Intel UHD Graphics 750 vs NVIDIA GeForce GTX 460 v2 Comparison

Intel
GPU

Intel UHD Graphics 750

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce GTX 460 v2

CORE STATE GF114
VRAM 1024 MB
CLOCK SPEED —
TDP 160 W
BUS WIDTH 192 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2011

PERFORMANCE BENCHMARKS

geekbench_opencl
6,743
8,743
geekbench_vulkan
8,138
N/A

Analysis: Intel UHD Graphics 750 vs NVIDIA GeForce GTX 460 v2

Where Each One Wins

The recorded benchmark data shows a clear, though narrow, split between these two graphics solutions. The NVIDIA GeForce GTX 460 v2 wins the only head-to-head benchmark available in the database, taking the Geekbench OpenCL test with a score of 8,743 against the Intel UHD Graphics 750’s 6,743. That is a 29.7% advantage for the NVIDIA part in this single compute-oriented workload.

The Intel UHD Graphics 750, however, posts a second benchmark result that the GTX 460 v2 does not have in the database: a Geekbench Vulkan score of 8,138. This means the Intel part demonstrates a capability in the Vulkan API that is not recorded for the NVIDIA card. While the OpenCL result favors NVIDIA, the presence of a Vulkan score for Intel suggests it has a functional path in modern graphics APIs that the older NVIDIA part lacks, at least according to the measurements on file.

Looking at average benchmark scores, the GTX 460 v2 averages 8,743 (its sole result), while the Intel UHD Graphics 750 averages 7,441 across its two tests. This gives NVIDIA a 17.5% edge in average score, but the picture is more nuanced: the Intel part’s Vulkan result is actually higher than its OpenCL result, indicating that its performance is workload-dependent. The GTX 460 v2’s single recorded score leaves no room for comparison across APIs.

In terms of overall standing, the GTX 460 v2 sits at the 44th percentile among all GPUs in the database, while the Intel UHD Graphics 750 sits at the 40th percentile. Both are mid-pack performers, but the NVIDIA card holds a modest percentile advantage. The nearest rivals for each part further contextualize their positions: the GTX 460 v2 is statistically tied with the NVIDIA GeForce RTX 3050 A Mobile (0% delta) and slightly behind the AMD Radeon R9 M265X (-1.2%), while the Intel UHD Graphics 750 is essentially tied with the AMD Radeon HD 8850M (-0.1%) and slightly behind the NVIDIA GeForce GTX 1650 (-0.4%).

Architecture Differences

The two parts come from fundamentally different design philosophies. The NVIDIA GeForce GTX 460 v2 uses the GF114 chip, built on the Fermi 2.0 architecture, and belongs to the GeForce 400 generation. It is fabricated on a 40 nm process at TSMC, with 1,950 million transistors packed into a 332 mm² die. That yields a transistor density of 5.9 million transistors per square millimeter. This is a discrete, dual-slot card with a 160 W TDP, requiring two 6-pin power connectors and a suggested 450 W power supply. It interfaces via PCIe 2.0 x16 and measures 210 mm (8.3 inches) in length.

The Intel UHD Graphics 750, by contrast, is an integrated graphics processor (IGP) built into the Rocket Lake chip. It uses Intel’s Generation 12.1 architecture and is manufactured on Intel’s 14 nm+++ process. The database records no transistor count, die size, or transistor density for this part, reflecting its integrated nature. It has a dramatically lower TDP of 15 W, no power connectors, and uses a Ring Bus interface. Its display outputs are motherboard dependent, meaning connectivity varies by platform.

The compute resources differ significantly. The GTX 460 v2 has 336 shading units, 56 texture mapping units, and 24 ROPs. The Intel UHD Graphics 750 has 256 shading units, 16 TMUs, and only 8 ROPs. These raw counts explain some of the performance gap in texture-heavy and pixel-heavy workloads, though the Intel part compensates in other ways. The GTX 460 v2’s pixel rate is 10.91 GPixel/s versus 10.40 GPixel/s for Intel, a 4.9% difference. The texture rate tells a larger story: NVIDIA achieves 43.62 GTexel/s versus Intel’s 20.80 GTexel/s, a 109.7% advantage for the discrete card.

Memory architecture is another key divergence. The GTX 460 v2 has 1,024 MB of dedicated GDDR5 memory on a 192-bit bus, delivering 96.19 GB/s of bandwidth. The Intel UHD Graphics 750 uses system shared memory, with system-dependent bandwidth. This means the NVIDIA card has predictable, dedicated memory performance, while the Intel part’s memory throughput varies entirely with the host system’s RAM configuration.

