Intel UHD Graphics P630 vs NVIDIA GeForce GTX 560M Comparison

Intel
GPU

Intel UHD Graphics P630

CORE STATE Comet Lake GT2
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.5
nm
PROCESS 14 nm+++
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce GTX 560M

CORE STATE GF116
VRAM 1536 MB
CLOCK SPEED
TDP 75 W
BUS WIDTH 192 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2011

PERFORMANCE BENCHMARKS

geekbench_opencl
5,111
4,855
geekbench_vulkan
5,628
N/A

Analysis: Intel UHD Graphics P630 vs NVIDIA GeForce GTX 560M

The Verdict

Benchmark data from the database shows a narrow but consistent edge for the Intel UHD Graphics P630 over the NVIDIA GeForce GTX 560M. The Intel part wins the only recorded head-to-head test, Geekbench OpenCL, with a 5.3% higher score (5111 versus 4855). Its average benchmark score across all recorded tests is 5370, compared to 4855 for the NVIDIA part. The Intel GPU sits at the 31st percentile of all GPUs in the database, while the NVIDIA GPU sits at the 28th percentile.

For users choosing between these two, the data points to the Intel UHD Graphics P630 as the better option on raw compute performance. It wins the recorded OpenCL test, has a higher average score, and lands in a higher percentile bracket. The NVIDIA GeForce GTX 560M, while older and less competitive in raw compute, retains advantages in rasterization rates and memory bandwidth. The GTX 560M is the pick only for scenarios where pixel throughput, texture fill, or dedicated video memory matter more than raw compute scores, which the database does not directly test for these two parts. Given the data available, the Intel UHD Graphics P630 is the safer choice for general-purpose compute workloads, as reflected in the recorded OpenCL benchmark.

Where Each One Wins

The Intel UHD Graphics P630 wins the sole recorded benchmark, Geekbench OpenCL, by 5.3%. It also has a higher average benchmark score of 5370 versus 4855 for the GTX 560M. The Intel part achieves this with a much lower power envelope of 15 W, making it suitable for integrated graphics scenarios in laptops and compact systems.

The NVIDIA GeForce GTX 560M does not win any recorded benchmark in the database. However, its specifications suggest strengths in other areas. It has a higher pixel rate of 6.200 GPixel/s versus 3.600 GPixel/s for the Intel part, meaning it can fill more pixels per second. Its texture rate is lower at 24.80 GTexel/s versus 28.80 GTexel/s for the Intel part, so the Intel chip actually leads in texture fill. The GTX 560M has 24 ROPs versus 3 ROPs for the Intel part, and a 192-bit memory bus with 1536 MB of dedicated GDDR5 memory, delivering 60.00 GB/s of bandwidth. The Intel part relies on system shared memory with bandwidth described as system dependent.

Architecture Differences

The two GPUs come from different eras and design philosophies. The Intel UHD Graphics P630 is based on the Comet Lake GT2 chip, using Intel's Generation 9.5 architecture, and is fabricated on a 14 nm+++ process at Intel. The NVIDIA GeForce GTX 560M uses the GF116 chip, based on Fermi 2.0 architecture, and is fabricated on a 40 nm process at TSMC.

The Intel part has 192 shading units, 24 texture mapping units, and 3 raster output units. The NVIDIA part also has 192 shading units but has 32 texture mapping units and 24 raster output units. The Intel chip has a base clock of 350 MHz and a boost clock of 1200 MHz, while the NVIDIA chip has no listed base or boost clock but runs its memory at 625 MHz, 2.5 Gbps effective. The Intel part's FP32 performance is 460.8 GFLOPS, while the NVIDIA part's is 595.2 GFLOPS, meaning the NVIDIA chip has higher raw floating-point throughput. However, the Intel part supports FP16 at 921.6 GFLOPS with a 2:1 ratio, while the NVIDIA part has no listed FP16 support.

Transistor counts and die sizes differ substantially. The NVIDIA GF116 packs 1,170 million transistors on a 238 mm² die, with a transistor density of 4.9 million transistors per square millimeter. The Intel part has no listed transistor count or die size. The NVIDIA GPU uses a MXM-B (3.0) bus interface and is a MXM Module, while the Intel part uses a Ring Bus interface and is an IGP (integrated graphics processor). The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, while the NVIDIA part supports DirectX 12 (11_0) and OpenGL 4.6 but has no listed Vulkan support. The Intel part has a TDP of 15 W, while the NVIDIA part has a TDP of 75 W, a fivefold difference. The NVIDIA part has no power connectors listed, while the Intel part relies on motherboard power.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel UHD Graphics P630 has an average benchmark score of 5370, compared to 4855 for the NVIDIA GeForce GTX 560M.

Q: How do the two GPUs compare in the Geekbench OpenCL test?

A: The Intel UHD Graphics P630 scores 5111, the NVIDIA GeForce GTX 560M scores 4855, and the Intel part wins by 5.3%.

Q: Which GPU has more shading units?

A: Both GPUs have exactly 192 shading units.

Q: Does the NVIDIA GeForce GTX 560M support Vulkan?

A: No, the NVIDIA GeForce GTX 560M has no listed Vulkan support, while the Intel UHD Graphics P630 supports Vulkan 1.3.

Q: What is the TDP difference between the two?

A: The Intel UHD Graphics P630 has a TDP of 15 W, while the NVIDIA GeForce GTX 560M has a TDP of 75 W.

Q: Which GPU has a higher pixel rate?

A: The NVIDIA GeForce GTX 560M has a pixel rate of 6.200 GPixel/s, while the Intel UHD Graphics P630 has a pixel rate of 3.600 GPixel/s.

Head-to-Head Benchmarks

The only recorded head-to-head benchmark between these two GPUs is Geekbench OpenCL. The Intel UHD Graphics P630 scores 5111, while the NVIDIA GeForce GTX 560M scores 4855. This gives the Intel part a 5.3% lead. It is not a massive gap, but it is consistent with the average benchmark scores: the Intel part averages 5370 across its recorded tests, the NVIDIA part averages 4855. The Intel part also ranks higher in the database, at the 31st percentile versus the 28th percentile for the NVIDIA part.

Looking at the nearest rivals from the database provides context. The Intel UHD Graphics P630's average score of 5370 is 0.2% ahead of the AMD Radeon R7 M445 (5358), 0.8% behind the AMD Radeon R7 M365X (5416), 0.9% ahead of the NVIDIA GeForce 840M (5322), and 1% ahead of the NVIDIA GeForce 930A (5317). The NVIDIA GeForce GTX 560M's average score of 4855 is 0.2% ahead of the NVIDIA GeForce 940MX (4844), 0.2% behind the AMD Radeon R6 M255DX (4867), 0.8% behind the NVIDIA GeForce GTS 450 (4893), and 0.9% behind the NVIDIA GeForce RTX 5060 Ti 8 GB (4901). This shows that the Intel part competes with a slightly higher tier of mobile GPUs than the NVIDIA part.

In rasterization, the NVIDIA part leads in pixel rate, 6.200 GPixel/s versus 3.600 GPixel/s, a 72% advantage. The NVIDIA part also has 24 ROPs versus 3 ROPs for the Intel part. However, the Intel part leads in texture rate, 28.80 GTexel/s versus 24.80 GTexel/s for the NVIDIA part, despite having fewer TMUs (24 versus 32). This is because the Intel part's boost clock of 1200 MHz is significantly higher than the NVIDIA part's unlisted core clock. The NVIDIA part still leads in FP32 compute, 595.2 GFLOPS versus 460.8 GFLOPS, but the Intel part offers FP16 support at 921.6 GFLOPS, which the NVIDIA part does not provide.

