Intel UHD Graphics 750 vs NVIDIA GeForce GTX 580M Comparison
Intel UHD Graphics 750
GeForce GTX 580M
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 750 vs NVIDIA GeForce GTX 580M
Intel UHD Graphics 750 and NVIDIA GeForce GTX 580M represent two very different eras of mobile graphics, one a modern integrated solution and the other a legacy discrete part. The recorded data shows a close contest in raw compute benchmarks, but the underlying specifications and architectural approaches diverge sharply. This analysis breaks down where each part holds an advantage based strictly on the database measurements.
Where Each One Wins
The Intel UHD Graphics 750 wins the only direct head-to-head benchmark recorded in the database. In the Geekbench OpenCL test, the Intel part scores 6743 against 6389 for the GTX 580M, a delta of 5.5%. This is the sole benchmark where both parts have recorded scores, so it defines the entire competitive landscape between them. The Intel integrated GPU also holds a second recorded score in Geekbench Vulkan at 8138, a test the GTX 580M has no result for, which expands its measured capability beyond the single shared workload.
The NVIDIA GeForce GTX 580M wins no recorded benchmark against the Intel part. Its only benchmark result is the same Geekbench OpenCL test where it trails. However, the GTX 580M does hold advantages in raw hardware resources that do not translate into a win in the recorded data. It has 384 shading units versus 256, 64 texture mapping units versus 16, and 32 ROPs versus 8. Its texture rate of 39.68 GTexel/s is nearly double the Intel part's 20.80 GTexel/s, and its FP32 throughput of 952.3 GFLOPS is substantially higher than the Intel's 665.6 GFLOPS. These figures suggest the GTX 580M should excel in geometry-heavy or texture-bound workloads, but the database does not include a benchmark that captures such a win.
The Intel part's wins appear to come from its more modern architecture and driver optimizations in compute-oriented tasks. Its average benchmark score across all recorded tests is 7441, which places it in the 40th percentile of all GPUs. The GTX 580M averages 6389, sitting in the 37th percentile. That percentile gap, while modest, reinforces the Intel part's edge in the measured compute workloads.
The Verdict
The data points to the Intel UHD Graphics 750 as the better choice for anyone running the recorded compute benchmarks. It wins the head-to-head Geekbench OpenCL test by 5.5%, posts a higher average benchmark score, and holds a higher percentile ranking. For users whose priority is raw compute performance in OpenCL or Vulkan workloads, the Intel part is the clear pick from this dataset.
The NVIDIA GeForce GTX 580M is the choice for a different set of priorities, though those are not directly measured in the database. It has a much larger memory bus at 256 bit, dedicated 2 GB of GDDR5 memory, and 96.00 GB/s of memory bandwidth versus the Intel part's system-shared memory with system-dependent bandwidth. If the workload is memory-bandwidth sensitive, the GTX 580M theoretically holds the advantage, but no recorded benchmark confirms this. Its higher texture rate and FP32 throughput also point to strengths in traditional 3D rendering, but again, the data does not include a test that demonstrates this.
The verdict from the recorded data is straightforward: the Intel UHD Graphics 750 wins the only comparison available. The GTX 580M remains a theoretically stronger part for certain legacy workloads, but the database cannot substantiate that with a win. Pick the Intel part for compute benchmarks, pick the GTX 580M only if the workload clearly favors its memory subsystem and texture throughput, and accept that the measured evidence does not back that choice.
Head-to-Head Benchmarks
The only direct comparison in the database is Geekbench OpenCL. The Intel UHD Graphics 750 scores 6743, the NVIDIA GeForce GTX 580M scores 6389, giving the Intel part a 5.5% victory. This is a meaningful margin in a compute test that exercises general-purpose GPU capabilities, and it is consistent with the Intel part's other recorded result. In Geekbench Vulkan, the Intel part scores 8138, which is 20.6% higher than its own OpenCL score, indicating that its Vulkan driver path is particularly strong. The GTX 580M has no Vulkan result in the database, so its performance in that API is unknown.
The Intel part's nearest rivals in the database are instructive. It sits within 1.4% of the AMD Radeon HD 8850M, the AMD Radeon R7 350, the NVIDIA GeForce GTX 1650, and the Intel Arc A310, all clustered within a narrow band around 7425 to 7550. This places the UHD 750 in a competitive segment where small driver or clock differences decide outcomes. Its 40th percentile ranking reflects this crowded midfield.
The GTX 580M's nearest rivals tell a similar story of tight competition. It is exactly tied with the NVIDIA GeForce GTX 460 SE at 6389, within 0.3% of the NVIDIA RTX PRO 5000 72 GB Blackwell, and within 1% of two AMD Radeon Pro and R7 parts. The 37th percentile ranking is just three points below the Intel part, yet the 5.5% head-to-head delta is the deciding factor between them.
The FP32 numbers do not predict the benchmark outcome. The GTX 580M's 952.3 GFLOPS is 43.1% higher than the Intel part's 665.6 GFLOPS, yet it loses the OpenCL test. This suggests the Geekbench OpenCL workload is not purely a measure of peak floating-point throughput, or that the Intel architecture extracts more real-world performance from fewer theoretical resources. The texture rate gap is even larger, with the GTX 580M at 39.68 GTexel/s versus 20.80 GTexel/s, a 90.8% advantage, but again this does not produce a benchmark win. The recorded data consistently favors the Intel part despite the NVIDIA part's hardware resource advantage.