Clock behavior also differs. The Intel UHD Graphics 750 has a base clock of 300 MHz and a boost clock of 1,300 MHz. The GTX 460 v2’s base and boost clocks are not recorded in the database, but its memory clock is listed at 1,002 MHz (4 Gbps effective). The Intel part supports FP16 at 1,331.2 GFLOPS (2:1 ratio), while the GTX 460 v2 has no recorded FP16 capability. In FP32, NVIDIA leads with 1,046.3 GFLOPS versus Intel’s 665.6 GFLOPS, a 57.2% difference.

Head-to-Head Benchmarks

The only direct benchmark comparison in the database is Geekbench OpenCL. Here, the NVIDIA GeForce GTX 460 v2 scores 8,743 against the Intel UHD Graphics 750’s 6,743. The delta is 29.7% in NVIDIA’s favor. This is a substantial margin, one that indicates the Fermi 2.0 architecture’s raw compute throughput, driven by its 336 shading units and 1,046.3 GFLOPS of FP32 performance, translates into a clear OpenCL advantage over the Intel integrated solution.

The Intel part’s Vulkan score of 8,138, while not directly comparable to NVIDIA’s OpenCL result, does provide a reference point. It shows that the Intel UHD Graphics 750 performs better in Vulkan than in OpenCL by 20.7% (8,138 versus 6,743). This suggests that the Intel architecture is more efficient in the Vulkan API, possibly due to driver optimization or architectural scheduling differences. The GTX 460 v2 has no recorded Vulkan score, so the database cannot confirm whether it would outperform or underperform the Intel part in that API.

The nearest rival data adds further context. The GTX 460 v2’s nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8,746, a 0% delta. The Quadro P2200 scores 8,686, a 0.7% delta in favor of the GTX 460 v2. The AMD Radeon R9 M265X scores 8,851, a 1.2% delta against the GTX 460 v2. For the Intel UHD Graphics 750, the AMD Radeon HD 8850M scores 7,447, a 0.1% delta against Intel, while the AMD Radeon R7 350 scores 7,425, a 0.2% delta in Intel’s favor. These tight margins place both parts in a competitive mid-range cluster, but the NVIDIA card’s 29.7% lead over Intel in the direct comparison is the dominant headline.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce GTX 460 v2 has an average score of 8,743, while the Intel UHD Graphics 750 averages 7,441. NVIDIA leads by 17.5%.

Q: Does the Intel UHD Graphics 750 win any benchmark in the database?

A: No, the Intel part wins zero benchmarks in the head-to-head comparison. It records a Vulkan score of 8,138, but the GTX 460 v2 has no Vulkan result to compare against.

Q: How much faster is the GTX 460 v2 in OpenCL?

A: The GTX 460 v2 scores 8,743 versus 6,743 for the Intel UHD Graphics 750, a 29.7% advantage for NVIDIA.

Q: What is the TDP difference between the two parts?

A: The NVIDIA GeForce GTX 460 v2 has a TDP of 160 W, while the Intel UHD Graphics 750 has a TDP of 15 W.

Q: How do the nearest rivals compare for each card?

A: The GTX 460 v2 is statistically tied with the GeForce RTX 3050 A Mobile (0% delta) and slightly behind the Radeon R9 M265X (-1.2%). The Intel UHD Graphics 750 is essentially tied with the Radeon HD 8850M (-0.1%) and slightly behind the GeForce GTX 1650 (-0.4%).

Q: Which part has more shading units?

A: The NVIDIA GeForce GTX 460 v2 has 336 shading units, while the Intel UHD Graphics 750 has 256 shading units.

The Verdict

The data points to a straightforward conclusion for raw compute performance: the NVIDIA GeForce GTX 460 v2 is the stronger GPU in OpenCL workloads, with a 29.7% lead over the Intel UHD Graphics 750. Its higher FP32 throughput (1,046.3 GFLOPS versus 665.6 GFLOPS), more TMUs (56 versus 16), and dedicated GDDR5 memory with 96.19 GB/s bandwidth give it a structural advantage that shows up clearly in the benchmark results. The GTX 460 v2 also holds a higher percentile rank (44th versus 40th) and a higher average score.

However, the Intel UHD Graphics 750 is not without its own merits. Its Vulkan score of 8,138 indicates that it can deliver competitive performance in that API, and its 15 W TDP makes it suitable for systems where power consumption is a priority. The GTX 460 v2 requires a 450 W power supply and dual-slot cooling, which limits its deployment to desktop builds with adequate power and space.

