GPU Comparison
GPU
Intel UHD Graphics P630
CORE STATE
Comet Lake GT2
VRAM
System Shared
CLOCK SPEED
1200 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 9.5
PROCESS
14 nm+++
LAUNCH DATE
2020
VS
GEFORCE
GeForce GTX 1650 Ti Max-Q
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1200 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
UHD Graphics P630
GTX 1650 Ti Max-Q
Core Specs
Shading Units
192
1,024
+433.3%
Shaders
192
1,024
+433.3%
TMUs
24
64
+166.7%
ROPs
3
32
+966.7%
SM Count
—
16
Execution Units
24
—
Clocks
Base Clock
350 MHz
1035 MHz
Boost Clock
1200 MHz
1200 MHz
Memory Clock
System Shared
1250 MHz
10 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
160.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
3.600 GPixel/s
38.40 GPixel/s
Texture Rate
28.80 GTexel/s
76.80 GTexel/s
FP32 (TFLOPS)
460.8 GFLOPS
2.458 TFLOPS
FP64 (TFLOPS)
115.2 GFLOPS (1:4)
76.80 GFLOPS (1:32)
FP16 (TFLOPS)
921.6 GFLOPS (2:1)
4.915 TFLOPS (2:1)
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
—
None
Architecture
Architecture
Generation 9.5
Turing
GPU Name
Comet Lake GT2
TU117
Generation
HD Graphics-W
(Comet Lake)
GeForce 16 Mobile
Process Size
14 nm+++
12 nm
Transistors
—
4,700 million
Die Size
—
200 mm²
Foundry
Intel
TSMC
Density
—
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
7.5
Shader Model
6.5
6.8
Physical
Slot Width
IGP
—
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile