Quadro RTX 6000’s higher memory bandwidth of 672.0 GB/s, more ROPs (96 vs 48), and more RT cores (72 vs 48) indicate strengths in rendering and ray-traced graphics. Its 4x DisplayPort 1.4a outputs and USB Type-C connectivity make it suitable for multi-monitor professional setups, whereas the GB10 offers only a single HDMI output.

Looking at the nearest rival data provides additional context. The GB10’s closest competitor, the RTX 4000 SFF Ada Generation, is only 0.3% behind it, while the AMD Radeon PRO W7700 is 1.3% ahead — placing the GB10 in a tight competitive cluster at the top of the workstation GPU market. The Quadro RTX 6000’s rivals are mixed, with AMD parts both ahead and behind, suggesting it sits in a more contested mid-tier position. For compute-heavy, memory-hungry workloads, the GB10 is the clear winner. For Vulkan-centric graphics pipelines or legacy software that requires full API support, the Quadro RTX 6000 remains a viable, if aging, option. The data does not support a universal recommendation; it depends entirely on the API and workload profile of the user.

DETAILED SPECIFICATIONS

SPECIFICATION
GB10
Quadro RTX 6000
Core Specs
Shading Units
6,144
4,608 -25.0%
Shaders
6,144
4,608 -25.0%
TMUs
384
288 -25.0%
ROPs
48
96 +100.0%
SM Count
48
72 +50.0%
Clocks
Base Clock
1665 MHz
1440 MHz
Boost Clock
2418 MHz
1770 MHz
Memory Clock
1067 MHz 8.5 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
128 GB
24 GB
VRAM (MB)
131,072
24,576 -81.3%
Memory Type
LPDDR5X
GDDR6
Memory Bus
256 bit
384 bit
Bandwidth
273.2 GB/s
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
50 MB
6 MB
Performance
Pixel Rate
116.1 GPixel/s
169.9 GPixel/s
Texture Rate
928.5 GTexel/s
509.8 GTexel/s
FP32 (TFLOPS)
29.71 TFLOPS
16.31 TFLOPS
FP64 (TFLOPS)
464.3 GFLOPS (1:64)
509.8 GFLOPS (1:32)
FP16 (TFLOPS)
29.71 TFLOPS (1:1)
32.62 TFLOPS (2:1)
AI/RT
RT Cores
48
72 +50.0%
Tensor Cores
384
576 +50.0%
Power
TDP
140 W
260 W
TDP (W)
140
260 +85.7%
Suggested PSU
300 W
600 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
Blackwell 2.0
Turing
GPU Name
GB20B
TU102
Generation
Server Blackwell (Bxx)
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
unknown
18,600 million
Die Size
382 mm²
754 mm²
Foundry
TSMC
TSMC
Density
24.7M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.1
7.5
Shader Model
6.8
Physical
Slot Width
IGP
Dual-slot
Length
150 mm 5.9 inches
267 mm 10.5 inches
Height
51 mm 2 inches
111 mm 4.4 inches
Outputs
1x HDMI
4x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
3,999 USD
6,299 USD
Production
Active
End-of-life
Predecessor
Server Hopper
Quadro Volta
Successor
Server Rubin
Workstation Ampere
View GB10 Details View Quadro RTX 6000 Details