For users who need maximum compute performance in OpenCL-based applications, the GTX 460 v2 is the clear choice according to the database. For those who prioritize low power draw and are working within a Vulkan-capable environment, the Intel UHD Graphics 750 offers a viable integrated alternative. The GTX 460 v2’s lack of a Vulkan score means its performance in that API is unverified, while the Intel part’s OpenCL deficit is measurable and significant.

Specification Differences

The two parts differ across nearly every specification category in the database.

| Specification | NVIDIA GeForce GTX 460 v2 | Intel UHD Graphics 750 |

|---|---|---|

| Architecture | Fermi 2.0 | Generation 12.1 |

| Process Node | 40 nm | 14 nm+++ |

| Foundry | TSMC | Intel |

| Transistors | 1,950 million | Not recorded |

| Die Size | 332 mm² | Not recorded |

| Transistor Density | 5.9M / mm² | Not recorded |

| Base Clock | Not recorded | 300 MHz |

| Boost Clock | Not recorded | 1,300 MHz |

| Memory Size | 1,024 MB | System Shared |

| Memory Type | GDDR5 | System Shared |

| Memory Bus Width | 192 bit | System Shared |

| Memory Bandwidth | 96.19 GB/s | System Dependent |

| Shading Units | 336 | 256 |

| TMUs | 56 | 16 |

| ROPs | 24 | 8 |

| Pixel Rate | 10.91 GPixel/s | 10.40 GPixel/s |

| Texture Rate | 43.62 GTexel/s | 20.80 GTexel/s |

| FP32 Performance | 1,046.3 GFLOPS | 665.6 GFLOPS |

| FP16 Performance | Not recorded | 1,331.2 GFLOPS (2:1) |

| TDP | 160 W | 15 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 2x 6-pin | None |

| Suggested PSU | 450 W | Not recorded |

| Bus Interface | PCIe 2.0 x16 | Ring Bus |

| Display Outputs | 2x DVI, 1x mini-HDMI 1.3a | Motherboard Dependent |

| DirectX Support | 12 (11_0) | 12 (12_1) |

| OpenGL Support | 4.6 | 4.6 |

| Vulkan Support | Not recorded | 1.4 |

| Release Date | 2011-09-23 | 2021-03-29 |

| Launch MSRP | 199 USD | Not recorded |

The GTX 460 v2’s 40 nm TSMC process and 1,950 million transistors reflect an older, larger discrete design, while the Intel UHD Graphics 750’s 14 nm+++ process and integrated nature result in a far lower power envelope. The NVIDIA part’s 192-bit memory bus and dedicated GDDR5 contrast sharply with the Intel part’s shared memory architecture. API support also favors Intel in DirectX (12_1 versus 11_0) and Vulkan (1.4 versus not recorded), while NVIDIA leads in raw texture and FP32 throughput.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 750
GTX 460 v2
Core Specs
Shading Units
256
336 +31.3%
Shaders
256
336 +31.3%
TMUs
16
56 +250.0%
ROPs
8
24 +200.0%
SM Count
—
7
Execution Units
32
—
Clocks
Base Clock
300 MHz
—
Boost Clock
1300 MHz
—
GPU Clock
—
779 MHz
Shader Clock
—
1557 MHz
Memory Clock
System Shared
1002 MHz 4 Gbps effective
Memory
Memory Size
System Shared
1024 MB
VRAM (MB)
—
1,024
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
96.19 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
384 KB
Performance
Pixel Rate
10.40 GPixel/s
10.91 GPixel/s
Texture Rate
20.80 GTexel/s
43.62 GTexel/s
FP32 (TFLOPS)
665.6 GFLOPS
1,046.3 GFLOPS
FP64 (TFLOPS)
—
87.19 GFLOPS (1:12)
FP16 (TFLOPS)
1,331.2 GFLOPS (2:1)
—
Power
TDP
15 W
160 W
TDP (W)
15
160 +966.7%
Suggested PSU
—
450 W
Power Connectors
—
2x 6-pin
Architecture
Architecture
Generation 12.1
Fermi 2.0
GPU Name
Rocket Lake
GF114
Generation
HD Graphics (Rocket Lake)
GeForce 400
Process Size
14 nm+++
40 nm
Transistors
—
1,950 million
Die Size
—
332 mm²
Foundry
Intel
TSMC
Density
—
5.9M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
—
OpenCL
3.0
1.1
CUDA
—
2.1
Shader Model
6.6
5.1
Physical
Slot Width
IGP
Dual-slot
Length
—
210 mm 8.3 inches
Outputs
Motherboard Dependent
2x DVI1x mini-HDMI 1.3a
Bus Interface
Ring Bus
PCIe 2.0 x16
Other
Launch Price
—
199 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 200
Successor
—
GeForce 500
View UHD Graphics 750 Details View GeForce GTX 460 v2 Details