Specification Differences

The table below lists only the fields where the two GPUs differ, based on the recorded data.

| Field | Intel UHD Graphics P630 | NVIDIA GeForce GTX 560M |

| --- | --- | --- |

| Architecture | Generation 9.5 | Fermi 2.0 |

| Process Node | 14 nm+++ | 40 nm |

| Foundry | Intel | TSMC |

| Transistors | Not listed | 1,170 million |

| Die Size | Not listed | 238 mm² |

| Transistor Density | Not listed | 4.9M / mm² |

| Base Clock | 350 MHz | Not listed |

| Boost Clock | 1200 MHz | Not listed |

| Memory Clock | System Shared | 625 MHz, 2.5 Gbps effective |

| Memory Size | System Shared | 1536 MB |

| Memory Type | System Shared | GDDR5 |

| Memory Bus Width | System Shared | 192 bit |

| Memory Bandwidth | System Dependent | 60.00 GB/s |

| TMUs | 24 | 32 |

| ROPs | 3 | 24 |

| Pixel Rate | 3.600 GPixel/s | 6.200 GPixel/s |

| Texture Rate | 28.80 GTexel/s | 24.80 GTexel/s |

| FP32 | 460.8 GFLOPS | 595.2 GFLOPS |

| FP16 | 921.6 GFLOPS (2:1) | Not listed |

| TDP | 15 W | 75 W |

| Slot Width | IGP | MXM Module |

| Bus Interface | Ring Bus | MXM-B (3.0) |

| Display Outputs | Motherboard Dependent | Portable Device Dependent |

| DirectX Support | 12 (12_1) | 12 (11_0) |

| Vulkan Support | 1.3 | Not listed |

| Release Date | 2020-05-12 | 2011-05-29 |

| Predecessor | Not listed | GeForce 400M |

| Successor | Not listed | GeForce 600M |

| Average Benchmark Score | 5370 | 4855 |

| Percentile vs All GPUs | 31st percentile | 28th percentile |

| Geekbench OpenCL Score | 5111 | 5.3% higher than B |

| Geekbench Vulkan Score | 5628 | Not listed |

Note that both GPUs share the same shading unit count (192 shading units for each), OpenGL 4.6 support, and end-of-life production status, with no listed launch MSRP for either part.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics P630
GTX 560M
Core Specs
Shading Units
192
192 0.0%
Shaders
192
192 0.0%
TMUs
24
32 +33.3%
ROPs
3
24 +700.0%
SM Count
4
Execution Units
24
Clocks
Base Clock
350 MHz
Boost Clock
1200 MHz
GPU Clock
775 MHz
Shader Clock
1550 MHz
Memory Clock
System Shared
625 MHz 2.5 Gbps effective
Memory
Memory Size
System Shared
1536 MB
VRAM (MB)
1,536
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
60.00 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
384 KB
Performance
Pixel Rate
3.600 GPixel/s
6.200 GPixel/s
Texture Rate
28.80 GTexel/s
24.80 GTexel/s
FP32 (TFLOPS)
460.8 GFLOPS
595.2 GFLOPS
FP64 (TFLOPS)
115.2 GFLOPS (1:4)
49.60 GFLOPS (1:12)
FP16 (TFLOPS)
921.6 GFLOPS (2:1)
Power
TDP
15 W
75 W
TDP (W)
15
75 +400.0%
Power Connectors
None
Architecture
Architecture
Generation 9.5
Fermi 2.0
GPU Name
Comet Lake GT2
GF116
Generation
HD Graphics-W (Comet Lake)
GeForce 500M
Process Size
14 nm+++
40 nm
Transistors
1,170 million
Die Size
238 mm²
Foundry
Intel
TSMC
Density
4.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.3
OpenCL
3.0
1.1
CUDA
2.1
Shader Model
6.5
5.1
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 400M
Successor
GeForce 600M
View UHD Graphics P630 Details View GeForce GTX 560M Details