FAQ
Q: Which GPU wins the only shared benchmark?
A: The Intel UHD Graphics 750 wins Geekbench OpenCL with 6743 against 6389 for the NVIDIA GeForce GTX 580M, a 5.5% margin.
Q: Does the GTX 580M have any benchmark wins over the UHD 750?
A: No. The database records zero wins for the GTX 580M in the head-to-head comparison, which contains only the Geekbench OpenCL test.
Q: How do the average benchmark scores compare?
A: The Intel UHD Graphics 750 averages 7441 across its two recorded tests, while the GTX 580M averages 6389 from its single test. The Intel part also ranks higher at the 40th percentile versus the 37th percentile.
Q: What memory configuration does each GPU use?
A: The Intel UHD Graphics 750 uses system-shared memory with system-dependent bandwidth. The GTX 580M uses 2 GB of GDDR5 on a 256 bit bus with 96.00 GB/s bandwidth.
Q: Does the GTX 580M have higher raw throughput?
A: Yes. The GTX 580M has 952.3 GFLOPS FP32 versus 665.6 GFLOPS, and 39.68 GTexel/s versus 20.80 GTexel/s, yet it still loses the recorded OpenCL benchmark.
Q: What is the TDP difference?
A: The Intel UHD Graphics 750 has a 15 W TDP, while the GTX 580M has a 100 W TDP. The Intel part is an integrated IGP, the GTX 580M is an MXM module.
Architecture Differences
The two GPUs come from fundamentally different architectural eras. The Intel UHD Graphics 750 uses the Rocket Lake chip built on Intel's Generation 12.1 architecture, fabricated on a 14 nm+++ process at Intel's own foundry. The NVIDIA GeForce GTX 580M uses the GF114 chip with the Fermi 2.0 architecture, built on a 40 nm process at TSMC. The process node gap is significant, with the Intel part using a far more advanced manufacturing process that allows higher clock speeds at much lower power.
The Intel part has 256 shading units, 16 TMUs, and 8 ROPs. The GTX 580M has 384 shading units, 64 TMUs, and 32 ROPs. The NVIDIA part's transistor count is listed at 1,950 million on a 332 mm² die, giving a transistor density of 5.9M per mm². The Intel part has no transistor or die size data in the database. The GTX 580M's larger resource pool is typical of a discrete GPU designed for gaming laptops, while the Intel part is an integrated solution sharing the CPU package.
The GTX 580M supports DirectX 12 (11_0), which means it runs the API but only at the 11_0 feature level. The Intel part supports DirectX 12 (12_1), a higher feature level. Both support OpenGL 4.6. The Intel part supports Vulkan 1.4, while the GTX 580M has no Vulkan support recorded. This API gap is decisive for modern workloads, as Vulkan is increasingly common in games and compute applications, and the Intel part has a recorded Vulkan score of 8138 to prove its capability.
The GTX 580M has no base or boost clock listed, only a memory clock of 750 MHz with 3 Gbps effective. The Intel part has a 300 MHz base clock and a 1300 MHz boost clock. The Intel part's pixel rate is 10.40 GPixel/s versus 9.920 GPixel/s for the GTX 580M, a small but real advantage. The GTX 580M's texture rate is much higher at 39.68 GTexel/s versus 20.80 GTexel/s, and its FP32 is higher at 952.3 GFLOPS versus 665.6 GFLOPS. The Intel part supports FP16 at 1,331.2 GFLOPS with a 2:1 ratio, while the GTX 580M has no FP16 data.
Specification Differences
The power envelope is the largest practical difference. The Intel UHD Graphics 750 has a 15 W TDP and is an IGP with a Ring Bus interface. The GTX 580M has a 100 W TDP and is an MXM Module with an MXM-B (3.0) interface. This means the Intel part is designed to share the CPU's power budget and cooling, while the GTX 580M requires a dedicated thermal solution and power delivery in a laptop chassis.
Memory is another major split. The Intel part uses system-shared memory of any size, type, and bus width, with bandwidth that is system dependent. The GTX 580M has a fixed 2 GB of GDDR5 on a 256 bit bus with 96.00 GB/s bandwidth. The GTX 580M's dedicated memory is a clear advantage for workloads that need stable, high-bandwidth access, though the Intel part's shared memory can be faster if the system has fast RAM.
The display outputs differ accordingly. The Intel part's outputs are motherboard dependent, meaning any ports on a Rocket Lake system. The GTX 580M's outputs are portable device dependent, reflecting its mobile MXM form factor. The GTX 580M has no power connectors listed, while the Intel part also has none, as both draw power from their host platform.
Release dates show the generation gap. The Intel UHD Graphics 750 launched on 2021-03-29, while the GTX 580M launched on 2011-06-27, nearly a decade earlier. The GTX 580M's predecessor is the GeForce 400M and its successor is the GeForce 600M, while the Intel part has no predecessor or successor listed. Both are end-of-life products. The GTX 580M's shading unit count, TMU count, and ROP count are all higher, but the Intel part wins the only benchmark, demonstrating that architectural efficiency and driver maturity can overcome raw resource deficits.